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Terminal.Gui/Terminal.Gui/Drivers/DriverImpl.cs

508 lines
19 KiB
C#

#nullable enable
using System.Runtime.InteropServices;
namespace Terminal.Gui.Drivers;
/// <summary>
/// Provides the main implementation of the driver abstraction layer for Terminal.Gui.
/// This implementation of <see cref="IDriver"/> coordinates the interaction between input processing, output
/// rendering,
/// screen size monitoring, and ANSI escape sequence handling.
/// </summary>
/// <remarks>
/// <para>
/// <see cref="DriverImpl"/> implements <see cref="IDriver"/>,
/// serving as the central coordination point for console I/O operations. It delegates functionality
/// to specialized components:
/// </para>
/// <list type="bullet">
/// <item><see cref="IInputProcessor"/> - Processes keyboard and mouse input</item>
/// <item><see cref="IOutputBuffer"/> - Manages the screen buffer state</item>
/// <item><see cref="IOutput"/> - Handles actual console output rendering</item>
/// <item><see cref="AnsiRequestScheduler"/> - Manages ANSI escape sequence requests</item>
/// <item><see cref="ISizeMonitor"/> - Monitors terminal size changes</item>
/// </list>
/// <para>
/// This class is internal and should not be used directly by application code.
/// Applications interact with drivers through the <see cref="Application"/> class.
/// </para>
/// </remarks>
internal class DriverImpl : IDriver
{
private readonly IOutput _output;
private readonly AnsiRequestScheduler _ansiRequestScheduler;
private CursorVisibility _lastCursor = CursorVisibility.Default;
/// <summary>
/// Initializes a new instance of the <see cref="DriverImpl"/> class.
/// </summary>
/// <param name="inputProcessor">The input processor for handling keyboard and mouse events.</param>
/// <param name="outputBuffer">The output buffer for managing screen state.</param>
/// <param name="output">The output interface for rendering to the console.</param>
/// <param name="ansiRequestScheduler">The scheduler for managing ANSI escape sequence requests.</param>
/// <param name="sizeMonitor">The monitor for tracking terminal size changes.</param>
public DriverImpl (
IInputProcessor inputProcessor,
IOutputBuffer outputBuffer,
IOutput output,
AnsiRequestScheduler ansiRequestScheduler,
ISizeMonitor sizeMonitor
)
{
InputProcessor = inputProcessor;
_output = output;
OutputBuffer = outputBuffer;
_ansiRequestScheduler = ansiRequestScheduler;
InputProcessor.KeyDown += (s, e) => KeyDown?.Invoke (s, e);
InputProcessor.KeyUp += (s, e) => KeyUp?.Invoke (s, e);
InputProcessor.MouseEvent += (s, e) =>
{
//Logging.Logger.LogTrace ($"Mouse {e.Flags} at x={e.ScreenPosition.X} y={e.ScreenPosition.Y}");
MouseEvent?.Invoke (s, e);
};
SizeMonitor = sizeMonitor;
sizeMonitor.SizeChanged += (_, e) =>
{
SetScreenSize (e.Size!.Value.Width, e.Size.Value.Height);
//SizeChanged?.Invoke (this, e);
};
CreateClipboard ();
}
/// <summary>
/// The event fired when the screen changes (size, position, etc.).
/// </summary>
public event EventHandler<SizeChangedEventArgs>? SizeChanged;
/// <inheritdoc/>
public IInputProcessor InputProcessor { get; }
/// <inheritdoc/>
public IOutputBuffer OutputBuffer { get; }
/// <inheritdoc/>
public ISizeMonitor SizeMonitor { get; }
private void CreateClipboard ()
{
if (InputProcessor.DriverName is { } && InputProcessor.DriverName.Contains ("fake"))
{
if (Clipboard is null)
{
Clipboard = new FakeClipboard ();
}
return;
}
PlatformID p = Environment.OSVersion.Platform;
if (p is PlatformID.Win32NT or PlatformID.Win32S or PlatformID.Win32Windows)
{
Clipboard = new WindowsClipboard ();
}
else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
{
Clipboard = new MacOSXClipboard ();
}
else if (PlatformDetection.IsWSLPlatform ())
{
Clipboard = new WSLClipboard ();
}
// Clipboard is set to FakeClipboard at initialization
}
/// <summary>Gets the location and size of the terminal screen.</summary>
public Rectangle Screen
{
get
{
//if (Application.RunningUnitTests && _output is WindowsConsoleOutput or NetOutput)
//{
// // In unit tests, we don't have a real output, so we return an empty rectangle.
