mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Initial plan * Add ScreenChanged event, SetScreenSize method, and fix FakeDriver buffer initialization Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add comprehensive tests for ScreenChanged event and buffer integrity Co-authored-by: tig <585482+tig@users.noreply.github.com> * Replace obsolete SizeChanged usage with ScreenChanged in core and tests Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor terminal size event handling Replaced `ScreenChanged` with `SizeChanged` across the codebase to standardize naming and improve clarity. Updated event handling logic, including subscriptions, unsubscriptions, and raising methods. Removed deprecated `ScreenChanged` event and backward compatibility code. Refactored driver initialization to handle legacy `IConsoleDriver` types separately. Updated tests and mock implementations to align with the new `SizeChanged` event. Improved documentation and comments to reflect these changes. These updates enhance maintainability, consistency, and modernize the architecture. * Refactor & Code Cleanup: Replace IWindowSizeMonitor with IConsoleSizeMonitor Renamed `IWindowSizeMonitor` to `IConsoleSizeMonitor` across the codebase, updating all references, method signatures, and event handlers. Replaced the `WindowSizeMonitor` class with the new `ConsoleSizeMonitor` implementation, which includes improved terminal size change handling via the `Poll` method. Enabled nullable reference types in several files to enhance code safety. Updated test cases to reflect the new `IConsoleSizeMonitor` interface. Removed redundant code, simplified null checks, and corrected minor typos in comments. Streamlined the codebase by removing the obsolete `WindowSizeMonitor` class and its interface. * Code cleanup - Refactor and enhance ShadowView and FakeDriverTests Updated ShadowView.cs to use null-conditional operators and added null checks for safer access to `ScreenContents`. Refined XML documentation in View.Layout.cs for clarity and consistency. Refactored FakeDriverTests.cs to leverage modern C# features, including shorthand object instantiation, inline lambdas, and tuple-like syntax for `Size` and `Rectangle`. Removed redundant tests and improved test readability and reliability. Enhanced error handling with null checks and ensured backward compatibility for deprecated events. Improved test coverage for resizing, clipboard operations, and invalid coordinates. Verified buffer integrity and screen updates after resizing. General improvements include replacing explicit type declarations with `var`, removing unused imports, and aligning code formatting for better readability. Refactor and improve code quality and test coverage Updated `ShadowView` for null safety using null-conditional operators. Simplified object initializations and modernized syntax across the codebase, including shorthand initializations and inline lambdas. Enhanced event handling logic and ensured compatibility with obsolete members. Refactored `FakeDriverTests` by removing redundant code, standardizing formatting, and improving test setup. Suppressed obsolete warnings where necessary. Improved XML documentation in `View.Layout.cs` for clarity and removed outdated references. Performed general cleanup, including removing unused namespaces, redundant comments, and ensuring consistent formatting. These changes enhance readability, maintainability, and runtime safety. * Code cleanup Refactor TimedEventsTests for readability and consistency Improved code readability and maintainability: - Enabled nullable reference types with `#nullable enable`. - Removed unused `using System.Diagnostics;`. - Updated namespace to `UnitTests.ApplicationTests`. - Replaced `Terminal.Gui.App.TimedEvents` with `TimedEvents`. - Reformatted XML documentation comments for alignment. - Used `var` and target-typed new expressions for consistency. - Reformatted `Parallel.For` loops and lambdas for clarity. - Added `Thread.Sleep(10)` to prevent excessive CPU usage in tests. - Improved assertions and event handler formatting in tests. Aligned with modern C# coding practices. * Code Cleanup - No more driver warnings. Refactor codebase and introduce FakeClipboard - Adjusted `.editorconfig` to change severity levels for CS0612, CS0618, and CS0672 diagnostics. - Replaced `FakeDriver.FakeClipboard` with a new `FakeClipboard` class for testing purposes, supporting exception handling and clipboard data manipulation. - Removed redundant methods (`MakeColor`, `MapKey`) and unused classes (`MockConsoleDriver`) to streamline the codebase. - Refactored `ConsoleDriverFacade` and `FakeDriver` to simplify logic and improve maintainability. - Updated tests to use `CreateFakeDriver` and removed or commented out obsolete tests. - Reformatted and cleaned up code for readability across multiple files. * Refactor FakeDriver - Code Cleanup Standardized console size management by replacing `WindowSizeMonitor` with `ConsoleSizeMonitor` across the codebase. Updated methods `GetWindowSize` and `SetWindowSize` to `GetSize` and `SetSize` for consistency. Refactored `FakeDriver` to use `SetScreenSize` and removed redundant methods. Simplified driver initialization by removing legacy `InternalInit` logic. Standardized ANSI escape sequences by replacing `CSI_ReportTerminalSizeInChars` with `CSI_ReportWindowSizeInChars`. Updated test cases to align with the new `ConsoleSizeMonitor` and `SetScreenSize` methods. Removed obsolete test utilities like `FakeSizeMonitor` and `FakeWindowSizeMonitor`. Performed general code cleanup, including removing unused classes, redundant code, and improving formatting. Fixed resizing logic issues and improved exception handling in driver methods. * Update Terminal.Gui/Drivers/OutputBuffer.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Drivers/MouseButtonStateEx.