mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
- Replaced static driver initialization with property getter for reference passing in Core.cs::View class, this allows the library to be reinitialized at any time. - Made the Shutdown method on Core.cs::Application class public, since there is no reason to keep it private. Applications can shutdown the library and revert the console to the initial stage by calling it. - Fixed a memory-leak on Drivers/WindowsDriver class by destroying the generated screen buffers at library shutdown by calling CloseHandle. - Minor change to Core.cs::Application.Init(Func<Toplevel>) for better initialization status tracking, via backend property instead of relying on the Top field.
950 lines
26 KiB
C#
950 lines
26 KiB
C#
//
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// WindowsDriver.cs: Windows specific driver
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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// Nick Van Dyck (vandyck.nick@outlook.com)
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//
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// Copyright (c) 2018
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Mono.Terminal;
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using NStack;
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namespace Terminal.Gui {
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internal class WindowsConsole {
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public const int STD_OUTPUT_HANDLE = -11;
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public const int STD_INPUT_HANDLE = -10;
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public const int STD_ERROR_HANDLE = -12;
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internal IntPtr InputHandle, OutputHandle;
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IntPtr ScreenBuffer;
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uint originalConsoleMode;
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public WindowsConsole ()
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{
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InputHandle = GetStdHandle (STD_INPUT_HANDLE);
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OutputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
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originalConsoleMode = ConsoleMode;
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var newConsoleMode = originalConsoleMode;
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newConsoleMode |= (uint)(ConsoleModes.EnableMouseInput | ConsoleModes.EnableExtendedFlags);
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newConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
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ConsoleMode = newConsoleMode;
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}
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public CharInfo [] OriginalStdOutChars;
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public bool WriteToConsole (CharInfo [] charInfoBuffer, Coord coords, SmallRect window)
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{
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if (ScreenBuffer == IntPtr.Zero) {
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ScreenBuffer = CreateConsoleScreenBuffer (
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DesiredAccess.GenericRead | DesiredAccess.GenericWrite,
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ShareMode.FileShareRead | ShareMode.FileShareWrite,
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IntPtr.Zero,
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1,
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IntPtr.Zero
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);
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if (ScreenBuffer == INVALID_HANDLE_VALUE) {
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var err = Marshal.GetLastWin32Error ();
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if (err != 0)
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throw new System.ComponentModel.Win32Exception (err);
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}
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if (!SetConsoleActiveScreenBuffer (ScreenBuffer)) {
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var err = Marshal.GetLastWin32Error ();
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throw new System.ComponentModel.Win32Exception (err);
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}
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OriginalStdOutChars = new CharInfo [Console.WindowHeight * Console.WindowWidth];
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ReadConsoleOutput (OutputHandle, OriginalStdOutChars, coords, new Coord () { X = 0, Y = 0 }, ref window);
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}
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return WriteConsoleOutput (ScreenBuffer, charInfoBuffer, coords, new Coord () { X = window.Left, Y = window.Top }, ref window);
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}
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public bool SetCursorPosition (Coord position)
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{
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return SetConsoleCursorPosition (ScreenBuffer, position);
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}
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public void Cleanup ()
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{
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ConsoleMode = originalConsoleMode;
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ContinueListeningForConsoleEvents = false;
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if (!SetConsoleActiveScreenBuffer (OutputHandle)) {
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var err = Marshal.GetLastWin32Error ();
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Console.WriteLine ("Error: {0}", err);
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}
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if (ScreenBuffer != IntPtr.Zero)
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CloseHandle(ScreenBuffer);
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ScreenBuffer = IntPtr.Zero;
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}
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private bool ContinueListeningForConsoleEvents = true;
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public uint ConsoleMode {
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get {
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uint v;
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GetConsoleMode (InputHandle, out v);
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return v;
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}
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set {
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SetConsoleMode (InputHandle, value);
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}
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}
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[Flags]
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public enum ConsoleModes : uint {
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EnableMouseInput = 16,
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EnableQuickEditMode = 64,
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EnableExtendedFlags = 128,
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}
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[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
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public struct KeyEventRecord {
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[FieldOffset (0), MarshalAs (UnmanagedType.Bool)]
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public bool bKeyDown;
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[FieldOffset (4), MarshalAs (UnmanagedType.U2)]
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public ushort wRepeatCount;
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[FieldOffset (6), MarshalAs (UnmanagedType.U2)]
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public ushort wVirtualKeyCode;
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[FieldOffset (8), MarshalAs (UnmanagedType.U2)]
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public ushort wVirtualScanCode;
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[FieldOffset (10)]
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public char UnicodeChar;
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[FieldOffset (12), MarshalAs (UnmanagedType.U4)]
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public ControlKeyState dwControlKeyState;
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}
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[Flags]
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public enum ButtonState {
