mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Adds basic MainLoop unit tests
* Remove WinChange action from Curses
* Remove WinChange action from Curses
* Remove ProcessInput action from Windows MainLoop
* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application
* Modernized Terminal resize events
* Modernized Terminal resize events
* Removed un used property
* for _isWindowsTerminal devenv->wininit; not sure what changed
* Modernized mouse/keyboard events (Action->EventHandler)
* Updated OnMouseEvent API docs
* Using WT_SESSION to detect WT
* removes hacky GetParentProcess
* Updates to fix #2634 (clear last line)
* removes hacky GetParentProcess2
* Addressed mac resize issue
* Addressed mac resize issue
* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop
* Removes unneeded Attribute methods
* Removed GetProcesssName
* Removed GetProcesssName
* Refactored KeyEvent and KeyEventEventArgs into a single class
* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"
This reverts commit 88a00658db.
* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion
* Updated CSI API Docs
* merge
611 lines
19 KiB
C#
611 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using Terminal.Gui;
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using Xunit;
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using System.Globalization;
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using Xunit.Abstractions;
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using System.Text;
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using static Terminal.Gui.Application;
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namespace Terminal.Gui.DialogTests {
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public class WizardTests {
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readonly ITestOutputHelper output;
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public WizardTests (ITestOutputHelper output)
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{
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this.output = output;
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}
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private void RunButtonTestWizard (string title, int width, int height)
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{
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var wizard = new Wizard () { Title = title, Width = width, Height = height };
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Application.End (Application.Begin (wizard));
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}
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// =========== WizardStep Tests
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[Fact, AutoInitShutdown]
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public void WizardStep_ButtonText ()
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{
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// Verify default button text
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// Verify set actually changes property
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// Verify set actually changes buttons for the current step
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}
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[Fact]
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public void WizardStep_Set_Title_Fires_TitleChanging ()
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{
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var r = new Window ();
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Assert.Equal (string.Empty, r.Title);
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string expectedAfter = string.Empty;
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string expectedDuring = string.Empty;
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bool cancel = false;
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r.TitleChanging += (s,args) => {
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Assert.Equal (expectedDuring, args.NewTitle);
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args.Cancel = cancel;
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};
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r.Title = expectedDuring = expectedAfter = "title";
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Assert.Equal (expectedAfter, r.Title);
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r.Title = expectedDuring = expectedAfter = "a different title";
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Assert.Equal (expectedAfter, r.Title);
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// Now setup cancelling the change and change it back to "title"
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cancel = true;
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r.Title = expectedDuring = "title";
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Assert.Equal (expectedAfter, r.Title);
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r.Dispose ();
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}
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[Fact]
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public void WizardStep_Set_Title_Fires_TitleChanged ()
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{
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var r = new Window ();
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Assert.Equal (string.Empty, r.Title);
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string expected = string.Empty;
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r.TitleChanged += (s,args) => {
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Assert.Equal (r.Title, args.NewTitle);
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};
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expected = "title";
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r.Title = expected;
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Assert.Equal (expected, r.Title);
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expected = "another title";
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r.Title = expected;
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Assert.Equal (expected, r.Title);
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r.Dispose ();
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}
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// =========== Wizard Tests
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[Fact, AutoInitShutdown]
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public void DefaultConstructor_SizedProperly ()
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{
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var d = (FakeDriver)Application.Driver;
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var wizard = new Wizard ();
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Assert.NotEqual (0, wizard.Width);
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Assert.NotEqual (0, wizard.Height);
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}
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[Fact, AutoInitShutdown]
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// Verify a zero-step wizard doesn't crash and shows a blank wizard
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// and that the title is correct
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public void ZeroStepWizard_Shows ()
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{
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var d = (FakeDriver)Application.Driver;
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var title = "1234";
