Files
Terminal.Gui/UICatalog/Scenarios/TreeViewFileSystem.cs

232 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "TreeViewFileSystem", Description: "Hierarchical file system explorer based on TreeView")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Dialogs")]
[ScenarioCategory ("Text")]
[ScenarioCategory ("Dialogs")]
[ScenarioCategory ("TopLevel")]
class TreeViewFileSystem : Scenario {
/// <summary>
/// A tree view where nodes are files and folders
/// </summary>
TreeView<FileSystemInfo> _treeViewFiles;
/// <summary>
/// A tree view where nodes are <see cref="ITreeNode"/>
/// </summary>
TreeView _treeViewNodes;
/// <summary>
/// Currently showing tree view (either <see cref="_treeViewFiles"/> or <see cref="_treeViewNodes"/>)
/// </summary>
ITreeView _treeView;
public override void Setup ()
{
Win.Title = this.GetName();
Win.Y = 1; // menu
Win.Height = Dim.Fill (1); // status bar
Top.LayoutSubviews ();
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_Quit", "", () => Quit()),
}),
new MenuBarItem ("_View", new MenuItem [] {
new MenuItem ("_ShowLines", "", () => ShowLines()),
new MenuItem ("_ShowExpandableSymbol", "", () => ShowExpandableSymbol()),
}),
});
Top.Add (menu);
var statusBar = new StatusBar (new StatusItem [] {
new StatusItem(Key.F2, "~F2~ File Tree", () => SwitchToFileTree()),
new StatusItem(Key.F3, "~F3~ Clear Objects", () => ClearObjects()),
new StatusItem(Key.F4, "~F4~ Simple Tree", () => SwitchToSimpleTree()),
new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()),
});
Top.Add (statusBar);
_treeViewFiles = new TreeView<FileSystemInfo> () {
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
};
// setup delegates
_treeViewFiles.TreeBuilder = new DelegateTreeBuilder<FileSystemInfo>(
// Determines how to compute children of any given branch
GetChildren,
// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
(o)=>o is DirectoryInfo
);
// Determines how to represent objects as strings on the screen
_treeViewFiles.AspectGetter = FileSystemAspectGetter;
_treeViewNodes = new TreeView() {
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
};
string root = System.IO.Path.GetPathRoot(Environment.CurrentDirectory);
if(root == null)
{
MessageBox.ErrorQuery(10,5,"Error","Unable to determine file system root","ok");
return;
}
}
private void ShowLines ()
{
_treeView.ShowBranchLines = !_treeView.ShowBranchLines;
_treeView.SetNeedsDisplay();
}
private void ShowExpandableSymbol ()
{
_treeView.ShowExpandableSymbol = !_treeView.ShowExpandableSymbol;
_treeView.SetNeedsDisplay();
}
private void SwitchToSimpleTree ()
{
Win.Remove (_treeViewFiles);
Win.Add(_treeViewNodes);
_treeView = _treeViewNodes;
ClearObjects();
// Add 2 root nodes with simple set of subfolders
_treeViewNodes.AddObject(CreateSimpleRoot());
_treeViewNodes.AddObject(CreateSimpleRoot());
}
private ITreeNode CreateSimpleRoot ()
{
return new TreeNode("Root"){
Children = new List<ITreeNode>()
{
new TreeNode("Folder_1"){
Children = new List<ITreeNode>()
{
new TreeNode("Folder_1.1"){
Children = new List<ITreeNode>()
{
new TreeNode("File_1.1.1"),
new TreeNode("File_1.1.2")
}},
new TreeNode("Folder_1.2"){
Children = new List<ITreeNode>()
{
new TreeNode("File_1.2.1"),
new TreeNode("File_1.2.2")
}},
new TreeNode("File_1.1")
}},
new TreeNode("Folder_2"){
Children = new List<ITreeNode>()
{
new TreeNode("Folder_2.1"){
Children = new List<ITreeNode>()
{
new TreeNode("File_2.1.1"),
new TreeNode("File_2.1.2")
}},
new TreeNode("Folder_2.2"){
Children = new List<ITreeNode>()
{
new TreeNode("File_2.2.1"),
new TreeNode("File_2.2.2")
}},
new TreeNode("File_2.1")
}},
new TreeNode("Folder_3"){
Children = new List<ITreeNode>()
{
new TreeNode("Folder_3.1"){
Children = new List<ITreeNode>()
{
new TreeNode("File_3.1.1"),
new TreeNode("File_3.1.2")
}},
new TreeNode("Folder_3.2"){
Children = new List<ITreeNode>()
{
new TreeNode("File_3.2.1"),
new TreeNode("File_3.2.2")
}},
new TreeNode("File_3.1")
}}
}
};
}
private void ClearObjects()
{
_treeView?.ClearObjects();
}
private void SwitchToFileTree()
{
// switch trees
Win.Remove(_treeViewNodes);
Win.Add (_treeViewFiles);
_treeView = _treeViewFiles;
ClearObjects();
_treeViewFiles.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory));
}
private IEnumerable<FileSystemInfo> GetChildren(FileSystemInfo model)
{
// If it is a directory it's children are all contained files and dirs
if(model is DirectoryInfo d) {
try {
return d.GetFileSystemInfos()
//show directories first
.OrderBy(a=>a is DirectoryInfo ? 0:1)
.ThenBy(b=>b.Name);
}
catch(SystemException) {
// Access violation or other error getting the file list for directory
return Enumerable.Empty<FileSystemInfo>();
}
}
return Enumerable.Empty<FileSystemInfo>();;
}
private string FileSystemAspectGetter(FileSystemInfo model)
{
if(model is DirectoryInfo d)
return d.Name;
if(model is FileInfo f)
return f.Name;
return model.ToString();
}
private void Quit ()
{
Application.RequestStop ();
}
}
}