Files
Terminal.Gui/UICatalog/Scenarios/Progress.cs
2022-04-17 15:48:48 -07:00

243 lines
6.6 KiB
C#

using NStack;
using System;
using System.Threading;
using Terminal.Gui;
using System.Linq;
namespace UICatalog.Scenarios {
//
// This would be a great scenario to show of threading (Issue #471)
//
[ScenarioMetadata (Name: "Progress", Description: "Shows off ProgressBar and Threading.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Threading"), ScenarioCategory ("ProgressBar")]
public class Progress : Scenario {
class ProgressDemo : FrameView {
const int _verticalSpace = 1;
internal FrameView LeftFrame { get; private set; }
internal TextField Speed { get; private set; }
internal ProgressBar ActivityProgressBar { get; private set; }
internal ProgressBar PulseProgressBar { get; private set; }
internal Action StartBtnClick;
internal Action StopBtnClick;
internal Action PulseBtnClick = null;
private Label _startedLabel;
internal bool Started {
get {
return _startedLabel.Text == "Started";
}
private set {
_startedLabel.Text = value ? "Started" : "Stopped";
}
}
internal ProgressDemo (ustring title) : base (title)
{
ColorScheme = Colors.Dialog;
LeftFrame = new FrameView ("Settings") {
X = 0,
Y = 0,
Height = Dim.Percent (100),
Width = Dim.Percent (25)
};
var lbl = new Label (1, 1, "Tick every (ms):");
LeftFrame.Add (lbl);
Speed = new TextField ("") {
X = Pos.X (lbl),
Y = Pos.Bottom (lbl),
Width = 7,
};
LeftFrame.Add (Speed);
Add (LeftFrame);
var startButton = new Button ("Start Timer") {
X = Pos.Right (LeftFrame) + 1,
Y = 0,
};
startButton.Clicked += () => Start ();
var pulseButton = new Button ("Pulse") {
X = Pos.Right (startButton) + 2,
Y = Pos.Y (startButton),
};
pulseButton.Clicked += () => Pulse ();
var stopbutton = new Button ("Stop Timer") {
X = Pos.Right (pulseButton) + 2,
Y = Pos.Top (pulseButton),
};
stopbutton.Clicked += () => Stop ();
Add (startButton);
Add (pulseButton);
Add (stopbutton);
ActivityProgressBar = new ProgressBar () {
X = Pos.Right (LeftFrame) + 1,
Y = Pos.Bottom (startButton) + 1,
Width = Dim.Fill (),
Height = 1,
Fraction = 0.25F,
ColorScheme = Colors.Error
};
Add (ActivityProgressBar);
PulseProgressBar = new ProgressBar () {
X = Pos.Right (LeftFrame) + 1,
Y = Pos.Bottom (ActivityProgressBar) + 1,
Width = Dim.Fill (),
Height = 1,
ColorScheme = Colors.Error
};
Add (PulseProgressBar);
_startedLabel = new Label ("Stopped") {
X = Pos.Right (LeftFrame) + 1,
Y = Pos.Bottom (PulseProgressBar),
};
Add (_startedLabel);
LayoutSubviews ();
// Set height to height of controls + spacing + frame
Height = 2 + _verticalSpace + Dim.Height (startButton) + _verticalSpace + Dim.Height (ActivityProgressBar) + _verticalSpace + Dim.Height (PulseProgressBar) + _verticalSpace;
}
internal void Start ()
{
Started = true;
StartBtnClick?.Invoke ();
}
internal void Stop ()
{
Started = false;
StopBtnClick?.Invoke ();
}
internal void Pulse ()
{
if (PulseBtnClick != null) {
PulseBtnClick?.Invoke ();
} else {
if (ActivityProgressBar.Fraction + 0.01F >= 1) {
ActivityProgressBar.Fraction = 0F;
} else {
ActivityProgressBar.Fraction += 0.01F;
}
PulseProgressBar.Pulse ();
}
}
}
private Timer _systemTimer = null;
private uint _systemTimerTick = 100; // ms
private object _mainLoopTimeout = null;
private uint _mainLooopTimeoutTick = 100; // ms
public override void Setup ()
{
// Demo #1 - Use System.Timer (and threading)
var systemTimerDemo = new ProgressDemo ("System.Timer (threads)") {
X = 0,
Y = 0,
Width = Dim.Percent (100),
};
systemTimerDemo.StartBtnClick = () => {
_systemTimer?.Dispose ();
_systemTimer = null;
systemTimerDemo.ActivityProgressBar.Fraction = 0F;
systemTimerDemo.PulseProgressBar.Fraction = 0F;
_systemTimer = new Timer ((o) => {
// Note the check for Mainloop being valid. System.Timers can run after they are Disposed.
