mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 08:17:53 +01:00
* Removes CheckAbsoulte and updates unit tests to match
* Fixed code that was dependent on ToString behavior vs. direct test for null
* Dim/Pos != null WIP
* Moved AutoSize specific tests out of Pos/Dim tests
* Broke out AutoSize = false tests to new file
* Commented test TODOs
* New test
* Removed unused API and cleaned up code
* Removed unused API and cleaned up code
* Cleaned up code
* Cleaned up code
* reorg'd Toplevel tests
* Fixed Create and related unit tests
* Added test from #3136
* Removed TopLevel.Create
* Fixed SetCurrentOverlappedAsTop
* Updated pull request template
* Updated pull request template
* Revert "Updated pull request template"
This reverts commit d807190dd9.
* reverting
* re-reverting
* Fixed every thing but autosize scenarios??
* Fixed hexview
* Fixed contextmenu
* Fixed more minor issues in tests
* Fixed more minor issues in tests
* Debugging Dialog test failure
* Fixed bad Dialog test. Was cleary invalid
* Fixed OnResizeNeeded bug
* Fixed OnResizeNeeded bug
* Fixed UICatalog to not eat exceptions
* Fixed TextView
* Removed Frame overrides
* Made Frame non-virtual
* Fixed radioGroup
* Fixed TabView
* Hcked ScrolLBarView unit tests to pass
* All AutoSize tests pass!
* All tests pass!!!!!!!
* Updated API docs. Cleaned up code.
* Fixed ColorPicker
* Added 'Bounds =' unit tests
* Refactored TextFormatter.Size setting logic
* Cleaned up OnResizeNeeded (api docs and usages)
* Merges in #3019 changes. Makes OnResizeNeeded non-virtual. If we find a use-case where someone wants to override it we can change this back.
* Fixed FileDialog bounds warning
* Removed resharper settings from editorconfig
* Added Pos.Center test to AllViewsTests.cs.
Modernized RadioGroup.
Fixed ProgressBar.
* Reverted formatting
* Reverted formatting
* Reverted formatting
* Reverted formatting
* Reverted formatting
* Reverted formatting
* Reverted formatting
* Code cleanup
* Code cleanup
* Code cleanup
* Code cleanup
* Code cleanup
* Code cleanup
* Code cleanup
* Code cleanup
* Reverted formatting
400 lines
11 KiB
C#
400 lines
11 KiB
C#
using Xunit;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewTests;
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public class SetRelativeLayoutTests {
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readonly ITestOutputHelper _output;
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public SetRelativeLayoutTests (ITestOutputHelper output) => _output = output;
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[Fact]
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public void ComputedPosDim_StayComputed ()
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{
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var screen = new Rect (0, 0, 10, 15);
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var view = new View {
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X = 1,
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Y = 2,
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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Assert.Equal ("Absolute(1)", view.X.ToString ());
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Assert.Equal ("Absolute(2)", view.Y.ToString ());
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Assert.Equal ("Fill(0)", view.Width.ToString ());
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Assert.Equal ("Fill(0)", view.Height.ToString ());
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view.SetRelativeLayout (screen);
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Assert.Equal ("Fill(0)", view.Width.ToString ());
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Assert.Equal ("Fill(0)", view.Height.ToString ());
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}
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[Fact]
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public void AbsolutePosDim_DontChange ()
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{
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var screen = new Rect (0, 0, 10, 15);
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var view = new View {
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X = 1, // outside of screen +10
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Y = 2, // outside of screen -10
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Width = 3,
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Height = 4
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};
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// Layout is Absolute. So the X and Y are not changed.
