Files
Terminal.Gui/Tests/UnitTests/ConsoleDrivers/V2/MouseInterpreterTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

156 lines
4.5 KiB
C#

using Moq;
namespace UnitTests.ConsoleDrivers.V2;
public class MouseInterpreterTests
{
[Theory]
[MemberData (nameof (SequenceTests))]
public void TestMouseEventSequences_InterpretedOnlyAsFlag (List<MouseEventArgs> events, params MouseFlags?[] expected)
{
// Arrange: Mock dependencies and set up the interpreter
var interpreter = new MouseInterpreter (null);
// Act and Assert
for (int i = 0; i < events.Count; i++)
{
var results = interpreter.Process (events [i]).ToArray();
// Raw input event should be there
Assert.Equal (events [i].Flags, results [0].Flags);
// also any expected should be there
if (expected [i] != null)
{
Assert.Equal (expected [i], results [1].Flags);
}
else
{
Assert.Single (results);
}
}
}
public static IEnumerable<object []> SequenceTests ()
{
yield return new object []
{
new List<MouseEventArgs>
{
new() { Flags = MouseFlags.Button1Pressed },
new()
},
null,
MouseFlags.Button1Clicked
};
yield return new object []
{
new List<MouseEventArgs>
{
new() { Flags = MouseFlags.Button1Pressed },
new(),
new() { Flags = MouseFlags.Button1Pressed },
new()
},
null,
MouseFlags.Button1Clicked,
null,
MouseFlags.Button1DoubleClicked
};
yield return new object []
{
new List<MouseEventArgs>
{
new() { Flags = MouseFlags.Button1Pressed },
new(),
new() { Flags = MouseFlags.Button1Pressed },
new(),
new() { Flags = MouseFlags.Button1Pressed },
new()
},
null,
MouseFlags.Button1Clicked,
null,
MouseFlags.Button1DoubleClicked,
null,
MouseFlags.Button1TripleClicked
};
yield return new object []
{
new List<MouseEventArgs>
{
new() { Flags = MouseFlags.Button2Pressed },
new(),
new() { Flags = MouseFlags.Button2Pressed },
new(),
new() { Flags = MouseFlags.Button2Pressed },
new()
},
null,
MouseFlags.Button2Clicked,
null,
MouseFlags.Button2DoubleClicked,
null,
MouseFlags.Button2TripleClicked
};
yield return new object []
{
new List<MouseEventArgs>
{
new() { Flags = MouseFlags.Button3Pressed },
new(),
new() { Flags = MouseFlags.Button3Pressed },
new(),
new() { Flags = MouseFlags.Button3Pressed },
new()
},
null,
MouseFlags.Button3Clicked,
null,
MouseFlags.Button3DoubleClicked,
null,
MouseFlags.Button3TripleClicked
};
yield return new object []
{
new List<MouseEventArgs>
{
new() { Flags = MouseFlags.Button4Pressed },
new(),
new() { Flags = MouseFlags.Button4Pressed },
new(),
new() { Flags = MouseFlags.Button4Pressed },
new()
},
null,
MouseFlags.Button4Clicked,
null,
MouseFlags.Button4DoubleClicked,
null,
MouseFlags.Button4TripleClicked
};
yield return new object []
{
new List<MouseEventArgs>
{
new() { Flags = MouseFlags.Button1Pressed ,Position = new Point (10,11)},
new(){Position = new Point (10,11)},
// Clicking the line below means no double click because it's a different location
new() { Flags = MouseFlags.Button1Pressed,Position = new Point (10,12) },
new(){Position = new Point (10,12)}
},
null,
MouseFlags.Button1Clicked,
null,
MouseFlags.Button1Clicked //release is click because new position
};
}
}