mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Fixes #4223. SendKeys scenario is broken and does not support surrogate pairs * Fix v2 application tests * Fixes v2 _input being null before initialization * Add a limit of iterations to avoid loop forever * Simplify unit tests failure fix * Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225) * Consider width2 chars that are not IsBmp * Apply same fix in WindowsDriver * Explicitly use type of local variable * Revert changes to WindowsDriver * Assume we are running in a terminal that supports true color by default unless user explicitly forces 16 * Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode * Fix some cursor issues (WIP) * Remove concept of 'dirty rows' from v2 as its never actually used * Remove damageRegion as it does nothing * Make string builder to console writing simpler * Radically simplify Write method * Simplify conditional logic * Simplify restoring cursor position * Reference local variable for console buffer * Reduce calls to ConsoleWrite by accumulating till attribute changes * When resizing v2 16 color mode on windows, recreate the back buffer to match its size * Fixes for VTS enabled * Fix _lastSize never being assigned * Fixes VTS for Force16Colors * Fixes force16Colors in VTS * Fixes escape sequences always echoing in non-VTS * Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line * WIP Add base class for NetOutput * Abstract away how we change attribute * WIP - Make WindowsOutput use base class * WIP working to fix set cursor position * Remove commented out code * Fixes legacy output mode * Fixes size with no alt buffer supported on VTS and size restore after maximized. * Fix set cursor which also fixes the broken surrogate pairs * Add force parameter * Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V * In Windows escape sequences must be sent during the lifetime of the console which is created in input handle * Ensure flush the input buffer before reset the console * Flush input buffer before reset console in v2win * Fixes issue in v2net not being refreshing the menu bar at start * Only force layout and draw on size changed. * Fix v2net issue not draw first line by forcing set cursor position * Set _lastCursorPosition nullable and remove bool force from set cursor position * Remove force parameter * Add v2 version of fake driver attribute * Make direct replacement and wire up window resizing events * Update casts to use V2 fake driver instead * Adjust interfaces to expose less internals * Fix not raising iteration event in v2 * WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example * Sketch adding component factory * Create relevant fake component factories * Add window size monitor into factory * Fake size monitor injecting * Add helper for faking console resize in AutoInitShutdown tests * Fix size setting in FakeDriverV2 * Switch to new method * Fix IsLegacy becoming false when using blank constructor * Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels * Fix tests * Remove auto init * Restore conditional compilation stuff * Restore 'if running unit tests' logic * Check only for the output being specific classes for the suppression * Fix ShadowView blowing up with index out of bounds error * Fix resize in fluent tests * Fix for people using Iteration call directly * Fix more calls to iteration to use AutoInitShutdownAttribute.RunIteration (); * Add comment * Remove assumption that Run with prior view not disposed should throw * Fix timings in Dialog_Opened_From_Another_Dialog * Fix Zero_Buttons_Works * Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting * Fix iteration counts on MessageBoxTests * Fix WizartTests and DrawTests_Ruler * Implement SendKeys into ConsoleDriverFacade * Fix SendKeys in console driver facade such that FileDialogTests works Fix when Clip is null in popover * Add missing dispose call to test * Fix support for Esc in facade SendKeys * Fix AutocompleteTests * Fix various tests * Replace LayoutAndDraw with run iteration * Fix draw issues * fix draw order * Fix run iteration calls * Fix unit tests * Fix SendKeys in facade. * Manipulate upper and lower cases. * Add IsValidInput method to the interface. * Fix SendKeys scenario * Fixes surrogate pairs in the label * Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method * Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose * Delete extra create input call * Fix mocks and order of exceptions thrown in Run when things are not initialized * Revert use of `MapConsoleKeyInfoToKeyCode` * Ignore casing as it is not what test is really about * Clear application top and top levels before each auto init shutdown test * Fix for unstable tests * Restore actually working SendKeys code * option to pass logger in fluent ctor * restore ToArray * Fix SendKeys method and add extension to unit test * Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code * Remove unnecessary hack * Using only KeyCode for rKeys * Recover modifier keys in surrogate pairs * Reformat * Remove iteration limit for benchmarking in v2 * remove iteration delay to identify bugs * Remove nudge to unique key and make Then run on UI thread * fix fluid assertions * Ensure UI operations all happen on UI thread * Add explicit error for WaitIteration during an invoke * Remove timeout added for debug * Catch failing asserts better * Fix screenshot * Fix null ref * Fix race condition in processing input * Test fixing * Standardize asserts * Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed * fix bad merge * Make logs access threadsafe * add extra wait to remove race between iteration end and assert * Code cleanup * Remove test for crash on access Cancelled after dispose as this is no longer a restriction * Change resize console to run on UI thread - fixing race condition with redrawing * Restore original frame rate after test * Restore nudge to unique key * Code Cleanup * Fix for cascading failures when an assert fails in a specific test * fix for bad merge * Address PR feedback * Move classes to seperate files and add xmldoc * xml doc warnings * More xml comments docs * Fix spelling --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> * Fixes #4231. NativeAot project throws when running the published executable (#4232) * Fixes #4231. NativeAot project throws when running the published executable * Code cleanup --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Fixes #4236. CursesDriver erase the previous text under the cursor when moving if Force16Colors is true (#4237) * Fixes #4236. CursesDriver erase the previous text under the cursor when moving if Force16Colors is true * Still trying to fix fluent unit tests * Fix nullable issue --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Need to use KeyCode to return the desired effect with control keys * Revert v2 drivers changes * Fix nullable warnings * Fixes #4025. Application.Driver.SendKeys should be retired --------- Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
623 lines
20 KiB
C#
623 lines
20 KiB
C#
#nullable enable
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using Microsoft.Extensions.Logging;
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using Moq;
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using TerminalGuiFluentTesting;
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namespace UnitTests.ConsoleDrivers.V2;
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public class ApplicationV2Tests
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{
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public ApplicationV2Tests ()
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{
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ConsoleDriver.RunningUnitTests = true;
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}
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private ApplicationV2 NewApplicationV2 (V2TestDriver driver = V2TestDriver.V2Net)