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view.SetRelativeLayout (screen);
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Assert.Equal (1, view.Frame.X);
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Assert.Equal (2, view.Frame.Y);
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Assert.Equal (3, view.Frame.Width);
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Assert.Equal (4, view.Frame.Height);
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}
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[Fact]
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public void Fill_Pos_Within_Bounds ()
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{
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var screen = new Rect (0, 0, 80, 25);
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var view = new View {
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X = 1,
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Y = 1,
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Width = 5,
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Height = 4
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};
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view.SetRelativeLayout (screen);
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Assert.Equal (1, view.Frame.X);
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Assert.Equal (1, view.Frame.Y);
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Assert.Equal (5, view.Frame.Width);
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Assert.Equal (4, view.Frame.Height);
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view.Width = 80;
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view.Height = 25;
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view.SetRelativeLayout (screen);
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Assert.Equal (1, view.Frame.X);
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Assert.Equal (1, view.Frame.Y);
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Assert.Equal (80, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.Width = Dim.Fill ();
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view.Height = Dim.Fill ();
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view.SetRelativeLayout (screen);
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Assert.Equal (1, view.Frame.X);
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Assert.Equal (1, view.Frame.Y);
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Assert.Equal (79, view.Frame.Width); // proof (80 - 1)
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Assert.Equal (24, view.Frame.Height); // proof (25 - 1)
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view.X = 79;
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view.Width = Dim.Fill ();
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view.Height = Dim.Fill ();
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view.SetRelativeLayout (screen);
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Assert.Equal (79, view.Frame.X);
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Assert.Equal (1, view.Frame.Y);
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Assert.Equal (1, view.Frame.Width); // proof (80 - 79)
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Assert.Equal (24, view.Frame.Height);
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view.X = 80;
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view.Width = Dim.Fill ();
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view.Height = Dim.Fill ();
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view.SetRelativeLayout (screen);
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Assert.Equal (80, view.Frame.X);
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Assert.Equal (1, view.Frame.Y);
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Assert.Equal (0, view.Frame.Width); // proof (80 - 80)
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Assert.Equal (24, view.Frame.Height);
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}
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[Fact]
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public void Fill_Pos_Outside_Bounds ()
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{
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var screen = new Rect (0, 0, 80, 25);
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var view = new View {
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X = 90, // outside of screen +10
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Y = -10, // outside of screen -10
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Width = 15,
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Height = 15
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};
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// Layout is Absolute. So the X and Y are not changed.
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view.SetRelativeLayout (screen);
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Assert.Equal (90, view.Frame.X);
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Assert.Equal (-10, view.Frame.Y);
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Assert.Equal (15, view.Frame.Width);
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Assert.Equal (15, view.Frame.Height);
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// prove Width=Height= same as screen size
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view.Width = 80;
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view.Height = 25;
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view.SetRelativeLayout (screen);
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Assert.Equal (90, view.Frame.X);
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Assert.Equal (-10, view.Frame.Y);
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Assert.Equal (80, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.Width = Dim.Fill ();
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view.Height = Dim.Fill ();
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view.SetRelativeLayout (screen);
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Assert.Equal (90, view.Frame.X);
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Assert.Equal (-10, view.Frame.Y);
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Assert.Equal (0, view.Frame.Width); // proof: 15x15 view is placed beyond right side of screen, so fill width is 0
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Assert.Equal (35, view.Frame.Height); // proof: 15x15 view is placed beyond top of screen 10 rows, screen is 25 rows. so fill height is 25 + 10 = 35
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}
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[Fact]
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public void PosCombine_PosCenter_Minus_Absolute ()
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{
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// This test used to be in ViewTests.cs Internal_Tests. It was moved here because it is testing
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// SetRelativeLayout. In addition, the old test was bogus because it was testing the wrong thing (and
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// because in v1 Pos.Center was broken in this regard!
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var screen = new Rect (0, 0, 80, 25);
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var view = new View {
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X = Pos.Center () - 41, // -2 off left edge of screen
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Y = Pos.Center () - 13, // -1 off top edge of screen
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Width = 1,
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Height = 1
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};
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view.SetRelativeLayout (screen);
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Assert.Equal (-2, view.Frame.X); // proof: 1x1 view centered in 80x25 screen has x of 39, so -41 is -2
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Assert.Equal (-1, view.Frame.Y); // proof: 1x1 view centered in 80x25 screen has y of 12, so -13 is -1
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view.Width = 80;
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view.Height = 25;
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view.SetRelativeLayout (screen);
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Assert.Equal (-41, view.Frame.X);
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Assert.Equal (-13, view.Frame.Y);
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Assert.Equal (80, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.Width = Dim.Fill ();
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view.Height = Dim.Fill ();
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view.SetRelativeLayout (screen);
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Assert.Equal (-41, view.Frame.X);
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Assert.Equal (-13, view.Frame.Y);
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Assert.Equal (121, view.Frame.Width); // 121 = screen.Width - (-Center - 41)
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Assert.Equal (38, view.Frame.Height);
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}
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[Fact]
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public void Fill_And_PosCenter ()
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{
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var screen = new Rect (0, 0, 80, 25);
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var view = new View {
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X = Pos.Center (),
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Y = Pos.Center (),
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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view.SetRelativeLayout (screen);
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Assert.Equal (0, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (80, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.X = Pos.Center () + 1;
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view.SetRelativeLayout (screen);
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Assert.Equal (1, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (79, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.X = Pos.Center () + 79;
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view.SetRelativeLayout (screen);
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Assert.Equal (79, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (1, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.X = Pos.Center () + 80;
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view.SetRelativeLayout (screen);
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Assert.Equal (80, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (0, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.X = Pos.Center () - 1;
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view.SetRelativeLayout (screen);
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Assert.Equal (-1, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (81, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.X = Pos.Center () - 2; // Fill means all the way to right. So width will be 82. (dim gets calc'd before pos).
