Files
Terminal.Gui/Examples/UICatalog/Scenarios/Buttons.cs
Tig e0de73ab83 Fixes #4023 - Changes CommandEventArgs to be based on HandledEventArgs instead of CancelEventArgs (#4054)
* touching publish.yml

* CancelEventArgs->HandledEventArgs

* Fixed Handled issues
2025-05-09 09:04:38 -06:00

456 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using JetBrains.Annotations;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Buttons", "Demonstrates all sorts of Buttons.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Layout")]
public class Buttons : Scenario
{
public override void Main ()
{
Application.Init ();
Window main = new ()
{
Title = GetQuitKeyAndName ()
};
// Add a label & text field so we can demo IsDefault
var editLabel = new Label { X = 0, Y = 0, Text = "TextField (to demo IsDefault):" };
main.Add (editLabel);
// Add a TextField using Absolute layout.
var edit = new TextField { X = 31, Width = 15, HotKey = Key.Y.WithAlt };
main.Add (edit);
// This is the default button (IsDefault = true); if user presses ENTER in the TextField
// the scenario will quit
var defaultButton = new Button { X = Pos.Center (), Y = Pos.AnchorEnd (), IsDefault = true, Text = "_Quit" };
main.Add (defaultButton);
// Note we handle Accept on main, not defaultButton
main.Accepting += (s, e) => Application.RequestStop ();
var swapButton = new Button
{
X = 50,
Width = 45,
Height = 3,
Text = "S_wap Default (Size = 45, 3)",
ColorScheme = Colors.ColorSchemes ["Error"]
};
swapButton.Accepting += (s, e) =>
{
e.Handled = !swapButton.IsDefault;
defaultButton.IsDefault = !defaultButton.IsDefault;
swapButton.IsDefault = !swapButton.IsDefault;
};
defaultButton.Accepting += (s, e) =>
{
e.Handled = !defaultButton.IsDefault;
if (e.Handled)
{
MessageBox.ErrorQuery ("Error", "This button is no longer the Quit button; the Swap Default button is.", "_Ok");
}
};
main.Add (swapButton);
static void DoMessage (Button button, string txt)
{
button.Accepting += (s, e) =>
{
string btnText = button.Text;
MessageBox.Query ("Message", $"Did you click {txt}?", "Yes", "No");
e.Handled = true;
};
}
var colorButtonsLabel = new Label { X = 0, Y = Pos.Bottom (swapButton) + 1, Text = "Color Buttons: " };
main.Add (colorButtonsLabel);
View prev = colorButtonsLabel;
foreach (KeyValuePair<string, ColorScheme> colorScheme in Colors.ColorSchemes)
{
var colorButton = new Button
{
X = Pos.Right (prev),
Y = Pos.Y (colorButtonsLabel),
Text = $"_{colorScheme.Key}",
ColorScheme = colorScheme.Value,
};
DoMessage (colorButton, colorButton.Text);
main.Add (colorButton);
prev = colorButton;
}
Button button;
main.Add (
button = new ()
{
X = 2,
Y = Pos.Bottom (colorButtonsLabel) + 1,
Text =
"A super l_öng Button that will probably expose a bug in clipping or wrapping of text. Will it?"
}
);
DoMessage (button, button.Text);
// Note the 'N' in 'Newline' will be the hotkey
main.Add (
button = new () { X = 2, Y = Pos.Bottom (button) + 1, Height = 2, Text = "a Newline\nin the button" }
);
button.Accepting += (s, e) =>
{
MessageBox.Query ("Message", "Question?", "Yes", "No");
e.Handled = true;
};
var textChanger = new Button { X = 2, Y = Pos.Bottom (button) + 1, Text = "Te_xt Changer" };
main.Add (textChanger);
textChanger.Accepting += (s, e) =>
{
textChanger.Text += "!";
e.Handled = true;
};
main.Add (
button = new ()
{
X = Pos.Right (textChanger) + 2,
Y = Pos.Y (textChanger),
Text = "Lets see if this will move as \"Text Changer\" grows"
}
);
button.Accepting += (sender, args) => { args.Handled = true; };
var removeButton = new Button
{
X = 2, Y = Pos.Bottom (button) + 1,
ColorScheme = Colors.ColorSchemes ["Error"], Text = "Remove this button"
};
main.Add (removeButton);
// This in interesting test case because `moveBtn` and below are laid out relative to this one!
