mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Initial plan * Add ScreenChanged event, SetScreenSize method, and fix FakeDriver buffer initialization Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add comprehensive tests for ScreenChanged event and buffer integrity Co-authored-by: tig <585482+tig@users.noreply.github.com> * Replace obsolete SizeChanged usage with ScreenChanged in core and tests Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor terminal size event handling Replaced `ScreenChanged` with `SizeChanged` across the codebase to standardize naming and improve clarity. Updated event handling logic, including subscriptions, unsubscriptions, and raising methods. Removed deprecated `ScreenChanged` event and backward compatibility code. Refactored driver initialization to handle legacy `IConsoleDriver` types separately. Updated tests and mock implementations to align with the new `SizeChanged` event. Improved documentation and comments to reflect these changes. These updates enhance maintainability, consistency, and modernize the architecture. * Refactor & Code Cleanup: Replace IWindowSizeMonitor with IConsoleSizeMonitor Renamed `IWindowSizeMonitor` to `IConsoleSizeMonitor` across the codebase, updating all references, method signatures, and event handlers. Replaced the `WindowSizeMonitor` class with the new `ConsoleSizeMonitor` implementation, which includes improved terminal size change handling via the `Poll` method. Enabled nullable reference types in several files to enhance code safety. Updated test cases to reflect the new `IConsoleSizeMonitor` interface. Removed redundant code, simplified null checks, and corrected minor typos in comments. Streamlined the codebase by removing the obsolete `WindowSizeMonitor` class and its interface. * Code cleanup - Refactor and enhance ShadowView and FakeDriverTests Updated ShadowView.cs to use null-conditional operators and added null checks for safer access to `ScreenContents`. Refined XML documentation in View.Layout.cs for clarity and consistency. Refactored FakeDriverTests.cs to leverage modern C# features, including shorthand object instantiation, inline lambdas, and tuple-like syntax for `Size` and `Rectangle`. Removed redundant tests and improved test readability and reliability. Enhanced error handling with null checks and ensured backward compatibility for deprecated events. Improved test coverage for resizing, clipboard operations, and invalid coordinates. Verified buffer integrity and screen updates after resizing. General improvements include replacing explicit type declarations with `var`, removing unused imports, and aligning code formatting for better readability. Refactor and improve code quality and test coverage Updated `ShadowView` for null safety using null-conditional operators. Simplified object initializations and modernized syntax across the codebase, including shorthand initializations and inline lambdas. Enhanced event handling logic and ensured compatibility with obsolete members. Refactored `FakeDriverTests` by removing redundant code, standardizing formatting, and improving test setup. Suppressed obsolete warnings where necessary. Improved XML documentation in `View.Layout.cs` for clarity and removed outdated references. Performed general cleanup, including removing unused namespaces, redundant comments, and ensuring consistent formatting. These changes enhance readability, maintainability, and runtime safety. * Code cleanup Refactor TimedEventsTests for readability and consistency Improved code readability and maintainability: - Enabled nullable reference types with `#nullable enable`. - Removed unused `using System.Diagnostics;`. - Updated namespace to `UnitTests.ApplicationTests`. - Replaced `Terminal.Gui.App.TimedEvents` with `TimedEvents`. - Reformatted XML documentation comments for alignment. - Used `var` and target-typed new expressions for consistency. - Reformatted `Parallel.For` loops and lambdas for clarity. - Added `Thread.Sleep(10)` to prevent excessive CPU usage in tests. - Improved assertions and event handler formatting in tests. Aligned with modern C# coding practices. * Code Cleanup - No more driver warnings. Refactor codebase and introduce FakeClipboard - Adjusted `.editorconfig` to change severity levels for CS0612, CS0618, and CS0672 diagnostics. - Replaced `FakeDriver.FakeClipboard` with a new `FakeClipboard` class for testing purposes, supporting exception handling and clipboard data manipulation. - Removed redundant methods (`MakeColor`, `MapKey`) and unused classes (`MockConsoleDriver`) to streamline the codebase. - Refactored `ConsoleDriverFacade` and `FakeDriver` to simplify logic and improve maintainability. - Updated tests to use `CreateFakeDriver` and removed or commented out obsolete tests. - Reformatted and cleaned up code for readability across multiple