mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
814 lines
19 KiB
C#
814 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Xunit;
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// Alias Console to MockConsole so we don't accidentally use Console
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namespace Terminal.Gui.ApplicationTests;
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/// <summary>
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/// Tests MainLoop using the FakeMainLoop.
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/// </summary>
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public class MainLoopTests {
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// See Also ConsoleDRivers/MainLoopDriverTests.cs for tests of the MainLoopDriver
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// Idle Handler tests
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[Fact]
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public void AddIdle_Adds_And_Removes ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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Func<bool> fnTrue = () => true;
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Func<bool> fnFalse = () => false;
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ml.AddIdle (fnTrue);
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ml.AddIdle (fnFalse);
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Assert.Equal (2, ml.IdleHandlers.Count);
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Assert.Equal (fnTrue, ml.IdleHandlers [0]);
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Assert.NotEqual (fnFalse, ml.IdleHandlers [0]);
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Assert.True (ml.RemoveIdle (fnTrue));
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Assert.Single (ml.IdleHandlers);
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// BUGBUG: This doesn't throw or indicate an error. Ideally RemoveIdle would either
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// throw an exception in this case, or return an error.
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// No. Only need to return a boolean.
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Assert.False (ml.RemoveIdle (fnTrue));
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Assert.True (ml.RemoveIdle (fnFalse));
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// BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
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// throw an exception in this case, or return an error.
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// No. Only need to return a boolean.
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Assert.False (ml.RemoveIdle (fnFalse));
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// Add again, but with dupe
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ml.AddIdle (fnTrue);
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ml.AddIdle (fnTrue);
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Assert.Equal (2, ml.IdleHandlers.Count);
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Assert.Equal (fnTrue, ml.IdleHandlers [0]);
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Assert.True (ml.IdleHandlers [0] ());
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Assert.Equal (fnTrue, ml.IdleHandlers [1]);
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Assert.True (ml.IdleHandlers [1] ());
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Assert.True (ml.RemoveIdle (fnTrue));
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Assert.Single (ml.IdleHandlers);
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Assert.Equal (fnTrue, ml.IdleHandlers [0]);
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Assert.NotEqual (fnFalse, ml.IdleHandlers [0]);
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Assert.True (ml.RemoveIdle (fnTrue));
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Assert.Empty (ml.IdleHandlers);
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// BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
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// throw an exception in this case, or return an error.
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// No. Only need to return a boolean.
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Assert.False (ml.RemoveIdle (fnTrue));
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}
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[Fact]
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public void AddIdle_Function_GetsCalled_OnIteration ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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ml.AddIdle (fn);
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ml.RunIteration ();
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Assert.Equal (1, functionCalled);
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}
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[Fact]
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public void RemoveIdle_Function_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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Assert.False (ml.RemoveIdle (fn));
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ml.RunIteration ();
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Assert.Equal (0, functionCalled);
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}
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[Fact]
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public void AddThenRemoveIdle_Function_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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ml.AddIdle (fn);
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Assert.True (ml.RemoveIdle (fn));
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ml.RunIteration ();
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Assert.Equal (0, functionCalled);
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}
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[Fact]
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public void AddIdleTwice_Function_CalledTwice ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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ml.AddIdle (fn);
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ml.AddIdle (fn);
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ml.RunIteration ();
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Assert.Equal (2, functionCalled);
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Assert.Equal (2, ml.IdleHandlers.Count);
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functionCalled = 0;
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Assert.True (ml.RemoveIdle (fn));
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Assert.Single (ml.IdleHandlers);
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ml.RunIteration ();
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Assert.Equal (1, functionCalled);
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functionCalled = 0;
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Assert.True (ml.RemoveIdle (fn));
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Assert.Empty (ml.IdleHandlers);
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ml.RunIteration ();
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Assert.Equal (0, functionCalled);
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Assert.False (ml.RemoveIdle (fn));
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}
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[Fact]
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public void False_Idle_Stops_It_Being_Called_Again ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn1 = () => {
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functionCalled++;
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if (functionCalled == 10) return false;
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return true;
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};
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// Force stop if 20 iterations
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var stopCount = 0;
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Func<bool> fnStop = () => {
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stopCount++;
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if (stopCount == 20) ml.Stop ();
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return true;
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};
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ml.AddIdle (fnStop);
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ml.AddIdle (fn1);
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ml.Run ();
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Assert.True (ml.RemoveIdle (fnStop));
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Assert.False (ml.RemoveIdle (fn1));
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Assert.Equal (10, functionCalled);
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Assert.Equal (20, stopCount);
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}
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[Fact]
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public void AddIdle_Twice_Returns_False_Called_Twice ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn1 = () => {
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functionCalled++;
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return false;
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};
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () => {
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stopCount++;
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if (stopCount == 10) ml.Stop ();
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return true;
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};
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ml.AddIdle (fnStop);
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ml.AddIdle (fn1);
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ml.AddIdle (fn1);
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ml.Run ();
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Assert.True (ml.RemoveIdle (fnStop));
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Assert.False (ml.RemoveIdle (fn1));
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Assert.False (ml.RemoveIdle (fn1));
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Assert.Equal (2, functionCalled);
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}
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[Fact]
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public void Run_Runs_Idle_Stop_Stops_Idle ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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if (functionCalled == 10) {
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ml.Stop ();
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}
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return true;
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};
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ml.AddIdle (fn);
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ml.Run ();
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Assert.True (ml.RemoveIdle (fn));
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Assert.Equal (10, functionCalled);
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}
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// Timeout Handler Tests
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[Fact]
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public void AddTimer_Adds_Removes_NoFaults ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = 100;
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var callbackCount = 0;
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Func<bool> callback = () => {
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callbackCount++;
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return true;
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};
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var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
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Assert.True (ml.RemoveTimeout (token));
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// BUGBUG: This should probably fault?