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var stepTitle = "";
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int width = 30;
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int height = 6;
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d.SetBufferSize (width, height);
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var btnBackText = "Back";
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var btnBack = $"{CM.Glyphs.LeftBracket} {btnBackText} {CM.Glyphs.RightBracket}";
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var btnNextText = "Finish";
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var btnNext = $"{CM.Glyphs.LeftBracket}{CM.Glyphs.LeftDefaultIndicator} {btnNextText} {CM.Glyphs.RightDefaultIndicator}{CM.Glyphs.RightBracket}";
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var topRow = $"{CM.Glyphs.ULCornerDbl}╡{title}{stepTitle}╞{new string (CM.Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 4)}{CM.Glyphs.URCornerDbl}";
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var row2 = $"{CM.Glyphs.VLineDbl}{new string (' ', width - 2)}{CM.Glyphs.VLineDbl}";
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var row3 = row2;
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var separatorRow = $"{CM.Glyphs.VLineDbl}{new string (CM.Glyphs.HLine.ToString () [0], width - 2)}{CM.Glyphs.VLineDbl}";
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var buttonRow = $"{CM.Glyphs.VLineDbl}{btnBack}{new string (' ', width - btnBack.Length - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VLineDbl}";
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var bottomRow = $"{CM.Glyphs.LLCornerDbl}{new string (CM.Glyphs.HLineDbl.ToString () [0], width - 2)}{CM.Glyphs.LRCornerDbl}";
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var wizard = new Wizard () { Title = title, Width = width, Height = height };
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var runstate = Application.Begin (wizard);
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TestHelpers.AssertDriverContentsWithFrameAre ($"{topRow}\n{row2}\n{row3}\n{separatorRow}\n{buttonRow}\n{bottomRow}", output);
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Application.End (runstate);
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}
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[Fact, AutoInitShutdown]
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// This test verifies that a single step wizard shows the correct buttons
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// and that the title is correct
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public void OneStepWizard_Shows ()
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{
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var d = (FakeDriver)Application.Driver;
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var title = "1234";
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var stepTitle = "ABCD";
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int width = 30;
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int height = 7;
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d.SetBufferSize (width, height);
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// var btnBackText = "Back";
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var btnBack = string.Empty; // $"{CM.Glyphs.LeftBracket} {btnBackText} {CM.Glyphs.RightBracket}";
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var btnNextText = "Finish"; // "Next";
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var btnNext = $"{CM.Glyphs.LeftBracket}{CM.Glyphs.LeftDefaultIndicator} {btnNextText} {CM.Glyphs.RightDefaultIndicator}{CM.Glyphs.RightBracket}";
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var topRow = $"{CM.Glyphs.ULCornerDbl}╡{title} - {stepTitle}╞{new string (CM.Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 7)}{CM.Glyphs.URCornerDbl}";
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var row2 = $"{CM.Glyphs.VLineDbl}{new string (' ', width - 2)}{CM.Glyphs.VLineDbl}";
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var row3 = row2;
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var row4 = row3;
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var separatorRow = $"{CM.Glyphs.VLineDbl}{new string (CM.Glyphs.HLine.ToString () [0], width - 2)}{CM.Glyphs.VLineDbl}";
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var buttonRow = $"{CM.Glyphs.VLineDbl}{btnBack}{new string (' ', width - btnBack.Length - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VLineDbl}";
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var bottomRow = $"{CM.Glyphs.LLCornerDbl}{new string (CM.Glyphs.HLineDbl.ToString () [0], width - 2)}{CM.Glyphs.LRCornerDbl}";
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var wizard = new Wizard () { Title = title, Width = width, Height = height };
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wizard.AddStep (new WizardStep () { Title = stepTitle });
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//wizard.LayoutSubviews ();
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var firstIteration = false;
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var runstate = Application.Begin (wizard);
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Application.RunIteration (ref runstate, ref firstIteration);
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TestHelpers.AssertDriverContentsWithFrameAre ($"{topRow}\n{row2}\n{row3}\n{row4}\n{separatorRow}\n{buttonRow}\n{bottomRow}", output);
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Application.End (runstate);
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}
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[Fact, AutoInitShutdown]
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// This test verifies that the 2nd step in a wizard with 2 steps
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// shows the correct buttons on both steps
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// and that the title is correct
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public void TwoStepWizard_Next_Shows_SecondStep ()
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{
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// verify step one
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// Next
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// verify step two
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// Back
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// verify step one again
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}
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[Fact, AutoInitShutdown]
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// This test verifies that the 2nd step in a wizard with more than 2 steps
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// shows the correct buttons on all steps
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// and that the title is correct
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public void ThreeStepWizard_Next_Shows_Steps ()
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{
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// verify step one
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// Next
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// verify step two
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// Back
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// verify step one again
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}
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[Fact, AutoInitShutdown]