files. * Refactor FakeDriver - Code Cleanup Standardized console size management by replacing `WindowSizeMonitor` with `ConsoleSizeMonitor` across the codebase. Updated methods `GetWindowSize` and `SetWindowSize` to `GetSize` and `SetSize` for consistency. Refactored `FakeDriver` to use `SetScreenSize` and removed redundant methods. Simplified driver initialization by removing legacy `InternalInit` logic. Standardized ANSI escape sequences by replacing `CSI_ReportTerminalSizeInChars` with `CSI_ReportWindowSizeInChars`. Updated test cases to align with the new `ConsoleSizeMonitor` and `SetScreenSize` methods. Removed obsolete test utilities like `FakeSizeMonitor` and `FakeWindowSizeMonitor`. Performed general code cleanup, including removing unused classes, redundant code, and improving formatting. Fixed resizing logic issues and improved exception handling in driver methods. * Update Terminal.Gui/Drivers/OutputBuffer.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/Drivers/MouseButtonStateEx.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/App/MainLoop/IApplicationMainLoop.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Tests/UnitTests/Views/ToplevelTests.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Terminal.Gui/ViewBase/View.Layout.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Moved all Drawing tests to Paralleizable - proving Fakedriver works Enhanced `Ruler` and `Thickness` classes by adding an optional `IConsoleDriver? driver` parameter to decouple rendering from the default `Application.Driver`, improving flexibility and testability. Updated `DriverAssert` to support nullable drivers and added defensive checks. Refactored and expanded test cases for `Ruler`, `Thickness`, `LineCanvas`, and `StraightLineExtensions` to ensure comprehensive coverage, including zero-length intersections, line rendering, and exclusion logic. Migrated rendering-dependent tests to a parallelizable namespace. Removed redundant tests, improved naming conventions, and updated documentation for better maintainability and clarity. * Fixed Run<T> startup hang. Refactor: Simplify driver logic and update SetSize methods Removed FakeDriver safeguard in unit tests to simplify CreateDriver logic. Updated SetSize methods in NetOutput, UnixOutput, and WindowsOutput to do nothing instead of throwing NotImplementedException. Modified SizeChanged event in ConsoleDriverFacade to call SetScreenSize directly. Commented out unnecessary debug validation in DimAuto. These changes improve maintainability and reduce complexity. * Fixed intermittent unit test bug. Refactored `_cachedRunStateToplevel` to `CachedRunStateToplevel` as an internal static property, delegating its management to `ApplicationImpl` for improved encapsulation. Updated all references to use the new property and centralized its handling in `ApplicationImpl`. Removed the `MouseGrabHandler` property from `ApplicationImpl` and simplified driver-related assignments by replacing `Application.ForceDriver` and `Application.Screen` with direct references. Reset `CachedRunStateToplevel` during cleanup to ensure proper state management. Updated the `Invoke` method to use `Top` directly, aligning with the refactored design. Improved debug assertions and performed general cleanup to enhance code readability and maintainability. * Fixed intermittent bug an massive code cleanup of warnings. Refactor and enhance codebase for maintainability - Applied null-conditional operator (`!`) to improve null-safety. - Refactored tests for clarity, added new cases, and removed redundancies. - Introduced `FakeApplicationFactory` and `FakeSizeMonitor` for testing. - Removed unused code, including legacy `DecodeEscSeq` logic. - Reformatted code for readability and consistency. - Updated assertions for more accurate validation in tests. - Fixed potential null reference issues across multiple files. - Improved event handling with proper null checks. - Enhanced documentation for new classes and methods. - Modernized code with C# features like `record struct` and `nullable enable`. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
969 lines
34 KiB
C#
969 lines
34 KiB
C#
using System.Diagnostics;
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using System.Drawing;
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using System.Text;
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using Microsoft.Extensions.Logging;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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namespace TerminalGuiFluentTesting;
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/// <summary>
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/// Fluent API context for testing a Terminal.Gui application. Create
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/// an instance using <see cref="With"/> static class.