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// Must return a boolean.
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Assert.False (ml.RemoveTimeout (token));
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}
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// Timeout Handler Tests
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[Fact]
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public void AddTimer_EventFired ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = 100;
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var originTicks = DateTime.UtcNow.Ticks;
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var callbackCount = 0;
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Func<bool> callback = () => {
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callbackCount++;
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return true;
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};
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object sender = null;
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TimeoutEventArgs args = null;
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ml.TimeoutAdded += (s, e) => {
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sender = s;
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args = e;
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};
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var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
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Assert.Same (ml, sender);
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Assert.NotNull (args.Timeout);
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Assert.True (args.Ticks - originTicks >= 100 * TimeSpan.TicksPerMillisecond);
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}
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[Fact]
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public void AddTimer_Run_Called ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = 100;
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var callbackCount = 0;
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Func<bool> callback = () => {
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callbackCount++;
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ml.Stop ();
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return true;
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};
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var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
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ml.Run ();
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Assert.True (ml.RemoveTimeout (token));
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Assert.Equal (1, callbackCount);
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}
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[Fact]
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public async Task AddTimer_Duplicate_Keys_Not_Allowed ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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const int ms = 100;
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object token1 = null, token2 = null;
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var callbackCount = 0;
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Func<bool> callback = () => {
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callbackCount++;
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if (callbackCount == 2) ml.Stop ();
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return true;
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};
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var task1 = new Task (() => token1 = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback));
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var task2 = new Task (() => token2 = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback));
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Assert.Null (token1);
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Assert.Null (token2);
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task1.Start ();
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task2.Start ();
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ml.Run ();
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Assert.NotNull (token1);
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Assert.NotNull (token2);
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await Task.WhenAll (task1, task2);
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Assert.True (ml.RemoveTimeout (token1));
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Assert.True (ml.RemoveTimeout (token2));
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Assert.Equal (2, callbackCount);
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}
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[Fact]
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public void AddTimer_In_Parallel_Wont_Throw ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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const int ms = 100;
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object token1 = null, token2 = null;
