mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
604 lines
20 KiB
C#
604 lines
20 KiB
C#
using System.ComponentModel;
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namespace Terminal.Gui;
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/// <summary>
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/// Describes the highlight style of a view.
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/// </summary>
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[Flags]
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public enum HighlightStyle
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{
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/// <summary>
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/// No highlight.
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/// </summary>
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None = 0,
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#if HOVER
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/// <summary>
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/// The mouse is hovering over the view.
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/// </summary>
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Hover = 1,
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#endif
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/// <summary>
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/// The mouse is pressed within the <see cref="View.Viewport"/>.
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/// </summary>
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Pressed = 2,
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/// <summary>
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/// The mouse is pressed but moved outside the <see cref="View.Viewport"/>.
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/// </summary>
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PressedOutside = 4
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}
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/// <summary>
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/// Event arguments for the <see cref="View.Highlight"/> event.
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/// </summary>
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public class HighlightEventArgs : CancelEventArgs
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{
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/// <summary>
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/// Constructs a new instance of <see cref="HighlightEventArgs"/>.
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/// </summary>
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/// <param name="style"></param>
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public HighlightEventArgs (HighlightStyle style)
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{
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HighlightStyle = style;
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}
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/// <summary>
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/// The highlight style.
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/// </summary>
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public HighlightStyle HighlightStyle { get; }
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}
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public partial class View
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{
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/// <summary>
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/// Gets or sets whether the <see cref="View"/> will be highlighted visually while the mouse button is
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/// pressed.
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/// </summary>
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public HighlightStyle HighlightStyle { get; set; }
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/// <summary>Gets or sets whether the <see cref="View"/> wants continuous button pressed events.</summary>
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public virtual bool WantContinuousButtonPressed { get; set; }
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/// <summary>Gets or sets whether the <see cref="View"/> wants mouse position reports.</summary>
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/// <value><see langword="true"/> if mouse position reports are wanted; otherwise, <see langword="false"/>.</value>
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public virtual bool WantMousePositionReports { get; set; }
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/// <summary>
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/// Called by <see cref="Application.OnMouseEvent"/> when the mouse enters <see cref="Viewport"/>. The view will
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/// then receive mouse events until <see cref="NewMouseLeaveEvent"/> is called indicating the mouse has left
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/// the view.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A view must be both enabled and visible to receive mouse events.
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/// </para>
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/// <para>
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/// This method calls <see cref="OnMouseEnter"/> to fire the event.
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/// </para>
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/// <para>
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/// See <see cref="SetHighlight"/> for more information.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/> if the event was handled, <see langword="false"/> otherwise.</returns>
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internal bool? NewMouseEnterEvent (MouseEvent mouseEvent)
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{
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if (!Enabled)
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{
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return true;
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}
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if (!CanBeVisible (this))
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{
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return false;
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}
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if (OnMouseEnter (mouseEvent) == true)
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{
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return true;
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}
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#if HOVER
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if (HighlightStyle.HasFlag(HighlightStyle.Hover))
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{
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if (SetHighlight (HighlightStyle.Hover))
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{
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return true;
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}
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}
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#endif
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return false;
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}
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/// <summary>
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/// Called by <see cref="NewMouseEvent"/> when the mouse enters <see cref="Viewport"/>. The view will
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/// then receive mouse events until <see cref="OnMouseLeave"/> is called indicating the mouse has left
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/// the view.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Override this method or subscribe to <see cref="MouseEnter"/> to change the default enter behavior.
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/// </para>
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/// <para>
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/// The coordinates are relative to <see cref="View.Viewport"/>.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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protected internal virtual bool? OnMouseEnter (MouseEvent mouseEvent)
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{
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var args = new MouseEventEventArgs (mouseEvent);
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MouseEnter?.Invoke (this, args);
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return args.Handled;
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}
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/// <summary>Event fired when the mouse moves into the View's <see cref="Viewport"/>.</summary>
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public event EventHandler<MouseEventEventArgs> MouseEnter;
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/// <summary>
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/// Called by <see cref="Application.OnMouseEvent"/> when the mouse leaves <see cref="Viewport"/>. The view will
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/// then no longer receive mouse events.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A view must be both enabled and visible to receive mouse events.
