mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
508 lines
19 KiB
C#
508 lines
19 KiB
C#
#nullable enable
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using System.Runtime.InteropServices;
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namespace Terminal.Gui.Drivers;
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/// <summary>
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/// Provides the main implementation of the driver abstraction layer for Terminal.Gui.
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/// This implementation of <see cref="IDriver"/> coordinates the interaction between input processing, output
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/// rendering,
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/// screen size monitoring, and ANSI escape sequence handling.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <see cref="DriverImpl"/> implements <see cref="IDriver"/>,
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/// serving as the central coordination point for console I/O operations. It delegates functionality
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/// to specialized components:
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/// </para>
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/// <list type="bullet">
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/// <item><see cref="IInputProcessor"/> - Processes keyboard and mouse input</item>
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/// <item><see cref="IOutputBuffer"/> - Manages the screen buffer state</item>
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/// <item><see cref="IOutput"/> - Handles actual console output rendering</item>
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/// <item><see cref="AnsiRequestScheduler"/> - Manages ANSI escape sequence requests</item>
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/// <item><see cref="ISizeMonitor"/> - Monitors terminal size changes</item>
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/// </list>
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/// <para>
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/// This class is internal and should not be used directly by application code.
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/// Applications interact with drivers through the <see cref="Application"/> class.
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/// </para>
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/// </remarks>
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internal class DriverImpl : IDriver
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{
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private readonly IOutput _output;
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private readonly AnsiRequestScheduler _ansiRequestScheduler;
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private CursorVisibility _lastCursor = CursorVisibility.Default;
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/// <summary>
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/// Initializes a new instance of the <see cref="DriverImpl"/> class.
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/// </summary>
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/// <param name="inputProcessor">The input processor for handling keyboard and mouse events.</param>
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/// <param name="outputBuffer">The output buffer for managing screen state.</param>
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/// <param name="output">The output interface for rendering to the console.</param>
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/// <param name="ansiRequestScheduler">The scheduler for managing ANSI escape sequence requests.</param>
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/// <param name="sizeMonitor">The monitor for tracking terminal size changes.</param>
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public DriverImpl (
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IInputProcessor inputProcessor,
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IOutputBuffer outputBuffer,
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IOutput output,
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AnsiRequestScheduler ansiRequestScheduler,
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ISizeMonitor sizeMonitor
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)
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{
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InputProcessor = inputProcessor;
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_output = output;
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OutputBuffer = outputBuffer;
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_ansiRequestScheduler = ansiRequestScheduler;
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InputProcessor.KeyDown += (s, e) => KeyDown?.Invoke (s, e);
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InputProcessor.KeyUp += (s, e) => KeyUp?.Invoke (s, e);
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InputProcessor.MouseEvent += (s, e) =>
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{
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//Logging.Logger.LogTrace ($"Mouse {e.Flags} at x={e.ScreenPosition.X} y={e.ScreenPosition.Y}");
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MouseEvent?.Invoke (s, e);
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};
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SizeMonitor = sizeMonitor;
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sizeMonitor.SizeChanged += (_, e) =>
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{
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SetScreenSize (e.Size!.Value.Width, e.Size.Value.Height);
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//SizeChanged?.Invoke (this, e);
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};
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CreateClipboard ();
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}
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/// <summary>
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/// The event fired when the screen changes (size, position, etc.).
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/// </summary>
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public event EventHandler<SizeChangedEventArgs>? SizeChanged;
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/// <inheritdoc/>
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public IInputProcessor InputProcessor { get; }
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/// <inheritdoc/>
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public IOutputBuffer OutputBuffer { get; }
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/// <inheritdoc/>
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public ISizeMonitor SizeMonitor { get; }
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private void CreateClipboard ()
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{
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if (InputProcessor.DriverName is { } && InputProcessor.DriverName.Contains ("fake"))
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{
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if (Clipboard is null)
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{
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Clipboard = new FakeClipboard ();
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}
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return;
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}
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PlatformID p = Environment.OSVersion.Platform;
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if (p is PlatformID.Win32NT or PlatformID.Win32S or PlatformID.Win32Windows)
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{
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Clipboard = new WindowsClipboard ();
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}
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else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
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{
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Clipboard = new MacOSXClipboard ();
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}
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else if (PlatformDetection.IsWSLPlatform ())
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{
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Clipboard = new WSLClipboard ();
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}
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// Clipboard is set to FakeClipboard at initialization
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}
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/// <summary>Gets the location and size of the terminal screen.</summary>
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public Rectangle Screen
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{
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get
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{
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//if (Application.RunningUnitTests && _output is WindowsConsoleOutput or NetOutput)
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//{
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// // In unit tests, we don't have a real output, so we return an empty rectangle.