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var callbackCount = 0;
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Func<bool> callback = () => {
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callbackCount++;
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if (callbackCount == 2) ml.Stop ();
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return true;
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};
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Parallel.Invoke (
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() => token1 = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback),
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() => token2 = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback)
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);
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ml.Run ();
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Assert.NotNull (token1);
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Assert.NotNull (token2);
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Assert.True (ml.RemoveTimeout (token1));
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Assert.True (ml.RemoveTimeout (token2));
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Assert.Equal (2, callbackCount);
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}
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class MillisecondTolerance : IEqualityComparer<TimeSpan> {
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int _tolerance = 0;
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public MillisecondTolerance (int tolerance) { _tolerance = tolerance; }
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public bool Equals (TimeSpan x, TimeSpan y) => Math.Abs (x.Milliseconds - y.Milliseconds) <= _tolerance;
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public int GetHashCode (TimeSpan obj) => obj.GetHashCode ();
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}
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[Fact]
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public void AddTimer_Run_CalledAtApproximatelyRightTime ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = TimeSpan.FromMilliseconds (50);
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var watch = new System.Diagnostics.Stopwatch ();
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var callbackCount = 0;
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Func<bool> callback = () => {
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watch.Stop ();
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callbackCount++;
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ml.Stop ();
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return true;
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};
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var token = ml.AddTimeout (ms, callback);
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watch.Start ();
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ml.Run ();
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// +/- 100ms should be good enuf
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// https://github.com/xunit/assert.xunit/pull/25
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Assert.Equal (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
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Assert.True (ml.RemoveTimeout (token));
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Assert.Equal (1, callbackCount);
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}
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[Fact]
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public void AddTimer_Run_CalledTwiceApproximatelyRightTime ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = TimeSpan.FromMilliseconds (50);
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var watch = new System.Diagnostics.Stopwatch ();
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var callbackCount = 0;
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Func<bool> callback = () => {
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callbackCount++;
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if (callbackCount == 2) {
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watch.Stop ();
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ml.Stop ();
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}
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return true;
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};
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var token = ml.AddTimeout (ms, callback);
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watch.Start ();
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ml.Run ();
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// +/- 100ms should be good enuf
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// https://github.com/xunit/assert.xunit/pull/25
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Assert.Equal (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
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Assert.True (ml.RemoveTimeout (token));
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Assert.Equal (2, callbackCount);
