mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
225 lines
9.7 KiB
C#
225 lines
9.7 KiB
C#
using TerminalGuiFluentTesting;
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using TerminalGuiFluentTestingXunit;
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using Xunit.Abstractions;
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namespace IntegrationTests.FluentTests;
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public class BasicFluentAssertionTests
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{
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private readonly TextWriter _out;
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public BasicFluentAssertionTests (ITestOutputHelper outputHelper) { _out = new TestOutputWriter (outputHelper); }
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_NewInstance_Runs (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d, _out);
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Assert.True (Application.Top!.Running);
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context.WriteOutLogs (_out);
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context.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_QuitKey_Stops (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d);
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Assert.True (Application.Top!.Running);
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Toplevel top = Application.Top;
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context.RaiseKeyDownEvent (Application.QuitKey);
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Assert.False (top!.Running);
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context.WriteOutLogs (_out);
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context.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_StartsAndStopsWithoutError (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d);
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// No actual assertions are needed — if no exceptions are thrown, it's working
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context.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void GuiTestContext_ForgotToStop (V2TestDriver d)
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{
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using GuiTestContext context = With.A<Window> (40, 10, d);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void TestWindowsResize (V2TestDriver d)
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{
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var lbl = new Label
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{
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Width = Dim.Fill ()
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};
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using GuiTestContext c = With.A<Window> (40, 10, d)
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.Add (lbl)
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.AssertEqual (38, lbl.Frame.Width) // Window has 2 border
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.ResizeConsole (20, 20)
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.WaitIteration ()
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.AssertEqual (18, lbl.Frame.Width)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ContextMenu_CrashesOnRight (V2TestDriver d)
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{
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var clicked = false;
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MenuItemv2 [] menuItems = [new ("_New File", string.Empty, () => { clicked = true; })];
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using GuiTestContext c = With.A<Window> (40, 10, d)
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.WithContextMenu (new (menuItems))
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.ScreenShot ("Before open menu", _out)
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// Click in main area inside border
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.RightClick (1, 1)
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.Then (
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() =>
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{
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// Test depends on menu having a border
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IPopover? popover = Application.Popover!.GetActivePopover ();
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Assert.NotNull (popover);
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var popoverMenu = popover as PopoverMenu;
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popoverMenu!.Root!.BorderStyle = LineStyle.Single;
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})
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.WaitIteration ()
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.ScreenShot ("After open menu", _out)
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.LeftClick (2, 2)
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.Stop ()
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.WriteOutLogs (_out);
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Assert.True (clicked);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ContextMenu_OpenSubmenu (V2TestDriver d)
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{
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var clicked = false;
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MenuItemv2 [] menuItems =
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[
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new ("One", "", null),
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new ("Two", "", null),
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new ("Three", "", null),
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new (
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"Four",
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"",
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new (
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[
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new ("SubMenu1", "", null),
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new ("SubMenu2", "", () => clicked = true),
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new ("SubMenu3", "", null),
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new ("SubMenu4", "", null),
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new ("SubMenu5", "", null),
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new ("SubMenu6", "", null),
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new ("SubMenu7", "", null)
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])),
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new ("Five", "", null),
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new ("Six", "", null)
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];
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using GuiTestContext c = With.A<Window> (40, 10, d)
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.WithContextMenu (new (menuItems))
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.ScreenShot ("Before open menu", _out)
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// Click in main area inside border
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.RightClick (1, 1)
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.ScreenShot ("After open menu", _out)
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.Down ()
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.Down ()
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.Down ()
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.Right ()
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.ScreenShot ("After open submenu", _out)
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.Down ()
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.Enter ()
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.ScreenShot ("Menu should be closed after selecting", _out)
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.Stop ()
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.WriteOutLogs (_out);
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Assert.True (clicked);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Toplevel_TabGroup_Forward_Backward (V2TestDriver d)
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{
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var v1 = new View { Id = "v1", CanFocus = true };
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var v2 = new View { Id = "v2", CanFocus = true };
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var v3 = new View { Id = "v3", CanFocus = true };
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var v4 = new View { Id = "v4", CanFocus = true };
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var v5 = new View { Id = "v5", CanFocus = true };
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var v6 = new View { Id = "v6", CanFocus = true };
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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var w1 = new Window { Id = "w1" };
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w1.Add (v1, v2);
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var w2 = new Window { Id = "w2" };
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w2.Add (v3, v4);
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var w3 = new Window { Id = "w3" };
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w3.Add (v5, v6);
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Toplevel top = Application.Top!;
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Application.Top!.Add (w1, w2, w3);
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})
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.WaitIteration ()
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.AssertTrue (v5.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v1.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v3.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v1.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v5.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v3.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v5.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v1.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v3.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v1.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v5.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v3.HasFocus)
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.RaiseKeyDownEvent (Key.Tab)
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.AssertTrue (v4.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v5.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v1.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v5.HasFocus)
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.RaiseKeyDownEvent (Key.Tab)
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.AssertTrue (v6.HasFocus)
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.RaiseKeyDownEvent (Key.F6.WithShift)
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.AssertTrue (v4.HasFocus)
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.RaiseKeyDownEvent (Key.F6)
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.AssertTrue (v6.HasFocus)
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.WriteOutLogs (_out)
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.Stop ();
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Assert.False (v1.HasFocus);
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Assert.False (v2.HasFocus);
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Assert.False (v3.HasFocus);
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Assert.False (v4.HasFocus);
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Assert.False (v5.HasFocus);
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}
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}
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