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// return Rectangle.Empty;
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//}
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return new (0, 0, OutputBuffer.Cols, OutputBuffer.Rows);
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}
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}
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/// <summary>
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/// Sets the screen size for testing purposes. Only supported by FakeDriver.
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/// </summary>
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/// <param name="width">The new width in columns.</param>
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/// <param name="height">The new height in rows.</param>
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/// <exception cref="NotSupportedException">Thrown when called on non-FakeDriver instances.</exception>
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public virtual void SetScreenSize (int width, int height)
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{
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OutputBuffer.SetSize (width, height);
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_output.SetSize (width, height);
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SizeChanged?.Invoke (this, new (new (width, height)));
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}
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/// <summary>
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/// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
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/// to.
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/// </summary>
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/// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
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public Region? Clip
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{
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get => OutputBuffer.Clip;
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set => OutputBuffer.Clip = value;
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}
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/// <summary>Get the operating system clipboard.</summary>
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public IClipboard? Clipboard { get; private set; } = new FakeClipboard ();
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/// <summary>
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/// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
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/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
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/// </summary>
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public int Col => OutputBuffer.Col;
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/// <summary>The number of columns visible in the terminal.</summary>
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public int Cols
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{
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get => OutputBuffer.Cols;
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set => OutputBuffer.Cols = value;
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}
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/// <summary>
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/// The contents of the application output. The driver outputs this buffer to the terminal.
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/// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
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/// </summary>
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public Cell [,]? Contents
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{
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get => OutputBuffer.Contents;
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set => OutputBuffer.Contents = value;
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}
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/// <summary>The leftmost column in the terminal.</summary>
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public int Left
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{
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get => OutputBuffer.Left;
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set => OutputBuffer.Left = value;
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}
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/// <summary>
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/// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
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/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
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/// </summary>
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public int Row => OutputBuffer.Row;
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/// <summary>The number of rows visible in the terminal.</summary>
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public int Rows
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{
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get => OutputBuffer.Rows;
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set => OutputBuffer.Rows = value;
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}
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/// <summary>The topmost row in the terminal.</summary>
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public int Top
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{
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get => OutputBuffer.Top;
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set => OutputBuffer.Top = value;
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}
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// TODO: Probably not everyone right?
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/// <summary>Gets whether the <see cref="IDriver"/> supports TrueColor output.</summary>
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public bool SupportsTrueColor => true;
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// TODO: Currently ignored
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/// <summary>
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/// Gets or sets whether the <see cref="IDriver"/> should use 16 colors instead of the default TrueColors.
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/// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Will be forced to <see langword="true"/> if <see cref="IDriver.SupportsTrueColor"/> is
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/// <see langword="false"/>, indicating that the <see cref="IDriver"/> cannot support TrueColor.
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/// </para>
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/// </remarks>
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public bool Force16Colors
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{
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get => Application.Force16Colors || !SupportsTrueColor;
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set => Application.Force16Colors = value || !SupportsTrueColor;
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}
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/// <summary>
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/// The <see cref="System.Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or
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/// <see cref="AddStr"/>
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/// call.
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/// </summary>
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public Attribute CurrentAttribute
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{
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get => OutputBuffer.CurrentAttribute;
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set => OutputBuffer.CurrentAttribute = value;
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}
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/// <summary>Adds the specified rune to the display at the current cursor position.</summary>
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/// <remarks>
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/// <para>
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/// When the method returns, <see cref="IDriver.Col"/> will be incremented by the number of columns
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/// <paramref name="rune"/> required, even if the new column value is outside of the
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/// <see cref="IDriver.Clip"/> or screen
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/// dimensions defined by <see cref="IDriver.Cols"/>.