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/// </summary>
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public class GuiTestContext : IDisposable
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{
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private readonly CancellationTokenSource _cts = new ();
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private readonly CancellationTokenSource _hardStop;
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private readonly Task _runTask;
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private Exception? _ex;
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private readonly FakeOutput _output = new ();
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private readonly FakeWindowsInput _winInput;
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private readonly FakeNetInput _netInput;
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private View? _lastView;
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private readonly object _logsLock = new ();
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private readonly StringBuilder _logsSb;
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private readonly TestDriver _driver;
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private bool _finished;
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private readonly FakeSizeMonitor _fakeSizeMonitor;
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private readonly TimeSpan _timeout;
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internal GuiTestContext (Func<Toplevel> topLevelBuilder, int width, int height, TestDriver driver, TextWriter? logWriter = null, TimeSpan? timeout = null)
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{
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_timeout = timeout ?? TimeSpan.FromSeconds (30);
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_hardStop = new (_timeout);
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// Remove frame limit
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Application.MaximumIterationsPerSecond = ushort.MaxValue;
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IApplication origApp = ApplicationImpl.Instance;
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ILogger? origLogger = Logging.Logger;
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_logsSb = new ();
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_driver = driver;
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_netInput = new (_cts.Token);
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_winInput = new (_cts.Token);
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_output.Size = new (width, height);
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_fakeSizeMonitor = new (_output, _output.LastBuffer!);
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IComponentFactory cf = driver == TestDriver.DotNet
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? new FakeNetComponentFactory (_netInput, _output, _fakeSizeMonitor)
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: (IComponentFactory)new FakeWindowsComponentFactory (_winInput, _output, _fakeSizeMonitor);
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var impl = new ApplicationImpl (cf);
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var booting = new SemaphoreSlim (0, 1);
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// Start the application in a background thread
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_runTask = Task.Run (
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() =>
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{
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try
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{
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ApplicationImpl.ChangeInstance (impl);
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ILogger logger = LoggerFactory.Create (
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builder =>
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builder.SetMinimumLevel (LogLevel.Trace)
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.AddProvider (
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new TextWriterLoggerProvider (
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new ThreadSafeStringWriter (_logsSb, _logsLock))))
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.CreateLogger ("Test Logging");
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Logging.Logger = logger;
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impl.Init (null, GetDriverName ());
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booting.Release ();
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Toplevel t = topLevelBuilder ();
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t.Closed += (s, e) => { _finished = true; };
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Application.Run (t); // This will block, but it's on a background thread now
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t.Dispose ();
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Application.Shutdown ();
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_cts.Cancel ();
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}
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catch (OperationCanceledException)
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{ }
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catch (Exception ex)
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{
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_ex = ex;
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if (logWriter != null)
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{
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WriteOutLogs (logWriter);
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}
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_hardStop.Cancel ();
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}
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finally
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{
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ApplicationImpl.ChangeInstance (origApp);
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Logging.Logger = origLogger;
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_finished = true;
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Application.MaximumIterationsPerSecond = Application.DefaultMaximumIterationsPerSecond;
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}
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},
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_cts.Token);
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// Wait for booting to complete with a timeout to avoid hangs
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if (!booting.WaitAsync (_timeout).Result)
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{
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throw new TimeoutException ("Application failed to start within the allotted time.");
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}
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ResizeConsole (width, height);
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if (_ex != null)
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{
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throw new ("Application crashed", _ex);
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}
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}
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private string GetDriverName ()
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{
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return _driver switch
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{
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TestDriver.Windows => "windows",
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TestDriver.DotNet => "dotnet",
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_ =>
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throw new ArgumentOutOfRangeException ()
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};
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}
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/// <summary>
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/// Stops the application and waits for the background thread to exit.
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/// </summary>
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public GuiTestContext Stop ()
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{
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if (_runTask.IsCompleted)
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{
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return this;
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}
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WaitIteration (() => { Application.RequestStop (); });
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// Wait for the application to stop, but give it a 1-second timeout
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if (!_runTask.Wait (TimeSpan.FromMilliseconds (1000)))
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{
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_cts.Cancel ();
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// Timeout occurred, force the task to stop
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_hardStop.Cancel ();
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// App is having trouble shutting down, try sending some more shutdown stuff from this thread.
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// If this doesn't work there will be test cascade failures as the main loop continues to run during next test.
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try
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{
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Application.RequestStop ();
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Application.Shutdown ();
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}
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catch (Exception)
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{
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throw new TimeoutException ("Application failed to stop within the allotted time.", _ex);
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}
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throw new TimeoutException ("Application failed to stop within the allotted time.", _ex);
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}
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_cts.Cancel ();
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if (_ex != null)
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{
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throw _ex; // Propagate any exception that happened in the background task
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}
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return this;
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}
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/// <summary>
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/// Hard stops the application and waits for the background thread to exit.
