mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
230 lines
6.3 KiB
C#
230 lines
6.3 KiB
C#
using NStack;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text.Json.Nodes;
|
|
using Terminal.Gui;
|
|
using Attribute = Terminal.Gui.Attribute;
|
|
|
|
namespace UICatalog.Scenarios {
|
|
[ScenarioMetadata (Name: "List View With Selection", Description: "ListView with columns and selection")]
|
|
[ScenarioCategory ("Controls"), ScenarioCategory ("ListView")]
|
|
public class ListViewWithSelection : Scenario {
|
|
|
|
public CheckBox _customRenderCB;
|
|
public CheckBox _allowMarkingCB;
|
|
public CheckBox _allowMultipleCB;
|
|
public ListView _listView;
|
|
|
|
public List<Scenario> _scenarios;
|
|
|
|
public override void Setup ()
|
|
{
|
|
_scenarios = Scenario.GetScenarios ();
|
|
|
|
_customRenderCB = new CheckBox ("Use custom rendering") {
|
|
X = 0,
|
|
Y = 0,
|
|
Height = 1,
|
|
};
|
|
Win.Add (_customRenderCB);
|
|
_customRenderCB.Toggled += _customRenderCB_Toggled;
|
|
|
|
_allowMarkingCB = new CheckBox ("Allow Marking") {
|
|
X = Pos.Right (_customRenderCB) + 1,
|
|
Y = 0,
|
|
Height = 1,
|
|
};
|
|
Win.Add (_allowMarkingCB);
|
|
_allowMarkingCB.Toggled += AllowMarkingCB_Toggled;
|
|
|
|
_allowMultipleCB = new CheckBox ("Allow Multi-Select") {
|
|
X = Pos.Right (_allowMarkingCB) + 1,
|
|
Y = 0,
|
|
Height = 1,
|
|
Visible = _allowMarkingCB.Checked
|
|
};
|
|
Win.Add (_allowMultipleCB);
|
|
_allowMultipleCB.Toggled += AllowMultipleCB_Toggled;
|
|
|
|
_listView = new ListView () {
|
|
X = 1,
|
|
Y = 2,
|
|
Height = Dim.Fill (),
|
|
Width = Dim.Fill (1),
|
|
//ColorScheme = Colors.TopLevel,
|
|
AllowsMarking = false,
|
|
AllowsMultipleSelection = false
|
|
};
|
|
_listView.RowRender += ListView_RowRender;
|
|
Win.Add (_listView);
|
|
|
|
var _scrollBar = new ScrollBarView (_listView, true);
|
|
|
|
_scrollBar.ChangedPosition += () => {
|
|
_listView.TopItem = _scrollBar.Position;
|
|
if (_listView.TopItem != _scrollBar.Position) {
|
|
_scrollBar.Position = _listView.TopItem;
|
|
}
|
|
_listView.SetNeedsDisplay ();
|
|
};
|
|
|
|
_scrollBar.OtherScrollBarView.ChangedPosition += () => {
|
|
_listView.LeftItem = _scrollBar.OtherScrollBarView.Position;
|
|
if (_listView.LeftItem != _scrollBar.OtherScrollBarView.Position) {
|
|
_scrollBar.OtherScrollBarView.Position = _listView.LeftItem;
|
|
}
|
|
_listView.SetNeedsDisplay ();
|
|
};
|
|
|
|
_listView.DrawContent += (e) => {
|
|
_scrollBar.Size = _listView.Source.Count - 1;
|
|
_scrollBar.Position = _listView.TopItem;
|
|
_scrollBar.OtherScrollBarView.Size = _listView.Maxlength - 1;
|
|
_scrollBar.OtherScrollBarView.Position = _listView.LeftItem;
|
|
_scrollBar.Refresh ();
|
|
};
|
|
|
|
_listView.SetSource (_scenarios);
|
|
|
|
var k = "Keep Content Always In Viewport";
|
|
var keepCheckBox = new CheckBox (k, _scrollBar.AutoHideScrollBars) {
|
|
X = Pos.AnchorEnd (k.Length + 3),
|
|
Y = 0,
|
|
};
|
|
keepCheckBox.Toggled += (_) => _scrollBar.KeepContentAlwaysInViewport = keepCheckBox.Checked;
|
|
Win.Add (keepCheckBox);
|
|
}
|
|
|
|
private void ListView_RowRender (ListViewRowEventArgs obj)
|
|
{
|
|
if (obj.Row == _listView.SelectedItem) {
|
|
return;
|
|
}
|
|
if (_listView.AllowsMarking && _listView.Source.IsMarked (obj.Row)) {
|
|
obj.RowAttribute = new Attribute (Color.BrightRed, Color.BrightYellow);
|
|
return;
|
|
}
|
|
