mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 16:27:55 +01:00
* Added Applicaton.Popover. Refactored FindDeepestView * Popover prototype * Testing highlight * Fixed click outside issue * Fixed DialogTests * Fixed click outside issue (agbain) * Enabled mouse wheel in Bar * Enabled mouse wheel in Bar * Progress. Broke arrangement * Added popover tests. Fixed a bunch more CM issues related ot unreliable unit tests. Updated config.json to include Glyphs. * Can't set ForceDriver to empty in Resources/config.json. * added BUGBUG * Made Position/ScreenPosition clear * Added View.IsInHierarchy tests * Added Contextmenuv2 scenario. * Implemented CM2 in TextView * Removed unneeded CM stuff from testhelpers * Shortcut API docs * Fixed keybinding unit tests * Fixed mouse handling * Fighting with CM related unit test failures * Unit tests pass. I think. * Shortcut code cleanup * TextView uses new CM2 * Starting on OnSelect etc... * Starting on OnSelect etc... * Fixed ContextMenuv2 * ContextMenu is working again. * Ugh. ANd fixed button api docs * Fixed DrawHorizontalShadowTransparent (vertical was already fixed). * Made Scenarios compatible with #nullable enable * Undid some keybinding stuff * Fixed stuff * Sped up unit tests * Sped up unit tests 2 * Sped up unit tests 3 * Messing with menus * merged latest v2_develop * Added more Popover unit tests * Added more Popover unit tests2 * Fixed positioning bug * Fixed mouse bug * Fixed Bar draw issue * WIP * merge v2_develop * CM2 sorta works * Enabled Bar subclasses to have IDesignable * Added ViewportSettings.Transparent * Region -> nullable enable * Added ViewportSettigs Editor * merged v2_develop part 2 * merged v2_develop part 3 * WIP: GetViewsUnderMouse * WIP: More GetViewsUnderMouse work * Bars works again * Added unit tests * CM now works * MenuItemv2 POC * SubMenu POC * CommandNotBound * More POC * Optimize Margin to not defer draw if there's no shadow * Logger cleanup * Reverted Generic * Cascading mostly working * fixed layout bug * API docs * API docs * Fixed cascade * Events basically work * code cleanup * Fixed IsDefault bug; * Enabled hotkey support * Made context-menu-like * Improved usability * Refactored ApplicationPopover again * Cleanup * Menuv2 POC basically complete * Code Cleanup * Made menu API simpler * Fixed Strings bugs * Got old ContextMenu scenario mostly working * ContextMenu scenario now works * ContextMenu fixes * ContextMenu fixes * Tons of menu cleanup * ContextMenu works in TextView * Fixed unit tes * Added unit tests * Fixed tests * code cleanup * More code cleanup * Deep dive * scenario * typos * Demo colorpicker in a Menu * Added Region tests proving Region is broken in some Union cases * fixed v2win/net
358 lines
9.5 KiB
C#
358 lines
9.5 KiB
C#
namespace Terminal.Gui.ViewTests;
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public class ViewCommandTests
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{
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#region OnAccept/Accept tests
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[Fact]
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public void Accept_Command_Raises_NoFocus ()
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{
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var view = new ViewEventTester ();
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Assert.False (view.HasFocus);
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Assert.False (view.InvokeCommand (Command.Accept)); // there's no superview, so it should return true?