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/App/MainLoop/IApplicationMainLoop.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Tests/UnitTests/Views/ToplevelTests.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/ViewBase/View.Layout.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Moved all Drawing tests to Paralleizable - proving Fakedriver works Enhanced `Ruler` and `Thickness` classes by adding an optional `IConsoleDriver? driver` parameter to decouple rendering from the default `Application.Driver`, improving flexibility and testability. Updated `DriverAssert` to support nullable drivers and added defensive checks. Refactored and expanded test cases for `Ruler`, `Thickness`, `LineCanvas`, and `StraightLineExtensions` to ensure comprehensive coverage, including zero-length intersections, line rendering, and exclusion logic. Migrated rendering-dependent tests to a parallelizable namespace. Removed redundant tests, improved naming conventions, and updated documentation for better maintainability and clarity. * Fixed Run<T> startup hang. Refactor: Simplify driver logic and update SetSize methods Removed FakeDriver safeguard in unit tests to simplify CreateDriver logic. Updated SetSize methods in NetOutput, UnixOutput, and WindowsOutput to do nothing instead of throwing NotImplementedException. Modified SizeChanged event in ConsoleDriverFacade to call SetScreenSize directly. Commented out unnecessary debug validation in DimAuto. These changes improve maintainability and reduce complexity. * Fixed intermittent unit test bug. Refactored `_cachedRunStateToplevel` to `CachedRunStateToplevel` as an internal static property, delegating its management to `ApplicationImpl` for improved encapsulation. Updated all references to use the new property and centralized its handling in `ApplicationImpl`. Removed the `MouseGrabHandler` property from `ApplicationImpl` and simplified driver-related assignments by replacing `Application.ForceDriver` and `Application.Screen` with direct references. Reset `CachedRunStateToplevel` during cleanup to ensure proper state management. Updated the `Invoke` method to use `Top` directly, aligning with the refactored design. Improved debug assertions and performed general cleanup to enhance code readability and maintainability. * Fixed intermittent bug an massive code cleanup of warnings. Refactor and enhance codebase for maintainability - Applied null-conditional operator (`!`) to improve null-safety. - Refactored tests for clarity, added new cases, and removed redundancies. - Introduced `FakeApplicationFactory` and `FakeSizeMonitor` for testing. - Removed unused code, including legacy `DecodeEscSeq` logic. - Reformatted code for readability and consistency. - Updated assertions for more accurate validation in tests. - Fixed potential null reference issues across multiple files. - Improved event handling with proper null checks. - Enhanced documentation for new classes and methods. - Modernized code with C# features like `record struct` and `nullable enable`. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
665 lines
26 KiB
C#
665 lines
26 KiB
C#
global using Attribute = Terminal.Gui.Drawing.Attribute;
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global using Color = Terminal.Gui.Drawing.Color;
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global using CM = Terminal.Gui.Configuration.ConfigurationManager;
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global using Terminal.Gui.App;
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global using Terminal.Gui.ViewBase;
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global using Terminal.Gui.Drivers;
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global using Terminal.Gui.Input;
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global using Terminal.Gui.Configuration;
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global using Terminal.Gui.Views;
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global using Terminal.Gui.Drawing;
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global using Terminal.Gui.Text;
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global using Terminal.Gui.FileServices;
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using System.CommandLine;
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using System.CommandLine.Builder;
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using System.CommandLine.Parsing;
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using System.Data;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Reflection;
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using System.Reflection.Metadata;
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using System.Text;
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using System.Text.Json;
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using Microsoft.Extensions.Logging;
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using Serilog;
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using Serilog.Core;
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using Serilog.Events;
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using Command = Terminal.Gui.Input.Command;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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#nullable enable
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namespace UICatalog;
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/// <summary>
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/// UI Catalog is a comprehensive sample library and test app for Terminal.Gui. It provides a simple UI for adding to
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/// the
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/// catalog of scenarios.