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}
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[Fact]
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public void AddTimer_Remove_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop ());
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var ms = TimeSpan.FromMilliseconds (50);
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () => {
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stopCount++;
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if (stopCount == 10) ml.Stop ();
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return true;
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};
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ml.AddIdle (fnStop);
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var callbackCount = 0;
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Func<bool> callback = () => {
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callbackCount++;
|
|
return true;
|
|
};
|
|
|
|
var token = ml.AddTimeout (ms, callback);
|
|
Assert.True (ml.RemoveTimeout (token));
|
|
ml.Run ();
|
|
Assert.Equal (0, callbackCount);
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimer_ReturnFalse_StopsBeingCalled ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
var ms = TimeSpan.FromMilliseconds (50);
|
|
|
|
// Force stop if 10 iterations
|
|
var stopCount = 0;
|
|
Func<bool> fnStop = () => {
|
|
Thread.Sleep (10); // Sleep to enable timer to fire
|
|
stopCount++;
|
|
if (stopCount == 10) ml.Stop ();
|
|
return true;
|
|
};
|
|
ml.AddIdle (fnStop);
|
|
|
|
var callbackCount = 0;
|
|
Func<bool> callback = () => {
|
|
callbackCount++;
|
|
return false;
|
|
};
|
|
|
|
var token = ml.AddTimeout (ms, callback);
|
|
ml.Run ();
|
|
Assert.Equal (1, callbackCount);
|
|
Assert.Equal (10, stopCount);
|
|
Assert.False (ml.RemoveTimeout (token));
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_NoTimers_Returns_False ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
var retVal = ml.CheckTimersAndIdleHandlers (out var waitTimeOut);
|
|
Assert.False (retVal);
|
|
Assert.Equal (-1, waitTimeOut);
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_NoTimers_WithIdle_Returns_True ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
Func<bool> fnTrue = () => true;
|
|
|
|
ml.AddIdle (fnTrue);
|
|
var retVal = ml.CheckTimersAndIdleHandlers (out var waitTimeOut);
|
|
Assert.True (retVal);
|
|
Assert.Equal (-1, waitTimeOut);
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_With1Timer_Returns_Timer ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
var ms = TimeSpan.FromMilliseconds (50);
|
|
|
|
static bool Callback () => false;
|
|
|
|
_ = ml.AddTimeout (ms, Callback);
|
|
var retVal = ml.CheckTimersAndIdleHandlers (out var waitTimeOut);
|
|
|
|
Assert.True (retVal);
|
|
// It should take < 10ms to execute to here
|
|
Assert.True (ms.TotalMilliseconds <= (waitTimeOut + 10));
|
|
}
|
|
|
|
[Fact]
|
|
public void CheckTimersAndIdleHandlers_With2Timers_Returns_Timer ()
|
|
{
|
|
var ml = new MainLoop (new FakeMainLoop ());
|
|
var ms = TimeSpan.FromMilliseconds (50);
|
|
|
|
static bool Callback () => false;
|
|
|
|
_ = ml.AddTimeout (ms, Callback);
|
|
_ = ml.AddTimeout (ms, Callback);
|
|
var retVal = ml.CheckTimersAndIdleHandlers (out var waitTimeOut);
|
|
|
|
Assert.True (retVal);
|
|
// It should take < 10ms to execute to here
|
|
Assert.True (ms.TotalMilliseconds <= (waitTimeOut + 10));
|
|
}
|
|
|
|
[Fact]
|
|
public void Internal_Tests ()
|
|
{
|
|
var testMainloop = new TestMainloop ();
|
|
var mainloop = new MainLoop (testMainloop);
|
|
Assert.Empty (mainloop._timeouts);
|
|
Assert.Empty (mainloop._idleHandlers);
|
|
Assert.NotNull (new Timeout () {
|
|
Span = new TimeSpan (),
|
|
Callback = () => true
|
|
});
|
|
}
|
|
|
|
private class TestMainloop : IMainLoopDriver {
|
|
private MainLoop mainLoop;
|
|
|
|
public bool EventsPending ()
|
|
{
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
public void Iteration ()
|
|
{
|
|
throw new NotImplementedException ();
|
|
}
|
|
public void TearDown ()
|
|
{
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
public void Setup (MainLoop mainLoop)
|
|
{
|
|
this.mainLoop = mainLoop;
|
|
}
|
|
|
|
public void Wakeup ()
|
|
{
|
|
throw new NotImplementedException ();
|
|
}
|
|
}
|
|
|
|
// TODO: EventsPending tests
|
|
// - wait = true
|
|
// - wait = false
|
|
|
|
// TODO: Add IMainLoop tests
|
|
|
|
volatile static int tbCounter = 0;
|
|
static ManualResetEventSlim _wakeUp = new ManualResetEventSlim (false);
|
|
|
|
private static void Launch (Random r, TextField tf, int target)
|
|
{
|
|
Task.Run (() => {
|
|
Thread.Sleep (r.Next (2, 4));
|
|
Application.Invoke (() => {
|
|
tf.Text = $"index{r.Next ()}";
|
|
Interlocked.Increment (ref tbCounter);
|
|
if (target == tbCounter) {
|
|
// On last increment wake up the check
|
|
_wakeUp.Set ();
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
private static void RunTest (Random r, TextField tf, int numPasses, int numIncrements, int pollMs)
|
|
{
|
|
for (int j = 0; j < numPasses; j++) {
|
|
|
|
_wakeUp.Reset ();
|
|
for (var i = 0; i < numIncrements; i++) Launch (r, tf, (j + 1) * numIncrements);
|
|
|
|