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Assert.Equal (1, view.OnAcceptedCount);
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Assert.Equal (1, view.AcceptedCount);
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Assert.False (view.HasFocus);
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}
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[Fact]
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public void Accept_Command_Handle_OnAccept_NoEvent ()
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{
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var view = new ViewEventTester ();
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Assert.False (view.HasFocus);
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view.HandleOnAccepted = true;
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Assert.True (view.InvokeCommand (Command.Accept));
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Assert.Equal (1, view.OnAcceptedCount);
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Assert.Equal (0, view.AcceptedCount);
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}
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[Fact]
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public void Accept_Handle_Event_OnAccept_Returns_True ()
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{
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var view = new View ();
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var acceptInvoked = false;
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view.Accepting += ViewOnAccept;
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bool? ret = view.InvokeCommand (Command.Accept);
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Assert.True (ret);
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Assert.True (acceptInvoked);
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return;
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void ViewOnAccept (object sender, CommandEventArgs e)
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{
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acceptInvoked = true;
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e.Cancel = true;
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}
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}
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[Fact]
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public void Accept_Command_Invokes_Accept_Event ()
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{
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var view = new View ();
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var accepted = false;
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view.Accepting += ViewOnAccept;
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view.InvokeCommand (Command.Accept);
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Assert.True (accepted);
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return;
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void ViewOnAccept (object sender, CommandEventArgs e) { accepted = true; }
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}
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// Accept on subview should bubble up to parent
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[Fact]
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public void Accept_Command_Bubbles_Up_To_SuperView ()
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{
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var view = new ViewEventTester { Id = "view" };
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var subview = new ViewEventTester { Id = "subview" };
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view.Add (subview);
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subview.InvokeCommand (Command.Accept);
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Assert.Equal (1, subview.OnAcceptedCount);
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Assert.Equal (1, view.OnAcceptedCount);
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subview.HandleOnAccepted = true;
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subview.InvokeCommand (Command.Accept);
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Assert.Equal (2, subview.OnAcceptedCount);
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Assert.Equal (1, view.OnAcceptedCount);
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subview.HandleOnAccepted = false;
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subview.HandleAccepted = true;
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subview.InvokeCommand (Command.Accept);
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Assert.Equal (3, subview.OnAcceptedCount);
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Assert.Equal (1, view.OnAcceptedCount);
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// Add a super view to test deeper hierarchy
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var superView = new ViewEventTester { Id = "superView" };
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superView.Add (view);
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subview.InvokeCommand (Command.Accept);
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Assert.Equal (4, subview.OnAcceptedCount);
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Assert.Equal (1, view.OnAcceptedCount);
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Assert.Equal (0, superView.OnAcceptedCount);
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subview.HandleAccepted = false;
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subview.InvokeCommand (Command.Accept);
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Assert.Equal (5, subview.OnAcceptedCount);
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Assert.Equal (2, view.OnAcceptedCount);
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Assert.Equal (1, superView.OnAcceptedCount);
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view.HandleAccepted = true;
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subview.InvokeCommand (Command.Accept);
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Assert.Equal (6, subview.OnAcceptedCount);
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Assert.Equal (3, view.OnAcceptedCount);
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Assert.Equal (1, superView.OnAcceptedCount);
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}
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[Fact]
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public void MouseClick_Does_Not_Invoke_Accept_Command ()
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{
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var view = new ViewEventTester ();
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Clicked, Position = Point.Empty, View = view });
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Assert.Equal (0, view.OnAcceptedCount);
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}
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#endregion OnAccept/Accept tests
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#region OnSelect/Select tests
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[Theory]
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[CombinatorialData]
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public void Select_Command_Raises_SetsFocus (bool canFocus)
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{
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var view = new ViewEventTester
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{
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CanFocus = canFocus
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};
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Assert.Equal (canFocus, view.CanFocus);
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Assert.False (view.HasFocus);
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view.InvokeCommand (Command.Select);
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Assert.Equal (1, view.OnSelectingCount);
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Assert.Equal (1, view.SelectingCount);
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Assert.Equal (canFocus, view.HasFocus);
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}
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[Fact]
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public void Select_Command_Handle_OnSelecting_NoEvent ()
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{
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var view = new ViewEventTester ();
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Assert.False (view.HasFocus);
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view.HandleOnSelecting = true;
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Assert.True (view.InvokeCommand (Command.Select));
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Assert.Equal (1, view.OnSelectingCount);
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Assert.Equal (0, view.SelectingCount);
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}
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[Fact]
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public void Select_Handle_Event_OnSelecting_Returns_True ()
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{
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var view = new View ();
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var selectingInvoked = false;
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view.Selecting += ViewOnSelect;
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bool? ret = view.InvokeCommand (Command.Select);
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Assert.True (ret);
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Assert.True (selectingInvoked);
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return;
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void ViewOnSelect (object sender, CommandEventArgs e)
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{
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selectingInvoked = true;
