mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
255 lines
9.3 KiB
C#
255 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Unix.Terminal;
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namespace Terminal {
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public enum Color
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{
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Black,
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Blue,
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Green,
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Cyan,
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Red,
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Magenta,
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Brown,
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Gray,
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DarkGray,
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BrightBlue,
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BrightGreen,
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BrighCyan,
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BrightRed,
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BrightMagenta,
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BrightYellow,
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White
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}
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public struct Attribute {
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internal int value;
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public Attribute (int v)
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{
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value = v;
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}
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public static implicit operator int (Attribute c) => c.value;
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public static implicit operator Attribute (int v) => new Attribute (v);
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}
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public class ColorScheme {
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public Attribute Normal;
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public Attribute Focus;
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public Attribute HotNormal;
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public Attribute HotFocus;
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public Attribute Marked => HotNormal;
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public Attribute MarkedSelected => HotFocus;
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}
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public static class Colors {
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public static ColorScheme Base, Dialog, Menu, Error;
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}
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public abstract class ConsoleDriver {
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public abstract int Cols {get;}
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public abstract int Rows {get;}
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public abstract void Init ();
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public abstract void Move (int col, int row);
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public abstract void AddCh (int ch);
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public abstract void AddStr (string str);
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public abstract void PrepareToRun ();
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public abstract void Refresh ();
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public abstract void End ();
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public abstract void RedrawTop ();
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public abstract void SetAttribute (Attribute c);
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// Set Colors from limit sets of colors
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public abstract void SetColors (ConsoleColor foreground, ConsoleColor background);
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// Advanced uses - set colors to any pre-set pairs, you would need to init_color
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// that independently with the R, G, B values.
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public abstract void SetColors (short foreColorId, short backgroundColorId);
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public abstract void DrawFrame (Rect region, bool fill);
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Rect clip;
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public Rect Clip {
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get => clip;
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set => this.clip = value;
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}
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}
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public class CursesDriver : ConsoleDriver {
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public override int Cols => Curses.Cols;
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public override int Rows => Curses.Lines;
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// Current row, and current col, tracked by Move/AddCh only
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int ccol, crow;
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bool needMove;
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public override void Move (int col, int row)
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{
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ccol = col;
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crow = row;
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if (Clip.Contains (col, row)) {
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Curses.move (row, col);
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needMove = false;
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} else {
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Curses.move (Clip.Y, Clip.X);
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needMove = true;
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}
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}
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public override void AddCh (int ch)
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{
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if (Clip.Contains (ccol, crow)) {
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if (needMove) {
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Curses.move (crow, ccol);
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needMove = false;
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}
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Curses.addch (ch);
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} else
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needMove = true;
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ccol++;
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}
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public override void AddStr (string str)
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{
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// TODO; optimize this to determine if the str fits in the clip region, and if so, use Curses.addstr directly
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foreach (var c in str)
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AddCh ((int) c);
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}
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public override void Refresh() => Curses.refresh ();
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public override void End() => Curses.endwin ();
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public override void RedrawTop() => window.redrawwin ();
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public override void SetAttribute (Attribute c) => Curses.attrset (c.value);
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public Curses.Window window;
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static short last_color_pair = 16;
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static Attribute MakeColor (short f, short b)
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{
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Curses.InitColorPair (++last_color_pair, f, b);
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return new Attribute () { value = Curses.ColorPair (last_color_pair) };
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}
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int [,] colorPairs = new int [16, 16];
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public override void SetColors (ConsoleColor foreground, ConsoleColor background)
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{
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int f = (short) foreground;
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int b = (short)background;