// return Rectangle.Empty;
//}
return new (0, 0, OutputBuffer.Cols, OutputBuffer.Rows);
}
}
/// <summary>
/// Sets the screen size for testing purposes. Only supported by FakeDriver.
/// </summary>
/// <param name="width">The new width in columns.</param>
/// <param name="height">The new height in rows.</param>
/// <exception cref="NotSupportedException">Thrown when called on non-FakeDriver instances.</exception>
public virtual void SetScreenSize (int width, int height)
{
OutputBuffer.SetSize (width, height);
_output.SetSize (width, height);
SizeChanged?.Invoke (this, new (new (width, height)));
}
/// <summary>
/// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
/// to.
/// </summary>
/// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
public Region? Clip
{
get => OutputBuffer.Clip;
set => OutputBuffer.Clip = value;
}
/// <summary>Get the operating system clipboard.</summary>
public IClipboard? Clipboard { get; private set; } = new FakeClipboard ();
/// <summary>
/// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
/// </summary>
public int Col => OutputBuffer.Col;
/// <summary>The number of columns visible in the terminal.</summary>
public int Cols
{
get => OutputBuffer.Cols;
set => OutputBuffer.Cols = value;
}
/// <summary>
/// The contents of the application output. The driver outputs this buffer to the terminal.
/// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
/// </summary>
public Cell [,]? Contents
{
get => OutputBuffer.Contents;
set => OutputBuffer.Contents = value;
}
/// <summary>The leftmost column in the terminal.</summary>
public int Left
{
get => OutputBuffer.Left;
set => OutputBuffer.Left = value;
}
/// <summary>
/// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
/// </summary>
public int Row => OutputBuffer.Row;
/// <summary>The number of rows visible in the terminal.</summary>
public int Rows
{
get => OutputBuffer.Rows;
set => OutputBuffer.Rows = value;
}
/// <summary>The topmost row in the terminal.</summary>
public int Top
{
get => OutputBuffer.Top;
set => OutputBuffer.Top = value;
}
// TODO: Probably not everyone right?
/// <summary>Gets whether the <see cref="IDriver"/> supports TrueColor output.</summary>
public bool SupportsTrueColor => true;
// TODO: Currently ignored
/// <summary>
/// Gets or sets whether the <see cref="IDriver"/> should use 16 colors instead of the default TrueColors.
/// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
/// </summary>
/// <remarks>
/// <para>
/// Will be forced to <see langword="true"/> if <see cref="IDriver.SupportsTrueColor"/> is
/// <see langword="false"/>, indicating that the <see cref="IDriver"/> cannot support TrueColor.
/// </para>
/// </remarks>
public bool Force16Colors
{
get => Application.Force16Colors || !SupportsTrueColor;
set => Application.Force16Colors = value || !SupportsTrueColor;
}
/// <summary>
/// The <see cref="System.Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or
/// <see cref="AddStr"/>
/// call.
/// </summary>
public Attribute CurrentAttribute
{
get => OutputBuffer.CurrentAttribute;
set => OutputBuffer.CurrentAttribute = value;
}
/// <summary>Adds the specified rune to the display at the current cursor position.</summary>
/// <remarks>
/// <para>
/// When the method returns, <see cref="IDriver.Col"/> will be incremented by the number of columns
/// <paramref name="rune"/> required, even if the new column value is outside of the
/// <see cref="IDriver.Clip"/> or screen
/// dimensions defined by <see cref="IDriver.Cols"/>.