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/// </summary>
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/// <remarks>
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/// <para>UI Catalog attempts to satisfy the following goals:</para>
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/// <para>
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/// <list type="number">
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/// <item>
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/// <description>Be an easy-to-use showcase for Terminal.Gui concepts and features.</description>
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/// </item>
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/// <item>
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/// <description>Provide sample code that illustrates how to properly implement said concepts & features.</description>
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/// </item>
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/// <item>
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/// <description>Make it easy for contributors to add additional samples in a structured way.</description>
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/// </item>
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/// </list>
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/// </para>
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/// </remarks>
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public class UICatalog
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{
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private static string? _forceDriver = null;
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public static string LogFilePath { get; set; } = string.Empty;
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public static LoggingLevelSwitch LogLevelSwitch { get; } = new ();
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public const string LOGFILE_LOCATION = "logs";
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public static UICatalogCommandLineOptions Options { get; set; }
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private static int Main (string [] args)
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{
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Console.OutputEncoding = Encoding.Default;
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if (Debugger.IsAttached)
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{
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
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}
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UICatalogTop.CachedScenarios = Scenario.GetScenarios ();
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UICatalogTop.CachedCategories = Scenario.GetAllCategories ();
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// Process command line args
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// If no driver is provided, the default driver is used.
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// Get allowed driver names
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string? [] allowedDrivers = Application.GetDriverTypes ().Item2.ToArray ();
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Option<string> driverOption = new Option<string> ("--driver", "The IConsoleDriver to use.")
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.FromAmong (allowedDrivers!);
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driverOption.SetDefaultValue (string.Empty);
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driverOption.AddAlias ("-d");
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driverOption.AddAlias ("--d");
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// Add validator separately (not chained)
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driverOption.AddValidator (result =>
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{
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var value = result.GetValueOrDefault<string> ();
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if (result.Tokens.Count > 0 && !allowedDrivers.Contains (value))
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{
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result.ErrorMessage = $"Invalid driver name '{value}'. Allowed values: {string.Join (", ", allowedDrivers)}";
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}
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});
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// Configuration Management
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Option<bool> disableConfigManagement = new (
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"--disable-cm",
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"Indicates Configuration Management should not be enabled. Only `ConfigLocations.HardCoded` settings will be loaded.");
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disableConfigManagement.AddAlias ("-dcm");
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disableConfigManagement.AddAlias ("--dcm");
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Option<bool> benchmarkFlag = new ("--benchmark", "Enables benchmarking. If a Scenario is specified, just that Scenario will be benchmarked.");
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benchmarkFlag.AddAlias ("-b");
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benchmarkFlag.AddAlias ("--b");
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Option<uint> benchmarkTimeout = new (
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"--timeout",
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() => Scenario.BenchmarkTimeout,
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$"The maximum time in milliseconds to run a benchmark for. Default is {Scenario.BenchmarkTimeout}ms.");
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benchmarkTimeout.AddAlias ("-t");
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benchmarkTimeout.AddAlias ("--t");
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Option<string> resultsFile = new ("--file", "The file to save benchmark results to. If not specified, the results will be displayed in a TableView.");
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resultsFile.AddAlias ("-f");
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resultsFile.AddAlias ("--f");
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// what's the app name?
