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Terminal.Gui/Terminal.Gui/View/ViewMouse.cs

604 lines
20 KiB
C#

using System.ComponentModel;
namespace Terminal.Gui;
/// <summary>
/// Describes the highlight style of a view.
/// </summary>
[Flags]
public enum HighlightStyle
{
/// <summary>
/// No highlight.
/// </summary>
None = 0,
#if HOVER
/// <summary>
/// The mouse is hovering over the view.
/// </summary>
Hover = 1,
#endif
/// <summary>
/// The mouse is pressed within the <see cref="View.Viewport"/>.
/// </summary>
Pressed = 2,
/// <summary>
/// The mouse is pressed but moved outside the <see cref="View.Viewport"/>.
/// </summary>
PressedOutside = 4
}
/// <summary>
/// Event arguments for the <see cref="View.Highlight"/> event.
/// </summary>
public class HighlightEventArgs : CancelEventArgs
{
/// <summary>
/// Constructs a new instance of <see cref="HighlightEventArgs"/>.
/// </summary>
/// <param name="style"></param>
public HighlightEventArgs (HighlightStyle style)
{
HighlightStyle = style;
}
/// <summary>
/// The highlight style.
/// </summary>
public HighlightStyle HighlightStyle { get; }
}
public partial class View
{
/// <summary>
/// Gets or sets whether the <see cref="View"/> will be highlighted visually while the mouse button is
/// pressed.
/// </summary>
public HighlightStyle HighlightStyle { get; set; }
/// <summary>Gets or sets whether the <see cref="View"/> wants continuous button pressed events.</summary>
public virtual bool WantContinuousButtonPressed { get; set; }
/// <summary>Gets or sets whether the <see cref="View"/> wants mouse position reports.</summary>
/// <value><see langword="true"/> if mouse position reports are wanted; otherwise, <see langword="false"/>.</value>
public virtual bool WantMousePositionReports { get; set; }
/// <summary>
/// Called by <see cref="Application.OnMouseEvent"/> when the mouse enters <see cref="Viewport"/>. The view will
/// then receive mouse events until <see cref="NewMouseLeaveEvent"/> is called indicating the mouse has left
/// the view.
/// </summary>
/// <remarks>
/// <para>
/// A view must be both enabled and visible to receive mouse events.
/// </para>
/// <para>
/// This method calls <see cref="OnMouseEnter"/> to fire the event.
/// </para>
/// <para>
/// See <see cref="SetHighlight"/> for more information.
/// </para>
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/> if the event was handled, <see langword="false"/> otherwise.</returns>
internal bool? NewMouseEnterEvent (MouseEvent mouseEvent)
{
if (!Enabled)
{
return true;
}
if (!CanBeVisible (this))
{
return false;
}
if (OnMouseEnter (mouseEvent) == true)
{
return true;
}
#if HOVER
if (HighlightStyle.HasFlag(HighlightStyle.Hover))
{
if (SetHighlight (HighlightStyle.Hover))
{
return true;
}
}
#endif
return false;
}
/// <summary>
/// Called by <see cref="NewMouseEvent"/> when the mouse enters <see cref="Viewport"/>. The view will
/// then receive mouse events until <see cref="OnMouseLeave"/> is called indicating the mouse has left
/// the view.
/// </summary>
/// <remarks>
/// <para>
/// Override this method or subscribe to <see cref="MouseEnter"/> to change the default enter behavior.
/// </para>
/// <para>
/// The coordinates are relative to <see cref="View.Viewport"/>.
/// </para>
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
protected internal virtual bool? OnMouseEnter (MouseEvent mouseEvent)
{
var args = new MouseEventEventArgs (mouseEvent);
MouseEnter?.Invoke (this, args);
return args.Handled;
}
/// <summary>Event fired when the mouse moves into the View's <see cref="Viewport"/>.</summary>
public event EventHandler<MouseEventEventArgs> MouseEnter;
/// <summary>
/// Called by <see cref="Application.OnMouseEvent"/> when the mouse leaves <see cref="Viewport"/>. The view will
/// then no longer receive mouse events.
