Files
Terminal.Gui/Terminal.Gui/View/View.Command.cs
2024-10-08 01:03:23 -04:00

338 lines
14 KiB
C#

#nullable enable
using System.ComponentModel;
namespace Terminal.Gui;
public partial class View // Command APIs
{
#region Default Implementation
/// <summary>
/// Helper to configure all things Command related for a View. Called from the View constructor.
/// </summary>
private void SetupCommands ()
{
// Enter - Raise Accepted
AddCommand (Command.Accept, RaiseAccepting);
// HotKey - SetFocus and raise HandlingHotKey
AddCommand (Command.HotKey,
() =>
{
if (RaiseHandlingHotKey () is true)
{
return true;
}
SetFocus ();
return true;
});
// Space or single-click - Raise Selecting
AddCommand (Command.Select, (ctx) =>
{
if (RaiseSelecting (ctx) is true)
{
return true;
}
if (CanFocus)
{
SetFocus ();
return true;
}
return false;
});
}
/// <summary>
/// Called when the user is accepting the state of the View and the <see cref="Command.Accept"/> has been invoked. Calls <see cref="OnAccepting"/> which can be cancelled; if not cancelled raises <see cref="Accepting"/>.
/// event. The default <see cref="Command.Accept"/> handler calls this method.
/// </summary>
/// <remarks>
/// <para>
/// The <see cref="Accepting"/> event should raised after the state of the View has changed (after <see cref="Selecting"/> is raised).
/// </para>
/// <para>
/// If the Accepting event is not handled, <see cref="Command.Accept"/> will be invoked on the SuperView, enabling default Accept behavior.
/// </para>
/// <para>
/// If a peer-View raises the Accepting event and the event is not cancelled, the <see cref="Command.Accept"/> will be invoked on the
/// first Button in the SuperView that has <see cref="Button.IsDefault"/> set to <see langword="true"/>.
/// </para>
/// </remarks>
/// <returns>
/// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
/// If <see langword="null"/> no event was raised.
/// </returns>
protected bool? RaiseAccepting (CommandContext ctx)
{
CommandEventArgs args = new () { Context = ctx };
// Best practice is to invoke the virtual method first.
// This allows derived classes to handle the event and potentially cancel it.
args.Cancel = OnAccepting (args) || args.Cancel;
if (!args.Cancel)
{
// If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
Accepting?.Invoke (this, args);
}
// Accept is a special case where if the event is not canceled, the event is
// - Invoked on any peer-View with IsDefault == true
// - bubbled up the SuperView hierarchy.
if (!args.Cancel)
{
// If there's an IsDefault peer view in Subviews, try it
var isDefaultView = SuperView?.Subviews.FirstOrDefault (v => v is Button { IsDefault: true });
if (isDefaultView != this && isDefaultView is Button { IsDefault: true } button)
{
bool? handled = isDefaultView.InvokeCommand (Command.Accept, ctx: new (Command.Accept, null, null, this));
if (handled == true)
{
return true;
}
}
return SuperView?.InvokeCommand (Command.Accept, ctx: new (Command.Accept, null, null, this)) == true;
}
return Accepting is null ? null : args.Cancel;
}
/// <summary>
/// Called when the user is accepting the state of the View and the <see cref="Command.Accept"/> has been invoked. Set CommandEventArgs.Cancel to
/// <see langword="true"/> and return <see langword="true"/> to stop processing.
/// </summary>
/// <remarks>
/// <para>
/// See <see cref="View.RaiseAccepting"/> for more information.
/// </para>
/// </remarks>
/// <param name="args"></param>
/// <returns><see langword="true"/> to stop processing.</returns>
protected virtual bool OnAccepting (CommandEventArgs args) { return false; }
/// <summary>
/// Cancelable event raised when the user is accepting the state of the View and the <see cref="Command.Accept"/> has been invoked. Set
/// CommandEventArgs.Cancel to cancel the event.
/// </summary>
/// <remarks>
/// <para>
/// See <see cref="View.RaiseAccepting"/> for more information.
/// </para>
/// </remarks>
public event EventHandler<CommandEventArgs>? Accepting;
/// <summary>
/// Called when the user has performed an action (e.g. <see cref="Command.Select"/>) causing the View to change state. Calls <see cref="OnSelecting"/> which can be cancelled; if not cancelled raises <see cref="Accepting"/>.
/// event. The default <see cref="Command.Select"/> handler calls this method.
/// </summary>
/// <remarks>
/// The <see cref="Selecting"/> event should raised after the state of the View has been changed and before see <see cref="Accepting"/>.
/// </remarks>
/// <returns>
/// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
/// If <see langword="null"/> no event was raised.
/// </returns>
protected bool? RaiseSelecting (CommandContext ctx)
{
CommandEventArgs args = new () { Context = ctx };
// Best practice is to invoke the virtual method first.
// This allows derived classes to handle the event and potentially cancel it.
if (OnSelecting (args) || args.Cancel)
{
return true;
}
// If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
Selecting?.Invoke (this, args);
return Selecting is null ? null : args.Cancel;
}
/// <summary>
/// Called when the user has performed an action (e.g. <see cref="Command.Select"/>) causing the View to change state.
/// Set CommandEventArgs.Cancel to
/// <see langword="true"/> and return <see langword="true"/> to cancel the state change. The default implementation does nothing.
/// </summary>
/// <param name="args">The event arguments.</param>
/// <returns><see langword="true"/> to stop processing.</returns>
protected virtual bool OnSelecting (CommandEventArgs args) { return false; }
/// <summary>
/// Cancelable event raised when the user has performed an action (e.g. <see cref="Command.Select"/>) causing the View to change state.
/// CommandEventArgs.Cancel to <see langword="true"/> to cancel the state change.