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/// </summary>
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public void HardStop (Exception? ex = null)
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{
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if (ex != null)
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{
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_ex = ex;
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}
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_hardStop.Cancel ();
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Stop ();
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}
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/// <summary>
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/// Cleanup to avoid state bleed between tests
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/// </summary>
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public void Dispose ()
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{
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Stop ();
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if (_hardStop.IsCancellationRequested)
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{
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throw new (
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"Application was hard stopped, typically this means it timed out or did not shutdown gracefully. Ensure you call Stop in your test",
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_ex);
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}
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_hardStop.Cancel ();
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}
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/// <summary>
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/// Adds the given <paramref name="v"/> to the current top level view
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/// and performs layout.
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/// </summary>
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/// <param name="v"></param>
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/// <returns></returns>
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public GuiTestContext Add (View v)
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{
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WaitIteration (
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() =>
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{
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Toplevel top = Application.Top ?? throw new ("Top was null so could not add view");
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top.Add (v);
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top.Layout ();
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_lastView = v;
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});
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return this;
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}
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/// <summary>
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/// Simulates changing the console size e.g. by resizing window in your operating system
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/// </summary>
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/// <param name="width">new Width for the console.</param>
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/// <param name="height">new Height for the console.</param>
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/// <returns></returns>
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public GuiTestContext ResizeConsole (int width, int height)
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{
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return WaitIteration (
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() =>
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{
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Application.Driver!.SetScreenSize(width, height);
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});
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}
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public GuiTestContext ScreenShot (string title, TextWriter writer)
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{
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return WaitIteration (
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() =>
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{
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writer.WriteLine (title + ":");
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var text = Application.ToString ();
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writer.WriteLine (text);
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});
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}
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/// <summary>
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/// Writes all Terminal.Gui engine logs collected so far to the <paramref name="writer"/>
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/// </summary>
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/// <param name="writer"></param>
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/// <returns></returns>
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public GuiTestContext WriteOutLogs (TextWriter writer)
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{
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lock (_logsLock)
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{
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writer.WriteLine (_logsSb.ToString ());
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}
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return this; //WaitIteration();
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}
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/// <summary>
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/// Waits until the end of the current iteration of the main loop. Optionally
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/// running a given <paramref name="a"/> action on the UI thread at that time.
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/// </summary>
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/// <param name="a"></param>
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/// <returns></returns>
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public GuiTestContext WaitIteration (Action? a = null)
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{
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// If application has already exited don't wait!
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if (_finished || _cts.Token.IsCancellationRequested || _hardStop.Token.IsCancellationRequested)
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{
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return this;
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}
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if (Thread.CurrentThread.ManagedThreadId == Application.MainThreadId)
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{
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throw new NotSupportedException ("Cannot WaitIteration during Invoke");
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}
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a ??= () => { };
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var ctsLocal = new CancellationTokenSource ();
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Application.Invoke (
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() =>
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{
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try
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{
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a ();
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ctsLocal.Cancel ();
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}
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catch (Exception e)
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{
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_ex = e;
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_hardStop.Cancel ();
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}
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});
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// Blocks until either the token or the hardStopToken is cancelled.
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WaitHandle.WaitAny (
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new []
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{
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_cts.Token.WaitHandle,
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_hardStop.Token.WaitHandle,
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ctsLocal.Token.WaitHandle
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});
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return this;
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}
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/// <summary>
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/// Performs the supplied <paramref name="doAction"/> immediately.
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/// Enables running commands without breaking the Fluent API calls.
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/// </summary>
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/// <param name="doAction"></param>
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/// <returns></returns>
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public GuiTestContext Then (Action doAction)
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{
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try
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{
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WaitIteration (doAction);
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}
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catch (Exception ex)
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{
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_ex = ex;
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HardStop ();
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throw;
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}
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return this;
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}
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/// <summary>
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/// Simulates a right click at the given screen coordinates on the current driver.
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/// This is a raw input event that goes through entire processing pipeline as though
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/// user had pressed the mouse button physically.
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/// </summary>
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/// <param name="screenX">0 indexed screen coordinates</param>
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/// <param name="screenY">0 indexed screen coordinates</param>
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/// <returns></returns>
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public GuiTestContext RightClick (int screenX, int screenY) { return Click (WindowsConsole.ButtonState.Button3Pressed, screenX, screenY); }
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/// <summary>
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/// Simulates a left click at the given screen coordinates on the current driver.
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/// This is a raw input event that goes through entire processing pipeline as though
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/// user had pressed the mouse button physically.