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LogFilePath = $"{LOGFILE_LOCATION}/{Assembly.GetExecutingAssembly ().GetName ().Name}";
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Option<string> debugLogLevel = new Option<string> ("--debug-log-level", $"The level to use for logging (debug console and {LogFilePath})").FromAmong (
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Enum.GetNames<LogLevel> ()
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);
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debugLogLevel.SetDefaultValue ("Warning");
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debugLogLevel.AddAlias ("-dl");
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debugLogLevel.AddAlias ("--dl");
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Argument<string> scenarioArgument = new Argument<string> (
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"scenario",
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description:
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"The name of the Scenario to run. If not provided, the UI Catalog UI will be shown.",
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getDefaultValue: () => "none"
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).FromAmong (
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UICatalogTop.CachedScenarios.Select (s => s.GetName ())
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.Append ("none")
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.ToArray ()
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);
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var rootCommand = new RootCommand ("A comprehensive sample library and test app for Terminal.Gui")
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{
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scenarioArgument, debugLogLevel, benchmarkFlag, benchmarkTimeout, resultsFile, driverOption, disableConfigManagement
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};
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rootCommand.SetHandler (
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context =>
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{
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var options = new UICatalogCommandLineOptions
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{
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Scenario = context.ParseResult.GetValueForArgument (scenarioArgument),
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Driver = context.ParseResult.GetValueForOption (driverOption) ?? string.Empty,
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DontEnableConfigurationManagement = context.ParseResult.GetValueForOption (disableConfigManagement),
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Benchmark = context.ParseResult.GetValueForOption (benchmarkFlag),
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BenchmarkTimeout = context.ParseResult.GetValueForOption (benchmarkTimeout),
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ResultsFile = context.ParseResult.GetValueForOption (resultsFile) ?? string.Empty,
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DebugLogLevel = context.ParseResult.GetValueForOption (debugLogLevel) ?? "Warning"
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/* etc. */
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};
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// See https://github.com/dotnet/command-line-api/issues/796 for the rationale behind this hackery
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Options = options;
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}
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);
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var helpShown = false;
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Parser parser = new CommandLineBuilder (rootCommand)
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.UseHelp (ctx => helpShown = true)
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.Build ();
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parser.Invoke (args);
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if (helpShown)
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{
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return 0;
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}
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var parseResult = parser.Parse (args);
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if (parseResult.Errors.Count > 0)
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{
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foreach (var error in parseResult.Errors)
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{
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Console.Error.WriteLine (error.Message);
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}
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return 1; // Non-zero exit code for error
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}
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Scenario.BenchmarkTimeout = Options.BenchmarkTimeout;
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Logging.Logger = CreateLogger ();
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UICatalogMain (Options);
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return 0;
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}
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public static LogEventLevel LogLevelToLogEventLevel (LogLevel logLevel)
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{
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return logLevel switch
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{
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LogLevel.Trace => LogEventLevel.Verbose,
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LogLevel.Debug => LogEventLevel.Debug,
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LogLevel.Information => LogEventLevel.Information,
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LogLevel.Warning => LogEventLevel.Warning,
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LogLevel.Error => LogEventLevel.Error,
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LogLevel.Critical => LogEventLevel.Fatal,
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LogLevel.None => LogEventLevel.Fatal, // Default to Fatal if None is specified
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_ => LogEventLevel.Fatal // Default to Information for any unspecified LogLevel
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};
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}
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private static ILogger CreateLogger ()
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{
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// Configure Serilog to write logs to a file
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LogLevelSwitch.MinimumLevel = LogLevelToLogEventLevel (Enum.Parse<LogLevel> (Options.DebugLogLevel));
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Log.Logger = new LoggerConfiguration ()
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.MinimumLevel.ControlledBy (LogLevelSwitch)
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.Enrich.FromLogContext () // Enables dynamic enrichment
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.WriteTo.Debug ()
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.WriteTo.File (
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LogFilePath,
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rollingInterval: RollingInterval.Day,
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outputTemplate: "{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u3}] {Message:lj}{NewLine}{Exception}")
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.CreateLogger ();
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// Create a logger factory compatible with Microsoft.Extensions.Logging
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using ILoggerFactory loggerFactory = LoggerFactory.Create (
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builder =>
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{
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builder
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.AddSerilog (dispose: true) // Integrate Serilog with ILogger
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.SetMinimumLevel (LogLevel.Trace); // Set minimum log level
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});
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// Get an ILogger instance
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return loggerFactory.CreateLogger ("Global Logger");
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}
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/// <summary>
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/// Shows the UI Catalog selection UI. When the user selects a Scenario to run, the UI Catalog main app UI is
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/// killed and the Scenario is run as though it were Application.Top. When the Scenario exits, this function exits.