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{
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if (driver == V2TestDriver.V2Net)
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{
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var netInput = new Mock<INetInput> ();
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SetupRunInputMockMethodToBlock (netInput);
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var m = new Mock<IComponentFactory<ConsoleKeyInfo>> ();
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m.Setup (f => f.CreateInput ()).Returns (netInput.Object);
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m.Setup (f => f.CreateInputProcessor (It.IsAny<ConcurrentQueue<ConsoleKeyInfo>> ())).Returns (Mock.Of <IInputProcessor> ());
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m.Setup (f => f.CreateOutput ()).Returns (Mock.Of<IConsoleOutput> ());
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m.Setup (f => f.CreateWindowSizeMonitor (It.IsAny<IConsoleOutput> (),It.IsAny<IOutputBuffer> ())).Returns (Mock.Of<IWindowSizeMonitor> ());
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return new (m.Object);
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}
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else
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{
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var winInput = new Mock<IConsoleInput<WindowsConsole.InputRecord>> ();
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SetupRunInputMockMethodToBlock (winInput);
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var m = new Mock<IComponentFactory<WindowsConsole.InputRecord>> ();
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m.Setup (f => f.CreateInput ()).Returns (winInput.Object);
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m.Setup (f => f.CreateInputProcessor (It.IsAny<ConcurrentQueue<WindowsConsole.InputRecord>> ())).Returns (Mock.Of<IInputProcessor> ());
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m.Setup (f => f.CreateOutput ()).Returns (Mock.Of<IConsoleOutput> ());
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m.Setup (f => f.CreateWindowSizeMonitor (It.IsAny<IConsoleOutput> (), It.IsAny<IOutputBuffer> ())).Returns (Mock.Of<IWindowSizeMonitor> ());
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return new (m.Object);
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}
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}
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[Fact]
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public void Init_CreatesKeybindings ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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Application.KeyBindings.Clear ();
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Assert.Empty (Application.KeyBindings.GetBindings ());
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v2.Init ();
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Assert.NotEmpty (Application.KeyBindings.GetBindings ());
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v2.Shutdown ();
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void Init_DriverIsFacade ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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Assert.Null (Application.Driver);
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v2.Init ();
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Assert.NotNull (Application.Driver);
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var type = Application.Driver.GetType ();
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Assert.True (type.IsGenericType);
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Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
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v2.Shutdown ();
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Assert.Null (Application.Driver);
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ApplicationImpl.ChangeInstance (orig);
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}
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/*
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[Fact]
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public void Init_ExplicitlyRequestWin ()
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{
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var orig = ApplicationImpl.Instance;
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Assert.Null (Application.Driver);
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var netInput = new Mock<INetInput> (MockBehavior.Strict);
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var netOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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var winInput = new Mock<IWindowsInput> (MockBehavior.Strict);
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var winOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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winInput.Setup (i => i.Initialize (It.IsAny<ConcurrentQueue<WindowsConsole.InputRecord>> ()))
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.Verifiable (Times.Once);
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SetupRunInputMockMethodToBlock (winInput);
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winInput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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winOutput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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var v2 = new ApplicationV2 (
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() => netInput.Object,
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() => netOutput.Object,
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() => winInput.Object,
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() => winOutput.Object);
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ApplicationImpl.ChangeInstance (v2);
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Assert.Null (Application.Driver);
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v2.Init (null, "v2win");
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Assert.NotNull (Application.Driver);
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var type = Application.Driver.GetType ();
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Assert.True (type.IsGenericType);
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Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
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v2.Shutdown ();
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Assert.Null (Application.Driver);
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winInput.VerifyAll ();
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void Init_ExplicitlyRequestNet ()
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{
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var orig = ApplicationImpl.Instance;
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var netInput = new Mock<INetInput> (MockBehavior.Strict);
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var netOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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var winInput = new Mock<IWindowsInput> (MockBehavior.Strict);
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var winOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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netInput.Setup (i => i.Initialize (It.IsAny<ConcurrentQueue<ConsoleKeyInfo>> ()))
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.Verifiable (Times.Once);
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SetupRunInputMockMethodToBlock (netInput);