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view.SetRelativeLayout (screen);
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Assert.Equal (-2, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (82, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.X = Pos.Center () - 3; // Fill means all the way to right. So width will be 83. (dim gets calc'd before pos).
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view.SetRelativeLayout (screen);
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Assert.Equal (-3, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (83, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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view.X = Pos.Center () - 41; // Fill means all the way to right. So width will be . (dim gets calc'd before pos).
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view.SetRelativeLayout (screen);
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Assert.Equal (-41, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (121, view.Frame.Width);
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Assert.Equal (25, view.Frame.Height);
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}
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[Fact]
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public void PosCombine_PosCenter_Plus_Absolute ()
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{
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var screen = new Rect (0, 0, 80, 25);
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var view = new View {
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X = Pos.Center () + 41, // ((80 / 2) - (5 / 2)) + 41 = (40 - 3 + 41) = 78
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Y = Pos.Center () + 13, // ((25 / 2) - (4 / 2)) + 13 = (12 - 2 + 13) = 23
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Width = 5,
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Height = 4
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};
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view.SetRelativeLayout (screen);
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Assert.Equal (78, view.Frame.X);
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Assert.Equal (23, view.Frame.Y);
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}
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[Fact]
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[TestRespondersDisposed]
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public void PosCombine_Plus_Absolute ()
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{
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var superView = new View {
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AutoSize = false,
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Width = 10,
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Height = 10
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};
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var testView = new View {
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AutoSize = false,
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X = Pos.Center (),
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Y = Pos.Center (),
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (4, testView.Frame.X);
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Assert.Equal (4, testView.Frame.Y);
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testView = new View {
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AutoSize = false,
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X = Pos.Center () + 1, // ((10 / 2) - (1 / 2)) + 1 = 5 - 1 + 1 = 5
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Y = Pos.Center () + 1,
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (5, testView.Frame.X);
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Assert.Equal (5, testView.Frame.Y);
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testView = new View {
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AutoSize = false,
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X = 1 + Pos.Center (),
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Y = 1 + Pos.Center (),
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (5, testView.Frame.X);
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Assert.Equal (5, testView.Frame.Y);
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testView = new View {
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AutoSize = false,
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X = 1 + Pos.Percent (50),
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Y = Pos.Percent (50) + 1,
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (6, testView.Frame.X);
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Assert.Equal (6, testView.Frame.Y);
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testView = new View {
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AutoSize = false,
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X = Pos.Percent (10) + Pos.Percent (40),
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Y = Pos.Percent (10) + Pos.Percent (40),
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (5, testView.Frame.X);
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Assert.Equal (5, testView.Frame.Y);
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testView = new View {
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AutoSize = false,
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X = 1 + Pos.Percent (10) + Pos.Percent (40) - 1,
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Y = 5 + Pos.Percent (10) + Pos.Percent (40) - 5,
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (5, testView.Frame.X);
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Assert.Equal (5, testView.Frame.Y);
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testView = new View {
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AutoSize = false,
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X = Pos.Left (testView),
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Y = Pos.Left (testView),
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (5, testView.Frame.X);
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Assert.Equal (5, testView.Frame.Y);
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testView = new View {
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AutoSize = false,
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X = 1 + Pos.Left (testView),
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Y = Pos.Top (testView) + 1,
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Width = 1,
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Height = 1
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};
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superView.Add (testView);
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testView.SetRelativeLayout (superView.Frame);
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Assert.Equal (6, testView.Frame.X);
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Assert.Equal (6, testView.Frame.Y);
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superView.Dispose ();
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}
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[Fact]
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public void PosDimFunction ()
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{
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var screen = new Rect (0, 0, 30, 1);
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var view = new View ("abc");
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view.X = Pos.AnchorEnd () - Pos.Function (GetViewWidth);
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int GetViewWidth ()
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{
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return view.Frame.Width;
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}
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// view will be 3 chars wide. It's X will be 27 (30 - 3).
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view.SetRelativeLayout (screen);
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Assert.Equal (27, view.Frame.X);
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Assert.Equal (0, view.Frame.Y);
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Assert.Equal (3, view.Frame.Width);
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Assert.Equal (1, view.Frame.Height);
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var tf = new TextField ("01234567890123456789");
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tf.Width = Dim.Fill (1) - Dim.Function (GetViewWidth);
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// tf will fill the screen minus 1 minus the width of view (3).
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// so it's width will be 26 (30 - 1 - 3).
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tf.SetRelativeLayout (screen);
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Assert.Equal (0, tf.Frame.X);
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Assert.Equal (0, tf.Frame.Y);
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Assert.Equal (26, tf.Frame.Width);
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Assert.Equal (1, tf.Frame.Height);
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}
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} |