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var v = colorPairs [f, b];
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if ((v & 0x10000) == 0) {
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b = b & 0x7;
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bool bold = (f & 0x8) != 0;
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f = f & 0x7;
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v = MakeColor ((short)f, (short)b) | (bold ? Curses.A_BOLD : 0);
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colorPairs [(int)foreground, (int)background] = v | 0x1000;
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}
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SetAttribute (v & 0xffff);
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}
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Dictionary<int, int> rawPairs = new Dictionary<int, int> ();
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public override void SetColors (short foreColorId, short backgroundColorId)
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{
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int key = (((ushort)foreColorId << 16)) | (ushort) backgroundColorId;
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if (!rawPairs.TryGetValue (key, out var v)) {
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v = MakeColor (foreColorId, backgroundColorId);
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rawPairs [key] = v;
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}
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SetAttribute (v);
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}
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public override void PrepareToRun()
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{
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Curses.timeout (-1);
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}
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public override void DrawFrame (Rect region, bool fill)
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{
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int width = region.Width;
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int height = region.Height;
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int b;
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Move (region.X, region.Y);
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AddCh (Curses.ACS_ULCORNER);
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for (b = 0; b < width - 2; b++)
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AddCh (Curses.ACS_HLINE);
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AddCh (Curses.ACS_URCORNER);
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for (b = 1; b < height - 1; b++) {
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Move (region.X, region.Y + b);
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AddCh (Curses.ACS_VLINE);
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if (fill) {
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for (int x = 1; x < width - 1; x++)
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AddCh (' ');
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} else
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Move (region.X + width - 1, region.Y + b);
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AddCh (Curses.ACS_VLINE);
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}
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Move (region.X, region.Y + height - 1);
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AddCh (Curses.ACS_LLCORNER);
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for (b = 0; b < width - 2; b++)
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AddCh (Curses.ACS_HLINE);
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AddCh (Curses.ACS_LRCORNER);
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}
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public override void Init()
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{
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if (window != null)
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return;
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try {
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window = Curses.initscr ();
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} catch (Exception e){
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Console.WriteLine ("Curses failed to initialize, the exception is: " + e);
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}
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Curses.raw ();
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Curses.noecho ();
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Curses.Window.Standard.keypad (true);
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Colors.Base = new ColorScheme ();
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Colors.Dialog = new ColorScheme ();
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Colors.Menu = new ColorScheme ();
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Colors.Error = new ColorScheme ();
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Clip = new Rect (0, 0, Cols, Rows);
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if (Curses.HasColors){
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Curses.StartColor ();
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Curses.UseDefaultColors ();
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Colors.Base.Normal = MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLUE);
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Colors.Base.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
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Colors.Base.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLUE);
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Colors.Base.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
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Colors.Menu.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_CYAN);
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Colors.Menu.Focus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN);
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Colors.Menu.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLACK);
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Colors.Menu.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLACK);
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Colors.Dialog.Normal = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
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Colors.Dialog.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN);
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Colors.Dialog.HotNormal = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_WHITE);
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Colors.Dialog.HotFocus = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_CYAN);
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Colors.Error.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_RED);
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Colors.Error.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE);
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Colors.Error.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_RED);
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Colors.Error.HotFocus = Colors.Error.HotNormal;
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} else {
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Colors.Base.Normal = Curses.A_NORMAL;
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Colors.Base.Focus = Curses.A_REVERSE;
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Colors.Base.HotNormal = Curses.A_BOLD;
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Colors.Base.HotFocus = Curses.A_BOLD | Curses.A_REVERSE;
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Colors.Menu.Normal = Curses.A_REVERSE;
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Colors.Menu.Focus = Curses.A_NORMAL;
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Colors.Menu.HotNormal = Curses.A_BOLD;
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Colors.Menu.HotFocus = Curses.A_NORMAL;
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Colors.Dialog.Normal = Curses.A_REVERSE;
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Colors.Dialog.Focus = Curses.A_NORMAL;
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Colors.Dialog.HotNormal = Curses.A_BOLD;
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Colors.Dialog.HotFocus = Curses.A_NORMAL;
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Colors.Error.Normal = Curses.A_BOLD;
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Colors.Error.Focus = Curses.A_BOLD | Curses.A_REVERSE;
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Colors.Error.HotNormal = Curses.A_BOLD | Curses.A_REVERSE;
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Colors.Error.HotFocus = Curses.A_REVERSE;
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}
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}
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}
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} |