while (tbCounter != (j + 1) * numIncrements) // Wait for tbCounter to reach expected value
|
|
{
|
|
var tbNow = tbCounter;
|
|
_wakeUp.Wait (pollMs);
|
|
if (tbCounter == tbNow) {
|
|
// No change after wait: Idle handlers added via Application.Invoke have gone missing
|
|
Application.Invoke (() => Application.RequestStop ());
|
|
throw new TimeoutException (
|
|
$"Timeout: Increment lost. tbCounter ({tbCounter}) didn't " +
|
|
$"change after waiting {pollMs} ms. Failed to reach {(j + 1) * numIncrements} on pass {j + 1}");
|
|
}
|
|
};
|
|
}
|
|
Application.Invoke (() => Application.RequestStop ());
|
|
}
|
|
|
|
[Fact]
|
|
[AutoInitShutdown]
|
|
public async Task InvokeLeakTest ()
|
|
{
|
|
Random r = new ();
|
|
TextField tf = new ();
|
|
Application.Top.Add (tf);
|
|
|
|
const int numPasses = 5;
|
|
const int numIncrements = 500;
|
|
const int pollMs = 2500;
|
|
|
|
var task = Task.Run (() => RunTest (r, tf, numPasses, numIncrements, pollMs));
|
|
|
|
// blocks here until the RequestStop is processed at the end of the test
|
|
Application.Run ();
|
|
|
|
await task; // Propagate exception if any occurred
|
|
|
|
Assert.Equal (numIncrements * numPasses, tbCounter);
|
|
}
|
|
|
|
private static int total;
|
|
private static Button btn;
|
|
private static string clickMe;
|
|
private static string cancel;
|
|
private static string pewPew;
|
|
private static int zero;
|
|
private static int one;
|
|
private static int two;
|
|
private static int three;
|
|
private static int four;
|
|
private static bool taskCompleted;
|
|
|
|
[Theory, AutoInitShutdown]
|
|
[MemberData (nameof (TestAddIdle))]
|
|
public void Mainloop_Invoke_Or_AddIdle_Can_Be_Used_For_Events_Or_Actions (Action action, string pclickMe, string pcancel, string ppewPew, int pzero, int pone, int ptwo, int pthree, int pfour)
|
|
{
|
|
total = 0;
|
|
btn = null;
|
|
clickMe = pclickMe;
|
|
cancel = pcancel;
|
|
pewPew = ppewPew;
|
|
zero = pzero;
|
|
one = pone;
|
|
two = ptwo;
|
|
three = pthree;
|
|
four = pfour;
|
|
taskCompleted = false;
|
|
|
|
var btnLaunch = new Button ("Open Window");
|
|
|
|
btnLaunch.Clicked += (s, e) => action ();
|
|
|
|
Application.Top.Add (btnLaunch);
|
|
|
|
var iterations = -1;
|
|
|
|
Application.Iteration += (s, a) => {
|
|
iterations++;
|
|
if (iterations == 0) {
|
|
Assert.Null (btn);
|
|
Assert.Equal (zero, total);
|
|
Assert.True (btnLaunch.NewKeyDownEvent (new (KeyCode.Space)));
|
|
if (btn == null) {
|
|
Assert.Null (btn);
|
|
Assert.Equal (zero, total);
|
|
} else {
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
}
|
|
} else if (iterations == 1) {
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (zero, total);
|
|
Assert.True (btn.NewKeyDownEvent (new (KeyCode.Space)));
|
|
Assert.Equal (cancel, btn.Text);
|
|
Assert.Equal (one, total);
|
|
} else if (taskCompleted) {
|
|
Application.RequestStop ();
|
|
}
|
|
};
|
|
|
|
Application.Run ();
|
|
|
|
Assert.True (taskCompleted);
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
}
|
|
|
|
public static IEnumerable<object []> TestAddIdle {
|
|
get {
|
|
// Goes fine
|
|
Action a1 = StartWindow;
|
|
yield return new object [] { a1, "Click Me", "Cancel", "Pew Pew", 0, 1, 2, 3, 4 };
|
|
|
|
// Also goes fine
|
|
Action a2 = () => Application.Invoke (StartWindow);
|
|
yield return new object [] { a2, "Click Me", "Cancel", "Pew Pew", 0, 1, 2, 3, 4 };
|
|
}
|
|
}
|
|
|
|
private static void StartWindow ()
|
|
{
|
|
var startWindow = new Window {
|
|
Modal = true
|
|
};
|
|
|
|
btn = new Button {
|
|
Text = "Click Me"
|
|
};
|
|
|
|
btn.Clicked += RunAsyncTest;
|
|
|
|
var totalbtn = new Button () {
|
|
X = Pos.Right (btn),
|
|
Text = "total"
|
|
};
|
|
|
|
totalbtn.Clicked += (s, e) => {
|
|
MessageBox.Query ("Count", $"Count is {total}", "Ok");
|
|
};
|
|
|
|
startWindow.Add (btn);
|
|
startWindow.Add (totalbtn);
|
|
|
|
Application.Run (startWindow);
|
|
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
|
|
Application.RequestStop ();
|
|
}
|
|
|
|
private static async void RunAsyncTest (object sender, EventArgs e)
|
|
{
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (zero, total);
|
|
|
|
btn.Text = "Cancel";
|
|
Interlocked.Increment (ref total);
|
|
btn.SetNeedsDisplay ();
|
|
|
|
await Task.Run (() => {
|
|
try {
|
|
Assert.Equal (cancel, btn.Text);
|
|
Assert.Equal (one, total);
|
|
|
|
RunSql ();
|
|
} finally {
|
|
SetReadyToRun ();
|
|
}
|
|
}).ContinueWith (async (s, e) => {
|
|
|
|
await Task.Delay (1000);
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (three, total);
|
|
|
|
Interlocked.Increment (ref total);
|
|
|
|
Assert.Equal (clickMe, btn.Text);
|
|
Assert.Equal (four, total);
|
|
|
|
taskCompleted = true;
|
|
|
|
}, TaskScheduler.FromCurrentSynchronizationContext ());
|
|
}
|
|
|
|
private static void RunSql ()
|
|
{
|
|
Thread.Sleep (100);
|
|
Assert.Equal (cancel, btn.Text);
|
|
Assert.Equal (one, total);
|
|
|
|
Application.Invoke (() => {
|
|
btn.Text = "Pew Pew";
|
|
Interlocked.Increment (ref total);
|
|
btn.SetNeedsDisplay ();
|
|
});
|
|
}
|
|
|
|
private static void SetReadyToRun ()
|
|
{
|
|
Thread.Sleep (100);
|
|
Assert.Equal (pewPew, btn.Text);
|
|
Assert.Equal (two, total);
|
|
|
|
Application.Invoke (() => {
|
|
btn.Text = "Click Me";
|
|
Interlocked.Increment (ref total);
|
|
btn.SetNeedsDisplay ();
|
|
});
|
|
}
|
|
}
|