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/// </summary>
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/// <param name="screenX">0 indexed screen coordinates</param>
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/// <param name="screenY">0 indexed screen coordinates</param>
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/// <returns></returns>
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public GuiTestContext LeftClick (int screenX, int screenY) { return Click (WindowsConsole.ButtonState.Button1Pressed, screenX, screenY); }
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public GuiTestContext LeftClick<T> (Func<T, bool> evaluator) where T : View { return Click (WindowsConsole.ButtonState.Button1Pressed, evaluator); }
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private GuiTestContext Click<T> (WindowsConsole.ButtonState btn, Func<T, bool> evaluator) where T : View
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{
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T v;
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var screen = Point.Empty;
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GuiTestContext ctx = WaitIteration (
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() =>
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{
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v = Find (evaluator);
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screen = v.ViewportToScreen (new Point (0, 0));
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});
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Click (btn, screen.X, screen.Y);
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return ctx;
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}
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private GuiTestContext Click (WindowsConsole.ButtonState btn, int screenX, int screenY)
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{
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switch (_driver)
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{
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case TestDriver.Windows:
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_winInput.InputBuffer!.Enqueue (
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new ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new ()
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{
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ButtonState = btn,
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MousePosition = new ((short)screenX, (short)screenY)
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}
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});
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_winInput.InputBuffer.Enqueue (
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new ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new ()
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{
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ButtonState = WindowsConsole.ButtonState.NoButtonPressed,
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MousePosition = new ((short)screenX, (short)screenY)
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}
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});
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return WaitUntil (() => _winInput.InputBuffer.IsEmpty);
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case TestDriver.DotNet:
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int netButton = btn switch
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{
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WindowsConsole.ButtonState.Button1Pressed => 0,
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WindowsConsole.ButtonState.Button2Pressed => 1,
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WindowsConsole.ButtonState.Button3Pressed => 2,
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WindowsConsole.ButtonState.RightmostButtonPressed => 2,
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_ => throw new ArgumentOutOfRangeException (nameof (btn))
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};
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foreach (ConsoleKeyInfo k in NetSequences.Click (netButton, screenX, screenY))
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{
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SendNetKey (k, false);
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}
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return WaitIteration ();
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default:
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throw new ArgumentOutOfRangeException ();
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}
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}
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private GuiTestContext WaitUntil (Func<bool> condition)
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{
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GuiTestContext? c = null;
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var sw = Stopwatch.StartNew ();
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while (!condition ())
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{
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if (sw.Elapsed > _timeout)
|
|
{
|
|