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e.Cancel = true;
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}
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}
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[Fact]
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public void Select_Command_Invokes_Selecting_Event ()
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{
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var view = new View ();
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var selecting = false;
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view.Selecting += ViewOnSelecting;
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view.InvokeCommand (Command.Select);
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Assert.True (selecting);
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return;
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void ViewOnSelecting (object sender, CommandEventArgs e) { selecting = true; }
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}
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[Fact]
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public void MouseClick_Invokes_Select_Command ()
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{
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var view = new ViewEventTester ();
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Clicked, Position = Point.Empty, View = view });
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Assert.Equal (1, view.OnSelectingCount);
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}
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#endregion OnSelect/Select tests
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#region OnHotKey/HotKey tests
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[Fact]
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public void HotKey_Command_SetsFocus ()
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{
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var view = new View ();
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view.CanFocus = true;
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Assert.False (view.HasFocus);
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view.InvokeCommand (Command.HotKey);
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Assert.True (view.HasFocus);
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}
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#endregion OnHotKey/HotKey tests
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#region InvokeCommand Tests
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[Fact]
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public void InvokeCommand_NotBound_Invokes_CommandNotBound ()
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{
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ViewEventTester view = new ();
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view.InvokeCommand (Command.NotBound);
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Assert.False (view.HasFocus);
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Assert.Equal (1, view.OnCommandNotBoundCount);
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Assert.Equal (1, view.CommandNotBoundCount);
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}
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[Fact]
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public void InvokeCommand_Command_Not_Bound_Invokes_CommandNotBound ()
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{
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ViewEventTester view = new ();
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view.InvokeCommand (Command.New);
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Assert.False (view.HasFocus);
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Assert.Equal (1, view.OnCommandNotBoundCount);
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Assert.Equal (1, view.CommandNotBoundCount);
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}
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[Fact]
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public void InvokeCommand_Command_Bound_Does_Not_Invoke_CommandNotBound ()
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{
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ViewEventTester view = new ();
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view.InvokeCommand (Command.Accept);
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Assert.False (view.HasFocus);
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Assert.Equal (0, view.OnCommandNotBoundCount);
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Assert.Equal (0, view.CommandNotBoundCount);
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}
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#endregion
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public class ViewEventTester : View
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{
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public ViewEventTester ()
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{
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Id = "viewEventTester";
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CanFocus = true;
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Accepting += (s, a) =>
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{
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a.Cancel = HandleAccepted;
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AcceptedCount++;
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};
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HandlingHotKey += (s, a) =>
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{
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a.Cancel = HandleHandlingHotKey;
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HandlingHotKeyCount++;
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};
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Selecting += (s, a) =>
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{
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a.Cancel = HandleSelecting;
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SelectingCount++;
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};
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CommandNotBound += (s, a) =>
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{
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a.Cancel = HandleCommandNotBound;
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CommandNotBoundCount++;
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};
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}
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public int OnAcceptedCount { get; set; }
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public int AcceptedCount { get; set; }
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public bool HandleOnAccepted { get; set; }
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/// <inheritdoc/>
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protected override bool OnAccepting (CommandEventArgs args)
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{
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OnAcceptedCount++;
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return HandleOnAccepted;
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}
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public bool HandleAccepted { get; set; }
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public int OnHandlingHotKeyCount { get; set; }
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public int HandlingHotKeyCount { get; set; }
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public bool HandleOnHandlingHotKey { get; set; }
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/// <inheritdoc/>
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protected override bool OnHandlingHotKey (CommandEventArgs args)
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{
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OnHandlingHotKeyCount++;
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return HandleOnHandlingHotKey;
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}
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public bool HandleHandlingHotKey { get; set; }
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public int OnSelectingCount { get; set; }
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public int SelectingCount { get; set; }
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public bool HandleOnSelecting { get; set; }
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public bool HandleSelecting { get; set; }
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/// <inheritdoc/>
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protected override bool OnSelecting (CommandEventArgs args)
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{
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OnSelectingCount++;
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return HandleOnSelecting;
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}
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public int OnCommandNotBoundCount { get; set; }
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public int CommandNotBoundCount { get; set; }
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public bool HandleOnCommandNotBound { get; set; }
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public bool HandleCommandNotBound { get; set; }
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protected override bool OnCommandNotBound (CommandEventArgs args)
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{
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OnCommandNotBoundCount++;
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return HandleOnCommandNotBound;
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}
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}
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}
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