if (obj.Row % 2 == 0) {
|
|
obj.RowAttribute = new Attribute (Color.BrightGreen, Color.Magenta);
|
|
} else {
|
|
obj.RowAttribute = new Attribute (Color.BrightMagenta, Color.Green);
|
|
}
|
|
}
|
|
|
|
private void _customRenderCB_Toggled (bool prev)
|
|
{
|
|
if (prev) {
|
|
_listView.SetSource (_scenarios);
|
|
} else {
|
|
_listView.Source = new ScenarioListDataSource (_scenarios);
|
|
}
|
|
|
|
Win.SetNeedsDisplay ();
|
|
}
|
|
|
|
private void AllowMarkingCB_Toggled (bool prev)
|
|
{
|
|
_listView.AllowsMarking = !prev;
|
|
_allowMultipleCB.Visible = _listView.AllowsMarking;
|
|
Win.SetNeedsDisplay ();
|
|
}
|
|
|
|
private void AllowMultipleCB_Toggled (bool prev)
|
|
{
|
|
_listView.AllowsMultipleSelection = !prev;
|
|
Win.SetNeedsDisplay ();
|
|
}
|
|
|
|
// This is basically the same implementation used by the UICatalog main window
|
|
internal class ScenarioListDataSource : IListDataSource {
|
|
int _nameColumnWidth = 30;
|
|
private List<Scenario> scenarios;
|
|
BitArray marks;
|
|
int count, len;
|
|
|
|
public List<Scenario> Scenarios {
|
|
get => scenarios;
|
|
set {
|
|
if (value != null) {
|
|
count = value.Count;
|
|
marks = new BitArray (count);
|
|
scenarios = value;
|
|
len = GetMaxLengthItem ();
|
|
}
|
|
}
|
|
}
|
|
public bool IsMarked (int item)
|
|
{
|
|
if (item >= 0 && item < count)
|
|
return marks [item];
|
|
return false;
|
|
}
|
|
|
|
public int Count => Scenarios != null ? Scenarios.Count : 0;
|
|
|
|
public int Length => len;
|
|
|
|
public ScenarioListDataSource (List<Scenario> itemList) => Scenarios = itemList;
|
|
|
|
public void Render (ListView container, ConsoleDriver driver, bool selected, int item, int col, int line, int width, int start = 0)
|
|
{
|
|
container.Move (col, line);
|
|
// Equivalent to an interpolated string like $"{Scenarios[item].Name, -widtestname}"; if such a thing were possible
|
|
var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenarios [item].GetName ());
|
|
RenderUstr (driver, $"{s} ({Scenarios [item].GetDescription ()})", col, line, width, start);
|
|
}
|
|
|
|
public void SetMark (int item, bool value)
|
|
{
|
|
if (item >= 0 && item < count)
|
|
marks [item] = value;
|
|
}
|
|
|
|
int GetMaxLengthItem ()
|
|
{
|
|
if (scenarios?.Count == 0) {
|
|
return 0;
|
|
}
|
|
|
|
int maxLength = 0;
|
|
for (int i = 0; i < scenarios.Count; i++) {
|
|
var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenarios [i].GetName ());
|
|
var sc = $"{s} {Scenarios [i].GetDescription ()}";
|
|
var l = sc.Length;
|
|
if (l > maxLength) {
|
|
maxLength = l;
|
|
}
|
|
}
|
|
|
|
return maxLength;
|
|
}
|
|
|
|
// A slightly adapted method from: https://github.com/gui-cs/Terminal.Gui/blob/fc1faba7452ccbdf49028ac49f0c9f0f42bbae91/Terminal.Gui/Views/ListView.cs#L433-L461
|
|
private void RenderUstr (ConsoleDriver driver, ustring ustr, int col, int line, int width, int start = 0)
|
|
{
|
|
int used = 0;
|
|
int index = start;
|
|
while (index < ustr.Length) {
|
|
(var rune, var size) = Utf8.DecodeRune (ustr, index, index - ustr.Length);
|
|
var count = Rune.ColumnWidth (rune);
|
|
if (used + count >= width) break;
|
|
driver.AddRune (rune);
|
|
used += count;
|
|
index += size;
|
|
}
|
|
|
|
while (used < width) {
|
|
driver.AddRune (' ');
|
|
used++;
|
|
}
|
|
}
|
|
|
|
public IList ToList ()
|
|
{
|
|
return Scenarios;
|
|
}
|
|
}
|
|
}
|
|
} |