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Button1Pressed = 1,
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Button2Pressed = 4,
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Button3Pressed = 8,
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Button4Pressed = 16,
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RightmostButtonPressed = 2,
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}
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[Flags]
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public enum ControlKeyState {
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RightAltPressed = 1,
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LeftAltPressed = 2,
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RightControlPressed = 4,
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LeftControlPressed = 8,
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ShiftPressed = 16,
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NumlockOn = 32,
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ScrolllockOn = 64,
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CapslockOn = 128,
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EnhancedKey = 256
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}
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[Flags]
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public enum EventFlags {
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MouseMoved = 1,
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DoubleClick = 2,
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MouseWheeled = 4,
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MouseHorizontalWheeled = 8
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}
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[StructLayout (LayoutKind.Explicit)]
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public struct MouseEventRecord {
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[FieldOffset (0)]
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public Coordinate MousePosition;
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[FieldOffset (4)]
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public ButtonState ButtonState;
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[FieldOffset (8)]
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public ControlKeyState ControlKeyState;
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[FieldOffset (12)]
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public EventFlags EventFlags;
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public override string ToString ()
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{
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return $"[Mouse({MousePosition},{ButtonState},{ControlKeyState},{EventFlags}";
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}
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct Coordinate {
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public short X;
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public short Y;
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public Coordinate (short X, short Y)
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{
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this.X = X;
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this.Y = Y;
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}
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public override string ToString () => $"({X},{Y})";
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};
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internal struct WindowBufferSizeRecord {
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public Coordinate size;
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public WindowBufferSizeRecord (short x, short y)
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{
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this.size = new Coordinate (x, y);
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}
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public override string ToString () => $"[WindowBufferSize{size}";
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct MenuEventRecord {
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public uint dwCommandId;
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct FocusEventRecord {
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public uint bSetFocus;
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}
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public enum EventType : ushort {
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Focus = 0x10,
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Key = 0x1,
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Menu = 0x8,
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Mouse = 2,
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WindowBufferSize = 4
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}
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[StructLayout (LayoutKind.Explicit)]
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public struct InputRecord {
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[FieldOffset (0)]
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public EventType EventType;
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[FieldOffset (4)]
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public KeyEventRecord KeyEvent;
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[FieldOffset (4)]
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public MouseEventRecord MouseEvent;
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[FieldOffset (4)]
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public WindowBufferSizeRecord WindowBufferSizeEvent;
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[FieldOffset (4)]
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public MenuEventRecord MenuEvent;
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[FieldOffset (4)]
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public FocusEventRecord FocusEvent;
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public override string ToString ()
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{
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switch (EventType) {
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case EventType.Focus:
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return FocusEvent.ToString ();
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case EventType.Key:
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return KeyEvent.ToString ();
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case EventType.Menu:
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return MenuEvent.ToString ();
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case EventType.Mouse:
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return MouseEvent.ToString ();
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case EventType.WindowBufferSize:
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return WindowBufferSizeEvent.ToString ();
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default:
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return "Unknown event type: " + EventType;
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}
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}
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};
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[Flags]
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enum ShareMode : uint {
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FileShareRead = 1,
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FileShareWrite = 2,
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}
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[Flags]
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enum DesiredAccess : uint {
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GenericRead = 2147483648,
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GenericWrite = 1073741824,
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct ConsoleScreenBufferInfo {
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public Coord dwSize;
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public Coord dwCursorPosition;
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public ushort wAttributes;
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public SmallRect srWindow;
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public Coord dwMaximumWindowSize;
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct Coord {
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public short X;
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public short Y;
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public Coord (short X, short Y)
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{
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this.X = X;
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this.Y = Y;