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// this test is needed because Wizard overrides Dialog's title behavior ("Title - StepTitle")
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public void Setting_Title_Works ()
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{
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var d = (FakeDriver)Application.Driver;
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var title = "1234";
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var stepTitle = " - ABCD";
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int width = 40;
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int height = 4;
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d.SetBufferSize (width, height);
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var btnNextText = "Finish";
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var btnNext = $"{CM.Glyphs.LeftBracket}{CM.Glyphs.LeftDefaultIndicator} {btnNextText} {CM.Glyphs.RightDefaultIndicator}{CM.Glyphs.RightBracket}";
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var topRow = $"{CM.Glyphs.ULCornerDbl}╡{title}{stepTitle}╞{new string (CM.Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 4)}{CM.Glyphs.URCornerDbl}";
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var separatorRow = $"{CM.Glyphs.VLineDbl}{new string (CM.Glyphs.HLine.ToString () [0], width - 2)}{CM.Glyphs.VLineDbl}";
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// Once this is fixed, revert to commented out line: https://github.com/gui-cs/Terminal.Gui/issues/1791
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var buttonRow = $"{CM.Glyphs.VLineDbl}{new string (' ', width - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VLineDbl}";
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//var buttonRow = $"{CM.Glyphs.VDLine}{new String (' ', width - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VDLine}";
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var bottomRow = $"{CM.Glyphs.LLCornerDbl}{new string (CM.Glyphs.HLineDbl.ToString () [0], width - 2)}{CM.Glyphs.LRCornerDbl}";
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var wizard = new Wizard () { Title = title, Width = width, Height = height };
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wizard.AddStep (new WizardStep () { Title = "ABCD" });
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Application.End (Application.Begin (wizard));
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TestHelpers.AssertDriverContentsWithFrameAre ($"{topRow}\n{separatorRow}\n{buttonRow}\n{bottomRow}", output);
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}
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[Fact, AutoInitShutdown]
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public void Navigate_GetPreviousStep_Correct ()
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{
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var wizard = new Wizard ();
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// If no steps should be null
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Assert.Null (wizard.GetPreviousStep ());
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var step1 = new WizardStep () { Title = "step1" };
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wizard.AddStep (step1);
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// If no current step, should be last step
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Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
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wizard.CurrentStep = step1;
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// If there is 1 step it's current step should be null
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Assert.Null (wizard.GetPreviousStep ());
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// If one disabled step should be null
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step1.Enabled = false;
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Assert.Null (wizard.GetPreviousStep ());
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// If two steps and at 2 and step 1 is `Enabled = true`should be step1
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var step2 = new WizardStep () { Title = "step2" };
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wizard.AddStep (step2);
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wizard.CurrentStep = step2;
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step1.Enabled = true;
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Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
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// If two steps and at 2 and step 1 is `Enabled = false` should be null
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step1.Enabled = false;
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Assert.Null (wizard.GetPreviousStep ());
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// If three steps with Step2.Enabled = true
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// At step 1 should be null
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// At step 2 should be step 1
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// At step 3 should be step 2
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var step3 = new WizardStep () { Title = "step3" };
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wizard.AddStep (step3);
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step1.Enabled = true;
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wizard.CurrentStep = step1;
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step2.Enabled = true;
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step3.Enabled = true;
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Assert.Null (wizard.GetPreviousStep ());
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wizard.CurrentStep = step2;
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Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
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wizard.CurrentStep = step3;
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Assert.Equal (step2.Title, wizard.GetPreviousStep ().Title);
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// If three steps with Step2.Enabled = false
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// At step 1 should be null
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// At step 3 should be step1
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step1.Enabled = true;
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step2.Enabled = false;
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step3.Enabled = true;
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wizard.CurrentStep = step1;
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Assert.Null (wizard.GetPreviousStep ());
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wizard.CurrentStep = step3;
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Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
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// If three steps with Step1.Enabled = false & Step2.Enabled = false
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// At step 3 should be null
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// If no current step, GetPreviousStep provides equivalent to GetLastStep
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wizard.CurrentStep = null;
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step1.Enabled = true;
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step2.Enabled = true;
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step3.Enabled = true;