/// </para>
/// <para>
/// If <paramref name="rune"/> requires more than one column, and <see cref="IDriver.Col"/> plus the number
/// of columns
/// needed exceeds the <see cref="IDriver.Clip"/> or screen dimensions, the default Unicode replacement
/// character (U+FFFD)
/// will be added instead.
/// </para>
/// </remarks>
/// <param name="rune">Rune to add.</param>
public void AddRune (Rune rune) { OutputBuffer.AddRune (rune); }
/// <summary>
/// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
/// convenience method that calls <see cref="IDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/>
/// constructor.
/// </summary>
/// <param name="c">Character to add.</param>
public void AddRune (char c) { OutputBuffer.AddRune (c); }
/// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
/// <remarks>
/// <para>
/// When the method returns, <see cref="IDriver.Col"/> will be incremented by the number of columns
/// <paramref name="str"/> required, unless the new column value is outside of the <see cref="IDriver.Clip"/>
/// or screen
/// dimensions defined by <see cref="IDriver.Cols"/>.
/// </para>
/// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
/// </remarks>
/// <param name="str">String.</param>
public void AddStr (string str) { OutputBuffer.AddStr (str); }
/// <summary>Clears the <see cref="IDriver.Contents"/> of the driver.</summary>
public void ClearContents ()
{
OutputBuffer.ClearContents ();
ClearedContents?.Invoke (this, new MouseEventArgs ());
}
/// <summary>
/// Raised each time <see cref="IDriver.ClearContents"/> is called. For benchmarking.
/// </summary>
public event EventHandler<EventArgs>? ClearedContents;
/// <summary>
/// Fills the specified rectangle with the specified rune, using <see cref="IDriver.CurrentAttribute"/>
/// </summary>
/// <remarks>
/// The value of <see cref="IDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be
/// drawn.
/// </remarks>
/// <param name="rect">The Screen-relative rectangle.</param>
/// <param name="rune">The Rune used to fill the rectangle</param>
public void FillRect (Rectangle rect, Rune rune = default) { OutputBuffer.FillRect (rect, rune); }
/// <summary>
/// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
/// that calls <see cref="IDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
/// </summary>
/// <param name="rect"></param>
/// <param name="c"></param>
public void FillRect (Rectangle rect, char c) { OutputBuffer.FillRect (rect, c); }
/// <inheritdoc/>
public virtual string GetVersionInfo ()
{
string type = InputProcessor.DriverName ?? throw new ArgumentNullException (nameof (InputProcessor.DriverName));
return type;
}
/// <summary>Tests if the specified rune is supported by the driver.</summary>
/// <param name="rune"></param>
/// <returns>
/// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
/// support displaying this rune.
/// </returns>
public bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
/// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
/// <param name="rune">Used to determine if one or two columns are required.</param>
/// <param name="col">The column.</param>
/// <param name="row">The row.</param>
/// <returns>
/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
/// <see cref="IDriver.Clip"/>.
/// <see langword="true"/> otherwise.
/// </returns>
public bool IsValidLocation (Rune rune, int col, int row) { return OutputBuffer.IsValidLocation (rune, col, row); }
/// <summary>
/// Updates <see cref="IDriver.Col"/> and <see cref="IDriver.Row"/> to the specified column and row in
/// <see cref="IDriver.Contents"/>.
/// Used by <see cref="IDriver.AddRune(System.Text.Rune)"/> and <see cref="IDriver.AddStr"/> to determine
/// where to add content.
/// </summary>
/// <remarks>
/// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
/// <para>
/// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="IDriver.Cols"/>
/// and
/// <see cref="IDriver.Rows"/>, the method still sets those properties.
/// </para>
/// </remarks>
/// <param name="col">Column to move to.</param>
/// <param name="row">Row to move to.</param>
public void Move (int col, int row) { OutputBuffer.Move (col, row); }
// TODO: Probably part of output
/// <summary>Sets the terminal cursor visibility.</summary>
/// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
/// <returns><see langword="true"/> upon success</returns>
public bool SetCursorVisibility (CursorVisibility visibility)
{
_lastCursor = visibility;
_output.SetCursorVisibility (visibility);
return true;
}
/// <inheritdoc/>
public bool GetCursorVisibility (out CursorVisibility current)
{
current = _lastCursor;
return true;
}
/// <inheritdoc/>
public void Suspend ()
{
// BUGBUG: This is all platform-specific and should not be implemented here.