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}
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public override string ToString () => $"({X},{Y})";
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};
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[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
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public struct CharUnion {
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[FieldOffset (0)] public char UnicodeChar;
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[FieldOffset (0)] public byte AsciiChar;
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}
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[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
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public struct CharInfo {
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[FieldOffset (0)] public CharUnion Char;
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[FieldOffset (2)] public ushort Attributes;
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}
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[StructLayout (LayoutKind.Sequential)]
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public struct SmallRect {
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public short Left;
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public short Top;
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public short Right;
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public short Bottom;
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public static void MakeEmpty (ref SmallRect rect)
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{
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rect.Left = -1;
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}
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public static void Update (ref SmallRect rect, short col, short row)
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{
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if (rect.Left == -1) {
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//System.Diagnostics.Debugger.Log (0, "debug", $"damager From Empty {col},{row}\n");
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rect.Left = rect.Right = col;
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rect.Bottom = rect.Top = row;
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return;
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}
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if (col >= rect.Left && col <= rect.Right && row >= rect.Top && row <= rect.Bottom)
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return;
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if (col < rect.Left)
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rect.Left = col;
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if (col > rect.Right)
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rect.Right = col;
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if (row < rect.Top)
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rect.Top = row;
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if (row > rect.Bottom)
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rect.Bottom = row;
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//System.Diagnostics.Debugger.Log (0, "debug", $"Expanding {rect.ToString ()}\n");
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}
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public override string ToString ()
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{
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return $"Left={Left},Top={Top},Right={Right},Bottom={Bottom}";
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}
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}
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[DllImport ("kernel32.dll", SetLastError = true)]
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static extern IntPtr GetStdHandle (int nStdHandle);
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[DllImport("kernel32.dll", SetLastError = true)]
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static extern bool CloseHandle(IntPtr handle);
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[DllImport ("kernel32.dll", EntryPoint = "ReadConsoleInputW", CharSet = CharSet.Unicode)]
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public static extern bool ReadConsoleInput (
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IntPtr hConsoleInput,
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[Out] InputRecord [] lpBuffer,
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uint nLength,
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out uint lpNumberOfEventsRead);
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[DllImport ("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
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static extern bool ReadConsoleOutput (
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IntPtr hConsoleOutput,
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[Out] CharInfo [] lpBuffer,
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Coord dwBufferSize,
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Coord dwBufferCoord,
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ref SmallRect lpReadRegion
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);
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[DllImport ("kernel32.dll", EntryPoint = "WriteConsoleOutput", SetLastError = true, CharSet = CharSet.Unicode)]
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static extern bool WriteConsoleOutput (
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IntPtr hConsoleOutput,
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CharInfo [] lpBuffer,
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Coord dwBufferSize,
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Coord dwBufferCoord,
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ref SmallRect lpWriteRegion
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);
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[DllImport ("kernel32.dll")]
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static extern bool SetConsoleCursorPosition (IntPtr hConsoleOutput, Coord dwCursorPosition);
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[DllImport ("kernel32.dll")]
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static extern bool GetConsoleMode (IntPtr hConsoleHandle, out uint lpMode);
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[DllImport ("kernel32.dll")]
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static extern bool SetConsoleMode (IntPtr hConsoleHandle, uint dwMode);
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[DllImport ("kernel32.dll", SetLastError = true)]
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static extern IntPtr CreateConsoleScreenBuffer (
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DesiredAccess dwDesiredAccess,
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ShareMode dwShareMode,
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IntPtr secutiryAttributes,
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UInt32 flags,
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IntPtr screenBufferData
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);
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internal static IntPtr INVALID_HANDLE_VALUE = new IntPtr (-1);
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[DllImport ("kernel32.dll", SetLastError = true)]
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static extern bool SetConsoleActiveScreenBuffer (IntPtr Handle);
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[DllImport ("kernel32.dll", SetLastError = true)]
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static extern bool GetNumberOfConsoleInputEvents (IntPtr handle, out uint lpcNumberOfEvents);
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public uint InputEventCount {
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get {
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uint v;
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GetNumberOfConsoleInputEvents (InputHandle, out v);
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return v;
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}
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}
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}
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internal class WindowsDriver : ConsoleDriver, Mono.Terminal.IMainLoopDriver {
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static bool sync;
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ManualResetEventSlim eventReady = new ManualResetEventSlim(false);
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ManualResetEventSlim waitForProbe = new ManualResetEventSlim(false);
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MainLoop mainLoop;
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WindowsConsole.CharInfo [] OutputBuffer;
