mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
584 lines
19 KiB
C#
584 lines
19 KiB
C#
using NStack;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Terminal.Gui;
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using Microsoft.DotNet.PlatformAbstractions;
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using Rune = System.Rune;
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/// <summary>
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/// UI Catalog is a comprehensive sample library for Terminal.Gui. It provides a simple UI for adding to the catalog of scenarios.
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/// </summary>
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/// <remarks>
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/// <para>
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/// UI Catalog attempts to satisfy the following goals:
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/// </para>
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/// <para>
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/// <list type="number">
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/// <item>
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/// <description>
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/// Be an easy to use showcase for Terminal.Gui concepts and features.
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/// </description>
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/// </item>
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/// <item>
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/// <description>
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/// Provide sample code that illustrates how to properly implement said concepts & features.
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/// </description>
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/// </item>
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/// <item>
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/// <description>
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/// Make it easy for contributors to add additional samples in a structured way.
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/// </description>
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/// </item>
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/// </list>
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/// </para>
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/// <para>
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/// See the project README for more details (https://github.com/gui-cs/Terminal.Gui/tree/master/UICatalog/README.md).
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/// </para>
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/// </remarks>
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namespace UICatalog {
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/// <summary>
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/// UI Catalog is a comprehensive sample app and scenario library for <see cref="Terminal.Gui"/>
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/// </summary>
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class UICatalogApp {
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static void Main (string [] args)
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{
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Console.OutputEncoding = Encoding.Default;
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if (Debugger.IsAttached) {
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
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}
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_scenarios = Scenario.GetScenarios ();
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_categories = Scenario.GetAllCategories ();
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_nameColumnWidth = _scenarios.OrderByDescending (s => s.GetName ().Length).FirstOrDefault ().GetName ().Length;
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if (args.Length > 0 && args.Contains ("-usc")) {
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_useSystemConsole = true;
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args = args.Where (val => val != "-usc").ToArray ();
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}
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// If a Scenario name has been provided on the commandline
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// run it and exit when done.
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if (args.Length > 0) {
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var item = _scenarios.FindIndex (s => s.GetName ().Equals (args [0], StringComparison.OrdinalIgnoreCase));
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_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item].GetType ());
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Application.UseSystemConsole = _useSystemConsole;
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Application.Init ();
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_selectedScenario.Init (_colorScheme);
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_selectedScenario.Setup ();
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_selectedScenario.Run ();
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_selectedScenario = null;
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Application.Shutdown ();
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return;
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}
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_aboutMessage = new StringBuilder ();
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_aboutMessage.AppendLine (@"A comprehensive sample library for");
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_aboutMessage.AppendLine (@"");
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_aboutMessage.AppendLine (@" _______ _ _ _____ _ ");
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_aboutMessage.AppendLine (@" |__ __| (_) | | / ____| (_) ");
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_aboutMessage.AppendLine (@" | | ___ _ __ _ __ ___ _ _ __ __ _| || | __ _ _ _ ");
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_aboutMessage.AppendLine (@" | |/ _ \ '__| '_ ` _ \| | '_ \ / _` | || | |_ | | | | | ");
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_aboutMessage.AppendLine (@" | | __/ | | | | | | | | | | | (_| | || |__| | |_| | | ");
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_aboutMessage.AppendLine (@" |_|\___|_| |_| |_| |_|_|_| |_|\__,_|_(_)_____|\__,_|_| ");
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_aboutMessage.AppendLine (@"");
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_aboutMessage.AppendLine (@"https://github.com/gui-cs/Terminal.Gui");
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Scenario scenario;
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while ((scenario = RunUICatalogTopLevel ()) != null) {
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VerifyObjectsWereDisposed ();
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scenario.Init (_colorScheme);
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scenario.Setup ();
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scenario.Run ();
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// This call to Application.Shutdown brackets the Application.Init call
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// made by Scenario.Init() above
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Application.Shutdown ();
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VerifyObjectsWereDisposed ();
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}
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VerifyObjectsWereDisposed ();
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}
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/// <summary>
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/// Shows the UI Catalog selection UI. When the user selects a Scenario to run, the
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/// UI Catalog main app UI is killed and the Scenario is run as though it were Application.Top.
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/// When the Scenario exits, this function exits.
