mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
28 lines
914 B
C#
28 lines
914 B
C#
#nullable enable
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using System.ComponentModel;
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namespace Terminal.Gui;
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/// <summary><see cref="EventArgs"/> for events that convey state changes to a <see cref="View"/> class.</summary>
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/// <remarks>
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/// Events that use this class can be cancellable. The <see cref="CancelEventArgs.Cancel"/> property should be set to
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/// <see langword="true"/> to prevent the state change from occurring.
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/// </remarks>
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public class StateEventArgs<T> : CancelEventArgs
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{
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/// <summary>Creates a new instance of the <see cref="StateEventArgs{T}"/> class.</summary>
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/// <param name="oldValue"></param>
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/// <param name="newValue"></param>
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public StateEventArgs (T oldValue, T newValue)
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{
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OldValue = oldValue;
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NewValue = newValue;
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}
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/// <summary>The new state</summary>
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public T NewValue { get; set; }
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/// <summary>The previous state</summary>
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public T OldValue { get; }
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}
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