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int cols, rows;
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WindowsConsole winConsole;
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WindowsConsole.SmallRect damageRegion;
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public override int Cols => cols;
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public override int Rows => rows;
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public WindowsDriver ()
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{
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winConsole = new WindowsConsole ();
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cols = Console.WindowWidth;
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rows = Console.WindowHeight - 1;
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WindowsConsole.SmallRect.MakeEmpty (ref damageRegion);
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ResizeScreen ();
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UpdateOffScreen ();
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Task.Run ((Action)WindowsInputHandler);
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct ConsoleKeyInfoEx {
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public ConsoleKeyInfo consoleKeyInfo;
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public bool CapsLock;
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public bool NumLock;
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public ConsoleKeyInfoEx(ConsoleKeyInfo consoleKeyInfo, bool capslock, bool numlock)
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{
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this.consoleKeyInfo = consoleKeyInfo;
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CapsLock = capslock;
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NumLock = numlock;
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}
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}
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// The records that we keep fetching
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WindowsConsole.InputRecord [] result, records = new WindowsConsole.InputRecord [1];
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void WindowsInputHandler ()
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{
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while (true) {
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waitForProbe.Wait();
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waitForProbe.Reset();
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uint numberEventsRead = 0;
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WindowsConsole.ReadConsoleInput (winConsole.InputHandle, records, 1, out numberEventsRead);
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if (numberEventsRead == 0)
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result = null;
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else
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result = records;
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eventReady.Set();
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}
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}
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void IMainLoopDriver.Setup (MainLoop mainLoop)
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{
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this.mainLoop = mainLoop;
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}
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void IMainLoopDriver.Wakeup ()
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{
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tokenSource.Cancel();
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}
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bool IMainLoopDriver.EventsPending (bool wait)
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{
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long now = DateTime.UtcNow.Ticks;
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int waitTimeout;
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if (mainLoop.timeouts.Count > 0) {
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waitTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
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if (waitTimeout < 0)
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return true;
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} else
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waitTimeout = -1;
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if (!wait)
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waitTimeout = 0;
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result = null;
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waitForProbe.Set();
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try {
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if(!tokenSource.IsCancellationRequested)
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eventReady.Wait(waitTimeout, tokenSource.Token);
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} catch (OperationCanceledException) {
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return true;
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} finally {
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eventReady.Reset();
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}
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Debug.WriteLine("Events ready");
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if (!tokenSource.IsCancellationRequested)
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return result != null;
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tokenSource.Dispose();
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tokenSource = new CancellationTokenSource();
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return true;
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}
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Action<KeyEvent> keyHandler;
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Action<MouseEvent> mouseHandler;
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public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
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{
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this.keyHandler = keyHandler;
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this.mouseHandler = mouseHandler;
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}
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void IMainLoopDriver.MainIteration ()
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{
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if (result == null)
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return;
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var inputEvent = result [0];
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switch (inputEvent.EventType) {
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case WindowsConsole.EventType.Key:
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if (inputEvent.KeyEvent.bKeyDown == false)
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return;
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var map = MapKey (ToConsoleKeyInfoEx (inputEvent.KeyEvent));
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if (inputEvent.KeyEvent.UnicodeChar == 0 && map == (Key)0xffffffff)
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return;
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keyHandler (new KeyEvent (map));
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break;
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case WindowsConsole.EventType.Mouse:
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mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
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break;
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case WindowsConsole.EventType.WindowBufferSize:
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cols = inputEvent.WindowBufferSizeEvent.size.X;
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rows = inputEvent.WindowBufferSizeEvent.size.Y - 1;
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ResizeScreen ();
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UpdateOffScreen ();
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TerminalResized?.Invoke();
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break;
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}
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result = null;
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|
}
|
|
|
|
private WindowsConsole.ButtonState? LastMouseButtonPressed = null;
|
|
|
|
private MouseEvent ToDriverMouse (WindowsConsole.MouseEventRecord mouseEvent)
|
|
{
|
|
MouseFlags mouseFlag = MouseFlags.AllEvents;
|
|
|
|
// The ButtonState member of the MouseEvent structure has bit corresponding to each mouse button.