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/// </summary>
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/// <returns></returns>
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private static Scenario RunUICatalogTopLevel ()
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{
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// Run UI Catalog UI. When it exits, if _selectedScenario is != null then
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// a Scenario was selected. Otherwise, the user wants to quit UI Catalog.
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// If the user specified a driver on the command line then use it,
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// ignoring Config files.
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Application.Init (driverName: _forceDriver);
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var top = Application.Run<UICatalogTop> ();
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top.Dispose ();
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Application.Shutdown ();
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VerifyObjectsWereDisposed ();
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return UICatalogTop.CachedSelectedScenario!;
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}
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[SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
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private static readonly FileSystemWatcher _currentDirWatcher = new ();
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[SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
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private static readonly FileSystemWatcher _homeDirWatcher = new ();
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private static void StartConfigFileWatcher ()
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{
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// Set up a file system watcher for `./.tui/`
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_currentDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
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string assemblyLocation = Assembly.GetExecutingAssembly ().Location;
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string tuiDir;
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if (!string.IsNullOrEmpty (assemblyLocation))
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{
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var assemblyFile = new FileInfo (assemblyLocation);
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tuiDir = Path.Combine (assemblyFile.Directory!.FullName, ".tui");
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}
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else
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{
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tuiDir = Path.Combine (AppContext.BaseDirectory, ".tui");
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}
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if (!Directory.Exists (tuiDir))
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{
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Directory.CreateDirectory (tuiDir);
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}
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_currentDirWatcher.Path = tuiDir;
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_currentDirWatcher.Filter = "*config.json";
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// Set up a file system watcher for `~/.tui/`
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_homeDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
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var f = new FileInfo (Environment.GetFolderPath (Environment.SpecialFolder.UserProfile));
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tuiDir = Path.Combine (f.FullName, ".tui");
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if (!Directory.Exists (tuiDir))
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{
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Directory.CreateDirectory (tuiDir);
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}
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_homeDirWatcher.Path = tuiDir;
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_homeDirWatcher.Filter = "*config.json";
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_currentDirWatcher.Changed += ConfigFileChanged;
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//_currentDirWatcher.Created += ConfigFileChanged;
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_currentDirWatcher.EnableRaisingEvents = true;
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_homeDirWatcher.Changed += ConfigFileChanged;
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//_homeDirWatcher.Created += ConfigFileChanged;
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_homeDirWatcher.EnableRaisingEvents = true;
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}
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private static void StopConfigFileWatcher ()
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{
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_currentDirWatcher.EnableRaisingEvents = false;
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_currentDirWatcher.Changed -= ConfigFileChanged;
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_currentDirWatcher.Created -= ConfigFileChanged;
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_homeDirWatcher.EnableRaisingEvents = false;
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_homeDirWatcher.Changed -= ConfigFileChanged;
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_homeDirWatcher.Created -= ConfigFileChanged;
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}
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private static void ConfigFileChanged (object sender, FileSystemEventArgs e)
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{
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if (Application.Top == null)
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{
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return;
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}
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Logging.Debug ($"{e.FullPath} {e.ChangeType} - Loading and Applying");
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ConfigurationManager.Load (ConfigLocations.All);
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ConfigurationManager.Apply ();
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}
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private static void UICatalogMain (UICatalogCommandLineOptions options)
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{
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// By setting _forceDriver we ensure that if the user has specified a driver on the command line, it will be used
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// regardless of what's in a config file.