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/// </para>
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/// <para>
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/// If <paramref name="rune"/> requires more than one column, and <see cref="IDriver.Col"/> plus the number
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/// of columns
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/// needed exceeds the <see cref="IDriver.Clip"/> or screen dimensions, the default Unicode replacement
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/// character (U+FFFD)
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/// will be added instead.
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/// </para>
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/// </remarks>
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/// <param name="rune">Rune to add.</param>
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public void AddRune (Rune rune) { OutputBuffer.AddRune (rune); }
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/// <summary>
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/// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
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/// convenience method that calls <see cref="IDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/>
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/// constructor.
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/// </summary>
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/// <param name="c">Character to add.</param>
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public void AddRune (char c) { OutputBuffer.AddRune (c); }
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/// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
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/// <remarks>
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/// <para>
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/// When the method returns, <see cref="IDriver.Col"/> will be incremented by the number of columns
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/// <paramref name="str"/> required, unless the new column value is outside of the <see cref="IDriver.Clip"/>
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/// or screen
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/// dimensions defined by <see cref="IDriver.Cols"/>.
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/// </para>
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/// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
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/// </remarks>
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/// <param name="str">String.</param>
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public void AddStr (string str) { OutputBuffer.AddStr (str); }
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/// <summary>Clears the <see cref="IDriver.Contents"/> of the driver.</summary>
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public void ClearContents ()
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{
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OutputBuffer.ClearContents ();
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ClearedContents?.Invoke (this, new MouseEventArgs ());
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}
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/// <summary>
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/// Raised each time <see cref="IDriver.ClearContents"/> is called. For benchmarking.
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/// </summary>
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public event EventHandler<EventArgs>? ClearedContents;
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/// <summary>
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/// Fills the specified rectangle with the specified rune, using <see cref="IDriver.CurrentAttribute"/>
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/// </summary>
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/// <remarks>
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/// The value of <see cref="IDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be
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/// drawn.
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/// </remarks>
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/// <param name="rect">The Screen-relative rectangle.</param>
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/// <param name="rune">The Rune used to fill the rectangle</param>
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public void FillRect (Rectangle rect, Rune rune = default) { OutputBuffer.FillRect (rect, rune); }
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/// <summary>
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/// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
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/// that calls <see cref="IDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
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/// </summary>
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/// <param name="rect"></param>
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/// <param name="c"></param>
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public void FillRect (Rectangle rect, char c) { OutputBuffer.FillRect (rect, c); }
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/// <inheritdoc/>
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public virtual string GetVersionInfo ()
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{
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string type = InputProcessor.DriverName ?? throw new ArgumentNullException (nameof (InputProcessor.DriverName));
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return type;
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}
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/// <summary>Tests if the specified rune is supported by the driver.</summary>
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/// <param name="rune"></param>
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/// <returns>
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/// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
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/// support displaying this rune.
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/// </returns>
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public bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
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/// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
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/// <param name="rune">Used to determine if one or two columns are required.</param>
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/// <param name="col">The column.</param>
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/// <param name="row">The row.</param>
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/// <returns>
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/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
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/// <see cref="IDriver.Clip"/>.
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/// <see langword="true"/> otherwise.
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/// </returns>
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public bool IsValidLocation (Rune rune, int col, int row) { return OutputBuffer.IsValidLocation (rune, col, row); }
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/// <summary>
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/// Updates <see cref="IDriver.Col"/> and <see cref="IDriver.Row"/> to the specified column and row in
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/// <see cref="IDriver.Contents"/>.
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/// Used by <see cref="IDriver.AddRune(System.Text.Rune)"/> and <see cref="IDriver.AddStr"/> to determine
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/// where to add content.
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/// </summary>
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/// <remarks>
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/// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
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/// <para>
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/// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="IDriver.Cols"/>
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/// and
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/// <see cref="IDriver.Rows"/>, the method still sets those properties.
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/// </para>
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/// </remarks>
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/// <param name="col">Column to move to.</param>
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/// <param name="row">Row to move to.</param>
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public void Move (int col, int row) { OutputBuffer.Move (col, row); }
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// TODO: Probably part of output
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/// <summary>Sets the terminal cursor visibility.</summary>
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/// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
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/// <returns><see langword="true"/> upon success</returns>
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public bool SetCursorVisibility (CursorVisibility visibility)
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{
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_lastCursor = visibility;
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_output.SetCursorVisibility (visibility);
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return true;
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}
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/// <inheritdoc/>
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public bool GetCursorVisibility (out CursorVisibility current)
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{
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current = _lastCursor;
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return true;
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}
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/// <inheritdoc/>
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public void Suspend ()
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{
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// BUGBUG: This is all platform-specific and should not be implemented here.
