Files
Terminal.Gui/UICatalog/Scenarios/MenuBarScenario.cs
2024-10-26 07:15:04 -07:00

137 lines
5.0 KiB
C#

using System;
using Terminal.Gui;
using static System.Runtime.InteropServices.JavaScript.JSType;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("MenuBar", "Demonstrates the MenuBar using the demo menu.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Menus")]
public class MenuBarScenario : Scenario
{
private Label _currentMenuBarItem;
private Label _currentMenuItem;
private Label _focusedView;
private Label _lastAction;
private Label _lastKey;
public override void Main ()
{
// Init
Application.Init ();
// Setup - Create a top-level application window and configure it.
Window appWindow = new ()
{
Title = GetQuitKeyAndName (),
BorderStyle = LineStyle.None
};
MenuItem mbiCurrent = null;
MenuItem miCurrent = null;
var label = new Label { X = 0, Y = 10, Text = "Last Key: " };
appWindow.Add (label);
_lastKey = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
appWindow.Add (_lastKey);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Current MenuBarItem: " };
appWindow.Add (label);
_currentMenuBarItem = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
appWindow.Add (_currentMenuBarItem);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Current MenuItem: " };
appWindow.Add (label);
_currentMenuItem = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
appWindow.Add (_currentMenuItem);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Last Action: " };
appWindow.Add (label);
_lastAction = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
appWindow.Add (_lastAction);
label = new Label { X = 0, Y = Pos.Bottom (label), Text = "Focused View: " };
appWindow.Add (label);
_focusedView = new Label { X = Pos.Right (label), Y = Pos.Top (label), Text = "" };
appWindow.Add (_focusedView);
MenuBar menuBar = new MenuBar ();
menuBar.UseKeysUpDownAsKeysLeftRight = true;
menuBar.Key = KeyCode.F9;
menuBar.Title = "TestMenuBar";
bool FnAction (string s)
{
_lastAction.Text = s;
return true;
}
// Declare a variable for the function
Func<string, bool> fnActionVariable = FnAction;
menuBar.EnableForDesign (ref fnActionVariable);
menuBar.MenuOpening += (s, e) =>
{
mbiCurrent = e.CurrentMenu;
SetCurrentMenuBarItem (mbiCurrent);
SetCurrentMenuItem (miCurrent);
_lastAction.Text = string.Empty;
};
menuBar.MenuOpened += (s, e) =>
{
miCurrent = e.MenuItem;
SetCurrentMenuBarItem (mbiCurrent);
SetCurrentMenuItem (miCurrent);
};
menuBar.MenuClosing += (s, e) =>
{
mbiCurrent = null;
miCurrent = null;
SetCurrentMenuBarItem (mbiCurrent);
SetCurrentMenuItem (miCurrent);
};
Application.KeyDown += (s, e) =>
{
_lastAction.Text = string.Empty;
_lastKey.Text = e.ToString ();
};
// There's no focus change event, so this is a bit of a hack.
menuBar.SubviewsLaidOut += (s, e) => { _focusedView.Text = appWindow.MostFocused?.ToString () ?? "None"; };
var openBtn = new Button { X = Pos.Center (), Y = 4, Text = "_Open Menu", IsDefault = true };
openBtn.Accepting += (s, e) => { menuBar.OpenMenu (); };
appWindow.Add (openBtn);
var hideBtn = new Button { X = Pos.Center (), Y = Pos.Bottom (openBtn), Text = "Toggle Menu._Visible" };
hideBtn.Accepting += (s, e) => { menuBar.Visible = !menuBar.Visible; };
appWindow.Add (hideBtn);
var enableBtn = new Button { X = Pos.Center (), Y = Pos.Bottom (hideBtn), Text = "_Toggle Menu.Enable" };
enableBtn.Accepting += (s, e) => { menuBar.Enabled = !menuBar.Enabled; };
appWindow.Add (enableBtn);
appWindow.Add (menuBar);
// Run - Start the application.
Application.Run (appWindow);
appWindow.Dispose ();
// Shutdown - Calling Application.Shutdown is required.
Application.Shutdown ();
}
private void SetCurrentMenuBarItem (MenuItem mbi) { _currentMenuBarItem.Text = mbi != null ? mbi.Title : "Closed"; }
private void SetCurrentMenuItem (MenuItem mi) { _currentMenuItem.Text = mi != null ? mi.Title : "None"; }
}