removeButton.Accepting += (s, e) =>
{
removeButton.Visible = false;
e.Handled = true;
};
var computedFrame = new FrameView
{
X = 0,
Y = Pos.Bottom (removeButton) + 1,
Width = Dim.Percent (50),
Height = 6,
Title = "Computed Layout"
};
main.Add (computedFrame);
// Demonstrates how changing the View.Frame property can move Views
var moveBtn = new Button
{
X = 0,
Y = Pos.Center () - 1,
Width = 30,
ColorScheme = Colors.ColorSchemes ["Error"],
Text = "Move This \u263b Button v_ia Pos"
};
moveBtn.Accepting += (s, e) =>
{
moveBtn.X = moveBtn.Frame.X + 5;
e.Handled = true;
};
computedFrame.Add (moveBtn);
// Demonstrates how changing the View.Frame property can SIZE Views (#583)
var sizeBtn = new Button
{
Y = Pos.Center () + 1,
X = 0,
Width = 30,
Text = "Grow This \u263a Button _via Pos",
ColorScheme = Colors.ColorSchemes ["Error"],
};
sizeBtn.Accepting += (s, e) =>
{
sizeBtn.Width = sizeBtn.Frame.Width + 5;
e.Handled = true;
};
computedFrame.Add (sizeBtn);
var absoluteFrame = new FrameView
{
X = Pos.Right (computedFrame),
Y = Pos.Bottom (removeButton) + 1,
Width = Dim.Fill (),
Height = 6,
Title = "Absolute Layout"
};
main.Add (absoluteFrame);
// Demonstrates how changing the View.Frame property can move Views
var moveBtnA = new Button { ColorScheme = Colors.ColorSchemes ["Error"], Text = "Move This Button via Frame" };
moveBtnA.Accepting += (s, e) =>
{
moveBtnA.Frame = new (
moveBtnA.Frame.X + 5,
moveBtnA.Frame.Y,
moveBtnA.Frame.Width,
moveBtnA.Frame.Height
);
e.Handled = true;
};
absoluteFrame.Add (moveBtnA);
// Demonstrates how changing the View.Frame property can SIZE Views (#583)
var sizeBtnA = new Button
{
Y = 2, ColorScheme = Colors.ColorSchemes ["Error"], Text = " ~  s  gui.cs   master ↑_10 = Сохранить"
};
sizeBtnA.Accepting += (s, e) =>
{
sizeBtnA.Frame = new (
sizeBtnA.Frame.X,
sizeBtnA.Frame.Y,
sizeBtnA.Frame.Width + 5,
sizeBtnA.Frame.Height
);
e.Handled = true;
};
absoluteFrame.Add (sizeBtnA);
var label = new Label
{
X = 2, Y = Pos.Bottom (computedFrame) + 1,
Text = "Text Ali_gnment (changes the four buttons above): "
};
main.Add (label);
var radioGroup = new RadioGroup
{
X = 4,
Y = Pos.Bottom (label) + 1,
SelectedItem = 2,
RadioLabels = new [] { "_Start", "_End", "_Center", "_Fill" },
Title = "_9 RadioGroup",
BorderStyle = LineStyle.Dotted,
// CanFocus = false
};
main.Add (radioGroup);
// Demo changing hotkey
string MoveHotkey (string txt)
{
// Remove the '_'
List<Rune> runes = txt.ToRuneList ();
int i = runes.IndexOf ((Rune)'_');
var start = "";
if (i > -1)
{
start = StringExtensions.ToString (runes.GetRange (0, i));
}
txt = start + StringExtensions.ToString (runes.GetRange (i + 1, runes.Count - (i + 1)));
runes = txt.ToRuneList ();
// Move over one or go to start
i++;
if (i >= runes.Count)
{
i = 0;
}
// Slip in the '_'
start = StringExtensions.ToString (runes.GetRange (0, i));
return start + '_' + StringExtensions.ToString (runes.GetRange (i, runes.Count - i));
}
var mhkb = "Click to Change th_is Button's Hotkey";
var moveHotKeyBtn = new Button
{
X = 2,
Y = Pos.Bottom (radioGroup) + 1,
Width = Dim.Width (computedFrame) - 2,
ColorScheme = Colors.ColorSchemes ["TopLevel"],
Text = mhkb
};
moveHotKeyBtn.Accepting += (s, e) =>
{
moveHotKeyBtn.Text = MoveHotkey (moveHotKeyBtn.Text);
e.Handled = true;
};
main.Add (moveHotKeyBtn);
var muhkb = " ~  s  gui.cs   master ↑10 = Сохранить";