/// </summary>
/// <remarks>
/// <para>
/// A view must be both enabled and visible to receive mouse events.
/// </para>
/// <para>
/// This method calls <see cref="OnMouseLeave"/> to fire the event.
/// </para>
/// <para>
/// See <see cref="SetHighlight"/> for more information.
/// </para>
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/> if the event was handled, <see langword="false"/> otherwise.</returns>
internal bool? NewMouseLeaveEvent (MouseEvent mouseEvent)
{
if (!Enabled)
{
return true;
}
if (!CanBeVisible (this))
{
return false;
}
if (OnMouseLeave (mouseEvent) == true)
{
return true;
}
#if HOVER
if (HighlightStyle.HasFlag (HighlightStyle.Hover))
{
SetHighlight (HighlightStyle.None);
}
#endif
return false;
}
/// <summary>
/// Called by <see cref="NewMouseEvent"/> when a mouse leaves <see cref="Viewport"/>. The view will
/// no longer receive mouse events.
/// </summary>
/// <remarks>
/// <para>
/// Override this method or subscribe to <see cref="MouseEnter"/> to change the default leave behavior.
/// </para>
/// <para>
/// The coordinates are relative to <see cref="View.Viewport"/>.
/// </para>
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
protected internal virtual bool OnMouseLeave (MouseEvent mouseEvent)
{
if (!Enabled)
{
return true;
}
if (!CanBeVisible (this))
{
return false;
}
var args = new MouseEventEventArgs (mouseEvent);
MouseLeave?.Invoke (this, args);
return args.Handled;
}
/// <summary>Event fired when the mouse leaves the View's <see cref="Viewport"/>.</summary>
public event EventHandler<MouseEventEventArgs> MouseLeave;
/// <summary>
/// Processes a <see cref="MouseEvent"/>. This method is called by <see cref="Application.OnMouseEvent"/> when a mouse
/// event occurs.
/// </summary>
/// <remarks>
/// <para>
/// A view must be both enabled and visible to receive mouse events.
/// </para>
/// <para>
/// This method calls <see cref="OnMouseEvent"/> to process the event. If the event is not handled, and one of the
/// mouse buttons was clicked, it calls <see cref="OnMouseClick"/> to process the click.
/// </para>
/// <para>
/// See <see cref="SetHighlight"/> for more information.
/// </para>
/// <para>
/// If <see cref="WantContinuousButtonPressed"/> is <see langword="true"/>, the <see cref="OnMouseClick"/> event
/// will be invoked repeatedly while the button is pressed.
/// </para>
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/> if the event was handled, <see langword="false"/> otherwise.</returns>
public bool? NewMouseEvent (MouseEvent mouseEvent)
{
if (!Enabled)
{
// A disabled view should not eat mouse events
return false;
}
if (!CanBeVisible (this))
{
return false;
}
if (OnMouseEvent (mouseEvent))
{
// Technically mouseEvent.Handled should already be true if implementers of OnMouseEvent
// follow the rules. But we'll update it just in case.
return mouseEvent.Handled = true;
}
if (HighlightStyle != Gui.HighlightStyle.None || WantContinuousButtonPressed)
{
if (HandlePressed (mouseEvent))
{
return mouseEvent.Handled;
}
if (HandleReleased (mouseEvent))
{
return mouseEvent.Handled;
}
if (HandleClicked (mouseEvent))
{
return mouseEvent.Handled;
}
}
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Clicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Clicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Clicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button1DoubleClicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button2DoubleClicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button3DoubleClicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button4DoubleClicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button1TripleClicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button2TripleClicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button3TripleClicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button4TripleClicked)
)
{
// If it's a click, and we didn't handle it, then we'll call OnMouseClick
// We get here if the view did not handle the mouse event via OnMouseEvent/MouseEvent and
// it did not handle the press/release/clicked events via HandlePress/HandleRelease/HandleClicked
return OnMouseClick (new (mouseEvent));
}
return false;
}
/// <summary>
/// For cases where the view is grabbed and the mouse is clicked, this method handles the released event (typically
/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStyle"/> are set).