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/// </para>
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/// <para>
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/// This method calls <see cref="OnMouseLeave"/> to fire the event.
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/// </para>
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/// <para>
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/// See <see cref="SetHighlight"/> for more information.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/> if the event was handled, <see langword="false"/> otherwise.</returns>
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internal bool? NewMouseLeaveEvent (MouseEvent mouseEvent)
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{
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if (!Enabled)
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{
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return true;
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}
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if (!CanBeVisible (this))
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{
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return false;
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}
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if (OnMouseLeave (mouseEvent) == true)
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{
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return true;
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}
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#if HOVER
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if (HighlightStyle.HasFlag (HighlightStyle.Hover))
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{
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SetHighlight (HighlightStyle.None);
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}
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#endif
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return false;
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}
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/// <summary>
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/// Called by <see cref="NewMouseEvent"/> when a mouse leaves <see cref="Viewport"/>. The view will
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/// no longer receive mouse events.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Override this method or subscribe to <see cref="MouseEnter"/> to change the default leave behavior.
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/// </para>
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/// <para>
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/// The coordinates are relative to <see cref="View.Viewport"/>.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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protected internal virtual bool OnMouseLeave (MouseEvent mouseEvent)
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{
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if (!Enabled)
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{
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return true;
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}
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if (!CanBeVisible (this))
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{
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return false;
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}
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var args = new MouseEventEventArgs (mouseEvent);
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MouseLeave?.Invoke (this, args);
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return args.Handled;
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}
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/// <summary>Event fired when the mouse leaves the View's <see cref="Viewport"/>.</summary>
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public event EventHandler<MouseEventEventArgs> MouseLeave;
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/// <summary>
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/// Processes a <see cref="MouseEvent"/>. This method is called by <see cref="Application.OnMouseEvent"/> when a mouse
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/// event occurs.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A view must be both enabled and visible to receive mouse events.
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/// </para>
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/// <para>
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/// This method calls <see cref="OnMouseEvent"/> to process the event. If the event is not handled, and one of the
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/// mouse buttons was clicked, it calls <see cref="OnMouseClick"/> to process the click.
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/// </para>
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/// <para>
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/// See <see cref="SetHighlight"/> for more information.
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/// </para>
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/// <para>
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/// If <see cref="WantContinuousButtonPressed"/> is <see langword="true"/>, the <see cref="OnMouseClick"/> event
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/// will be invoked repeatedly while the button is pressed.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/> if the event was handled, <see langword="false"/> otherwise.</returns>
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public bool? NewMouseEvent (MouseEvent mouseEvent)
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{
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if (!Enabled)
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{
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// A disabled view should not eat mouse events
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return false;
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}
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if (!CanBeVisible (this))
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{
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return false;
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}
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if (OnMouseEvent (mouseEvent))
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{
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// Technically mouseEvent.Handled should already be true if implementers of OnMouseEvent
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// follow the rules. But we'll update it just in case.
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return mouseEvent.Handled = true;
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}
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if (HighlightStyle != Gui.HighlightStyle.None || WantContinuousButtonPressed)
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{
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if (HandlePressed (mouseEvent))
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{
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return mouseEvent.Handled;
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}
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if (HandleReleased (mouseEvent))
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{
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return mouseEvent.Handled;
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}
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if (HandleClicked (mouseEvent))
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{
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return mouseEvent.Handled;
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}
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}
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if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Clicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Clicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Clicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button1DoubleClicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button2DoubleClicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button3DoubleClicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button4DoubleClicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button1TripleClicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button2TripleClicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button3TripleClicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button4TripleClicked)
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)
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{
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// If it's a click, and we didn't handle it, then we'll call OnMouseClick
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// We get here if the view did not handle the mouse event via OnMouseEvent/MouseEvent and
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// it did not handle the press/release/clicked events via HandlePress/HandleRelease/HandleClicked
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return OnMouseClick (new (mouseEvent));
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}
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return false;
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}
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/// <summary>
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/// For cases where the view is grabbed and the mouse is clicked, this method handles the released event (typically
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/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStyle"/> are set).
