* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
Terminal.Gui UI Catalog
UI Catalog is a comprehensive sample library for Terminal.Gui. It attempts to satisfy the following goals:
- Be an easy-to-use showcase for Terminal.Gui concepts and features.
- Provide sample code that illustrates how to properly implement said concepts & features.
- Make it easy for contributors to add additional samples in a structured way.
Motivation
The original demo.cs sample app for Terminal.Gui is neither good to showcase, nor does it explain different concepts. In addition, because it is built on a single source file, it has proven to cause friction when multiple contributors are simultaneously working on different aspects of Terminal.Gui.
See Issue #368 for more background.
API Reference
How To Use
Build and run UI Catalog by typing dotnet run from the UI Catalog folder or by using the Terminal.Gui Visual Studio solution.
Program.cs is the main UI Catalog app and provides a UI for selecting and running Scenarios. Each *Scenario is implemented as a class derived from Scenario and Program.cs uses reflection to dynamically build the UI.
Scenarios are tagged with categories using the [ScenarioCategory] attribute. The left pane of the main screen lists the categories. Clicking on a category shows all the scenarios in that category.
Scenarios can be run either from the UICatalog.exe app UI or by being specified on the command line:
UICatalog.exe <Scenario Name>
e.g.
UICatalog.exe Buttons
Hitting ENTER on a selected Scenario or double-clicking on a Scenario runs that scenario as though it were a stand-alone Terminal.Gui app.
When a Scenario is run, it runs as though it were a standalone Terminal.Gui app. However, scaffolding is provided (in the Scenario base class) that (optionally) takes care of Terminal.Gui initialization.
Contributing by Adding Scenarios
To add a new Scenario simply:
- Create a new
.csfile in theScenariosdirectory that derives fromScenario. - Add a
[ScenarioMetaData]attribute to the class specifying the scenario's name and description. - Add one or more
[ScenarioCategory]attributes to the class specifying which categories the sceanrio belongs to. If you don't specify a category the sceanrio will show up in "All". - Implement the
Setupoverride which will be called when a user selects the scenario to run. - Optionally, implement the
Initand/orRunoverrides to provide a custom implementation.
The sample below is provided in the .\UICatalog\Scenarios directory as a generic sample that can be copied and re-named:
using Terminal.Gui;
namespace UICatalog {
[ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
[ScenarioCategory ("Controls")]
class MyScenario : Scenario {
public override void Setup ()
{
// Put your scenario code here, e.g.
Win.Add (new Button () {
Text = "Press me!",
X = Pos.Center (),
Y = Pos.Center (),
Clicked = () => MessageBox.Query (20, 7, "Hi", "Neat?", "Yes", "No")
});
}
}
}
Scenario provides Win, a Window object that provides a canvas for the Scenario to operate.
The default Window shows the Scenario name and supports exiting the Scenario through the Esc key.
To build a more advanced scenario, where control of the Toplevel and Window is needed (e.g. for scenarios using MenuBar or StatusBar), simply use Application.Top per normal Terminal.Gui programming, as seen in the Notepad scenario.
For complete control, the Init and Run overrides can be implemented. The base.Init creates Win. The base.Run simply calls Application.Run(Application.Top).
Contribution Guidelines
- Provide a terse, descriptive
NameforScenarios. Keep them short. - Provide a clear
Description. - Comment
Scenariocode to describe to others why it's a usefulScenario. - Annotate
Scenarioswith[ScenarioCategory]attributes. Minimize the number of new categories created. - Use the
Bug RepoCategory forScenariosthat reproduce bugs.- Include the Github Issue # in the Description.
- Once the bug has been fixed in
developsubmit another PR to remove theScenario(or modify it to provide a good regression test/sample).
- Tag bugs or suggestions for
UI CatalogasTerminal.GuiGithub Issues with "UICatalog: ".