|
|
// This will tell when a mouse button is pressed. When the button is released this event will
|
|
// be fired with it's bit set to 0. So when the button is up ButtonState will be 0.
|
|
// To map to the correct driver events we save the last pressed mouse button so we can
|
|
// map to the correct clicked event.
|
|
if (LastMouseButtonPressed != null && mouseEvent.ButtonState != 0) {
|
|
LastMouseButtonPressed = null;
|
|
}
|
|
|
|
if (mouseEvent.EventFlags == 0 && LastMouseButtonPressed == null) {
|
|
switch (mouseEvent.ButtonState) {
|
|
case WindowsConsole.ButtonState.Button1Pressed:
|
|
mouseFlag = MouseFlags.Button1Pressed;
|
|
break;
|
|
|
|
case WindowsConsole.ButtonState.Button2Pressed:
|
|
mouseFlag = MouseFlags.Button2Pressed;
|
|
break;
|
|
|
|
case WindowsConsole.ButtonState.Button3Pressed:
|
|
mouseFlag = MouseFlags.Button3Pressed;
|
|
break;
|
|
}
|
|
LastMouseButtonPressed = mouseEvent.ButtonState;
|
|
} else if (mouseEvent.EventFlags == 0 && LastMouseButtonPressed != null) {
|
|
switch (LastMouseButtonPressed) {
|
|
case WindowsConsole.ButtonState.Button1Pressed:
|
|
mouseFlag = MouseFlags.Button1Clicked;
|
|
break;
|
|
|
|
case WindowsConsole.ButtonState.Button2Pressed:
|
|
mouseFlag = MouseFlags.Button2Clicked;
|
|
break;
|
|
|
|
case WindowsConsole.ButtonState.Button3Pressed:
|
|
mouseFlag = MouseFlags.Button3Clicked;
|
|
break;
|
|
}
|
|
LastMouseButtonPressed = null;
|
|
} else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) {
|
|
mouseFlag = MouseFlags.ReportMousePosition;
|
|
}
|
|
|
|
return new MouseEvent () {
|
|
X = mouseEvent.MousePosition.X,
|
|
Y = mouseEvent.MousePosition.Y,
|
|
Flags = mouseFlag
|
|
};
|
|
}
|
|
|
|
public ConsoleKeyInfoEx ToConsoleKeyInfoEx (WindowsConsole.KeyEventRecord keyEvent)
|
|
{
|
|
var state = keyEvent.dwControlKeyState;
|
|
|
|
bool shift = (state & WindowsConsole.ControlKeyState.ShiftPressed) != 0;
|
|
bool alt = (state & (WindowsConsole.ControlKeyState.LeftAltPressed | WindowsConsole.ControlKeyState.RightAltPressed)) != 0;
|
|
bool control = (state & (WindowsConsole.ControlKeyState.LeftControlPressed | WindowsConsole.ControlKeyState.RightControlPressed)) != 0;
|
|
bool capslock = (state & (WindowsConsole.ControlKeyState.CapslockOn)) != 0;
|
|
bool numlock = (state & (WindowsConsole.ControlKeyState.NumlockOn)) != 0;
|
|
|
|
var ConsoleKeyInfo = new ConsoleKeyInfo(keyEvent.UnicodeChar, (ConsoleKey)keyEvent.wVirtualKeyCode, shift, alt, control);
|
|
return new ConsoleKeyInfoEx(ConsoleKeyInfo, capslock, numlock);
|
|
}
|
|
|
|
public Key MapKey (ConsoleKeyInfoEx keyInfoEx)
|
|
{
|
|
var keyInfo = keyInfoEx.consoleKeyInfo;
|
|
switch (keyInfo.Key) {
|
|
case ConsoleKey.Escape:
|
|
return Key.Esc;
|
|
case ConsoleKey.Tab:
|
|
return keyInfo.Modifiers == ConsoleModifiers.Shift ? Key.BackTab : Key.Tab;
|
|
case ConsoleKey.Home:
|
|
return Key.Home;
|
|
case ConsoleKey.End:
|
|
return Key.End;
|
|
case ConsoleKey.LeftArrow:
|
|
return Key.CursorLeft;
|
|
case ConsoleKey.RightArrow:
|
|
return Key.CursorRight;
|
|
case ConsoleKey.UpArrow:
