mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
475 lines
14 KiB
C#
475 lines
14 KiB
C#
using JetBrains.Annotations;
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using UnitTests;
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namespace Terminal.Gui.ViewsTests;
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[TestSubject (typeof (Shortcut))]
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public class ShortcutTests
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{
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[Theory]
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// 0123456789
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// " C 0 A "
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[InlineData (-1, 0)]
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[InlineData (0, 1)]
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[InlineData (1, 1)]
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[InlineData (2, 1)]
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[InlineData (3, 1)]
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[InlineData (4, 1)]
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[InlineData (5, 1)]
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[InlineData (6, 1)]
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[InlineData (7, 1)]
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[InlineData (8, 1)]
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[InlineData (9, 0)]
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public void MouseClick_Raises_Accepted (int x, int expectedAccepted)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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Title = "C"
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};
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Application.Top.Add (shortcut);
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Application.Top.Layout ();
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var accepted = 0;
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shortcut.Accepting += (s, e) => accepted++;
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (x, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedAccepted, accepted);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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// 0123456789
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// " C 0 A "
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[InlineData (-1, 0, 0, 0, 0)]
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[InlineData (0, 0, 1, 1, 1)] // mouseX = 0 is on the CommandView.Margin, so Shortcut will get MouseClick
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[InlineData (1, 0, 1, 1, 1)] // mouseX = 1 is on the CommandView, so CommandView will get MouseClick
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[InlineData (2, 0, 1, 1, 1)] // mouseX = 2 is on the CommandView.Margin, so Shortcut will get MouseClick
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[InlineData (3, 0, 1, 1, 1)]
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[InlineData (4, 0, 1, 1, 1)]
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[InlineData (5, 0, 1, 1, 1)]
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[InlineData (6, 0, 1, 1, 1)]
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[InlineData (7, 0, 1, 1, 1)]
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[InlineData (8, 0, 1, 1, 1)]
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[InlineData (9, 0, 0, 0, 0)]
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public void MouseClick_Default_CommandView_Raises_Accepted_Selected_Correctly (
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int mouseX,
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int expectedCommandViewAccepted,
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int expectedCommandViewSelected,
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int expectedShortcutAccepted,
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int expectedShortcutSelected
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)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Title = "C",
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Key = Key.A,
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HelpText = "0"
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};
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var commandViewAcceptCount = 0;
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shortcut.CommandView.Accepting += (s, e) => { commandViewAcceptCount++; };
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var commandViewSelectCount = 0;
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shortcut.CommandView.Selecting += (s, e) => { commandViewSelectCount++; };
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var shortcutAcceptCount = 0;
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shortcut.Accepting += (s, e) => { shortcutAcceptCount++; };
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var shortcutSelectCount = 0;
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shortcut.Selecting += (s, e) => { shortcutSelectCount++; };
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Application.Top.Add (shortcut);
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Application.Top.SetRelativeLayout (new (100, 100));
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Application.Top.LayoutSubViews ();
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (mouseX, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedShortcutAccepted, shortcutAcceptCount);
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Assert.Equal (expectedShortcutSelected, shortcutSelectCount);
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Assert.Equal (expectedCommandViewAccepted, commandViewAcceptCount);
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Assert.Equal (expectedCommandViewSelected, commandViewSelectCount);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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// 0123456789
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// " C 0 A "
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[InlineData (-1, 0, 0)]
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[InlineData (0, 1, 0)]
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[InlineData (1, 1, 0)]
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[InlineData (2, 1, 0)]
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[InlineData (3, 1, 0)]
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[InlineData (4, 1, 0)]
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[InlineData (5, 1, 0)]
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[InlineData (6, 1, 0)]
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[InlineData (7, 1, 0)]
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[InlineData (8, 1, 0)]
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[InlineData (9, 0, 0)]
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public void MouseClick_Button_CommandView_Raises_Shortcut_Accepted (int mouseX, int expectedAccept, int expectedButtonAccept)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0"
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};
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shortcut.CommandView = new Button
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{
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Title = "C",
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NoDecorations = true,
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NoPadding = true,
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CanFocus = false
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};
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var buttonAccepted = 0;
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shortcut.CommandView.Accepting += (s, e) => { buttonAccepted++; };
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Application.Top.Add (shortcut);
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Application.Top.SetRelativeLayout (new (100, 100));
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Application.Top.LayoutSubViews ();