throw new TimeoutException ("Failed to reach condition within the time limit");
|
|
}
|
|
|
|
c = WaitIteration ();
|
|
}
|
|
|
|
return c ?? this;
|
|
}
|
|
|
|
public GuiTestContext Down ()
|
|
{
|
|
switch (_driver)
|
|
{
|
|
case TestDriver.Windows:
|
|
SendWindowsKey (ConsoleKeyMapping.VK.DOWN);
|
|
|
|
break;
|
|
case TestDriver.DotNet:
|
|
foreach (ConsoleKeyInfo k in NetSequences.Down)
|
|
{
|
|
SendNetKey (k);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException ();
|
|
}
|
|
|
|
return WaitIteration ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates the Right cursor key
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public GuiTestContext Right ()
|
|
{
|
|
switch (_driver)
|
|
{
|
|
case TestDriver.Windows:
|
|
SendWindowsKey (ConsoleKeyMapping.VK.RIGHT);
|
|
|
|
break;
|
|
case TestDriver.DotNet:
|
|
foreach (ConsoleKeyInfo k in NetSequences.Right)
|
|
{
|
|
SendNetKey (k);
|
|
}
|
|
|
|
WaitIteration ();
|
|
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException ();
|
|
}
|
|
|
|
return WaitIteration ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates the Left cursor key
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public GuiTestContext Left ()
|
|
{
|
|
switch (_driver)
|
|
{
|
|
case TestDriver.Windows:
|
|
SendWindowsKey (ConsoleKeyMapping.VK.LEFT);
|
|
|
|
break;
|
|
case TestDriver.DotNet:
|
|
foreach (ConsoleKeyInfo k in NetSequences.Left)
|
|
{
|
|
SendNetKey (k);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException ();
|
|
}
|
|
|
|
return WaitIteration ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates the up cursor key
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public GuiTestContext Up ()
|
|
{
|
|
switch (_driver)
|
|
{
|
|
case TestDriver.Windows:
|
|
SendWindowsKey (ConsoleKeyMapping.VK.UP);
|
|
|
|
break;
|
|
case TestDriver.DotNet:
|
|
foreach (ConsoleKeyInfo k in NetSequences.Up)
|
|
{
|
|
SendNetKey (k);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException ();
|
|
}
|
|
|
|
return WaitIteration ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates pressing the Return/Enter (newline) key.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public GuiTestContext Enter ()
|
|
{
|
|
switch (_driver)
|
|
{
|
|
case TestDriver.Windows:
|
|
SendWindowsKey (
|
|
new WindowsConsole.KeyEventRecord
|
|
{
|
|
UnicodeChar = '\r',
|
|
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
|
|
wRepeatCount = 1,
|
|
wVirtualKeyCode = ConsoleKeyMapping.VK.RETURN,
|
|
wVirtualScanCode = 28
|
|
});
|
|
|
|
break;
|
|
case TestDriver.DotNet:
|
|
SendNetKey (new ('\r', ConsoleKey.Enter, false, false, false));
|
|
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException ();
|
|
}
|
|
|
|
return WaitIteration ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates pressing the Esc (Escape) key.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public GuiTestContext Escape ()
|
|
{
|
|
switch (_driver)
|
|
{
|
|
case TestDriver.Windows:
|
|
SendWindowsKey (
|
|
new WindowsConsole.KeyEventRecord
|
|
{
|
|
UnicodeChar = '\u001b',
|
|
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
|
|
wRepeatCount = 1,
|
|
wVirtualKeyCode = ConsoleKeyMapping.VK.ESCAPE,
|
|
wVirtualScanCode = 1
|
|
});
|
|
|
|
break;
|
|
case TestDriver.DotNet:
|
|
|
|
// Note that this accurately describes how Esc comes in. Typically, ConsoleKey is None
|
|
// even though you would think it would be Escape - it isn't
|
|
SendNetKey (new ('\u001b', ConsoleKey.None, false, false, false));
|
|
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException ();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates pressing the Tab key.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public GuiTestContext Tab ()
|
|
{
|
|
switch (_driver)
|
|
{
|
|
case TestDriver.Windows:
|
|
SendWindowsKey (
|
|
new WindowsConsole.KeyEventRecord
|
|
{
|
|
UnicodeChar = '\t',
|
|
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
|
|
wRepeatCount = 1,
|
|
wVirtualKeyCode = 0,
|
|
wVirtualScanCode = 0
|
|
});
|
|
|
|
break;
|
|
case TestDriver.DotNet:
|
|
|
|
// Note that this accurately describes how Tab comes in. Typically, ConsoleKey is None
|
|
// even though you would think it would be Tab - it isn't
|
|
SendNetKey (new ('\t', ConsoleKey.None, false, false, false));
|
|
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException ();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a right click handler on the <see cref="LastView"/> added view (or root view) that
|
|
/// will open the supplied <paramref name="contextMenu"/>.
|
|
/// </summary>
|
|
/// <param name="contextMenu"></param>
|
|
/// <returns></returns>
|
|
public GuiTestContext WithContextMenu (PopoverMenu? contextMenu)
|
|
{
|
|
LastView.MouseEvent += (s, e) =>
|
|
{
|
|
if (e.Flags.HasFlag (MouseFlags.Button3Clicked))
|
|
{
|
|
// Registering with the PopoverManager will ensure that the context menu is closed when the view is no longer focused
|
|
// and the context menu is disposed when it is closed.
|
|
Application.Popover?.Register (contextMenu);
|
|
contextMenu?.MakeVisible (e.ScreenPosition);
|
|
}
|
|
};
|
|
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The last view added (e.g. with <see cref="Add"/>) or the root/current top.
|
|
/// </summary>
|
|
public View LastView => _lastView ?? Application.Top ?? throw new ("Could not determine which view to add to");
|
|
|
|
/// <summary>
|
|
/// Send a full windows OS key including both down and up.
