mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
246 lines
6.8 KiB
C#
246 lines
6.8 KiB
C#
using NStack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Dialogs", Description: "Demonstrates how to the Dialog class")]
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[ScenarioCategory ("Dialogs")]
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public class Dialogs : Scenario {
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static int CODE_POINT = '你'; // We know this is a wide char
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public override void Setup ()
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{
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var frame = new FrameView ("Dialog Options") {
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X = Pos.Center (),
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Y = 0,
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Width = Dim.Percent (75)
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};
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Win.Add (frame);
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var label = new Label ("width:") {
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X = 0,
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Y = 0,
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Width = 15,
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var widthEdit = new TextField ("0") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (widthEdit);
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label = new Label ("height:") {
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var heightEdit = new TextField ("0") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (heightEdit);
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frame.Add (new Label ("If height & width are both 0,") {
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X = Pos.Right (widthEdit) + 2,
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Y = Pos.Top (widthEdit),
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});
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frame.Add (new Label ("the Dialog will size to 80% of container.") {
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X = Pos.Right (heightEdit) + 2,
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Y = Pos.Top (heightEdit),
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});
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label = new Label ("Title:") {
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var titleEdit = new TextField ("Title") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (),
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Height = 1
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};
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frame.Add (titleEdit);
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label = new Label ("Num Buttons:") {
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X = 0,
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Y = Pos.Bottom (titleEdit),
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (label);
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var numButtonsEdit = new TextField ("3") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (numButtonsEdit);
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var glyphsNotWords = new CheckBox ($"Add {Char.ConvertFromUtf32(CODE_POINT)} to button text to stress wide char support", false) {
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X = Pos.Left (numButtonsEdit),
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Y = Pos.Bottom (label),
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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frame.Add (glyphsNotWords);
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label = new Label ("Button Style:") {
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X = 0,
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Y = Pos.Bottom (glyphsNotWords),
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TextAlignment = Terminal.Gui.TextAlignment.Right
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};
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frame.Add (label);
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var styleRadioGroup = new RadioGroup (new ustring [] { "Center", "Justify", "Left", "Right" }) {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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};
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frame.Add (styleRadioGroup);
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void Top_Loaded ()
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{
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frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit)
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+ Dim.Height (numButtonsEdit) + Dim.Height (styleRadioGroup) + Dim.Height(glyphsNotWords) + 2;
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Application.Top.Loaded -= Top_Loaded;
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}
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Application.Top.Loaded += Top_Loaded;
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label = new Label ("Button Pressed:") {
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X = Pos.Center (),
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Y = Pos.Bottom (frame) + 4,
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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Win.Add (label);
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var buttonPressedLabel = new Label (" ") {
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X = Pos.Center (),
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Y = Pos.Bottom (frame) + 5,
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Width = 25,
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Height = 1,
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ColorScheme = Colors.Error,
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};
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// glyphsNotWords
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// false:var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
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// true: var btnText = new [] { "0", "\u2780", "➁", "\u2783", "\u2784", "\u2785", "\u2786", "\u2787", "\u2788", "\u2789" };
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// \u2781 is ➁ dingbats \ufb70 is
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var showDialogButton = new Button ("Show Dialog") {
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X = Pos.Center (),
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Y = Pos.Bottom (frame) + 2,
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IsDefault = true,
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};
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showDialogButton.Clicked += () => {
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try {
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Dialog dialog = null;
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int width = 0;
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int.TryParse (widthEdit.Text.ToString (), out width);
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int height = 0;
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int.TryParse (heightEdit.Text.ToString (), out height);
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int numButtons = 3;
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int.TryParse (numButtonsEdit.Text.ToString (), out numButtons);
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var buttons = new List<Button> ();
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var clicked = -1;
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for (int i = 0; i < numButtons; i++) {
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int buttonId = i;
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Button button = null;
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if (glyphsNotWords.Checked) {
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buttonId = i;
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button = new Button (NumberToWords.Convert (buttonId) + " " + Char.ConvertFromUtf32 (buttonId + CODE_POINT),
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is_default: buttonId == 0);
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} else {
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button = new Button (NumberToWords.Convert (buttonId),
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is_default: buttonId == 0);
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}
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button.Clicked += () => {
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clicked = buttonId;
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Application.RequestStop ();
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};
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buttons.Add (button);
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}
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//if (buttons.Count > 1) {
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// buttons [1].Text = "Accept";
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// buttons [1].IsDefault = true;
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// buttons [0].Visible = false;
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// buttons [0].Text = "_Back";
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// buttons [0].IsDefault = false;
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//}
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// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
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// the buttons are laid out correctly
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dialog = new Dialog (titleEdit.Text, width, height,
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buttons.ToArray ()) {
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ButtonAlignment = (Dialog.ButtonAlignments)styleRadioGroup.SelectedItem
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};
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var add = new Button ("Add a button") {
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X = Pos.Center (),
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Y = Pos.Center ()
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};
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add.Clicked += () => {
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var buttonId = buttons.Count;
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Button button;
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if (glyphsNotWords.Checked) {
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button = new Button (NumberToWords.Convert (buttonId) + " " + Char.ConvertFromUtf32 (buttonId + CODE_POINT),
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is_default: buttonId == 0);
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} else {
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button = new Button (NumberToWords.Convert (buttonId),
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is_default: buttonId == 0);
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}
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button.Clicked += () => {
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clicked = buttonId;
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Application.RequestStop ();
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};
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buttons.Add (button);
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dialog.AddButton (button);
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if (buttons.Count > 1) {
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button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
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}
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};
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dialog.Add (add);
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var addChar = new Button ($"Add a {Char.ConvertFromUtf32(CODE_POINT)} to each button") {
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X = Pos.Center (),
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Y = Pos.Center () + 1
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};
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addChar.Clicked += () => {
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foreach (var button in buttons) {
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button.Text += Char.ConvertFromUtf32 (CODE_POINT);
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}
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dialog.LayoutSubviews ();
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};
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dialog.Closed += (args) => {
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buttonPressedLabel.Text = $"{clicked}";
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};
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dialog.Add (addChar);
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Application.Run (dialog);
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} catch (FormatException) {
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buttonPressedLabel.Text = "Invalid Options";
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}
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};
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Win.Add (showDialogButton);
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Win.Add (buttonPressedLabel);
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}
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}
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}
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