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netInput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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netOutput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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var v2 = new ApplicationV2 (
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() => netInput.Object,
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() => netOutput.Object,
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() => winInput.Object,
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() => winOutput.Object);
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ApplicationImpl.ChangeInstance (v2);
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Assert.Null (Application.Driver);
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v2.Init (null, "v2net");
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Assert.NotNull (Application.Driver);
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var type = Application.Driver.GetType ();
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Assert.True (type.IsGenericType);
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Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
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v2.Shutdown ();
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Assert.Null (Application.Driver);
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netInput.VerifyAll ();
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ApplicationImpl.ChangeInstance (orig);
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}
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*/
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private void SetupRunInputMockMethodToBlock (Mock<IConsoleInput<WindowsConsole.InputRecord>> winInput)
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{
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winInput.Setup (r => r.Run (It.IsAny<CancellationToken> ()))
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.Callback<CancellationToken> (token =>
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{
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// Simulate an infinite loop that checks for cancellation
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while (!token.IsCancellationRequested)
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{
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// Perform the action that should repeat in the loop
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// This could be some mock behavior or just an empty loop depending on the context
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}
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})
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.Verifiable (Times.Once);
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}
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private void SetupRunInputMockMethodToBlock (Mock<INetInput> netInput)
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{
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netInput.Setup (r => r.Run (It.IsAny<CancellationToken> ()))
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.Callback<CancellationToken> (token =>
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{
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// Simulate an infinite loop that checks for cancellation
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while (!token.IsCancellationRequested)
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{
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// Perform the action that should repeat in the loop
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// This could be some mock behavior or just an empty loop depending on the context
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}
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})
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.Verifiable (Times.Once);
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}
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[Fact]
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public void NoInitThrowOnRun ()
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{
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var orig = ApplicationImpl.Instance;
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Assert.Null (Application.Driver);
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var app = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (app);
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var ex = Assert.Throws<NotInitializedException> (() => app.Run (new Window ()));
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Assert.Equal ("Run cannot be accessed before Initialization", ex.Message);
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app.Shutdown();
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_Top_Set_To_Null_After_Shutdown ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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if (Application.Top != null)
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{
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Application.RequestStop ();
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return false;
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}
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return false;
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}
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);
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Assert.Null (Application.Top);
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// Blocks until the timeout call is hit
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v2.Run (new Window ());
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// We returned false above, so we should not have to remove the timeout
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Assert.False(v2.RemoveTimeout (timeoutToken));
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Assert.NotNull (Application.Top);
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Application.Top?.Dispose ();
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v2.Shutdown ();
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Assert.Null (Application.Top);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_Running_Set_To_False ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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Toplevel top = new Window ()
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{
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Title = "InitRunShutdown_Running_Set_To_False"
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};
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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Assert.True (top!.Running);
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if (Application.Top != null)
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{
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Application.RequestStop ();
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return false;
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}
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return false;
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}
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);
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Assert.False (top!.Running);
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// Blocks until the timeout call is hit
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v2.Run (top);
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// We returned false above, so we should not have to remove the timeout
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Assert.False (v2.RemoveTimeout (timeoutToken));
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Assert.False (top!.Running);
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// BUGBUG: Shutdown sets Top to null, not End.