|
|
return Key.CursorUp;
|
|
case ConsoleKey.DownArrow:
|
|
return Key.CursorDown;
|
|
case ConsoleKey.PageUp:
|
|
return Key.PageUp;
|
|
case ConsoleKey.PageDown:
|
|
return Key.PageDown;
|
|
case ConsoleKey.Enter:
|
|
return Key.Enter;
|
|
case ConsoleKey.Spacebar:
|
|
return Key.Space;
|
|
case ConsoleKey.Backspace:
|
|
return Key.Backspace;
|
|
case ConsoleKey.Delete:
|
|
return Key.DeleteChar;
|
|
|
|
case ConsoleKey.NumPad0:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'0' : Key.InsertChar;
|
|
case ConsoleKey.NumPad1:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'1' : Key.End;
|
|
case ConsoleKey.NumPad2:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'2' : Key.CursorDown;
|
|
case ConsoleKey.NumPad3:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'3' : Key.PageDown;
|
|
case ConsoleKey.NumPad4:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'4' : Key.CursorLeft;
|
|
case ConsoleKey.NumPad5:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'5' : (Key)((uint)keyInfo.KeyChar);
|
|
case ConsoleKey.NumPad6:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'6' : Key.CursorRight;
|
|
case ConsoleKey.NumPad7:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'7' : Key.Home;
|
|
case ConsoleKey.NumPad8:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'8' : Key.CursorUp;
|
|
case ConsoleKey.NumPad9:
|
|
return keyInfoEx.NumLock ? (Key)(uint)'9' : Key.PageUp;
|
|
|
|
case ConsoleKey.Oem1:
|
|
case ConsoleKey.Oem2:
|
|
case ConsoleKey.Oem3:
|
|
case ConsoleKey.Oem4:
|
|
case ConsoleKey.Oem5:
|
|
case ConsoleKey.Oem6:
|
|
case ConsoleKey.Oem7:
|
|
case ConsoleKey.Oem8:
|
|
case ConsoleKey.Oem102:
|
|
case ConsoleKey.OemPeriod:
|
|
case ConsoleKey.OemComma:
|
|
case ConsoleKey.OemPlus:
|
|
case ConsoleKey.OemMinus:
|
|
return (Key)((uint)keyInfo.KeyChar);
|
|
}
|
|
|
|
var key = keyInfo.Key;
|
|
var alphaBase = ((keyInfo.Modifiers == ConsoleModifiers.Shift) ^ (keyInfoEx.CapsLock)) ? 'A' : 'a';
|
|
|
|
if (key >= ConsoleKey.A && key <= ConsoleKey.Z) {
|
|
var delta = key - ConsoleKey.A;
|
|
if (keyInfo.Modifiers == ConsoleModifiers.Control)
|
|
return (Key)((uint)Key.ControlA + delta);
|
|
if (keyInfo.Modifiers == ConsoleModifiers.Alt)
|
|
return (Key)(((uint)Key.AltMask) | ((uint)'A' + delta));
|
|
return (Key)((uint)alphaBase + delta);
|
|
}
|
|
if (key >= ConsoleKey.D0 && key <= ConsoleKey.D9) {
|
|
var delta = key - ConsoleKey.D0;
|
|
if (keyInfo.Modifiers == ConsoleModifiers.Alt)
|
|
return (Key)(((uint)Key.AltMask) | ((uint)'0' + delta));
|
|
|
|
return (Key)((uint)keyInfo.KeyChar);
|
|
}
|
|
if (key >= ConsoleKey.F1 && key <= ConsoleKey.F10) {
|
|
var delta = key - ConsoleKey.F1;
|
|
|
|
return (Key)((int)Key.F1 + delta);
|
|
}
|
|
return (Key)(0xffffffff);
|
|
}
|
|
|
|
public override void Init (Action terminalResized)
|
|
{
|
|
TerminalResized = terminalResized;
|
|
|
|
Colors.Base = new ColorScheme ();
|
|
Colors.Dialog = new ColorScheme ();
|
|
Colors.Menu = new ColorScheme ();
|
|
Colors.Error = new ColorScheme ();
|
|
|
|