// BUGBUG: This needs to be in each platform's driver implementation.
if (Environment.OSVersion.Platform != PlatformID.Unix)
{
return;
}
Console.Out.Write (EscSeqUtils.CSI_DisableMouseEvents);
try
{
Console.ResetColor ();
Console.Clear ();
//Disable alternative screen buffer.
Console.Out.Write (EscSeqUtils.CSI_RestoreCursorAndRestoreAltBufferWithBackscroll);
//Set cursor key to cursor.
Console.Out.Write (EscSeqUtils.CSI_ShowCursor);
Platform.Suspend ();
//Enable alternative screen buffer.
Console.Out.Write (EscSeqUtils.CSI_SaveCursorAndActivateAltBufferNoBackscroll);
}
catch (Exception ex)
{
Logging.Error ($"Error suspending terminal: {ex.Message}");
}
Application.LayoutAndDraw ();
Console.Out.Write (EscSeqUtils.CSI_EnableMouseEvents);
}
/// <summary>
/// Sets the position of the terminal cursor to <see cref="IDriver.Col"/> and
/// <see cref="IDriver.Row"/>.
/// </summary>
public void UpdateCursor () { _output.SetCursorPosition (Col, Row); }
/// <summary>Initializes the driver</summary>
public void Init () { throw new NotSupportedException (); }
/// <summary>Ends the execution of the console driver.</summary>
public void End ()
{
// TODO: Nope
}
/// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
/// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
/// <param name="newAttribute">C.</param>
/// <returns>The previously set Attribute.</returns>
public Attribute SetAttribute (Attribute newAttribute)
{
Attribute currentAttribute = OutputBuffer.CurrentAttribute;
OutputBuffer.CurrentAttribute = newAttribute;
return currentAttribute;
}
/// <summary>Gets the current <see cref="Attribute"/>.</summary>
/// <returns>The current attribute.</returns>
public Attribute GetAttribute () { return OutputBuffer.CurrentAttribute; }
/// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="IDriver.KeyUp"/>.</summary>
public event EventHandler<Key>? KeyDown;
/// <summary>Event fired when a key is released.</summary>
/// <remarks>
/// Drivers that do not support key release events will fire this event after <see cref="IDriver.KeyDown"/>
/// processing is
/// complete.
/// </remarks>
public event EventHandler<Key>? KeyUp;
/// <summary>Event fired when a mouse event occurs.</summary>
public event EventHandler<MouseEventArgs>? MouseEvent;
/// <summary>
/// Provide proper writing to send escape sequence recognized by the <see cref="IDriver"/>.
/// </summary>
/// <param name="ansi"></param>
public void WriteRaw (string ansi) { _output.Write (ansi); }
/// <inheritdoc/>
public void EnqueueKeyEvent (Key key)
{
InputProcessor.EnqueueKeyDownEvent (key);
}
/// <summary>
/// Queues the specified ANSI escape sequence request for execution.
/// </summary>
/// <param name="request">The ANSI request to queue.</param>
/// <remarks>
/// The request is sent immediately if possible, or queued for later execution
/// by the <see cref="AnsiRequestScheduler"/> to prevent overwhelming the console.
/// </remarks>
public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { _ansiRequestScheduler.SendOrSchedule (request); }
/// <summary>
/// Gets the <see cref="AnsiRequestScheduler"/> instance used by this driver.
/// </summary>
/// <returns>The ANSI request scheduler.</returns>
public AnsiRequestScheduler GetRequestScheduler () { return _ansiRequestScheduler; }
/// <inheritdoc/>
public void Refresh ()
{
// No need we will always draw when dirty
}
public string? GetName ()
{
return InputProcessor.DriverName?.ToLowerInvariant ();
}
}