mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
147 lines
5.3 KiB
C#
147 lines
5.3 KiB
C#
using Terminal.Gui;
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using TerminalGuiFluentTesting;
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using Xunit.Abstractions;
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namespace IntegrationTests.FluentTests;
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public class BasicFluentAssertionTests
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{
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private readonly TextWriter _out;
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public BasicFluentAssertionTests (ITestOutputHelper outputHelper)
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{
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_out = new TestOutputWriter (outputHelper);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_NewInstance_Runs (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d);
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Assert.True (Application.Top!.Running);
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context.WriteOutLogs (_out);
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context.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_QuitKey_Stops (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d);
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Assert.True (Application.Top!.Running);
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Toplevel top = Application.Top;
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context.RaiseKeyDownEvent (Application.QuitKey);
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Assert.False (top!.Running);
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Application.Top?.Dispose ();
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Application.Shutdown();
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context.WriteOutLogs (_out);
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context.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_StartsAndStopsWithoutError (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d);
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// No actual assertions are needed — if no exceptions are thrown, it's working
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context.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_ForgotToStop (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void TestWindowsResize (V2TestDriver d)
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{
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var lbl = new Label
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{
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Width = Dim.Fill ()
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};
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using GuiTestContext c = With.A<Window> (40, 10, d)
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.Add (lbl)
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.Then (() => Assert.Equal (38, lbl.Frame.Width)) // Window has 2 border
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.ResizeConsole (20, 20)
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.Then (() => Assert.Equal (18, lbl.Frame.Width))
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ContextMenu_CrashesOnRight (V2TestDriver d)
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{
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var clicked = false;
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MenuItemv2 [] menuItems = [new ("_New File", string.Empty, () => { clicked = true; })];
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using GuiTestContext c = With.A<Window> (40, 10, d)
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.WithContextMenu (new PopoverMenu (menuItems))
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.ScreenShot ("Before open menu", _out)
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// Click in main area inside border
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.RightClick (1, 1)
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.ScreenShot ("After open menu", _out)
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.LeftClick (2, 2)
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.Stop ()
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.WriteOutLogs (_out);
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Assert.True (clicked);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ContextMenu_OpenSubmenu (V2TestDriver d)
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{
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var clicked = false;
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MenuItemv2 [] menuItems = [
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new ("One", "", null),
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new ("Two", "", null),
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new ("Three", "", null),
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new ("Four", "", new (
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[
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new ("SubMenu1", "", null),
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new ("SubMenu2", "", ()=>clicked=true),
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new ("SubMenu3", "", null),
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new ("SubMenu4", "", null),
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new ("SubMenu5", "", null),
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new ("SubMenu6", "", null),
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new ("SubMenu7", "", null)
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])),
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new ("Five", "", null),
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new ("Six", "", null)
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];
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using GuiTestContext c = With.A<Window> (40, 10, d)
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.WithContextMenu (new PopoverMenu (menuItems))
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.ScreenShot ("Before open menu", _out)
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// Click in main area inside border
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.RightClick (1, 1)
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.ScreenShot ("After open menu", _out)
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.Down ()
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.Down ()
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.Down ()
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.Right ()
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.ScreenShot ("After open submenu", _out)
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.Down ()
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.Enter ()
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.ScreenShot ("Menu should be closed after selecting", _out)
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.Stop ()
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.WriteOutLogs (_out);
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Assert.True (clicked);
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}
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}
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