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//Assert.Null (Application.Top);
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Application.Top?.Dispose ();
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v2.Shutdown ();
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_End_Is_Called ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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Assert.Null (Application.Top);
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Assert.Null (Application.Driver);
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v2.Init ();
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Toplevel top = new Window ();
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// BUGBUG: Both Closed and Unloaded are called from End; what's the difference?
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int closedCount = 0;
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top.Closed
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+= (_, a) =>
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{
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closedCount++;
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};
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int unloadedCount = 0;
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top.Unloaded
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+= (_, a) =>
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{
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unloadedCount++;
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};
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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Assert.True (top!.Running);
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if (Application.Top != null)
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{
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Application.RequestStop ();
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return false;
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}
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return false;
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}
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);
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Assert.Equal (0, closedCount);
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Assert.Equal (0, unloadedCount);
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// Blocks until the timeout call is hit
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v2.Run (top);
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Assert.Equal (1, closedCount);
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Assert.Equal (1, unloadedCount);
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// We returned false above, so we should not have to remove the timeout
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Assert.False (v2.RemoveTimeout (timeoutToken));
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Application.Top?.Dispose ();
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v2.Shutdown ();
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Assert.Equal (1, closedCount);
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Assert.Equal (1, unloadedCount);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_QuitKey_Quits ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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Toplevel top = new Window ()
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{
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Title = "InitRunShutdown_QuitKey_Quits"
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};
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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Assert.True (top!.Running);
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if (Application.Top != null)
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{
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Application.RaiseKeyDownEvent (Application.QuitKey);
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}
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return false;
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}
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);
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Assert.False (top!.Running);
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// Blocks until the timeout call is hit
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v2.Run (top);
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// We returned false above, so we should not have to remove the timeout
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Assert.False (v2.RemoveTimeout (timeoutToken));
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Assert.False (top!.Running);
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Assert.NotNull (Application.Top);
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top.Dispose ();
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v2.Shutdown ();
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Assert.Null (Application.Top);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_Generic_IdleForExit ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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v2.AddTimeout (TimeSpan.Zero, IdleExit);
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Assert.Null (Application.Top);
