Files
Terminal.Gui/Tests/UnitTestsParallelizable/TestSetup.cs
BDisp 1bd5e3761a Fixes #4391. Weird situation where ForceDriver with args doesn't persists on open scenario (#4395)
* Fixes #4391. Weird situation where ForceDriver with args doesn't persists on open scenario

* Prevents change ForceDriver if app it's already initialized and allowing also initialize with driver instead of only by driver name.

* Add dispose into FakeDriverBase and reset ForceDriver

* Moving test to Application folder

* Fix unit test

* Remove unnecessary GlobalTestSetup

* Add GC.SuppressFinalize

* Revert "Add GC.SuppressFinalize"

This reverts commit 2bd7cd7791.

* Reset MouseGrabView

* Avoid CI warnings

* Add GlobalTestSetup in all test that use Application

* Trying to fix unit test

* Reverting scope changes

* Remove UICatalog testing Run

* Force re-run CI test

* Fix merge errors

* Fix ansi for the red background color code

* Fix more ANSI color code unit tests

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
2025-11-19 21:05:05 -05:00

99 lines
3.9 KiB
C#

namespace UnitTests.Parallelizable;
/// <summary>
/// Ensures that tests can run in parallel without interference
/// by setting various Terminal.Gui static properties to their default values. E.g. View.EnableDebugIDisposableAsserts.
/// Annotate all test classes with [Collection("Global Test Setup")] or have it inherit from this class.
/// </summary>
public class GlobalTestSetup : IDisposable
{
public GlobalTestSetup ()
{
#if DEBUG_IDISPOSABLE
// Ensure EnableDebugIDisposableAsserts is false before tests run
View.EnableDebugIDisposableAsserts = false;
#endif
CheckDefaultState ();
}
public void Dispose ()
{
// Optionally reset EnableDebugIDisposableAsserts after tests. Don't do this.
// View.EnableDebugIDisposableAsserts = true;
// Reset application state just in case a test changed something.
// TODO: Add an Assert to ensure none of the state of Application changed.
// TODO: Add an Assert to ensure none of the state of ConfigurationManager changed.
Application.ResetState (true);
CheckDefaultState ();
}
// IMPORTANT: Ensure this matches the code in Init_ResetState_Resets_Properties
// here: .\Tests\UnitTests\Application\ApplicationTests.cs
private void CheckDefaultState ()
{
#if DEBUG_IDISPOSABLE
Assert.False (View.EnableDebugIDisposableAsserts, "View.EnableDebugIDisposableAsserts should be false for Parallelizable tests.");
#endif
// Check that all Application fields and properties are set to their default values
// Public Properties
Assert.Null (Application.Current);
Assert.Null (Application.Mouse.MouseGrabView);
// Don't check Application.ForceDriver
Assert.Empty (Application.ForceDriver);
// Don't check Application.Force16Colors
//Assert.False (Application.Force16Colors);
Assert.Null (Application.Driver);
Assert.False (Application.StopAfterFirstIteration);
Assert.Equal (Key.Tab.WithShift, Application.PrevTabKey);
Assert.Equal (Key.Tab, Application.NextTabKey);
Assert.Equal (Key.F6.WithShift, Application.PrevTabGroupKey);
Assert.Equal (Key.F6, Application.NextTabGroupKey);
Assert.Equal (Key.Esc, Application.QuitKey);
// Internal properties
Assert.False (Application.Initialized);
Assert.Equal (Application.GetSupportedCultures (), Application.SupportedCultures);
Assert.Equal (Application.GetAvailableCulturesFromEmbeddedResources (), Application.SupportedCultures);
Assert.Null (Application.MainThreadId);
Assert.Empty (Application.SessionStack);
Assert.Empty (Application.CachedViewsUnderMouse);
// Mouse
// Do not reset _lastMousePosition
//Assert.Null (Application._lastMousePosition);
// Navigation
// Assert.Null (Application.Navigation);
// Popover
//Assert.Null (Application.Popover);
// Events - Can't check
//Assert.Null (Application.SessionBegun);
//Assert.Null (Application.SessionBegun);
//Assert.Null (ApplicationImpl.Instance.Iteration);
//Assert.Null (Application.SizeChanging);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbingMouse);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbedMouse);
//Assert.Null (Application.MouseEvent);
//Assert.Null (Application.KeyDown);
//Assert.Null (Application.KeyUp);
}
}
// Define a collection for the global setup
[CollectionDefinition ("Global Test Setup")]
public class GlobalTestSetupCollection : ICollectionFixture<GlobalTestSetup>
{
// This class has no code and is never instantiated.
// Its purpose is to apply the [CollectionDefinition] attribute
// and associate the GlobalTestSetup with the test collection.
}