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var accepted = 0;
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shortcut.Accepting += (s, e) => { accepted++; };
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (mouseX, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedAccept, accepted);
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Assert.Equal (expectedButtonAccept, buttonAccepted);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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// 01234567890
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// " ☑C 0 A "
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[InlineData (-1, 0, 0)]
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[InlineData (0, 1, 0)]
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[InlineData (1, 1, 0)]
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[InlineData (2, 1, 0)]
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[InlineData (3, 1, 0)]
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[InlineData (4, 1, 0)]
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[InlineData (5, 1, 0)]
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[InlineData (6, 1, 0)]
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[InlineData (7, 1, 0)]
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[InlineData (8, 1, 0)]
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[InlineData (9, 1, 0)]
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[InlineData (10, 1, 0)]
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public void MouseClick_CheckBox_CommandView_Raises_Shortcut_Accepted_Selected_Correctly (int mouseX, int expectedAccepted, int expectedCheckboxAccepted)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0"
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};
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shortcut.CommandView = new CheckBox
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{
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Title = "C",
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CanFocus = false
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};
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var checkboxAccepted = 0;
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shortcut.CommandView.Accepting += (s, e) => { checkboxAccepted++; };
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var checkboxSelected = 0;
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shortcut.CommandView.Selecting += (s, e) =>
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{
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if (e.Cancel)
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{
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return;
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}
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checkboxSelected++;
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};
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Application.Top.Add (shortcut);
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Application.Top.SetRelativeLayout (new (100, 100));
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Application.Top.LayoutSubViews ();
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var selected = 0;
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shortcut.Selecting += (s, e) =>
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{
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selected++;
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};
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var accepted = 0;
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shortcut.Accepting += (s, e) =>
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{
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accepted++;
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e.Cancel = true;
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};
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Application.RaiseMouseEvent (
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new ()
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{
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ScreenPosition = new (mouseX, 0),
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Flags = MouseFlags.Button1Clicked
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});
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Assert.Equal (expectedAccepted, accepted);
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Assert.Equal (expectedAccepted, selected);
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Assert.Equal (expectedCheckboxAccepted, checkboxAccepted);
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Assert.Equal (expectedCheckboxAccepted, checkboxSelected);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1, 1)]
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[InlineData (true, KeyCode.C, 1, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (true, KeyCode.Enter, 1, 1)]
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[InlineData (true, KeyCode.Space, 1, 1)]
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[InlineData (true, KeyCode.F1, 0, 0)]
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[InlineData (false, KeyCode.A, 1, 1)]
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[InlineData (false, KeyCode.C, 1, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (false, KeyCode.Enter, 0, 0)]
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[InlineData (false, KeyCode.Space, 0, 0)]
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[InlineData (false, KeyCode.F1, 0, 0)]
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public void KeyDown_Raises_Accepted_Selected (bool canFocus, KeyCode key, int expectedAccept, int expectedSelect)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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Title = "_C",
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CanFocus = canFocus
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};
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Application.Top.Add (shortcut);
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shortcut.SetFocus ();
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Assert.Equal (canFocus, shortcut.HasFocus);
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var accepted = 0;
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shortcut.Accepting += (s, e) => accepted++;
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var selected = 0;
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shortcut.Selecting += (s, e) => selected++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAccept, accepted);
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Assert.Equal (expectedSelect, selected);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1, 1)]
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[InlineData (true, KeyCode.C, 1, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (true, KeyCode.Enter, 1, 1)]
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[InlineData (true, KeyCode.Space, 1, 1)]
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[InlineData (true, KeyCode.F1, 0, 0)]
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[InlineData (false, KeyCode.A, 1, 1)]
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[InlineData (false, KeyCode.C, 1, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1, 1)]
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[InlineData (false, KeyCode.Enter, 0, 0)]
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[InlineData (false, KeyCode.Space, 0, 0)]
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[InlineData (false, KeyCode.F1, 0, 0)]
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public void KeyDown_CheckBox_Raises_Accepted_Selected (bool canFocus, KeyCode key, int expectedAccept, int expectedSelect)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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CommandView = new CheckBox ()
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{
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Title = "_C"
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},
