Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Layout/FrameTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

305 lines
9.4 KiB
C#

namespace Terminal.Gui.LayoutTests;
public class FrameTests
{
[Fact]
public void Frame_Empty_Default ()
{
View view = new ();
Assert.Equal (Rectangle.Empty, view.Frame);
view.BeginInit ();
view.EndInit ();
Assert.Equal (Rectangle.Empty, view.Frame);
}
[Fact]
public void Frame_Empty_Initializer_Overrides_Base ()
{
// Prove TestView is correct
FrameTestView view = new ();
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.Equal (new (10, 20, 30, 40), view.Frame);
Assert.Equal (10, view.X.GetAnchor (0));
Assert.Equal (20, view.Y.GetAnchor (0));
Assert.Equal (30, view.Width!.GetAnchor (0));
Assert.Equal (40, view.Height!.GetAnchor (0));
Assert.Equal (new (0, 0, 30, 40), view.Viewport);
// Set Frame via init
Rectangle frame = new (1, 2, 3, 4);
view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
// Set Frame via init to empty
frame = Rectangle.Empty;
view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
// Set back to original state
view.X = Pos.Func (() => 10);
view.Y = Pos.Func (() => 20);
view.Width = Dim.Func (() => 30);
view.Height = Dim.Func (() => 40);
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.Equal (new (10, 20, 30, 40), view.Frame);
Assert.Equal (10, view.X.GetAnchor (0));
Assert.Equal (20, view.Y.GetAnchor (0));
Assert.Equal (30, view.Width!.GetAnchor (0));
Assert.Equal (40, view.Height!.GetAnchor (0));
Assert.Equal (new (0, 0, 30, 40), view.Viewport);
view.Frame = frame;
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
}
[Fact]
public void Frame_Empty_Initializer_Sets ()
{
Rectangle frame = new (1, 2, 3, 4);
View view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
view.Frame = Rectangle.Empty;
Assert.Equal (Rectangle.Empty, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (Rectangle.Empty.Size, view.Viewport.Size);
Assert.Equal (view.X, Rectangle.Empty.X);
Assert.Equal (view.Y, Rectangle.Empty.Y);
Assert.Equal (view.Width, Rectangle.Empty.Width);
Assert.Equal (view.Height, Rectangle.Empty.Height);
view.Width = Dim.Fill ();
view.Height = Dim.Fill ();
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.False (view.NeedsLayout);
Assert.Equal (Application.Screen, view.Frame);
view.Frame = Rectangle.Empty;
Assert.Equal (Rectangle.Empty, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (Rectangle.Empty.Size, view.Viewport.Size);
Assert.Equal (view.X, Rectangle.Empty.X);
Assert.Equal (view.Y, Rectangle.Empty.Y);
Assert.Equal (view.Width, Rectangle.Empty.Width);
Assert.Equal (view.Height, Rectangle.Empty.Height);
}
[Fact]
public void Frame_Initializer_Sets ()
{
Rectangle frame = new (1, 2, 3, 4);
View view = new ()
{
Frame = frame
};
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (frame.Size, view.Viewport.Size);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
}
// Moved this test from AbsoluteLayoutTests
// TODO: Refactor as Theory
[Fact]
public void Frame_Set ()
{
var frame = new Rectangle (1, 2, 3, 4);
var newFrame = new Rectangle (1, 2, 30, 40);
var v = new View ();
Assert.Equal (Rectangle.Empty, v.Frame);
v.Dispose ();
v = new() { Frame = frame };
Assert.Equal (frame, v.Frame);
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (1), v.X);
Assert.Equal (Pos.Absolute (2), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
v = new() { X = frame.X, Y = frame.Y, Text = "v" };
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (1), v.X);
Assert.Equal (Pos.Absolute (2), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
newFrame = new (10, 20, 30, 40);
v = new() { Frame = frame };
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (10), v.X);
Assert.Equal (Pos.Absolute (20), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
v = new() { X = frame.X, Y = frame.Y, Text = "v" };
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (
new (0, 0, newFrame.Width, newFrame.Height),
v.Viewport
); // With Absolute Viewport *is* deterministic before Layout
Assert.Equal (Pos.Absolute (10), v.X);
Assert.Equal (Pos.Absolute (20), v.Y);
Assert.Equal (Dim.Absolute (30), v.Width);
Assert.Equal (Dim.Absolute (40), v.Height);
v.Dispose ();
}
[Fact]
public void Frame_Set_Sets ()
{
Rectangle frame = new (1, 2, 3, 4);
View view = new ();
Assert.True (view.NeedsLayout);
Assert.Equal (Rectangle.Empty, view.Frame);
view.Frame = frame;
Assert.Equal (frame, view.Frame);
Assert.False (view.NeedsLayout);
Assert.Equal (view.X, frame.X);
Assert.Equal (view.Y, frame.Y);
Assert.Equal (view.Width, frame.Width);
Assert.Equal (view.Height, frame.Height);
}
[Fact]
public void FrameChanged_Event_Raised_When_Frame_Changes ()
{
// Arrange
var view = new TestFrameEventsView ();
var initialFrame = new Rectangle (0, 0, 10, 10);
var newFrame = new Rectangle (0, 0, 20, 20);
view.Frame = initialFrame;
Assert.Equal (1, view.FrameChangedEventCallCount);
// Act
view.Frame = newFrame;
// Assert
Assert.Equal (2, view.FrameChangedEventCallCount);
}
[Fact]
public void OnFrameChanged_Called_When_Frame_Changes ()
{
// Arrange
var view = new TestFrameEventsView ();
var initialFrame = new Rectangle (0, 0, 10, 10);
var newFrame = new Rectangle (0, 0, 20, 20);
view.Frame = initialFrame;
Assert.Equal (1, view.OnFrameChangedCallCount);
// Act
view.Frame = newFrame;
// Assert
Assert.Equal (2, view.OnFrameChangedCallCount);
}
private class FrameTestView : View
{
public FrameTestView ()
{
X = Pos.Func (() => 10);
Y = Pos.Func (() => 20);
Width = Dim.Func (() => 30);
Height = Dim.Func (() => 40);
}
}
private class TestFrameEventsView : View
{
public TestFrameEventsView () { FrameChanged += (sender, args) => FrameChangedEventCallCount++; }
public int FrameChangedEventCallCount { get; private set; }
public int OnFrameChangedCallCount { get; private set; }
protected override void OnFrameChanged (in Rectangle frame)
{
OnFrameChangedCallCount++;
base.OnFrameChanged (frame);
}
}
}