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Application.ForceDriver = _forceDriver = options.Driver;
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// If a Scenario name has been provided on the commandline
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// run it and exit when done.
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if (options.Scenario != "none")
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{
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if (!Options.DontEnableConfigurationManagement)
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{
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ConfigurationManager.Enable (ConfigLocations.All);
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}
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int item = UICatalogTop.CachedScenarios!.IndexOf (
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UICatalogTop.CachedScenarios!.FirstOrDefault (
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s =>
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s.GetName ()
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.Equals (options.Scenario, StringComparison.OrdinalIgnoreCase)
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)!);
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UICatalogTop.CachedSelectedScenario = (Scenario)Activator.CreateInstance (UICatalogTop.CachedScenarios [item].GetType ())!;
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BenchmarkResults? results = RunScenario (UICatalogTop.CachedSelectedScenario, options.Benchmark);
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if (results is { })
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{
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Console.WriteLine (
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JsonSerializer.Serialize (
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results,
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new JsonSerializerOptions
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{
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WriteIndented = true
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}));
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}
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VerifyObjectsWereDisposed ();
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return;
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}
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// Benchmark all Scenarios
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if (options.Benchmark)
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{
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BenchmarkAllScenarios ();
|
|
|
|
return;
|
|
}
|
|
|
|
#if DEBUG_IDISPOSABLE
|
|
View.EnableDebugIDisposableAsserts = true;
|
|
#endif
|
|
|
|
if (!Options.DontEnableConfigurationManagement)
|
|
{
|
|
ConfigurationManager.Enable (ConfigLocations.All);
|
|
StartConfigFileWatcher ();
|
|
}
|
|
|
|
while (RunUICatalogTopLevel () is { } scenario)
|
|
{
|
|
#if DEBUG_IDISPOSABLE
|
|
VerifyObjectsWereDisposed ();
|
|
|
|
// Measure how long it takes for the app to shut down
|
|
var sw = new Stopwatch ();
|
|
string scenarioName = scenario.GetName ();
|
|
Application.InitializedChanged += ApplicationOnInitializedChanged;
|
|
#endif
|
|
|
|
scenario.Main ();
|
|
scenario.Dispose ();
|
|
|
|
// This call to Application.Shutdown brackets the Application.Init call
|
|
// made by Scenario.Init() above
|
|
// TODO: Throw if shutdown was not called already
|
|
Application.Shutdown ();
|
|
|
|
VerifyObjectsWereDisposed ();
|
|
|
|
#if DEBUG_IDISPOSABLE
|
|
Application.InitializedChanged -= ApplicationOnInitializedChanged;
|
|
|
|
void ApplicationOnInitializedChanged (object? sender, EventArgs<bool> e)
|
|
{
|
|
if (e.Value)
|
|
{
|
|
sw.Start ();
|
|
}
|
|
else
|
|
{
|
|
sw.Stop ();
|
|
Logging.Trace ($"Shutdown of {scenarioName} Scenario took {sw.ElapsedMilliseconds}ms");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
StopConfigFileWatcher ();
|
|
VerifyObjectsWereDisposed ();
|
|
}
|
|
|
|
private static BenchmarkResults? RunScenario (Scenario scenario, bool benchmark)
|
|
{
|
|
if (benchmark)
|
|
{
|
|
scenario.StartBenchmark ();
|
|
}
|
|
|
|
Application.ForceDriver = _forceDriver!;
|
|
|
|
scenario.Main ();
|
|
|
|
BenchmarkResults? results = null;
|
|
|
|
if (benchmark)
|
|
{
|
|
results = scenario.EndBenchmark ();
|
|
}
|
|
|
|
scenario.Dispose ();
|
|
|
|
// TODO: Throw if shutdown was not called already
|
|
Application.Shutdown ();
|
|
|
|
return results;
|
|
}
|
|
|
|
private static void BenchmarkAllScenarios ()
|
|
{
|
|
List<BenchmarkResults> resultsList = [];
|
|
|
|
var maxScenarios = 5;
|
|
|
|
foreach (Scenario s in UICatalogTop.CachedScenarios!)