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/// </summary>
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/// <remarks>
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/// <para>
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/// Marked internal just to support unit tests
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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private bool HandlePressed (MouseEvent mouseEvent)
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{
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if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Pressed)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Pressed)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Pressed))
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{
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// The first time we get pressed event, grab the mouse and set focus
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if (Application.MouseGrabView != this)
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{
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Application.GrabMouse (this);
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if (CanFocus)
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{
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// Set the focus, but don't invoke Accept
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SetFocus ();
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}
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mouseEvent.Handled = true;
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}
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if (Viewport.Contains (mouseEvent.X, mouseEvent.Y))
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{
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if (SetHighlight (HighlightStyle.HasFlag (HighlightStyle.Pressed) ? HighlightStyle.Pressed : HighlightStyle.None) == true)
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{
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return true;
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}
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}
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else
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{
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if (SetHighlight (HighlightStyle.HasFlag (HighlightStyle.PressedOutside) ? HighlightStyle.PressedOutside : HighlightStyle.None) == true)
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{
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return true;
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}
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}
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if (WantContinuousButtonPressed && Application.MouseGrabView == this)
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{
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// If this is not the first pressed event, click
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return OnMouseClick (new (mouseEvent));
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}
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return mouseEvent.Handled = true;
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}
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return false;
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}
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/// <summary>
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/// For cases where the view is grabbed and the mouse is clicked, this method handles the released event (typically
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/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStyle"/> are set).
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/// </summary>
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/// <remarks>
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/// Marked internal just to support unit tests
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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internal bool HandleReleased (MouseEvent mouseEvent)
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{
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if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Released)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Released)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Released))
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{
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if (Application.MouseGrabView == this)
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{
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SetHighlight (HighlightStyle.None);
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}
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return mouseEvent.Handled = true;
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}
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return false;
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}
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/// <summary>
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/// For cases where the view is grabbed and the mouse is clicked, this method handles the click event (typically
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/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStyle"/> are set).
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/// </summary>
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/// <remarks>
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/// Marked internal just to support unit tests
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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internal bool HandleClicked (MouseEvent mouseEvent)
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{
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if (Application.MouseGrabView == this
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&& (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Clicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Clicked)
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|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Clicked)))
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{
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// We're grabbed. Clicked event comes after the last Release. This is our signal to ungrab
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Application.UngrabMouse ();
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if (SetHighlight (HighlightStyle.None))
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{
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return true;
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}
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// If mouse is still in bounds, click
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if (!WantContinuousButtonPressed && Viewport.Contains (mouseEvent.X, mouseEvent.Y))
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{
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return OnMouseClick (new (mouseEvent));
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}
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return mouseEvent.Handled = true;
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}
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return false;
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}
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[CanBeNull]
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private ColorScheme _savedHighlightColorScheme;
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/// <summary>
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/// Enables the highlight for the view when the mouse is pressed. Called from OnMouseEvent.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Set <see cref="HighlightStyle"/> to have the view highlighted based on the mouse.
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/// </para>
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/// <para>
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/// Calls <see cref="OnHighlight"/> which fires the <see cref="Highlight"/> event.