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Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
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step1.Enabled = false;
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step2.Enabled = true;
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step3.Enabled = true;
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Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
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step1.Enabled = false;
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step2.Enabled = false;
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step3.Enabled = true;
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Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
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step1.Enabled = false;
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step2.Enabled = true;
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step3.Enabled = false;
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Assert.Equal (step2.Title, wizard.GetPreviousStep ().Title);
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step1.Enabled = true;
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step2.Enabled = false;
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step3.Enabled = false;
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Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
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}
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[Fact, AutoInitShutdown]
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public void Navigate_GetNextStep_Correct ()
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{
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var wizard = new Wizard ();
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// If no steps should be null
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Assert.Null (wizard.GetNextStep ());
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var step1 = new WizardStep () { Title = "step1" };
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wizard.AddStep (step1);
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// If no current step, should be first step
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Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
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wizard.CurrentStep = step1;
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// If there is 1 step it's current step should be null
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Assert.Null (wizard.GetNextStep ());
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// If one disabled step should be null
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step1.Enabled = false;
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Assert.Null (wizard.GetNextStep ());
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// If two steps and at 1 and step 2 is `Enabled = true`should be step 2
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var step2 = new WizardStep () { Title = "step2" };
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wizard.AddStep (step2);
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Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
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// If two steps and at 1 and step 2 is `Enabled = false` should be null
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step1.Enabled = true;
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wizard.CurrentStep = step1;
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step2.Enabled = false;
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Assert.Null (wizard.GetNextStep ());
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// If three steps with Step2.Enabled = true
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// At step 1 should be step 2
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// At step 2 should be step 3
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// At step 3 should be null
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var step3 = new WizardStep () { Title = "step3" };
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wizard.AddStep (step3);
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step1.Enabled = true;
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wizard.CurrentStep = step1;
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step2.Enabled = true;
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step3.Enabled = true;
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Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
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wizard.CurrentStep = step2;
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Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
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wizard.CurrentStep = step3;
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Assert.Null (wizard.GetNextStep ());
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// If three steps with Step2.Enabled = false
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// At step 1 should be step 3
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// At step 3 should be null
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step1.Enabled = true;
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wizard.CurrentStep = step1;
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step2.Enabled = false;
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step3.Enabled = true;
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Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
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wizard.CurrentStep = step3;
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Assert.Null (wizard.GetNextStep ());
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// If three steps with Step2.Enabled = false & Step3.Enabled = false
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// At step 1 should be null
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step1.Enabled = true;
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wizard.CurrentStep = step1;
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step2.Enabled = false;
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step3.Enabled = false;
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Assert.Null (wizard.GetNextStep ());
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// If no current step, GetNextStep provides equivalent to GetFirstStep
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wizard.CurrentStep = null;
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step1.Enabled = true;
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step2.Enabled = true;
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step3.Enabled = true;
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Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
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step1.Enabled = false;
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step2.Enabled = true;
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step3.Enabled = true;
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Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
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step1.Enabled = false;
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step2.Enabled = false;
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step3.Enabled = true;
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Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
