Files
Terminal.Gui/UICatalog/Scenarios/Dialogs.cs
2024-05-10 11:27:02 -06:00

357 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")]
[ScenarioCategory ("Dialogs")]
public class Dialogs : Scenario
{
private static readonly int CODE_POINT = '你'; // We know this is a wide char
public override void Setup ()
{
var frame = new FrameView { X = Pos.Center (), Y = 1, Width = Dim.Percent (75), Title = "Dialog Options" };
var numButtonsLabel = new Label
{
X = 0,
TextAlignment = Alignment.Right,
Text = "_Number of Buttons:"
};
var label = new Label
{
X = 0,
Y = 0,
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.Right,
Text = "_Width:"
};
frame.Add (label);
var widthEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (widthEdit);
label = new()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.Right,
Text = "_Height:"
};
frame.Add (label);
var heightEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (heightEdit);
frame.Add (
new Label { X = Pos.Right (widthEdit) + 2, Y = Pos.Top (widthEdit), Text = "If height & width are both 0," }
);
frame.Add (
new Label
{
X = Pos.Right (heightEdit) + 2,
Y = Pos.Top (heightEdit),
Text = "the Dialog will size to 80% of container."
}
);
label = new()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.Right,
Text = "_Title:"
};
frame.Add (label);
var titleEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill (),
Height = 1,
Text = "Title"
};
frame.Add (titleEdit);
numButtonsLabel.Y = Pos.Bottom (label);
frame.Add (numButtonsLabel);
var numButtonsEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (numButtonsLabel),
Width = 5,
Height = 1,
Text = "3"
};
frame.Add (numButtonsEdit);
var glyphsNotWords = new CheckBox
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Bottom (numButtonsLabel),
TextAlignment = Alignment.Right,
Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support",
Checked = false
};
frame.Add (glyphsNotWords);
label = new()
{
X = 0,
Y = Pos.Bottom (glyphsNotWords),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.Right,
Text = "Button St_yle:"
};
frame.Add (label);
static IEnumerable<string> GetUniqueEnumNames<T> () where T : Enum
{
var values = new HashSet<int> ();
foreach (var name in Enum.GetNames (typeof (T)))
{
var value = (int)Enum.Parse (typeof (T), name);
if (values.Add (value))
{
yield return name;
}
}
}
var labels = GetUniqueEnumNames<Alignment> ();
var styleRadioGroup = new RadioGroup
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
RadioLabels = labels.ToArray (),
};
frame.Add (styleRadioGroup);
styleRadioGroup.SelectedItem = labels.ToList().IndexOf (Dialog.DefaultButtonAlignment.ToString());
frame.ValidatePosDim = true;
void Top_LayoutComplete (object sender, EventArgs args)
{
frame.Height =
widthEdit.Frame.Height
+ heightEdit.Frame.Height
+ titleEdit.Frame.Height
+ numButtonsEdit.Frame.Height
+ glyphsNotWords.Frame.Height
+ styleRadioGroup.Frame.Height
+ frame.GetAdornmentsThickness ().Vertical;
}
Top.LayoutComplete += Top_LayoutComplete;
Win.Add (frame);
label = new()
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = Alignment.Right, Text = "Button Pressed:"
};
Win.Add (label);
var buttonPressedLabel = new Label
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 5, ColorScheme = Colors.ColorSchemes ["Error"], Text = " "
};
// glyphsNotWords
// false:var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
// true: var btnText = new [] { "0", "\u2780", "➁", "\u2783", "\u2784", "\u2785", "\u2786", "\u2787", "\u2788", "\u2789" };
// \u2781 is ➁ dingbats \ufb70 is
var showDialogButton = new Button
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog"
};
showDialogButton.Accept += (s, e) =>
{
Dialog dlg = CreateDemoDialog (
widthEdit,
heightEdit,
titleEdit,
numButtonsEdit,
glyphsNotWords,
styleRadioGroup,
buttonPressedLabel
);
Application.Run (dlg);
dlg.Dispose ();
};
Win.Add (showDialogButton);
Win.Add (buttonPressedLabel);
}
private Dialog CreateDemoDialog (
TextField widthEdit,
TextField heightEdit,
TextField titleEdit,
TextField numButtonsEdit,
CheckBox glyphsNotWords,
RadioGroup styleRadioGroup,
Label buttonPressedLabel
)
{
Dialog dialog = null;
try
{
var width = 0;
int.TryParse (widthEdit.Text, out width);
var height = 0;
int.TryParse (heightEdit.Text, out height);
var numButtons = 3;
int.TryParse (numButtonsEdit.Text, out numButtons);
List<Button> buttons = new ();
int clicked = -1;
for (var i = 0; i < numButtons; i++)
{
int buttonId = i;
Button button = null;
if (glyphsNotWords.Checked == true)
{
buttonId = i;
button = new()
{
Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
IsDefault = buttonId == 0
};
}
else
{
button = new Button
{
Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0
};
}
button.Accept += (s, e) =>
{
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
}
//if (buttons.Count > 1) {
// buttons [1].Text = "Accept";
// buttons [1].IsDefault = true;
// buttons [0].Visible = false;
// buttons [0].Text = "_Back";
// buttons [0].IsDefault = false;
//}
// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
// the buttons are laid out correctly
dialog = new()
{
Title = titleEdit.Text,
ButtonAlignment = (Alignment)styleRadioGroup.SelectedItem,
Buttons = buttons.ToArray ()
};
if (height != 0 || width != 0)
{
dialog.Height = height;
dialog.Width = width;
}
var add = new Button { X = Pos.Center (), Y = Pos.Center (), Text = "_Add a button" };
add.Accept += (s, e) =>
{
int buttonId = buttons.Count;
Button button;
if (glyphsNotWords.Checked == true)
{
button = new()
{
Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
IsDefault = buttonId == 0
};
}
else
{
button = new() { Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
}
button.Accept += (s, e) =>
{
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
dialog.AddButton (button);
if (buttons.Count > 1)
{
button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
}
};
dialog.Add (add);
var addChar = new Button
{
X = Pos.Center (),
Y = Pos.Center () + 1,
Text = $"A_dd a {char.ConvertFromUtf32 (CODE_POINT)} to each button"
};
addChar.Accept += (s, e) =>
{
foreach (Button button in buttons)
{
button.Text += char.ConvertFromUtf32 (CODE_POINT);
}
dialog.LayoutSubviews ();
};
dialog.Closed += (s, e) => { buttonPressedLabel.Text = $"{clicked}"; };
dialog.Add (addChar);
}
catch (FormatException)
{
buttonPressedLabel.Text = "Invalid Options";
}
return dialog;
}
}