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/// </para>
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/// <para>
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/// Marked internal just to support unit tests
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/// </para>
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/// </remarks>
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/// <returns><see langword="true"/>, if the Highlight event was handled, <see langword="false"/> otherwise.</returns>
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internal bool SetHighlight (HighlightStyle style)
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{
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// TODO: Make the highlight colors configurable
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// Enable override via virtual method and/or event
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if (OnHighlight (style) == true)
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{
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return true;
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}
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#if HOVER
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if (style.HasFlag (HighlightStyle.Hover))
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{
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if (_savedHighlightColorScheme is null && ColorScheme is { })
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{
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_savedHighlightColorScheme ??= ColorScheme;
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var cs = new ColorScheme (ColorScheme)
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{
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Normal = GetFocusColor (),
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HotNormal = ColorScheme.HotFocus
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};
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ColorScheme = cs;
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}
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return true;
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}
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#endif
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if (style.HasFlag (HighlightStyle.Pressed) || style.HasFlag (HighlightStyle.PressedOutside))
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{
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if (_savedHighlightColorScheme is null && ColorScheme is { })
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{
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_savedHighlightColorScheme ??= ColorScheme;
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if (CanFocus)
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{
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var cs = new ColorScheme (ColorScheme)
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{
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// Highlight the foreground focus color
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Focus = new (ColorScheme.Focus.Foreground.GetHighlightColor (), ColorScheme.Focus.Background.GetHighlightColor ()),
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};
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ColorScheme = cs;
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}
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else
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{
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var cs = new ColorScheme (ColorScheme)
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{
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// Invert Focus color foreground/background. We can do this because we know the view is not going to be focused.
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Normal = new (ColorScheme.Focus.Background, ColorScheme.Normal.Foreground)
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};
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ColorScheme = cs;
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}
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}
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// Return false since we don't want to eat the event
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return false;
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}
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if (style == HighlightStyle.None)
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{
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// Unhighlight
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if (_savedHighlightColorScheme is { })
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{
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ColorScheme = _savedHighlightColorScheme;
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_savedHighlightColorScheme = null;
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}
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}
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return false;
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}
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/// <summary>
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/// Fired when the view is highlighted. Set <see cref="CancelEventArgs.Cancel"/> to <see langword="true"/>
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/// to implement a custom highlight scheme or prevent the view from being highlighted.
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/// </summary>
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public event EventHandler<HighlightEventArgs> Highlight;
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/// <summary>
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/// Called when the view is to be highlighted.
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/// </summary>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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protected virtual bool? OnHighlight (HighlightStyle highlight)
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{
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HighlightEventArgs args = new (highlight);
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Highlight?.Invoke (this, args);
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return args.Cancel;
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}
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/// <summary>Called when a mouse event occurs within the view's <see cref="Viewport"/>.</summary>
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/// <remarks>
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/// <para>
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/// The coordinates are relative to <see cref="View.Viewport"/>.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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protected internal virtual bool OnMouseEvent (MouseEvent mouseEvent)
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{
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var args = new MouseEventEventArgs (mouseEvent);
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MouseEvent?.Invoke (this, args);
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return args.Handled;
|
|
}
|
|
|
|
/// <summary>Event fired when a mouse event occurs.</summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// The coordinates are relative to <see cref="View.Viewport"/>.
|
|
/// </para>
|
|
/// </remarks>
|
|
public event EventHandler<MouseEventEventArgs> MouseEvent;
|
|
|
|
/// <summary>Invokes the MouseClick event.</summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// Called when the mouse is either clicked or double-clicked. Check
|
|
/// <see cref="MouseEvent.Flags"/> to see which button was clicked.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
|
|
protected bool OnMouseClick (MouseEventEventArgs args)
|
|
{
|
|
if (!Enabled)
|
|
{
|
|
// QUESTION: Is this right? Should a disabled view eat mouse clicks?
|
|
return args.Handled = true;
|
|
}
|
|
|
|
MouseClick?.Invoke (this, args);
|
|
|
|
if (args.Handled)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!HasFocus && CanFocus)
|
|
{
|
|
args.Handled = true;
|
|
SetFocus ();
|
|
}
|
|
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>Event fired when a mouse click occurs.</summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// Fired when the mouse is either clicked or double-clicked. Check
|
|
/// <see cref="MouseEvent.Flags"/> to see which button was clicked.
|
|
/// </para>
|
|
/// <para>
|
|
/// The coordinates are relative to <see cref="View.Viewport"/>.
|
|
/// </para>
|
|
/// </remarks>
|
|
public event EventHandler<MouseEventEventArgs> MouseClick;
|
|
}
|