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/// </summary>
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/// <returns></returns>
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static Scenario RunUICatalogTopLevel ()
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{
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Application.UseSystemConsole = _useSystemConsole;
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// Run UI Catalog UI. When it exits, if _selectedScenario is != null then
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// a Scenario was selected. Otherwise, the user wants to exit UI Catalog.
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Application.Init ();
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Application.Run<UICatalogTopLevel> ();
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Application.Shutdown ();
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return _selectedScenario;
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}
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static List<Scenario> _scenarios;
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static List<string> _categories;
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static int _nameColumnWidth;
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// When a scenario is run, the main app is killed. These items
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// are therefore cached so that when the scenario exits the
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// main app UI can be restored to previous state
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static int _cachedScenarioIndex = 0;
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static int _cachedCategoryIndex = 0;
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static StringBuilder _aboutMessage;
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// If set, holds the scenario the user selected
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static Scenario _selectedScenario = null;
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static bool _useSystemConsole = false;
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static ConsoleDriver.DiagnosticFlags _diagnosticFlags;
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static bool _heightAsBuffer = false;
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static bool _isFirstRunning = true;
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static ColorScheme _colorScheme;
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/// <summary>
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/// This is the main UI Catalog app view. It is run fresh when the app loads (if a Scenario has not been passed on
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/// the command line) and each time a Scenario ends.
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/// </summary>
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class UICatalogTopLevel : Toplevel {
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public MenuItem miIsMouseDisabled;
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public MenuItem miHeightAsBuffer;
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public FrameView LeftPane;
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public ListView CategoryListView;
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public FrameView RightPane;
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public ListView ScenarioListView;
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public StatusItem Capslock;
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public StatusItem Numlock;
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public StatusItem Scrolllock;
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public StatusItem DriverName;
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public StatusItem OS;
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public UICatalogTopLevel ()
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{
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ColorScheme = _colorScheme;
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MenuBar = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_Quit", "Quit UI Catalog", () => RequestStop(), null, null, Key.Q | Key.CtrlMask)
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}),
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new MenuBarItem ("_Color Scheme", CreateColorSchemeMenuItems()),
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new MenuBarItem ("Diag_nostics", CreateDiagnosticMenuItems()),
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new MenuBarItem ("_Help", new MenuItem [] {
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new MenuItem ("_gui.cs API Overview", "", () => OpenUrl ("https://gui-cs.github.io/Terminal.Gui/articles/overview.html"), null, null, Key.F1),
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new MenuItem ("gui.cs _README", "", () => OpenUrl ("https://github.com/gui-cs/Terminal.Gui"), null, null, Key.F2),
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new MenuItem ("_About...",
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"About UI Catalog", () => MessageBox.Query ("About UI Catalog", _aboutMessage.ToString(), "_Ok"), null, null, Key.CtrlMask | Key.A),
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}),
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});
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Capslock = new StatusItem (Key.CharMask, "Caps", null);
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Numlock = new StatusItem (Key.CharMask, "Num", null);
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Scrolllock = new StatusItem (Key.CharMask, "Scroll", null);
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DriverName = new StatusItem (Key.CharMask, "Driver:", null);
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OS = new StatusItem (Key.CharMask, "OS:", null);
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StatusBar = new StatusBar () {
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Visible = true,
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};
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StatusBar.Items = new StatusItem [] {
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new StatusItem(Key.Q | Key.CtrlMask, "~CTRL-Q~ Quit", () => {
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if (_selectedScenario is null){
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// This causes GetScenarioToRun to return null
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_selectedScenario = null;
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RequestStop();
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} else {
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_selectedScenario.RequestStop();
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}
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}),
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new StatusItem(Key.F10, "~F10~ Status Bar", () => {
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StatusBar.Visible = !StatusBar.Visible;
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LeftPane.Height = Dim.Fill(StatusBar.Visible ? 1 : 0);
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RightPane.Height = Dim.Fill(StatusBar.Visible ? 1 : 0);
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LayoutSubviews();
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SetChildNeedsDisplay();
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}),
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DriverName,
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OS
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};
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LeftPane = new FrameView ("Categories") {
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X = 0,
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Y = 1, // for menu
