Files
Terminal.Gui/Tests/UnitTests/View/Adornment/ShadowStyleTests.cs
Thomas Nind 51dda7e69f Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225)
* Consider width2 chars that are not IsBmp

* Apply same fix in WindowsDriver

* Explicitly use type of local variable

* Revert changes to WindowsDriver

* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16

* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode

* Fix some cursor issues (WIP)

* Remove concept of 'dirty rows' from v2 as its never actually used

* Remove damageRegion as it does nothing

* Make string builder to console writing simpler

* Radically simplify Write method

* Simplify conditional logic

* Simplify restoring cursor position

* Reference local variable for console buffer

* Reduce calls to ConsoleWrite by accumulating till attribute changes

* When resizing v2 16 color mode on windows, recreate the back buffer to match its size

* Fixes for VTS enabled

* Fix _lastSize never being assigned

* Fixes VTS for Force16Colors

* Fixes force16Colors in VTS

* Fixes escape sequences always echoing in non-VTS

* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line

* WIP Add base class for NetOutput

* Abstract away how we change attribute

* WIP - Make WindowsOutput use base class

* WIP working to fix set cursor position

* Remove commented out code

* Fixes legacy output mode

* Fixes size with no alt buffer supported on VTS and size restore after maximized.

* Fix set cursor which also fixes the broken surrogate pairs

* Add force parameter

* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V

* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle

* Ensure flush the input buffer before reset the console

* Flush input buffer before reset console in v2win

* Fixes issue in v2net not being refreshing the menu bar at start

* Only force layout and draw on size changed.

* Fix v2net issue not draw first line by forcing set cursor position

* Set _lastCursorPosition nullable and remove bool force from set cursor position

* Remove force parameter

* Add v2 version of fake driver attribute

* Make direct replacement and wire up window resizing events

* Update casts to use V2 fake driver instead

* Adjust interfaces to expose less internals

* Fix not raising iteration event in v2

* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example

* Sketch adding component factory

* Create relevant fake component factories

* Add window size monitor into factory

* Fake size monitor injecting

* Add helper for faking console resize in AutoInitShutdown tests

* Fix size setting in FakeDriverV2

* Switch to new method

* Fix IsLegacy becoming false when using blank constructor

* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels

* Fix tests

* Remove auto init

* Restore conditional compilation stuff

* Restore 'if running unit tests' logic

* Check only for the output being specific classes for the suppression

* Fix ShadowView blowing up with index out of bounds error

* Fix resize in fluent tests

* Fix for people using Iteration call directly

* Fix more calls to iteration to use
        AutoInitShutdownAttribute.RunIteration ();

* Add comment

* Remove assumption that Run with prior view not disposed should throw

* Fix timings in Dialog_Opened_From_Another_Dialog

* Fix Zero_Buttons_Works

* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting

* Fix iteration counts on MessageBoxTests

* Fix WizartTests and DrawTests_Ruler

* Implement SendKeys into ConsoleDriverFacade

* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover

* Add missing dispose call to test

* Fix support for Esc in facade SendKeys

* Fix AutocompleteTests

* Fix various tests

* Replace LayoutAndDraw with run iteration

* Fix draw issues

* fix draw order

* Fix run iteration calls

* Fix unit tests

* Fix SendKeys in facade.

* Manipulate upper and lower cases.

* Add IsValidInput method to the interface.

* Fix SendKeys scenario

* Fixes surrogate pairs in the label

* Make tests more sensible - they are testing draw functionality.  Callbacks do not need to happen in Iteration method

* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose

* Delete extra create input call

* Fix mocks and order of exceptions thrown in Run when things are not initialized

* Revert use of `MapConsoleKeyInfoToKeyCode`

* Ignore casing as it is not what test is really about

* Clear application top and top levels before each auto init shutdown test

* Fix for unstable tests

* Restore actually working SendKeys code

* option to pass logger in fluent ctor

* restore ToArray

* Fix SendKeys method and add extension to unit test

* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code

* Remove unnecessary hack

* Using only KeyCode for rKeys

* Recover modifier keys in surrogate pairs

* Reformat

* Remove iteration limit for benchmarking in v2

* remove iteration delay to identify bugs

* Remove nudge to unique key and make Then run on UI thread

* fix fluid assertions

* Ensure UI operations all happen on UI thread

* Add explicit error for WaitIteration during an invoke

* Remove timeout added for debug

* Catch failing asserts better

* Fix screenshot

* Fix null ref

* Fix race condition in processing input

* Test fixing

* Standardize asserts

* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed

* fix bad merge

* Make logs access threadsafe

* add extra wait to remove race between iteration end and assert

* Code cleanup

* Remove test for crash on access Cancelled after dispose as this is no longer a restriction