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// BUGBUG: This needs to be in each platform's driver implementation.
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if (Environment.OSVersion.Platform != PlatformID.Unix)
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{
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return;
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}
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Console.Out.Write (EscSeqUtils.CSI_DisableMouseEvents);
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try
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{
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Console.ResetColor ();
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Console.Clear ();
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//Disable alternative screen buffer.
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Console.Out.Write (EscSeqUtils.CSI_RestoreCursorAndRestoreAltBufferWithBackscroll);
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//Set cursor key to cursor.
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Console.Out.Write (EscSeqUtils.CSI_ShowCursor);
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Platform.Suspend ();
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//Enable alternative screen buffer.
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Console.Out.Write (EscSeqUtils.CSI_SaveCursorAndActivateAltBufferNoBackscroll);
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}
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catch (Exception ex)
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{
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Logging.Error ($"Error suspending terminal: {ex.Message}");
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}
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Application.LayoutAndDraw ();
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Console.Out.Write (EscSeqUtils.CSI_EnableMouseEvents);
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}
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/// <summary>
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/// Sets the position of the terminal cursor to <see cref="IDriver.Col"/> and
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/// <see cref="IDriver.Row"/>.
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/// </summary>
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public void UpdateCursor () { _output.SetCursorPosition (Col, Row); }
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/// <summary>Initializes the driver</summary>
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public void Init () { throw new NotSupportedException (); }
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/// <summary>Ends the execution of the console driver.</summary>
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public void End ()
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{
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// TODO: Nope
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}
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/// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
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/// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
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/// <param name="newAttribute">C.</param>
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/// <returns>The previously set Attribute.</returns>
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public Attribute SetAttribute (Attribute newAttribute)
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{
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Attribute currentAttribute = OutputBuffer.CurrentAttribute;
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OutputBuffer.CurrentAttribute = newAttribute;
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return currentAttribute;
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}
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/// <summary>Gets the current <see cref="Attribute"/>.</summary>
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/// <returns>The current attribute.</returns>
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public Attribute GetAttribute () { return OutputBuffer.CurrentAttribute; }
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/// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="IDriver.KeyUp"/>.</summary>
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public event EventHandler<Key>? KeyDown;
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/// <summary>Event fired when a key is released.</summary>
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/// <remarks>
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/// Drivers that do not support key release events will fire this event after <see cref="IDriver.KeyDown"/>
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/// processing is
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/// complete.
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/// </remarks>
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public event EventHandler<Key>? KeyUp;
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/// <summary>Event fired when a mouse event occurs.</summary>
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public event EventHandler<MouseEventArgs>? MouseEvent;
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/// <summary>
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/// Provide proper writing to send escape sequence recognized by the <see cref="IDriver"/>.
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/// </summary>
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/// <param name="ansi"></param>
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public void WriteRaw (string ansi) { _output.Write (ansi); }
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/// <inheritdoc/>
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public void EnqueueKeyEvent (Key key)
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{
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InputProcessor.EnqueueKeyDownEvent (key);
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}
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/// <summary>
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/// Queues the specified ANSI escape sequence request for execution.
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/// </summary>
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/// <param name="request">The ANSI request to queue.</param>
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/// <remarks>
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/// The request is sent immediately if possible, or queued for later execution
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/// by the <see cref="AnsiRequestScheduler"/> to prevent overwhelming the console.
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/// </remarks>
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public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { _ansiRequestScheduler.SendOrSchedule (request); }
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/// <summary>
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/// Gets the <see cref="AnsiRequestScheduler"/> instance used by this driver.
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/// </summary>
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/// <returns>The ANSI request scheduler.</returns>
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public AnsiRequestScheduler GetRequestScheduler () { return _ansiRequestScheduler; }
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/// <inheritdoc/>
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public void Refresh ()
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{
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// No need we will always draw when dirty
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}
|
|
|
|
public string? GetName ()
|
|
{
|
|
return InputProcessor.DriverName?.ToLowerInvariant ();
|
|
}
|
|
}
|