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Width = 25,
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Height = Dim.Fill (1),
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CanFocus = true,
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Shortcut = Key.CtrlMask | Key.C
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};
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LeftPane.Title = $"{LeftPane.Title} ({LeftPane.ShortcutTag})";
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LeftPane.ShortcutAction = () => LeftPane.SetFocus ();
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CategoryListView = new ListView (_categories) {
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X = 0,
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Y = 0,
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Width = Dim.Fill (0),
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Height = Dim.Fill (0),
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AllowsMarking = false,
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CanFocus = true,
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};
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CategoryListView.OpenSelectedItem += (a) => {
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RightPane.SetFocus ();
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};
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CategoryListView.SelectedItemChanged += CategoryListView_SelectedChanged;
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LeftPane.Add (CategoryListView);
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RightPane = new FrameView ("Scenarios") {
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X = 25,
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Y = 1, // for menu
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Width = Dim.Fill (),
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Height = Dim.Fill (1),
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CanFocus = true,
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Shortcut = Key.CtrlMask | Key.S
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};
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RightPane.Title = $"{RightPane.Title} ({RightPane.ShortcutTag})";
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RightPane.ShortcutAction = () => RightPane.SetFocus ();
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ScenarioListView = new ListView () {
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X = 0,
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Y = 0,
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Width = Dim.Fill (0),
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Height = Dim.Fill (0),
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AllowsMarking = false,
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CanFocus = true,
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};
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ScenarioListView.OpenSelectedItem += ScenarioListView_OpenSelectedItem;
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RightPane.Add (ScenarioListView);
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KeyDown += KeyDownHandler;
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Add (MenuBar);
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Add (LeftPane);
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Add (RightPane);
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Add (StatusBar);
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Loaded += LoadedHandler;
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// Restore previous selections
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CategoryListView.SelectedItem = _cachedCategoryIndex;
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ScenarioListView.SelectedItem = _cachedScenarioIndex;
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}
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void LoadedHandler ()
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{
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Application.HeightAsBuffer = _heightAsBuffer;
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if (_colorScheme == null) {
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ColorScheme = _colorScheme = Colors.Base;
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}
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miIsMouseDisabled.Checked = Application.IsMouseDisabled;
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miHeightAsBuffer.Checked = Application.HeightAsBuffer;
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DriverName.Title = $"Driver: {Driver.GetType ().Name}";
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OS.Title = $"OS: {Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.OperatingSystem} {Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.OperatingSystemVersion}";
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if (_selectedScenario != null) {
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_selectedScenario = null;
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_isFirstRunning = false;
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}
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if (!_isFirstRunning) {
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RightPane.SetFocus ();
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}
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Loaded -= LoadedHandler;
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}
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/// <summary>
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/// Launches the selected scenario, setting the global _selectedScenario
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/// </summary>
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/// <param name="e"></param>
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void ScenarioListView_OpenSelectedItem (EventArgs e)
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{
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if (_selectedScenario is null) {
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// Save selected item state
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_cachedCategoryIndex = CategoryListView.SelectedItem;
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_cachedScenarioIndex = ScenarioListView.SelectedItem;
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// Create new instance of scenario (even though Scenarios contains instances)
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_selectedScenario = (Scenario)Activator.CreateInstance (ScenarioListView.Source.ToList () [ScenarioListView.SelectedItem].GetType ());
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// Tell the main app to stop
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Application.RequestStop ();
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}
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}
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List<MenuItem []> CreateDiagnosticMenuItems ()
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{
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List<MenuItem []> menuItems = new List<MenuItem []> ();
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menuItems.Add (CreateDiagnosticFlagsMenuItems ());
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menuItems.Add (new MenuItem [] { null });
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menuItems.Add (CreateHeightAsBufferMenuItems ());
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menuItems.Add (CreateDisabledEnabledMouseItems ());
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menuItems.Add (CreateKeybindingsMenuItems ());
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return menuItems;
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}
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MenuItem [] CreateDisabledEnabledMouseItems ()