|
|
{
|
|
resultsList.Add (RunScenario (s, true)!);
|
|
maxScenarios--;
|
|
|
|
if (maxScenarios == 0)
|
|
{
|
|
// break;
|
|
}
|
|
}
|
|
|
|
if (resultsList.Count <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty (Options.ResultsFile))
|
|
{
|
|
string output = JsonSerializer.Serialize (
|
|
resultsList,
|
|
new JsonSerializerOptions
|
|
{
|
|
WriteIndented = true
|
|
});
|
|
|
|
using StreamWriter file = File.CreateText (Options.ResultsFile);
|
|
file.Write (output);
|
|
file.Close ();
|
|
|
|
return;
|
|
}
|
|
|
|
Application.Init ();
|
|
|
|
var benchmarkWindow = new Window
|
|
{
|
|
Title = "Benchmark Results"
|
|
};
|
|
|
|
if (benchmarkWindow.Border is { })
|
|
{
|
|
benchmarkWindow.Border!.Thickness = new (0, 0, 0, 0);
|
|
}
|
|
|
|
TableView resultsTableView = new ()
|
|
{
|
|
Width = Dim.Fill (),
|
|
Height = Dim.Fill ()
|
|
};
|
|
|
|
// TableView provides many options for table headers. For simplicity we turn all
|
|
// of these off. By enabling FullRowSelect and turning off headers, TableView looks just
|
|
// like a ListView
|
|
resultsTableView.FullRowSelect = true;
|
|
resultsTableView.Style.ShowHeaders = true;
|
|
resultsTableView.Style.ShowHorizontalHeaderOverline = false;
|
|
resultsTableView.Style.ShowHorizontalHeaderUnderline = true;
|
|
resultsTableView.Style.ShowHorizontalBottomline = false;
|
|
resultsTableView.Style.ShowVerticalCellLines = true;
|
|
resultsTableView.Style.ShowVerticalHeaderLines = true;
|
|
|
|
/* By default, TableView lays out columns at render time and only
|
|
* measures y rows of data at a time. Where y is the height of the
|
|
* console. This is for the following reasons:
|
|
*
|
|
* - Performance, when tables have a large amount of data
|
|
* - Defensive, prevents a single wide cell value pushing other
|
|
* columns off-screen (requiring horizontal scrolling
|
|
*
|
|
* In the case of UICatalog here, such an approach is overkill so
|
|
* we just measure all the data ourselves and set the appropriate
|
|
* max widths as ColumnStyles
|
|
*/
|
|
//int longestName = _scenarios!.Max (s => s.GetName ().Length);
|
|
|
|
//resultsTableView.Style.ColumnStyles.Add (
|
|
// 0,
|
|
// new () { MaxWidth = longestName, MinWidth = longestName, MinAcceptableWidth = longestName }
|
|
// );
|
|
//resultsTableView.Style.ColumnStyles.Add (1, new () { MaxWidth = 1 });
|
|
//resultsTableView.CellActivated += ScenarioView_OpenSelectedItem;
|
|
|
|
// TableView typically is a grid where nav keys are biased for moving left/right.
|
|
resultsTableView.KeyBindings.Remove (Key.Home);
|
|
resultsTableView.KeyBindings.Add (Key.Home, Command.Start);
|
|
resultsTableView.KeyBindings.Remove (Key.End);
|
|
resultsTableView.KeyBindings.Add (Key.End, Command.End);
|
|
|
|
// Ideally, TableView.MultiSelect = false would turn off any keybindings for
|
|
// multi-select options. But it currently does not. UI Catalog uses Ctrl-A for
|
|
// a shortcut to About.