* Change resize console to run on UI thread - fixing race condition with redrawing

* Restore original frame rate after test

* Restore nudge to unique key

* Code Cleanup

* Fix for cascading failures when an assert fails in a specific test

* fix for bad merge

* Address PR feedback

* Move classes to seperate files and add xmldoc

* xml doc warnings

* More xml comments docs

* Fix spelling

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-09-10 10:01:57 -06:00

167 lines
4.8 KiB
C#

using UnitTests;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests;
public class ShadowStyleTests (ITestOutputHelper output)
{
[Theory]
[InlineData (
ShadowStyle.None,
"""
011
111
111
""")]
[InlineData (
ShadowStyle.Transparent,
"""
031
131
111
""")]
[InlineData (
ShadowStyle.Opaque,
"""
021
221
111
""")]
[SetupFakeDriver]
public void ShadowView_Colors (ShadowStyle style, string expectedAttrs)
{
((IFakeDriverV2)Application.Driver!).SetBufferSize (5, 5);
Color fg = Color.Red;
Color bg = Color.Green;
// 0 - View
// 1 - SuperView
// 2 - Opaque - fg is Black, bg is SuperView.Bg
// 3 - Transparent - fg is darker fg, bg is darker bg
Attribute [] attributes =
{
Attribute.Default,
new (fg, bg),
new (Color.Black, bg),
new (fg.GetDimColor (), bg.GetDimColor ())
};
var superView = new Toplevel
{
Height = 3,
Width = 3,
Text = "012ABC!@#",
};
superView.SetScheme (new (new Attribute (fg, bg)));
superView.TextFormatter.WordWrap = true;
View view = new ()
{
Width = Dim.Auto (),
Height = Dim.Auto (),
Text = "*",
ShadowStyle = style,
};
view.SetScheme (new (Attribute.Default));
superView.Add (view);
Application.TopLevels.Push (superView);
Application.LayoutAndDraw (true);
DriverAssert.AssertDriverAttributesAre (expectedAttrs, output, Application.Driver, attributes);
Application.ResetState (true);
}
// Visual tests
[Theory]
[InlineData (
ShadowStyle.None,
"""
01#$
AB#$
!@#$
!@#$
""")]
[InlineData (
ShadowStyle.Opaque,
"""
01▖$
AB▌$
▝▀▘$
!@#$
""")]
[InlineData (
ShadowStyle.Transparent,
"""
01#$
AB#$
!@#$
!@#$
""")]
[SetupFakeDriver]
public void Visual_Test (ShadowStyle style, string expected)
{
((IFakeDriverV2)Application.Driver!).SetBufferSize (5, 5);
var superView = new Toplevel
{
Width = 4,
Height = 4,
Text = "!@#$".Repeat (4)!
};
superView.TextFormatter.WordWrap = true;
var view = new View
{
Text = "01\nAB",
Width = Dim.Auto (),
Height = Dim.Auto ()
};
view.ShadowStyle = style;
superView.Add (view);
Application.TopLevels.Push (superView);
Application.LayoutAndDraw (true);
DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
view.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (ShadowStyle.None, 0, 0, 0, 0)]
[InlineData (ShadowStyle.Opaque, 1, 0, 0, 1)]
[InlineData (ShadowStyle.Transparent, 1, 0, 0, 1)]
public void ShadowStyle_Button1Pressed_Causes_Movement (ShadowStyle style, int expectedLeft, int expectedTop, int expectedRight, int expectedBottom)
{
Application.Init (new FakeDriver ());
var superView = new View
{
Height = 10, Width = 10
};
View view = new ()
{
Width = Dim.Auto (),
Height = Dim.Auto (),
Text = "0123",
HighlightStates = MouseState.Pressed,
ShadowStyle = style,
CanFocus = true
};
superView.Add (view);
superView.BeginInit ();
superView.EndInit ();
Thickness origThickness = view.Margin!.Thickness;
view.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (0, 0) });
Assert.Equal (new (expectedLeft, expectedTop, expectedRight, expectedBottom), view.Margin.Thickness);
view.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (0, 0) });
Assert.Equal (origThickness, view.Margin.Thickness);
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
}