// This code must be defensive for that.
Application.MainLoop?.Invoke (() => systemTimerDemo.Pulse ());
}, null, 0, _systemTimerTick);
};
systemTimerDemo.StopBtnClick = () => {
_systemTimer?.Dispose ();
_systemTimer = null;
systemTimerDemo.ActivityProgressBar.Fraction = 1F;
systemTimerDemo.PulseProgressBar.Fraction = 1F;
};
systemTimerDemo.Speed.Text = $"{_systemTimerTick}";
systemTimerDemo.Speed.TextChanged += (a) => {
uint result;
if (uint.TryParse (systemTimerDemo.Speed.Text.ToString(), out result)) {
_systemTimerTick = result;
System.Diagnostics.Debug.WriteLine ($"{_systemTimerTick}");
if (systemTimerDemo.Started) {
systemTimerDemo.Start ();
}
} else {
System.Diagnostics.Debug.WriteLine ("bad entry");
}
};
Win.Add (systemTimerDemo);
// Demo #2 - Use Application.MainLoop.AddTimeout (no threads)
var mainLoopTimeoutDemo = new ProgressDemo ("Application.AddTimer (no threads)") {
X = 0,
Y = Pos.Bottom (systemTimerDemo),
Width = Dim.Percent (100),
};
mainLoopTimeoutDemo.StartBtnClick = () => {
mainLoopTimeoutDemo.StopBtnClick ();
mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 0F;
mainLoopTimeoutDemo.PulseProgressBar.Fraction = 0F;
_mainLoopTimeout = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (_mainLooopTimeoutTick), (loop) => {
mainLoopTimeoutDemo.Pulse ();
return true;
});
};
mainLoopTimeoutDemo.StopBtnClick = () => {
if (_mainLoopTimeout != null) {
Application.MainLoop.RemoveTimeout (_mainLoopTimeout);
_mainLoopTimeout = null;
}
mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 1F;
mainLoopTimeoutDemo.PulseProgressBar.Fraction = 1F;
};
mainLoopTimeoutDemo.Speed.Text = $"{_mainLooopTimeoutTick}";
mainLoopTimeoutDemo.Speed.TextChanged += (a) => {
uint result;
if (uint.TryParse (mainLoopTimeoutDemo.Speed.Text.ToString (), out result)) {
_mainLooopTimeoutTick = result;
if (mainLoopTimeoutDemo.Started) {
mainLoopTimeoutDemo.Start ();
}
}
};
Win.Add (mainLoopTimeoutDemo);
var startBoth = new Button ("Start Both") {
X = Pos.Center (),
Y = Pos.Bottom(mainLoopTimeoutDemo) + 1,
};
startBoth.Clicked += () => {
systemTimerDemo.Start ();
mainLoopTimeoutDemo.Start ();
};
Win.Add (startBoth);
}
protected override void Dispose (bool disposing)
{
foreach (var v in Win.Subviews.OfType<ProgressDemo>()) {
v?.StopBtnClick ();
}
base.Dispose (disposing);
}
}
}