/// </summary>
/// <remarks>
/// <para>
/// Marked internal just to support unit tests
/// </para>
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
private bool HandlePressed (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Pressed)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Pressed)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Pressed))
{
// The first time we get pressed event, grab the mouse and set focus
if (Application.MouseGrabView != this)
{
Application.GrabMouse (this);
if (CanFocus)
{
// Set the focus, but don't invoke Accept
SetFocus ();
}
mouseEvent.Handled = true;
}
if (Viewport.Contains (mouseEvent.X, mouseEvent.Y))
{
if (SetHighlight (HighlightStyle.HasFlag (HighlightStyle.Pressed) ? HighlightStyle.Pressed : HighlightStyle.None) == true)
{
return true;
}
}
else
{
if (SetHighlight (HighlightStyle.HasFlag (HighlightStyle.PressedOutside) ? HighlightStyle.PressedOutside : HighlightStyle.None) == true)
{
return true;
}
}
if (WantContinuousButtonPressed && Application.MouseGrabView == this)
{
// If this is not the first pressed event, click
return OnMouseClick (new (mouseEvent));
}
return mouseEvent.Handled = true;
}
return false;
}
/// <summary>
/// For cases where the view is grabbed and the mouse is clicked, this method handles the released event (typically
/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStyle"/> are set).
/// </summary>
/// <remarks>
/// Marked internal just to support unit tests
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
internal bool HandleReleased (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Released)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Released)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Released))
{
if (Application.MouseGrabView == this)
{
SetHighlight (HighlightStyle.None);
}
return mouseEvent.Handled = true;
}
return false;
}
/// <summary>
/// For cases where the view is grabbed and the mouse is clicked, this method handles the click event (typically
/// when <see cref="WantContinuousButtonPressed"/> or <see cref="HighlightStyle"/> are set).
/// </summary>
/// <remarks>
/// Marked internal just to support unit tests
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
internal bool HandleClicked (MouseEvent mouseEvent)
{
if (Application.MouseGrabView == this
&& (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button2Clicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button3Clicked)
|| mouseEvent.Flags.HasFlag (MouseFlags.Button4Clicked)))
{
// We're grabbed. Clicked event comes after the last Release. This is our signal to ungrab
Application.UngrabMouse ();
if (SetHighlight (HighlightStyle.None))
{
return true;
}
// If mouse is still in bounds, click
if (!WantContinuousButtonPressed && Viewport.Contains (mouseEvent.X, mouseEvent.Y))
{
return OnMouseClick (new (mouseEvent));
}
return mouseEvent.Handled = true;
}
return false;
}
[CanBeNull]
private ColorScheme _savedHighlightColorScheme;
/// <summary>
/// Enables the highlight for the view when the mouse is pressed. Called from OnMouseEvent.
/// </summary>
/// <remarks>
/// <para>
/// Set <see cref="HighlightStyle"/> to have the view highlighted based on the mouse.
/// </para>
/// <para>
/// Calls <see cref="OnHighlight"/> which fires the <see cref="Highlight"/> event.
