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Terminal.Gui/Terminal.Gui/View/Layout/PosView.cs

59 lines
1.8 KiB
C#

#nullable enable
namespace Terminal.Gui;
/// <summary>
/// Represents a position that is anchored to the side of another view.
/// </summary>
/// <remarks>
/// <para>
/// This is a low-level API that is typically used internally by the layout system. Use the various static
/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
/// </para>
/// </remarks>
/// <param name="view">The View the position is anchored to.</param>
/// <param name="side">The side of the View the position is anchored to.</param>
public class PosView (View view, Side side) : Pos
{
/// <summary>
/// Gets the View the position is anchored to.
/// </summary>
public View Target { get; } = view;
/// <summary>
/// Gets the side of the View the position is anchored to.
/// </summary>
public Side Side { get; } = side;
/// <inheritdoc/>
public override bool Equals (object? other) { return other is PosView abs && abs.Target == Target && abs.Side == Side; }
/// <inheritdoc/>
public override int GetHashCode () { return Target.GetHashCode (); }
/// <inheritdoc/>
public override string ToString ()
{
string sideString = Side.ToString ();
if (Target == null)
{
throw new NullReferenceException (nameof (Target));
}
return $"View(Side={sideString},Target={Target})";
}
internal override int GetAnchor (int size)
{
return Side switch
{
Side.Left => Target.Frame.X,
Side.Top => Target.Frame.Y,
Side.Right => Target.Frame.Right,
Side.Bottom => Target.Frame.Bottom,
_ => 0
};
}
internal override bool ReferencesOtherViews () { return true; }
}