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// Blocks until the timeout call is hit
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v2.Run<Window> ();
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Assert.NotNull (Application.Top);
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Application.Top?.Dispose ();
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v2.Shutdown ();
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Assert.Null (Application.Top);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void Shutdown_Closing_Closed_Raised ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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int closing = 0;
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int closed = 0;
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var t = new Toplevel ();
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t.Closing
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+= (_, a) =>
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{
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// Cancel the first time
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if (closing == 0)
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{
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a.Cancel = true;
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}
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closing++;
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Assert.Same (t, a.RequestingTop);
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};
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t.Closed
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+= (_, a) =>
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{
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closed++;
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Assert.Same (t, a.Toplevel);
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};
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|
v2.AddTimeout(TimeSpan.Zero, IdleExit);
|
|
|
|
// Blocks until the timeout call is hit
|
|
|
|
v2.Run (t);
|
|
|
|
Application.Top?.Dispose ();
|
|
v2.Shutdown ();
|
|
|
|
ApplicationImpl.ChangeInstance (orig);
|
|
|
|
Assert.Equal (2, closing);
|
|
Assert.Equal (1, closed);
|
|
}
|
|
|
|
private bool IdleExit ()
|
|
{
|
|
if (Application.Top != null)
|
|
{
|
|
Application.RequestStop ();
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
/*
|
|
[Fact]
|
|
public void Shutdown_Called_Repeatedly_DoNotDuplicateDisposeOutput ()
|
|
{
|
|
var orig = ApplicationImpl.Instance;
|
|
|
|
var netInput = new Mock<INetInput> ();
|
|
SetupRunInputMockMethodToBlock (netInput);
|
|
Mock<IConsoleOutput>? outputMock = null;
|
|
|
|
|
|
var v2 = new ApplicationV2 (
|
|
() => netInput.Object,
|
|
() => (outputMock = new Mock<IConsoleOutput> ()).Object,
|
|
Mock.Of<IWindowsInput>,
|
|
Mock.Of<IConsoleOutput>);
|
|
ApplicationImpl.ChangeInstance (v2);
|
|
|
|
v2.Init (null, "v2net");
|
|
|
|
|
|
v2.Shutdown ();
|
|
outputMock!.Verify (o => o.Dispose (), Times.Once);
|
|
|
|
ApplicationImpl.ChangeInstance (orig);
|
|
}
|
|
*/
|
|
|
|
[Fact]
|
|
public void Init_Called_Repeatedly_WarnsAndIgnores ()
|
|
{
|
|
var orig = ApplicationImpl.Instance;
|
|
|
|
var v2 = NewApplicationV2 ();
|
|
ApplicationImpl.ChangeInstance (v2);
|
|
|
|
Assert.Null (Application.Driver);
|
|
v2.Init ();
|
|
Assert.NotNull (Application.Driver);
|
|
|
|
var mockLogger = new Mock<ILogger> ();
|
|
|
|
var beforeLogger = Logging.Logger;
|
|
Logging.Logger = mockLogger.Object;
|
|
|
|
v2.Init ();
|
|
v2.Init ();
|
|
|
|
mockLogger.Verify (
|
|
l => l.Log (LogLevel.Error,
|
|
It.IsAny<EventId> (),
|
|
It.Is<It.IsAnyType> ((v, t) => v.ToString () == "Init called multiple times without shutdown, ignoring."),
|
|
It.IsAny<Exception> (),
|
|
It.IsAny<Func<It.IsAnyType, Exception, string>> ()!)
|
|
, Times.Exactly (2));
|
|
|
|
v2.Shutdown ();
|
|
|
|
// Restore the original null logger to be polite to other tests
|
|
Logging.Logger = beforeLogger;
|
|
|
|
ApplicationImpl.ChangeInstance (orig);
|
|
}
|
|
|
|
[Fact]
|
|
public void Open_Calls_ContinueWith_On_UIThread ()
|
|
{
|
|
var orig = ApplicationImpl.Instance;
|
|
|
|
var v2 = NewApplicationV2 ();
|
|
ApplicationImpl.ChangeInstance (v2);
|
|
|
|
v2.Init ();
|
|
var b = new Button ();
|
|
|
|
bool result = false;
|
|
|
|
b.Accepting +=
|
|
(_, _) =>
|
|
{
|
|
|
|
Task.Run (() =>
|
|
{
|
|
Task.Delay (300).Wait ();
|
|
}).ContinueWith (
|
|
(t, _) =>
|
|
{
|
|
// no longer loading
|
|
Application.Invoke (() =>
|
|
{
|
|
result = true;
|
|
Application.RequestStop ();
|
|
});
|
|
},
|
|
TaskScheduler.FromCurrentSynchronizationContext ());
|
|
};
|
|
|
|
v2.AddTimeout (TimeSpan.FromMilliseconds (150),
|
|
() =>
|
|
{
|
|
// Run asynchronous logic inside Task.Run
|
|
if (Application.Top != null)
|
|
{
|
|
b.NewKeyDownEvent (Key.Enter);
|
|
b.NewKeyUpEvent (Key.Enter);
|
|
}
|
|
|
|
return false;
|
|
});
|
|
|
|
Assert.Null (Application.Top);
|
|
|
|
var w = new Window ()
|
|
{
|
|
Title = "Open_CallsContinueWithOnUIThread"
|
|
};
|
|
w.Add (b);
|
|
|
|
// Blocks until the timeout call is hit
|
|
v2.Run (w);
|
|
|
|
Assert.NotNull (Application.Top);
|
|
Application.Top?.Dispose ();
|
|
v2.Shutdown ();
|
|
Assert.Null (Application.Top);
|
|
|
|
ApplicationImpl.ChangeInstance (orig);
|
|
|
|
Assert.True (result);
|
|
}
|
|
}
|