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CanFocus = canFocus
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};
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Application.Top.Add (shortcut);
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shortcut.SetFocus ();
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Assert.Equal (canFocus, shortcut.HasFocus);
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var accepted = 0;
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shortcut.Accepting += (s, e) =>
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{
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accepted++;
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e.Cancel = true;
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};
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var selected = 0;
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shortcut.Selecting += (s, e) => selected++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAccept, accepted);
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Assert.Equal (expectedSelect, selected);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (KeyCode.A, 1)]
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[InlineData (KeyCode.C, 1)]
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[InlineData (KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (KeyCode.Enter, 1)]
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[InlineData (KeyCode.Space, 1)]
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[InlineData (KeyCode.F1, 0)]
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public void KeyDown_App_Scope_Invokes_Accept (KeyCode key, int expectedAccept)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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BindKeyToApplication = true,
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Text = "0",
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Title = "_C"
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};
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Application.Top.Add (shortcut);
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Application.Top.SetFocus ();
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var accepted = 0;
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shortcut.Accepting += (s, e) => accepted++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAccept, accepted);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1)]
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[InlineData (true, KeyCode.C, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (true, KeyCode.Enter, 1)]
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[InlineData (true, KeyCode.Space, 1)]
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[InlineData (true, KeyCode.F1, 0)]
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[InlineData (false, KeyCode.A, 1)]
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[InlineData (false, KeyCode.C, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (false, KeyCode.Enter, 0)]
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[InlineData (false, KeyCode.Space, 0)]
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[InlineData (false, KeyCode.F1, 0)]
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[AutoInitShutdown]
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public void KeyDown_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
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{
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var current = new Toplevel ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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Text = "0",
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Title = "_C",
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CanFocus = canFocus
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};
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current.Add (shortcut);
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Application.Begin (current);
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Assert.Equal (canFocus, shortcut.HasFocus);
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var action = 0;
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shortcut.Action += () => action++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAction, action);
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current.Dispose ();
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}
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[Theory]
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[InlineData (true, KeyCode.A, 1)]
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[InlineData (true, KeyCode.C, 1)]
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[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (true, KeyCode.Enter, 1)]
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[InlineData (true, KeyCode.Space, 1)]
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[InlineData (true, KeyCode.F1, 0)]
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[InlineData (false, KeyCode.A, 1)]
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[InlineData (false, KeyCode.C, 1)]
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[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
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[InlineData (false, KeyCode.Enter, 0)]
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[InlineData (false, KeyCode.Space, 0)]
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[InlineData (false, KeyCode.F1, 0)]
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public void KeyDown_App_Scope_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
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{
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Application.Top = new ();
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var shortcut = new Shortcut
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{
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Key = Key.A,
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BindKeyToApplication = true,
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Text = "0",
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Title = "_C",
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CanFocus = canFocus
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};
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Application.Top.Add (shortcut);
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Application.Top.SetFocus ();
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var action = 0;
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shortcut.Action += () => action++;
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Application.RaiseKeyDownEvent (key);
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Assert.Equal (expectedAction, action);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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// https://github.com/gui-cs/Terminal.Gui/issues/3664
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[Fact]
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public void ColorScheme_SetColorScheme_Does_Not_Fault_3664 ()
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{
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Application.Top = new ();
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Application.Navigation = new ();
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var shortcut = new Shortcut ();
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Application.Top.ColorScheme = null;
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Assert.Null (shortcut.ColorScheme);
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shortcut.HasFocus = true;
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Assert.Null (shortcut.ColorScheme);
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Application.Top.Dispose ();
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Application.ResetState ();
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}
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}
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