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step1.Enabled = false;
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step2.Enabled = true;
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step3.Enabled = false;
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Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
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step1.Enabled = true;
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step2.Enabled = false;
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step3.Enabled = false;
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Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
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}
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[Fact, AutoInitShutdown]
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public void Navigate_GoNext_Works ()
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{
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// If zero steps do nothing
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// If one step do nothing (enabled or disabled)
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// If two steps
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// If current is 1
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// If 2 is enabled 2 becomes current
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// If 2 is disabled 1 stays current
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// If current is 2 does nothing
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}
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[Fact, AutoInitShutdown]
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public void Navigate_GoBack_Works ()
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{
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// If zero steps do nothing
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// If one step do nothing (enabled or disabled)
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// If two steps
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// If current is 1 does nothing
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// If current is 2 does nothing
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// If 1 is enabled 2 becomes current
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// If 1 is disabled 1 stays current
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}
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[Fact, AutoInitShutdown]
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public void Navigate_GetFirstStep_Works ()
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{
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var wizard = new Wizard ();
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Assert.Null (wizard.GetFirstStep ());
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var step1 = new WizardStep () { Title = "step1" };
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wizard.AddStep (step1);
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Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
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var step2 = new WizardStep () { Title = "step2" };
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wizard.AddStep (step2);
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Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
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var step3 = new WizardStep () { Title = "step3" };
|
|
wizard.AddStep (step3);
|
|
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
|
|
|
|
step1.Enabled = false;
|
|
Assert.Equal (step2.Title, wizard.GetFirstStep ().Title);
|
|
|
|
step1.Enabled = true;
|
|
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
|
|
|
|
step1.Enabled = false;
|
|
step2.Enabled = false;
|
|
Assert.Equal (step3.Title, wizard.GetFirstStep ().Title);
|
|
}
|
|
|
|
[Fact, AutoInitShutdown]
|
|
public void Navigate_GetLastStep_Works ()
|
|
{
|
|
var wizard = new Wizard ();
|
|
|
|
Assert.Null (wizard.GetLastStep ());
|
|
|
|
var step1 = new WizardStep () { Title = "step1" };
|
|
wizard.AddStep (step1);
|
|
Assert.Equal (step1.Title, wizard.GetLastStep ().Title);
|
|
|
|
var step2 = new WizardStep () { Title = "step2" };
|
|
wizard.AddStep (step2);
|
|
Assert.Equal (step2.Title, wizard.GetLastStep ().Title);
|
|
|
|
var step3 = new WizardStep () { Title = "step3" };
|
|
wizard.AddStep (step3);
|
|
Assert.Equal (step3.Title, wizard.GetLastStep ().Title);
|
|
|
|
step3.Enabled = false;
|
|
Assert.Equal (step2.Title, wizard.GetLastStep ().Title);
|
|
|
|
step3.Enabled = true;
|
|
Assert.Equal (step3.Title, wizard.GetLastStep ().Title);
|
|
|
|
step3.Enabled = false;
|
|
step2.Enabled = false;
|
|
Assert.Equal (step1.Title, wizard.GetLastStep ().Title);
|
|
}
|
|
|
|
[Fact, AutoInitShutdown]
|
|
public void Finish_Button_Closes ()
|
|
{
|
|
// https://github.com/gui-cs/Terminal.Gui/issues/1833
|
|
var wizard = new Wizard ();
|
|
var step1 = new WizardStep () { Title = "step1" };
|
|
wizard.AddStep (step1);
|
|
|
|
var finishedFired = false;
|
|
wizard.Finished += (s, args) => {
|
|
finishedFired = true;
|
|
};
|
|
|
|
var closedFired = false;
|
|
wizard.Closed += (s, e) => {
|
|
closedFired = true;
|
|
};
|
|
|
|
var runstate = Application.Begin (wizard);
|
|
var firstIteration = true;
|
|
Application.RunIteration (ref runstate, ref firstIteration);
|
|
|
|
wizard.NextFinishButton.OnClicked ();
|
|
Application.RunIteration (ref runstate, ref firstIteration);
|
|
Application.End (runstate);
|
|
Assert.True (finishedFired);
|
|
Assert.True (closedFired);
|
|
step1.Dispose ();
|
|
wizard.Dispose ();
|
|
|
|
// Same test, but with two steps
|
|
wizard = new Wizard ();
|
|
firstIteration = false;
|
|
step1 = new WizardStep () { Title = "step1" };
|
|
wizard.AddStep (step1);
|
|
var step2 = new WizardStep () { Title = "step2" };
|
|
wizard.AddStep (step2);
|
|
|
|
finishedFired = false;
|
|
wizard.Finished += (s, args) => {
|
|
finishedFired = true;
|
|
};
|
|
|
|
closedFired = false;
|
|
wizard.Closed += (s,e) => {
|
|
closedFired = true;
|
|
};
|
|
|
|
runstate = Application.Begin (wizard);
|
|
Application.RunIteration (ref runstate, ref firstIteration);
|
|
|
|
Assert.Equal (step1.Title, wizard.CurrentStep.Title);
|
|
wizard.NextFinishButton.OnClicked ();
|
|
Assert.False (finishedFired);
|
|
Assert.False (closedFired);
|
|
|
|
Assert.Equal (step2.Title, wizard.CurrentStep.Title);
|
|
Assert.Equal (wizard.GetLastStep ().Title, wizard.CurrentStep.Title);
|
|
wizard.NextFinishButton.OnClicked ();
|
|
Application.End (runstate);
|
|
Assert.True (finishedFired);
|
|
Assert.True (closedFired);
|
|
|
|
step1.Dispose ();
|
|
step2.Dispose ();
|
|
wizard.Dispose ();
|
|
|
|
// Same test, but with two steps but the 1st one disabled
|
|
wizard = new Wizard ();
|
|
firstIteration = false;
|
|
step1 = new WizardStep () { Title = "step1" };
|
|
wizard.AddStep (step1);
|
|
step2 = new WizardStep () { Title = "step2" };
|
|
wizard.AddStep (step2);
|
|
step1.Enabled = false;
|
|
|
|
finishedFired = false;
|
|
wizard.Finished += (s, args) => {
|
|
finishedFired = true;
|
|
};
|
|
|
|
closedFired = false;
|
|
wizard.Closed += (s,e) => {
|
|
closedFired = true;
|
|
};
|
|
|
|
runstate = Application.Begin (wizard);
|
|
Application.RunIteration (ref runstate, ref firstIteration);
|
|
|
|
Assert.Equal (step2.Title, wizard.CurrentStep.Title);
|
|
Assert.Equal (wizard.GetLastStep ().Title, wizard.CurrentStep.Title);
|
|
wizard.NextFinishButton.OnClicked ();
|
|
Application.End (runstate);
|
|
Assert.True (finishedFired);
|
|
Assert.True (closedFired);
|
|
|
|
}
|
|
}
|
|
} |