|
|
/// </summary>
|
|
/// <param name="fullKey"></param>
|
|
private void SendWindowsKey (WindowsConsole.KeyEventRecord fullKey)
|
|
{
|
|
WindowsConsole.KeyEventRecord down = fullKey;
|
|
WindowsConsole.KeyEventRecord up = fullKey; // because struct this is new copy
|
|
|
|
down.bKeyDown = true;
|
|
up.bKeyDown = false;
|
|
|
|
_winInput.InputBuffer!.Enqueue (
|
|
new ()
|
|
{
|
|
EventType = WindowsConsole.EventType.Key,
|
|
KeyEvent = down
|
|
});
|
|
|
|
_winInput.InputBuffer.Enqueue (
|
|
new ()
|
|
{
|
|
EventType = WindowsConsole.EventType.Key,
|
|
KeyEvent = up
|
|
});
|
|
|
|
WaitIteration ();
|
|
}
|
|
|
|
private void SendNetKey (ConsoleKeyInfo consoleKeyInfo, bool wait = true)
|
|
{
|
|
_netInput.InputBuffer!.Enqueue (consoleKeyInfo);
|
|
|
|
if (wait)
|
|
{
|
|
WaitUntil (() => _netInput.InputBuffer.IsEmpty);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a special key e.g. cursor key that does not map to a specific character
|
|
/// </summary>
|
|
/// <param name="specialKey"></param>
|
|
private void SendWindowsKey (ConsoleKeyMapping.VK specialKey)
|
|
{
|
|
_winInput.InputBuffer!.Enqueue (
|
|
new ()
|
|
{
|
|
EventType = WindowsConsole.EventType.Key,
|
|
KeyEvent = new ()
|
|
{
|
|
bKeyDown = true,
|
|
wRepeatCount = 0,
|
|
wVirtualKeyCode = specialKey,
|
|
wVirtualScanCode = 0,
|
|
UnicodeChar = '\0',
|
|
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed
|
|
}
|
|
});
|
|
|
|
_winInput.InputBuffer.Enqueue (
|
|
new ()
|
|
{
|
|
EventType = WindowsConsole.EventType.Key,
|
|
KeyEvent = new ()
|
|
{
|
|
bKeyDown = false,
|
|
wRepeatCount = 0,
|
|
wVirtualKeyCode = specialKey,
|
|
wVirtualScanCode = 0,
|
|
UnicodeChar = '\0',
|
|
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed
|
|
}
|
|
});
|
|
|
|
WaitIteration ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a key to the application. This goes directly to Application and does not go through
|
|
/// a driver.
|
|
/// </summary>
|
|
/// <param name="key"></param>
|
|
/// <returns></returns>
|
|
public GuiTestContext RaiseKeyDownEvent (Key key)
|
|
{
|
|
WaitIteration (() => Application.RaiseKeyDownEvent (key));
|
|
|
|
return this; //WaitIteration();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the input focus to the given <see cref="View"/>.
|
|
/// Throws <see cref="ArgumentException"/> if focus did not change due to system
|
|
/// constraints e.g. <paramref name="toFocus"/>
|
|
/// <see cref="View.CanFocus"/> is <see langword="false"/>
|
|
/// </summary>
|
|
/// <param name="toFocus"></param>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentException"></exception>
|
|
public GuiTestContext Focus (View toFocus)
|
|
{
|
|
toFocus.FocusDeepest (NavigationDirection.Forward, TabBehavior.TabStop);
|
|
|
|
if (!toFocus.HasFocus)
|
|
{
|
|
throw new ArgumentException ("Failed to set focus, FocusDeepest did not result in HasFocus becoming true. Ensure view is added and focusable");
|
|
}
|
|
|
|
return WaitIteration ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tabs through the UI until a View matching the <paramref name="evaluator"/>
|
|
/// is found (of Type T) or all views are looped through (back to the beginning)
|
|
/// in which case triggers hard stop and Exception
|
|
/// </summary>
|
|
/// <param name="evaluator">
|
|
/// Delegate that returns true if the passed View is the one
|
|
/// you are trying to focus. Leave <see langword="null"/> to focus the first view of type
|
|
/// <typeparamref name="T"/>
|
|
/// </param>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentException"></exception>
|
|
public GuiTestContext Focus<T> (Func<T, bool>? evaluator = null) where T : View
|
|
{
|
|
evaluator ??= _ => true;
|
|
Toplevel? t = Application.Top;
|
|
|
|
HashSet<View> seen = new ();
|
|
|
|
if (t == null)
|
|
{
|
|
Fail ("Application.Top was null when trying to set focus");
|
|
|
|
return this;
|
|
}
|
|
|
|
do
|
|
{
|
|
View? next = t.MostFocused;
|
|
|
|
// Is view found?