|
|
resultsTableView.MultiSelect = false;
|
|
|
|
var dt = new DataTable ();
|
|
|
|
dt.Columns.Add (new DataColumn ("Scenario", typeof (string)));
|
|
dt.Columns.Add (new DataColumn ("Duration", typeof (TimeSpan)));
|
|
dt.Columns.Add (new DataColumn ("Refreshed", typeof (int)));
|
|
dt.Columns.Add (new DataColumn ("LaidOut", typeof (int)));
|
|
dt.Columns.Add (new DataColumn ("ClearedContent", typeof (int)));
|
|
dt.Columns.Add (new DataColumn ("DrawComplete", typeof (int)));
|
|
dt.Columns.Add (new DataColumn ("Updated", typeof (int)));
|
|
dt.Columns.Add (new DataColumn ("Iterations", typeof (int)));
|
|
|
|
foreach (BenchmarkResults r in resultsList)
|
|
{
|
|
dt.Rows.Add (
|
|
r.Scenario,
|
|
r.Duration,
|
|
r.RefreshedCount,
|
|
r.LaidOutCount,
|
|
r.ClearedContentCount,
|
|
r.DrawCompleteCount,
|
|
r.UpdatedCount,
|
|
r.IterationCount
|
|
);
|
|
}
|
|
|
|
BenchmarkResults totalRow = new ()
|
|
{
|
|
Scenario = "TOTAL",
|
|
Duration = new (resultsList.Sum (r => r.Duration.Ticks)),
|
|
RefreshedCount = resultsList.Sum (r => r.RefreshedCount),
|
|
LaidOutCount = resultsList.Sum (r => r.LaidOutCount),
|
|
ClearedContentCount = resultsList.Sum (r => r.ClearedContentCount),
|
|
DrawCompleteCount = resultsList.Sum (r => r.DrawCompleteCount),
|
|
UpdatedCount = resultsList.Sum (r => r.UpdatedCount),
|
|
IterationCount = resultsList.Sum (r => r.IterationCount)
|
|
};
|
|
|
|
dt.Rows.Add (
|
|
totalRow.Scenario,
|
|
totalRow.Duration,
|
|
totalRow.RefreshedCount,
|
|
totalRow.LaidOutCount,
|
|
totalRow.ClearedContentCount,
|
|
totalRow.DrawCompleteCount,
|
|
totalRow.UpdatedCount,
|
|
totalRow.IterationCount
|
|
);
|
|
|
|
dt.DefaultView.Sort = "Duration";
|
|
DataTable sortedCopy = dt.DefaultView.ToTable ();
|
|
|
|
resultsTableView.Table = new DataTableSource (sortedCopy);
|
|
|
|
benchmarkWindow.Add (resultsTableView);
|
|
|
|
Application.Run (benchmarkWindow);
|
|
benchmarkWindow.Dispose ();
|
|
Application.Shutdown ();
|
|
}
|
|
|
|
private static void VerifyObjectsWereDisposed ()
|
|
{
|
|
#if DEBUG_IDISPOSABLE
|
|
if (!View.EnableDebugIDisposableAsserts)
|
|
{
|
|
View.Instances.Clear ();
|
|
RunState.Instances.Clear ();
|
|
|
|
return;
|
|
}
|
|
|
|
// Validate there are no outstanding View instances
|
|
// after a scenario was selected to run. This proves the main UI Catalog
|
|
// 'app' closed cleanly.
|
|
foreach (View? inst in View.Instances)
|
|
{
|
|
Debug.Assert (inst.WasDisposed);
|
|
}
|
|
|
|
View.Instances.Clear ();
|
|
|
|
// Validate there are no outstanding Application.RunState-based instances
|
|
// after a scenario was selected to run. This proves the main UI Catalog
|
|
// 'app' closed cleanly.
|
|
foreach (RunState? inst in RunState.Instances)
|
|
{
|
|
Debug.Assert (inst.WasDisposed);
|
|
}
|
|
|
|
RunState.Instances.Clear ();
|
|
#endif
|
|
}
|
|
}
|