mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-28 00:38:00 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
167 lines
4.8 KiB
C#
167 lines
4.8 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewTests;
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public class ShadowStyleTests (ITestOutputHelper output)
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{
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[Theory]
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[InlineData (
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ShadowStyle.None,
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"""
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011
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111
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111
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""")]
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[InlineData (
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ShadowStyle.Transparent,
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"""
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031
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131
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111
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""")]
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[InlineData (
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ShadowStyle.Opaque,
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"""
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021
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221
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111
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""")]
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[SetupFakeDriver]
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public void ShadowView_Colors (ShadowStyle style, string expectedAttrs)
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{
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((IFakeDriverV2)Application.Driver!).SetBufferSize (5, 5);
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Color fg = Color.Red;
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Color bg = Color.Green;
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// 0 - View
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// 1 - SuperView
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// 2 - Opaque - fg is Black, bg is SuperView.Bg
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// 3 - Transparent - fg is darker fg, bg is darker bg
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Attribute [] attributes =
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{
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Attribute.Default,
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new (fg, bg),
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new (Color.Black, bg),
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new (fg.GetDimColor (), bg.GetDimColor ())
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};
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var superView = new Toplevel
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{
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Height = 3,
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Width = 3,
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Text = "012ABC!@#",
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};
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superView.SetScheme (new (new Attribute (fg, bg)));
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superView.TextFormatter.WordWrap = true;
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View view = new ()
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{
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Width = Dim.Auto (),
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Height = Dim.Auto (),
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Text = "*",
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ShadowStyle = style,
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};
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view.SetScheme (new (Attribute.Default));
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superView.Add (view);
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Application.TopLevels.Push (superView);
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Application.LayoutAndDraw (true);
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DriverAssert.AssertDriverAttributesAre (expectedAttrs, output, Application.Driver, attributes);
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Application.ResetState (true);
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}
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// Visual tests
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[Theory]
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[InlineData (
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ShadowStyle.None,
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"""
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01#$
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AB#$
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!@#$
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!@#$
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""")]
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[InlineData (
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ShadowStyle.Opaque,
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"""
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01▖$
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AB▌$
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▝▀▘$
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!@#$
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""")]
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[InlineData (
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ShadowStyle.Transparent,
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"""
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01#$
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AB#$
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!@#$
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!@#$
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""")]
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[SetupFakeDriver]
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public void Visual_Test (ShadowStyle style, string expected)
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{
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((IFakeDriverV2)Application.Driver!).SetBufferSize (5, 5);
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var superView = new Toplevel
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{
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Width = 4,
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Height = 4,
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Text = "!@#$".Repeat (4)!
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};
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superView.TextFormatter.WordWrap = true;
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var view = new View
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{
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Text = "01\nAB",
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Width = Dim.Auto (),
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Height = Dim.Auto ()
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};
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view.ShadowStyle = style;
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superView.Add (view);
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Application.TopLevels.Push (superView);
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Application.LayoutAndDraw (true);
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DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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view.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (ShadowStyle.None, 0, 0, 0, 0)]
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[InlineData (ShadowStyle.Opaque, 1, 0, 0, 1)]
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[InlineData (ShadowStyle.Transparent, 1, 0, 0, 1)]
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public void ShadowStyle_Button1Pressed_Causes_Movement (ShadowStyle style, int expectedLeft, int expectedTop, int expectedRight, int expectedBottom)
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{
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Application.Init (new FakeDriver ());
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var superView = new View
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{
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Height = 10, Width = 10
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};
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View view = new ()
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{
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Width = Dim.Auto (),
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Height = Dim.Auto (),
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Text = "0123",
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HighlightStates = MouseState.Pressed,
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ShadowStyle = style,
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CanFocus = true
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};
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superView.Add (view);
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superView.BeginInit ();
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superView.EndInit ();
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Thickness origThickness = view.Margin!.Thickness;
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (0, 0) });
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Assert.Equal (new (expectedLeft, expectedTop, expectedRight, expectedBottom), view.Margin.Thickness);
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (0, 0) });
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Assert.Equal (origThickness, view.Margin.Thickness);
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// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
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Application.ResetState (true);
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}
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}
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