|
|
if (next is T v && evaluator (v))
|
|
{
|
|
return this;
|
|
}
|
|
|
|
// No, try tab to the next (or first)
|
|
Tab ();
|
|
WaitIteration ();
|
|
|
|
next = t.MostFocused;
|
|
|
|
if (next is null)
|
|
{
|
|
Fail (
|
|
"Failed to tab to a view which matched the Type and evaluator constraints of the test because MostFocused became or was always null"
|
|
+ DescribeSeenViews (seen));
|
|
|
|
return this;
|
|
}
|
|
|
|
// Track the views we have seen
|
|
// We have looped around to the start again if it was already there
|
|
if (!seen.Add (next))
|
|
{
|
|
Fail (
|
|
"Failed to tab to a view which matched the Type and evaluator constraints of the test before looping back to the original View"
|
|
+ DescribeSeenViews (seen));
|
|
|
|
return this;
|
|
}
|
|
}
|
|
while (true);
|
|
}
|
|
|
|
private string DescribeSeenViews (HashSet<View> seen) { return Environment.NewLine + string.Join (Environment.NewLine, seen); }
|
|
|
|
private T Find<T> (Func<T, bool> evaluator) where T : View
|
|
{
|
|
Toplevel? t = Application.Top;
|
|
|
|
if (t == null)
|
|
{
|
|
Fail ("Application.Top was null when attempting to find view");
|
|
}
|
|
|
|
T? f = FindRecursive (t!, evaluator);
|
|
|
|
if (f == null)
|
|
{
|
|
Fail ("Failed to tab to a view which matched the Type and evaluator constraints in any SubViews of top");
|
|
}
|
|
|
|
return f!;
|
|
}
|
|
|
|
private T? FindRecursive<T> (View current, Func<T, bool> evaluator) where T : View
|
|
{
|
|
foreach (View subview in current.SubViews)
|
|
{
|
|
if (subview is T match && evaluator (match))
|
|
{
|
|
return match;
|
|
}
|
|
|
|
// Recursive call
|
|
T? result = FindRecursive (subview, evaluator);
|
|
|
|
if (result != null)
|
|
{
|
|
return result;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void Fail (string reason)
|
|
{
|
|
Stop ();
|
|
|
|
throw new (reason);
|
|
}
|
|
|
|
public GuiTestContext Send (Key key)
|
|
{
|
|
return WaitIteration (
|
|
() =>
|
|
{
|
|
if (Application.Driver is IConsoleDriverFacade facade)
|
|
{
|
|
facade.InputProcessor.OnKeyDown (key);
|
|
facade.InputProcessor.OnKeyUp (key);
|
|
}
|
|
else
|
|
{
|
|
Fail ("Expected Application.Driver to be IConsoleDriverFacade");
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the last set position of the cursor.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public Point GetCursorPosition () { return _output.CursorPosition; }
|
|
}
|
|
|
|
internal class FakeWindowsComponentFactory (FakeWindowsInput winInput, FakeOutput output, FakeSizeMonitor fakeSizeMonitor)
|
|
: WindowsComponentFactory
|
|
{
|
|
/// <inheritdoc/>
|
|
public override IConsoleInput<WindowsConsole.InputRecord> CreateInput () { return winInput; }
|
|
|
|
/// <inheritdoc/>
|
|
public override IConsoleOutput CreateOutput () { return output; }
|
|
|
|
/// <inheritdoc/>
|
|
public override IConsoleSizeMonitor CreateConsoleSizeMonitor (IConsoleOutput consoleOutput, IOutputBuffer outputBuffer)
|
|
{
|
|
outputBuffer.SetSize (consoleOutput.GetSize ().Width, consoleOutput.GetSize ().Height);
|
|
return fakeSizeMonitor;
|
|
}
|
|
}
|
|
|
|
internal class FakeNetComponentFactory (FakeNetInput netInput, FakeOutput output, FakeSizeMonitor fakeSizeMonitor) : NetComponentFactory
|
|
{
|
|
/// <inheritdoc/>
|
|
public override IConsoleInput<ConsoleKeyInfo> CreateInput () { return netInput; }
|
|
|
|
/// <inheritdoc/>
|
|
public override IConsoleOutput CreateOutput () { return output; }
|
|
|
|
/// <inheritdoc/>
|
|
public override IConsoleSizeMonitor CreateConsoleSizeMonitor (IConsoleOutput consoleOutput, IOutputBuffer outputBuffer)
|
|
{
|
|
outputBuffer.SetSize (consoleOutput.GetSize ().Width, consoleOutput.GetSize ().Height);
|
|
return fakeSizeMonitor;
|
|
}
|
|
}
|