mirror of
https://github.com/gui-cs/Terminal.Gui.git
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87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
//
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// Dialog.cs: Dialog box
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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using System;
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using System.Collections.Generic;
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using NStack;
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namespace Terminal.Gui {
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/// <summary>
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/// The dialog box is a window that by default is centered and contains one
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/// or more buttons.
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/// </summary>
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public class Dialog : Window {
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List<Button> buttons = new List<Button> ();
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const int padding = 1;
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/// <summary>
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/// Initializes a new instance of the <see cref="T:Terminal.Gui.Dialog"/> class with an optional set of buttons to display
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/// </summary>
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/// <param name="title">Title for the dialog.</param>
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/// <param name="width">Width for the dialog.</param>
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/// <param name="height">Height for the dialog.</param>
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/// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
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public Dialog (ustring title, int width, int height, params Button [] buttons) : base (Application.MakeCenteredRect (new Size (width, height)), title, padding: padding)
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{
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ColorScheme = Colors.Dialog;
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foreach (var b in buttons) {
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this.buttons.Add (b);
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Add (b);
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}
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}
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/// <summary>
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/// Adds a button to the dialog, its layout will be controled by the dialog
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/// </summary>
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/// <param name="button">Button to add.</param>
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public void AddButton (Button button)
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{
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if (button == null)
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return;
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buttons.Add (button);
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Add (button);
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}
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public override void LayoutSubviews ()
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{
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base.LayoutSubviews ();
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int buttonSpace = 0;
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int maxHeight = 0;
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foreach (var b in buttons) {
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buttonSpace += b.Frame.Width + 1;
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maxHeight = Math.Max (maxHeight, b.Frame.Height);
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}
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const int borderWidth = 2;
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var start = (Frame.Width-borderWidth - buttonSpace) / 2;
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var y = Frame.Height - borderWidth - maxHeight-1-padding;
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foreach (var b in buttons) {
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var bf = b.Frame;
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b.Frame = new Rect (start, y, bf.Width, bf.Height);
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start += bf.Width + 1;
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}
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}
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public override bool ProcessKey (KeyEvent kb)
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{
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switch (kb.Key) {
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case Key.Esc:
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Running = false;
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return true;
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}
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return base.ProcessKey (kb);
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}
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}
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}
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