HLine = '\u2500';
|
|
VLine = '\u2502';
|
|
Stipple = '\u2592';
|
|
Diamond = '\u25c6';
|
|
ULCorner = '\u250C';
|
|
LLCorner = '\u2514';
|
|
URCorner = '\u2510';
|
|
LRCorner = '\u2518';
|
|
LeftTee = '\u251c';
|
|
RightTee = '\u2524';
|
|
TopTee = '\u22a4';
|
|
BottomTee = '\u22a5';
|
|
|
|
Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Blue);
|
|
Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
|
Colors.Base.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Blue);
|
|
Colors.Base.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
|
|
|
Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black);
|
|
Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black);
|
|
Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
|
Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Cyan);
|
|
|
|
Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
|
Colors.Dialog.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
|
Colors.Dialog.HotNormal = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray);
|
|
Colors.Dialog.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Cyan);
|
|
|
|
Colors.Error.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Red);
|
|
Colors.Error.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
|
Colors.Error.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Red);
|
|
Colors.Error.HotFocus = Colors.Error.HotNormal;
|
|
Console.Clear ();
|
|
}
|
|
|
|
void ResizeScreen ()
|
|
{
|
|
OutputBuffer = new WindowsConsole.CharInfo [Rows * Cols];
|
|
Clip = new Rect (0, 0, Cols, Rows);
|
|
damageRegion = new WindowsConsole.SmallRect () {
|
|
Top = 0,
|
|
Left = 0,
|
|
Bottom = (short)Rows,
|
|
Right = (short)Cols
|
|
};
|
|
}
|
|
|
|
void UpdateOffScreen ()
|
|
{
|
|
for (int row = 0; row < rows; row++)
|
|
for (int col = 0; col < cols; col++) {
|
|
int position = row * cols + col;
|
|
OutputBuffer [position].Attributes = (ushort)MakeColor (ConsoleColor.White, ConsoleColor.Blue);
|
|
OutputBuffer [position].Char.UnicodeChar = ' ';
|
|
}
|
|
}
|
|
|
|
int ccol, crow;
|
|
public override void Move (int col, int row)
|
|
{
|
|
ccol = col;
|
|
crow = row;
|
|
}
|
|
|
|
public override void AddRune (Rune rune)
|
|
{
|
|
var position = crow * Cols + ccol;
|
|
|
|
if (Clip.Contains (ccol, crow)) {
|
|
OutputBuffer [position].Attributes = (ushort)currentAttribute;
|
|
OutputBuffer [position].Char.UnicodeChar = (char)rune;
|
|
WindowsConsole.SmallRect.Update (ref damageRegion, (short)ccol, (short)crow);
|
|
}
|
|
|
|
ccol++;
|
|
if (ccol == Cols) {
|
|
ccol = 0;
|
|
if (crow + 1 < Rows)
|
|
crow++;
|
|
}
|
|
if (sync)
|
|
UpdateScreen ();
|
|
}
|
|
|
|
public override void AddStr (ustring str)
|
|
{
|
|
foreach (var rune in str)
|
|
AddRune (rune);
|
|
}
|
|
|
|
int currentAttribute;
|
|
CancellationTokenSource tokenSource = new CancellationTokenSource();
|
|
|
|
public override void SetAttribute (Attribute c)
|
|
{
|
|
currentAttribute = c.value;
|
|
}
|
|
|
|
private Attribute MakeColor (ConsoleColor f, ConsoleColor b)
|
|
{
|
|
// Encode the colors into the int value.