/// </para>
/// <para>
/// Marked internal just to support unit tests
/// </para>
/// </remarks>
/// <returns><see langword="true"/>, if the Highlight event was handled, <see langword="false"/> otherwise.</returns>
internal bool SetHighlight (HighlightStyle style)
{
// TODO: Make the highlight colors configurable
// Enable override via virtual method and/or event
if (OnHighlight (style) == true)
{
return true;
}
#if HOVER
if (style.HasFlag (HighlightStyle.Hover))
{
if (_savedHighlightColorScheme is null && ColorScheme is { })
{
_savedHighlightColorScheme ??= ColorScheme;
var cs = new ColorScheme (ColorScheme)
{
Normal = GetFocusColor (),
HotNormal = ColorScheme.HotFocus
};
ColorScheme = cs;
}
return true;
}
#endif
if (style.HasFlag (HighlightStyle.Pressed) || style.HasFlag (HighlightStyle.PressedOutside))
{
if (_savedHighlightColorScheme is null && ColorScheme is { })
{
_savedHighlightColorScheme ??= ColorScheme;
if (CanFocus)
{
var cs = new ColorScheme (ColorScheme)
{
// Highlight the foreground focus color
Focus = new (ColorScheme.Focus.Foreground.GetHighlightColor (), ColorScheme.Focus.Background.GetHighlightColor ()),
};
ColorScheme = cs;
}
else
{
var cs = new ColorScheme (ColorScheme)
{
// Invert Focus color foreground/background. We can do this because we know the view is not going to be focused.
Normal = new (ColorScheme.Focus.Background, ColorScheme.Normal.Foreground)
};
ColorScheme = cs;
}
}
// Return false since we don't want to eat the event
return false;
}
if (style == HighlightStyle.None)
{
// Unhighlight
if (_savedHighlightColorScheme is { })
{
ColorScheme = _savedHighlightColorScheme;
_savedHighlightColorScheme = null;
}
}
return false;
}
/// <summary>
/// Fired when the view is highlighted. Set <see cref="CancelEventArgs.Cancel"/> to <see langword="true"/>
/// to implement a custom highlight scheme or prevent the view from being highlighted.
/// </summary>
public event EventHandler<HighlightEventArgs> Highlight;
/// <summary>
/// Called when the view is to be highlighted.
/// </summary>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
protected virtual bool? OnHighlight (HighlightStyle highlight)
{
HighlightEventArgs args = new (highlight);
Highlight?.Invoke (this, args);
return args.Cancel;
}
/// <summary>Called when a mouse event occurs within the view's <see cref="Viewport"/>.</summary>
/// <remarks>
/// <para>
/// The coordinates are relative to <see cref="View.Viewport"/>.
/// </para>
/// </remarks>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
protected internal virtual bool OnMouseEvent (MouseEvent mouseEvent)
{
var args = new MouseEventEventArgs (mouseEvent);
MouseEvent?.Invoke (this, args);
return args.Handled;
}
/// <summary>Event fired when a mouse event occurs.</summary>
/// <remarks>
/// <para>
/// The coordinates are relative to <see cref="View.Viewport"/>.
/// </para>
/// </remarks>
public event EventHandler<MouseEventEventArgs> MouseEvent;
/// <summary>Invokes the MouseClick event.</summary>
/// <remarks>
/// <para>
/// Called when the mouse is either clicked or double-clicked. Check
/// <see cref="MouseEvent.Flags"/> to see which button was clicked.
/// </para>
/// </remarks>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
protected bool OnMouseClick (MouseEventEventArgs args)
{
if (!Enabled)
{
// QUESTION: Is this right? Should a disabled view eat mouse clicks?
return args.Handled = true;
}
MouseClick?.Invoke (this, args);
if (args.Handled)
{
return true;
}
if (!HasFocus && CanFocus)
{
args.Handled = true;
SetFocus ();
}
return args.Handled;
}
/// <summary>Event fired when a mouse click occurs.</summary>
/// <remarks>
/// <para>
/// Fired when the mouse is either clicked or double-clicked. Check
/// <see cref="MouseEvent.Flags"/> to see which button was clicked.
/// </para>
/// <para>
/// The coordinates are relative to <see cref="View.Viewport"/>.
/// </para>
/// </remarks>
public event EventHandler<MouseEventEventArgs> MouseClick;
}