Files
Terminal.Gui/Terminal.Gui/RunState.cs

58 lines
2.5 KiB
C#

namespace Terminal.Gui;
/// <summary>The execution state for a <see cref="Toplevel"/> view.</summary>
public class RunState : IDisposable
{
/// <summary>Initializes a new <see cref="RunState"/> class.</summary>
/// <param name="view"></param>
public RunState (Toplevel view) { Toplevel = view; }
/// <summary>The <see cref="Toplevel"/> belonging to this <see cref="RunState"/>.</summary>
public Toplevel Toplevel { get; internal set; }
/// <summary>Releases all resource used by the <see cref="RunState"/> object.</summary>
/// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="RunState"/>.</remarks>
/// <remarks>
/// <see cref="Dispose()"/> method leaves the <see cref="RunState"/> in an unusable state. After calling
/// <see cref="Dispose()"/>, you must release all references to the <see cref="RunState"/> so the garbage collector can
/// reclaim the memory that the <see cref="RunState"/> was occupying.
/// </remarks>
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
#if DEBUG_IDISPOSABLE
WasDisposed = true;
#endif
}
/// <summary>Releases all resource used by the <see cref="RunState"/> object.</summary>
/// <param name="disposing">If set to <see langword="true"/> we are disposing and should dispose held objects.</param>
protected virtual void Dispose (bool disposing)
{
if (Toplevel is { } && disposing)
{
// Previously we were requiring Toplevel be disposed here.
// But that is not correct becaue `Begin` didn't create the TopLevel, `Init` did; thus
// disposing should be done by `Shutdown`, not `End`.
throw new InvalidOperationException (
"Toplevel must be null before calling Application.RunState.Dispose"
);
}
}
#if DEBUG_IDISPOSABLE
/// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly</summary>
public bool WasDisposed;
/// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly</summary>
public int DisposedCount = 0;
/// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes; the runstate instances that have been created</summary>
public static List<RunState> Instances = new ();
/// <summary>Creates a new RunState object.</summary>
public RunState () { Instances.Add (this); }
#endif
}