mirror of
https://github.com/gui-cs/Terminal.Gui.git
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180 lines
4.3 KiB
C#
180 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Terminal {
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/// <summary>
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/// Button view
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/// </summary>
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/// <remarks>
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/// Provides a button that can be clicked, or pressed with
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/// the enter key and processes hotkeys (the first uppercase
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/// letter in the button becomes the hotkey).
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/// </remarks>
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public class Button : View {
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string text;
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string shown_text;
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char hot_key;
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int hot_pos = -1;
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bool is_default;
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/// <summary>
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/// Clicked event, raised when the button is clicked.
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/// </summary>
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/// <remarks>
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/// Client code can hook up to this event, it is
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/// raised when the button is activated either with
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/// the mouse or the keyboard.
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/// </remarks>
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public event EventHandler Clicked;
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/// <summary>
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/// Public constructor, creates a button based on
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/// the given text at position 0,0
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/// </summary>
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/// <remarks>
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/// The size of the button is computed based on the
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/// text length. This button is not a default button.
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/// </remarks>
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public Button (string s) : this (0, 0, s) { }
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/// <summary>
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/// Public constructor, creates a button based on
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/// the given text.
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/// </summary>
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/// <remarks>
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/// If the value for is_default is true, a special
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/// decoration is used, and the enter key on a
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/// dialog would implicitly activate this button.
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/// </remarks>
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public Button (string s, bool is_default) : this (0, 0, s, is_default) { }
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/// <summary>
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/// Public constructor, creates a button based on
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/// the given text at the given position.
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/// </summary>
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/// <remarks>
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/// The size of the button is computed based on the
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/// text length. This button is not a default button.
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/// </remarks>
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public Button (int x, int y, string s) : this (x, y, s, false) { }
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/// <summary>
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/// The text displayed by this widget.
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/// </summary>
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public string Text {
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get {
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return text;
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}
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set {
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text = value;
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if (is_default)
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shown_text = "[< " + value + " >]";
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else
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shown_text = "[ " + value + " ]";
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hot_pos = -1;
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hot_key = (char)0;
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int i = 0;
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foreach (char c in shown_text) {
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if (Char.IsUpper (c)) {
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hot_key = c;
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hot_pos = i;
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break;
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}
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i++;
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}
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}
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}
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/// <summary>
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/// Public constructor, creates a button based on
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/// the given text at the given position.
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/// </summary>
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/// <remarks>
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/// If the value for is_default is true, a special
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/// decoration is used, and the enter key on a
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/// dialog would implicitly activate this button.
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/// </remarks>
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public Button (int x, int y, string s, bool is_default)
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: base (new Rect (x, y, s.Length + 4 + (is_default ? 2 : 0), 1))
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{
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CanFocus = true;
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this.is_default = is_default;
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Text = s;
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}
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public override void Redraw (Rect region)
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{
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Driver.SetAttribute (HasFocus ? Colors.Base.Focus : Colors.Base.Normal);
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Move (0, 0);
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Driver.AddStr (shown_text);
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if (hot_pos != -1) {
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Move (hot_pos, 0);
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Driver.SetAttribute (HasFocus ? Colors.Base.HotFocus : Colors.Base.HotNormal);
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Driver.AddCh (hot_key);
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}
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}
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public override void PositionCursor ()
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{
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Move (hot_pos, 0);
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}
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bool CheckKey (KeyEvent key)
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{
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if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
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this.SuperView.SetFocus (this);
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if (Clicked != null)
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Clicked (this, EventArgs.Empty);
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return true;
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}
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return false;
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}
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public override bool ProcessHotKey (KeyEvent kb)
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{
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if (kb.IsAlt)
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return CheckKey (kb);
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return false;
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}
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public override bool ProcessColdKey (KeyEvent kb)
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{
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if (is_default && kb.KeyValue == '\n') {
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if (Clicked != null)
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Clicked (this, EventArgs.Empty);
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return true;
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}
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return CheckKey (kb);
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}
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public override bool ProcessKey (KeyEvent kb)
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{
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var c = kb.KeyValue;
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if (c == '\n' || c == ' ' || Char.ToUpper ((char)c) == hot_key) {
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if (Clicked != null)
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Clicked (this, EventArgs.Empty);
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return true;
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}
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return false;
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}
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#if false
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public override void ProcessMouse (Curses.MouseEvent ev)
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{
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if ((ev.ButtonState & Curses.Event.Button1Clicked) != 0) {
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Container.SetFocus (this);
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Container.Redraw ();
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if (Clicked != null)
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Clicked (this, EventArgs.Empty);
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}
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}
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#endif
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}
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}
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