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{
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List<MenuItem> menuItems = new List<MenuItem> ();
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miIsMouseDisabled = new MenuItem ();
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miIsMouseDisabled.Title = "_Disable Mouse";
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miIsMouseDisabled.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miIsMouseDisabled.Title.ToString ().Substring (1, 1) [0];
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miIsMouseDisabled.CheckType |= MenuItemCheckStyle.Checked;
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miIsMouseDisabled.Action += () => {
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miIsMouseDisabled.Checked = Application.IsMouseDisabled = !miIsMouseDisabled.Checked;
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};
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menuItems.Add (miIsMouseDisabled);
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return menuItems.ToArray ();
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}
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MenuItem [] CreateKeybindingsMenuItems ()
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{
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List<MenuItem> menuItems = new List<MenuItem> ();
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var item = new MenuItem ();
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item.Title = "_Key Bindings";
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item.Help = "Change which keys do what";
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item.Action += () => {
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var dlg = new KeyBindingsDialog ();
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Application.Run (dlg);
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};
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menuItems.Add (null);
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menuItems.Add (item);
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return menuItems.ToArray ();
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}
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MenuItem [] CreateHeightAsBufferMenuItems ()
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{
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List<MenuItem> menuItems = new List<MenuItem> ();
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miHeightAsBuffer = new MenuItem ();
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miHeightAsBuffer.Title = "_Height As Buffer";
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miHeightAsBuffer.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miHeightAsBuffer.Title.ToString ().Substring (1, 1) [0];
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miHeightAsBuffer.CheckType |= MenuItemCheckStyle.Checked;
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miHeightAsBuffer.Action += () => {
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miHeightAsBuffer.Checked = !miHeightAsBuffer.Checked;
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Application.HeightAsBuffer = miHeightAsBuffer.Checked;
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};
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menuItems.Add (miHeightAsBuffer);
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return menuItems.ToArray ();
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}
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MenuItem [] CreateDiagnosticFlagsMenuItems ()
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{
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const string OFF = "Diagnostics: _Off";
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const string FRAME_RULER = "Diagnostics: Frame _Ruler";
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const string FRAME_PADDING = "Diagnostics: _Frame Padding";
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var index = 0;
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List<MenuItem> menuItems = new List<MenuItem> ();
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foreach (Enum diag in Enum.GetValues (_diagnosticFlags.GetType ())) {
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var item = new MenuItem ();
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item.Title = GetDiagnosticsTitle (diag);
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item.Shortcut = Key.AltMask + index.ToString () [0];
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index++;
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item.CheckType |= MenuItemCheckStyle.Checked;
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if (GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off) == item.Title) {
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item.Checked = (_diagnosticFlags & (ConsoleDriver.DiagnosticFlags.FramePadding
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| ConsoleDriver.DiagnosticFlags.FrameRuler)) == 0;
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} else {
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item.Checked = _diagnosticFlags.HasFlag (diag);
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}
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item.Action += () => {
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var t = GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off);
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if (item.Title == t && !item.Checked) {
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_diagnosticFlags &= ~(ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
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item.Checked = true;
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} else if (item.Title == t && item.Checked) {
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_diagnosticFlags |= (ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
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item.Checked = false;
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} else {
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var f = GetDiagnosticsEnumValue (item.Title);
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if (_diagnosticFlags.HasFlag (f)) {
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SetDiagnosticsFlag (f, false);
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} else {
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SetDiagnosticsFlag (f, true);
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}
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}
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foreach (var menuItem in menuItems) {
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if (menuItem.Title == t) {
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menuItem.Checked = !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FrameRuler)
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&& !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FramePadding);
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} else if (menuItem.Title != t) {
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menuItem.Checked = _diagnosticFlags.HasFlag (GetDiagnosticsEnumValue (menuItem.Title));
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}
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}
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ConsoleDriver.Diagnostics = _diagnosticFlags;
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Application.Top.SetNeedsDisplay ();
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};
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menuItems.Add (item);
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}
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return menuItems.ToArray ();
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string GetDiagnosticsTitle (Enum diag)
