mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
* Adds basic MainLoop unit tests
* Remove WinChange action from Curses
* Remove WinChange action from Curses
* Remove ProcessInput action from Windows MainLoop
* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application
* Modernized Terminal resize events
* Modernized Terminal resize events
* Removed un used property
* for _isWindowsTerminal devenv->wininit; not sure what changed
* Modernized mouse/keyboard events (Action->EventHandler)
* Updated OnMouseEvent API docs
* Using WT_SESSION to detect WT
* removes hacky GetParentProcess
* Updates to fix #2634 (clear last line)
* removes hacky GetParentProcess2
* Addressed mac resize issue
* Addressed mac resize issue
* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop
* Removes unneeded Attribute methods
* Removed GetProcesssName
* Removed GetProcesssName
* Refactored KeyEvent and KeyEventEventArgs into a single class
* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"
This reverts commit 88a00658db.
* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion
* Updated CSI API Docs
* merge
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class Mouse : Scenario {
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public override void Setup ()
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{
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Label ml;
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int count = 0;
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ml = new Label (new Rect (1, 1, 50, 1), "Mouse: ");
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List<string> rme = new List<string> ();
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var test = new Label (1, 2, "Se iniciará el análisis");
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Win.Add (test);
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Win.Add (ml);
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var rmeList = new ListView (rme) {
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X = Pos.Right (test) + 25,
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Y = Pos.Top (test) + 1,
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Width = Dim.Fill () - 1,
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Height = Dim.Fill (),
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ColorScheme = Colors.TopLevel
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};
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Win.Add (rmeList);
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Application.MouseEvent += (sender, a) => {
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ml.Text = $"Mouse: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags} {count}";
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rme.Add ($"({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags} {count++}");
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rmeList.MoveDown ();
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};
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// I have no idea what this was intended to show off in demo.c
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var drag = new Label ("Drag: ") { X = 1, Y = 4 };
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var dragText = new TextField ("") {
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X = Pos.Right (drag),
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Y = Pos.Top (drag),
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Width = 40
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};
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Win.Add (drag, dragText);
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}
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}
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}
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