/// </summary>
public event EventHandler<CommandEventArgs>? Selecting;
/// <summary>
/// Called when the View is handling the user pressing the View's <see cref="HotKey"/>s. Calls <see cref="OnHandlingHotKey"/> which can be cancelled; if not cancelled raises <see cref="Accepting"/>.
/// event. The default <see cref="Command.HotKey"/> handler calls this method.
/// </summary>
/// <returns>
/// If <see langword="true"/> the event was handled. If <see langword="false"/> the event was raised but not handled.
/// If <see langword="null"/> no event was raised.
/// </returns>
protected bool? RaiseHandlingHotKey ()
{
CommandEventArgs args = new ();
// Best practice is to invoke the virtual method first.
// This allows derived classes to handle the event and potentially cancel it.
if (OnHandlingHotKey (args) || args.Cancel)
{
return true;
}
// If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
HandlingHotKey?.Invoke (this, args);
return HandlingHotKey is null ? null : args.Cancel;
}
/// <summary>
/// Called when the View is handling the user pressing the View's <see cref="HotKey"/>. Set CommandEventArgs.Cancel to
/// <see langword="true"/> to stop processing.
/// </summary>
/// <param name="args"></param>
/// <returns><see langword="true"/> to stop processing.</returns>
protected virtual bool OnHandlingHotKey (CommandEventArgs args) { return false; }
/// <summary>
/// Cancelable event raised when the View is handling the user pressing the View's <see cref="HotKey"/>. Set
/// CommandEventArgs.Cancel to cancel the event.
/// </summary>
public event EventHandler<CommandEventArgs>? HandlingHotKey;
#endregion Default Implementation
/// <summary>
/// <para>
/// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
/// AddCommand for each command they support.
/// </para>
/// <para>
/// If AddCommand has already been called for <paramref name="command"/> <paramref name="f"/> will
/// replace the old one.
/// </para>
/// </summary>
/// <remarks>
/// <para>
/// This version of AddCommand is for commands that require <see cref="CommandContext"/>. Use
/// <see cref="AddCommand(Command,Func{System.Nullable{bool}})"/>
/// in cases where the command does not require a <see cref="CommandContext"/>.
/// </para>
/// </remarks>
/// <param name="command">The command.</param>
/// <param name="f">The function.</param>
protected void AddCommand (Command command, Func<CommandContext, bool?> f) { CommandImplementations [command] = f; }
/// <summary>
/// <para>
/// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
/// AddCommand for each command they support.
/// </para>
/// <para>
/// If AddCommand has already been called for <paramref name="command"/> <paramref name="f"/> will
/// replace the old one.
/// </para>
/// </summary>
/// <remarks>
/// <para>
/// This version of AddCommand is for commands that do not require a <see cref="CommandContext"/>.
/// If the command requires context, use
/// <see cref="AddCommand(Command,Func{CommandContext,System.Nullable{bool}})"/>
/// </para>
/// </remarks>
/// <param name="command">The command.</param>
/// <param name="f">The function.</param>
protected void AddCommand (Command command, Func<bool?> f) { CommandImplementations [command] = ctx => f (); }
/// <summary>Returns all commands that are supported by this <see cref="View"/>.</summary>
/// <returns></returns>
public IEnumerable<Command> GetSupportedCommands () { return CommandImplementations.Keys; }
/// <summary>
/// Invokes the specified commands.
/// </summary>
/// <param name="commands"></param>
/// <param name="key">The key that caused the commands to be invoked, if any.</param>
/// <param name="keyBinding"></param>
/// <returns>
/// <see langword="null"/> if no command was found.
/// <see langword="true"/> if the command was invoked the command was handled (or cancelled)
/// <see langword="false"/> if the command was invoked and the command was not handled.
/// </returns>
public bool? InvokeCommands (Command [] commands, Key? key = null, KeyBinding? keyBinding = null)
{
bool? toReturn = null;
foreach (Command command in commands)
{
if (!CommandImplementations.ContainsKey (command))
{
throw new NotSupportedException (@$"{command} is not supported by ({GetType ().Name}).");
}
// each command has its own return value
bool? thisReturn = InvokeCommand (command, key, keyBinding);
// if we haven't got anything yet, the current command result should be used
toReturn ??= thisReturn;
// if ever see a true then that's what we will return
if (thisReturn ?? false)
{
toReturn = true;
}
}
return toReturn;
}
/// <summary>Invokes the specified command.</summary>
/// <param name="command">The command to invoke.</param>
/// <param name="key">The key that caused the command to be invoked, if any.</param>
/// <param name="keyBinding"></param>
/// <returns>
/// <see langword="null"/> if no command was found. <see langword="true"/> if the command was invoked, and it
/// handled (or cancelled) the command. <see langword="false"/> if the command was invoked, and it did not handle (or cancel) the command.
/// </returns>
public bool? InvokeCommand (Command command, Key? key = null, KeyBinding? keyBinding = null)
{
if (CommandImplementations.TryGetValue (command, out Func<CommandContext, bool?>? implementation))
{
var context = new CommandContext (command, key, keyBinding); // Create the context here
return implementation (context);
}
return null;
}
/// <summary>
/// Invokes the specified command.
/// </summary>
/// <param name="command">The command to invoke.</param>
/// <param name="ctx">Context to pass with the invocation.</param>
/// <returns>
/// <see langword="null"/> if no command was found. <see langword="true"/> if the command was invoked, and it
/// handled (or cancelled) the command. <see langword="false"/> if the command was invoked, and it did not handle (or cancel) the command.
/// </returns>
public bool? InvokeCommand (Command command, CommandContext ctx)
{
if (CommandImplementations.TryGetValue (command, out Func<CommandContext, bool?>? implementation))
{
return implementation (ctx);
}
return null;
}
}