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{
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switch (Enum.GetName (_diagnosticFlags.GetType (), diag)) {
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case "Off":
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return OFF;
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case "FrameRuler":
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return FRAME_RULER;
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case "FramePadding":
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return FRAME_PADDING;
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}
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return "";
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}
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Enum GetDiagnosticsEnumValue (ustring title)
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{
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switch (title.ToString ()) {
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case FRAME_RULER:
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return ConsoleDriver.DiagnosticFlags.FrameRuler;
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case FRAME_PADDING:
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return ConsoleDriver.DiagnosticFlags.FramePadding;
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}
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return null;
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}
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void SetDiagnosticsFlag (Enum diag, bool add)
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{
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switch (diag) {
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case ConsoleDriver.DiagnosticFlags.FrameRuler:
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if (add) {
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_diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FrameRuler;
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} else {
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_diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FrameRuler;
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}
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break;
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case ConsoleDriver.DiagnosticFlags.FramePadding:
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if (add) {
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_diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FramePadding;
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} else {
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_diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FramePadding;
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}
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break;
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default:
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_diagnosticFlags = default;
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break;
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}
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}
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}
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MenuItem [] CreateColorSchemeMenuItems ()
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{
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List<MenuItem> menuItems = new List<MenuItem> ();
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foreach (var sc in Colors.ColorSchemes) {
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var item = new MenuItem ();
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item.Title = $"_{sc.Key}";
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item.Shortcut = Key.AltMask | (Key)sc.Key.Substring (0, 1) [0];
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item.CheckType |= MenuItemCheckStyle.Radio;
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item.Checked = sc.Value == _colorScheme;
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item.Action += () => {
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ColorScheme = _colorScheme = sc.Value;
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SetNeedsDisplay ();
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foreach (var menuItem in menuItems) {
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menuItem.Checked = menuItem.Title.Equals ($"_{sc.Key}") && sc.Value == _colorScheme;
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}
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};
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menuItems.Add (item);
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}
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return menuItems.ToArray ();
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}
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void KeyDownHandler (View.KeyEventEventArgs a)
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{
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if (a.KeyEvent.IsCapslock) {
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Capslock.Title = "Caps: On";
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StatusBar.SetNeedsDisplay ();
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} else {
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Capslock.Title = "Caps: Off";
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StatusBar.SetNeedsDisplay ();
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}
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if (a.KeyEvent.IsNumlock) {
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|
Numlock.Title = "Num: On";
|
|
StatusBar.SetNeedsDisplay ();
|
|
} else {
|
|
Numlock.Title = "Num: Off";
|
|
StatusBar.SetNeedsDisplay ();
|
|
}
|
|
|
|
if (a.KeyEvent.IsScrolllock) {
|
|
Scrolllock.Title = "Scroll: On";
|
|
StatusBar.SetNeedsDisplay ();
|
|
} else {
|
|
Scrolllock.Title = "Scroll: Off";
|
|
StatusBar.SetNeedsDisplay ();
|
|
}
|
|
}
|
|
|
|
void CategoryListView_SelectedChanged (ListViewItemEventArgs e)
|
|
{
|
|
var item = _categories [e.Item];
|
|
List<Scenario> newlist;
|
|
if (e.Item == 0) {
|
|
// First category is "All"
|
|
newlist = _scenarios;
|
|
|
|
} else {
|
|
newlist = _scenarios.Where (s => s.GetCategories ().Contains (item)).ToList ();
|
|
}
|
|
ScenarioListView.SetSource (newlist.ToList ());
|
|
}
|
|
}
|
|
|
|
static void VerifyObjectsWereDisposed ()
|
|
{
|
|
#if DEBUG_IDISPOSABLE
|
|
// Validate there are no outstanding Responder-based instances
|
|
// after a scenario was selected to run. This proves the main UI Catalog
|
|
// 'app' closed cleanly.
|
|
foreach (var inst in Responder.Instances) {
|
|
Debug.Assert (inst.WasDisposed);
|
|
}
|
|
Responder.Instances.Clear ();
|
|
|
|
// Validate there are no outstanding Application.RunState-based instances
|
|
// after a scenario was selected to run. This proves the main UI Catalog
|
|
// 'app' closed cleanly.
|
|
foreach (var inst in Application.RunState.Instances) {
|
|
Debug.Assert (inst.WasDisposed);
|
|
}
|
|
Application.RunState.Instances.Clear ();
|
|
#endif
|
|
}
|
|
|
|
static void OpenUrl (string url)
|
|
{
|
|
try {
|
|
if (RuntimeInformation.IsOSPlatform (OSPlatform.Windows)) {
|
|
url = url.Replace ("&", "^&");
|
|
Process.Start (new ProcessStartInfo ("cmd", $"/c start {url}") { CreateNoWindow = true });
|
|
} else if (RuntimeInformation.IsOSPlatform (OSPlatform.Linux)) {
|
|
using (var process = new Process {
|
|
StartInfo = new ProcessStartInfo {
|
|
FileName = "xdg-open",
|
|
Arguments = url,
|
|
RedirectStandardError = true,
|
|
RedirectStandardOutput = true,
|
|
CreateNoWindow = true,
|
|
UseShellExecute = false
|
|
}
|
|
}) {
|
|
process.Start ();
|
|
}
|
|
} else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX)) {
|
|
Process.Start ("open", url);
|
|
}
|
|
} catch {
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|