|
|
return new Attribute () {
|
|
value = ((int)f | (int)b << 4)
|
|
};
|
|
}
|
|
|
|
public override Attribute MakeAttribute (Color fore, Color back)
|
|
{
|
|
return MakeColor ((ConsoleColor)fore, (ConsoleColor)back);
|
|
}
|
|
|
|
public override void Refresh ()
|
|
{
|
|
UpdateScreen ();
|
|
#if false
|
|
var bufferCoords = new WindowsConsole.Coord (){
|
|
X = (short)Clip.Width,
|
|
Y = (short)Clip.Height
|
|
};
|
|
|
|
var window = new WindowsConsole.SmallRect (){
|
|
Top = 0,
|
|
Left = 0,
|
|
Right = (short)Clip.Right,
|
|
Bottom = (short)Clip.Bottom
|
|
};
|
|
|
|
UpdateCursor();
|
|
winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
|
|
#endif
|
|
}
|
|
|
|
public override void UpdateScreen ()
|
|
{
|
|
if (damageRegion.Left == -1)
|
|
return;
|
|
|
|
var bufferCoords = new WindowsConsole.Coord (){
|
|
X = (short)Clip.Width,
|
|
Y = (short)Clip.Height
|
|
};
|
|
|
|
var window = new WindowsConsole.SmallRect (){
|
|
Top = 0,
|
|
Left = 0,
|
|
Right = (short)Clip.Right,
|
|
Bottom = (short)Clip.Bottom
|
|
};
|
|
|
|
UpdateCursor();
|
|
winConsole.WriteToConsole (OutputBuffer, bufferCoords, damageRegion);
|
|
// System.Diagnostics.Debugger.Log(0, "debug", $"Region={damageRegion.Right - damageRegion.Left},{damageRegion.Bottom - damageRegion.Top}\n");
|
|
WindowsConsole.SmallRect.MakeEmpty (ref damageRegion);
|
|
}
|
|
|
|
public override void UpdateCursor()
|
|
{
|
|
var position = new WindowsConsole.Coord(){
|
|
X = (short)ccol,
|
|
Y = (short)crow
|
|
};
|
|
winConsole.SetCursorPosition(position);
|
|
}
|
|
public override void End ()
|
|
{
|
|
winConsole.Cleanup();
|
|
}
|
|
|
|
#region Unused
|
|
public override void SetColors (ConsoleColor foreground, ConsoleColor background)
|
|
{
|
|
}
|
|
|
|
public override void SetColors (short foregroundColorId, short backgroundColorId)
|
|
{
|
|
}
|
|
|
|
public override void Suspend ()
|
|
{
|
|
}
|
|
|
|
public override void StartReportingMouseMoves ()
|
|
{
|
|
}
|
|
|
|
public override void StopReportingMouseMoves ()
|
|
{
|
|
}
|
|
|
|
public override void UncookMouse ()
|
|
{
|
|
}
|
|
|
|
public override void CookMouse ()
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
}
|
|
|
|
|
|
}
|