var moveUnicodeHotKeyBtn = new Button
{
X = Pos.Left (absoluteFrame) + 1,
Y = Pos.Bottom (radioGroup) + 1,
Width = Dim.Width (absoluteFrame) - 2,
ColorScheme = Colors.ColorSchemes ["TopLevel"],
Text = muhkb
};
moveUnicodeHotKeyBtn.Accepting += (s, e) =>
{
moveUnicodeHotKeyBtn.Text = MoveHotkey (moveUnicodeHotKeyBtn.Text);
e.Handled = true;
};
main.Add (moveUnicodeHotKeyBtn);
radioGroup.SelectedItemChanged += (s, args) =>
{
switch (args.SelectedItem)
{
case 0:
moveBtn.TextAlignment = Alignment.Start;
sizeBtn.TextAlignment = Alignment.Start;
moveBtnA.TextAlignment = Alignment.Start;
sizeBtnA.TextAlignment = Alignment.Start;
moveHotKeyBtn.TextAlignment = Alignment.Start;
moveUnicodeHotKeyBtn.TextAlignment = Alignment.Start;
break;
case 1:
moveBtn.TextAlignment = Alignment.End;
sizeBtn.TextAlignment = Alignment.End;
moveBtnA.TextAlignment = Alignment.End;
sizeBtnA.TextAlignment = Alignment.End;
moveHotKeyBtn.TextAlignment = Alignment.End;
moveUnicodeHotKeyBtn.TextAlignment = Alignment.End;
break;
case 2:
moveBtn.TextAlignment = Alignment.Center;
sizeBtn.TextAlignment = Alignment.Center;
moveBtnA.TextAlignment = Alignment.Center;
sizeBtnA.TextAlignment = Alignment.Center;
moveHotKeyBtn.TextAlignment = Alignment.Center;
moveUnicodeHotKeyBtn.TextAlignment = Alignment.Center;
break;
case 3:
moveBtn.TextAlignment = Alignment.Fill;
sizeBtn.TextAlignment = Alignment.Fill;
moveBtnA.TextAlignment = Alignment.Fill;
sizeBtnA.TextAlignment = Alignment.Fill;
moveHotKeyBtn.TextAlignment = Alignment.Fill;
moveUnicodeHotKeyBtn.TextAlignment = Alignment.Fill;
break;
}
};
label = new ()
{
X = 0,
Y = Pos.Bottom (moveUnicodeHotKeyBtn) + 1,
Title = "_Numeric Up/Down (press-and-hold):",
};
var numericUpDown = new NumericUpDown<int>
{
Value = 69,
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
};
numericUpDown.ValueChanged += NumericUpDown_ValueChanged;
void NumericUpDown_ValueChanged (object sender, EventArgs<int> e) { }
main.Add (label, numericUpDown);
label = new ()
{
X = 0,
Y = Pos.Bottom (numericUpDown) + 1,
Title = "_No Repeat:"
};
var noRepeatAcceptCount = 0;
var noRepeatButton = new Button
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Title = $"Accept Cou_nt: {noRepeatAcceptCount}",
WantContinuousButtonPressed = false
};
noRepeatButton.Accepting += (s, e) =>
{
noRepeatButton.Title = $"Accept Cou_nt: {++noRepeatAcceptCount}";
e.Handled = true;
};
main.Add (label, noRepeatButton);
label = new ()
{
X = 0,
Y = Pos.Bottom (label) + 1,
Title = "_Repeat (press-and-hold):"
};
var acceptCount = 0;
var repeatButton = new Button
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Title = $"Accept Co_unt: {acceptCount}",
WantContinuousButtonPressed = true
};
repeatButton.Accepting += (s, e) =>
{
repeatButton.Title = $"Accept Co_unt: {++acceptCount}";
e.Handled = true;
};
var enableCB = new CheckBox
{
X = Pos.Right (repeatButton) + 1,
Y = Pos.Top (repeatButton),
Title = "Enabled",
CheckedState = CheckState.Checked
};
enableCB.CheckedStateChanging += (s, e) => { repeatButton.Enabled = !repeatButton.Enabled; };
main.Add (label, repeatButton, enableCB);
var decNumericUpDown = new NumericUpDown<int>
{
Value = 911,
Increment = 1,
Format = "{0:X}",
X = 0,
Y = Pos.Bottom (enableCB) + 1,
};
main.Add (decNumericUpDown);
Application.Run (main);
main.Dispose ();
Application.Shutdown ();
}
}