* Initial plan
* Rename Command.Select to Command.Activate and Selecting to Activating
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Add Activating event propagation to SuperView
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Update all comments and docs referencing Select to Activate
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Fix event log messages in examples to use Activating/Activate
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Revert automatic Activating event propagation that broke tests
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Update docfx documentation to use Activate/Activating terminology
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* renames
* Revert "Add Activating event propagation to SuperView"
This reverts commit 6d82bee9ad.
* added command diagrams
* mermaid
* updated level 3
* again
* Select->Activate in MouseTests.cs
* Update Terminal.Gui/Views/Selectors/FlagSelector.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Refactor: Rename Selecting to Activating in View APIs
Renamed the `Selecting` event and `OnSelecting` method to
`Activating` and `OnActivating` to better reflect their purpose.
Updated all related comments, test method names, variables,
and assertions in `View` and `ViewCommandTests` to align with
the new terminology.
Improved code clarity by using `_` for unused parameters in
lambda expressions. Renamed properties like `HandleSelecting`
to `HandleActivating` and adjusted naming conventions for
consistency (e.g., `OnactivatingCount` to `OnActivatingCount`).
These changes enhance readability, maintainability, and
terminology consistency across the codebase.
* Update Terminal.Gui/Views/Selectors/OptionSelector.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Typos
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Terminal.Gui UI Catalog
UI Catalog is a comprehensive sample library for Terminal.Gui. It attempts to satisfy the following goals:
- Be an easy-to-use showcase for Terminal.Gui concepts and features.
- Provide sample code that illustrates how to properly implement said concepts & features.
- Make it easy for contributors to add additional samples in a structured way.
Motivation
The original demo.cs sample app for Terminal.Gui is neither good to showcase, nor does it explain different concepts. In addition, because it is built on a single source file, it has proven to cause friction when multiple contributors are simultaneously working on different aspects of Terminal.Gui.
See Issue #368 for more background.
API Reference
How To Use
Build and run UI Catalog by typing dotnet run from the UI Catalog folder or by using the Terminal.Gui Visual Studio solution.
Program.cs is the main UI Catalog app and provides a UI for selecting and running Scenarios. Each *Scenario is implemented as a class derived from Scenario and Program.cs uses reflection to dynamically build the UI.
Scenarios are tagged with categories using the [ScenarioCategory] attribute. The left pane of the main screen lists the categories. Clicking on a category shows all the scenarios in that category.
Scenarios can be run either from the UICatalog.exe app UI or by being specified on the command line:
UICatalog.exe <Scenario Name>
e.g.
UICatalog.exe Buttons
Hitting ENTER on a selected Scenario or double-clicking on a Scenario runs that scenario as though it were a stand-alone Terminal.Gui app.
When a Scenario is run, it runs as though it were a standalone Terminal.Gui app. However, scaffolding is provided (in the Scenario base class) that (optionally) takes care of Terminal.Gui initialization.
Contributing by Adding Scenarios
To add a new Scenario simply:
- Create a new
.csfile in theScenariosdirectory that derives fromScenario. - Add a
[ScenarioMetaData]attribute to the class specifying the scenario's name and description. - Add one or more
[ScenarioCategory]attributes to the class specifying which categories the sceanrio belongs to. If you don't specify a category the sceanrio will show up in "All". - Implement the
Setupoverride which will be called when a user selects the scenario to run. - Optionally, implement the
Initand/orRunoverrides to provide a custom implementation.
The sample below is provided in the .\UICatalog\Scenarios directory as a generic sample that can be copied and re-named:
namespace UICatalog {
[ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
[ScenarioCategory ("Controls")]
class MyScenario : Scenario {
public override void Setup ()
{
// Put your scenario code here, e.g.
Win.Add (new Button () {
Text = "Press me!",
X = Pos.Center (),
Y = Pos.Center (),
Clicked = () => MessageBox.Query (20, 7, "Hi", "Neat?", "Yes", "No")
});
}
}
}
Scenario provides Win, a Window object that provides a canvas for the Scenario to operate.
The default Window shows the Scenario name and supports exiting the Scenario through the Esc key.
To build a more advanced scenario, where control of the Runnable and Window is needed (e.g. for scenarios using MenuBar or StatusBar), simply use Application.Top per normal Terminal.Gui programming, as seen in the Notepad scenario.
For complete control, the Init and Run overrides can be implemented. The base.Init creates Win. The base.Run simply calls Application.Run(Application.Top).
Contribution Guidelines
- Provide a terse, descriptive
NameforScenarios. Keep them short. - Provide a clear
Description. - Comment
Scenariocode to describe to others why it's a usefulScenario. - Annotate
Scenarioswith[ScenarioCategory]attributes. Minimize the number of new categories created. - Use the
Bug RepoCategory forScenariosthat reproduce bugs.- Include the Github Issue # in the Description.
- Once the bug has been fixed in
developsubmit another PR to remove theScenario(or modify it to provide a good regression test/sample).
- Tag bugs or suggestions for
UI CatalogasTerminal.GuiGithub Issues with "UICatalog: ".

