Files
Terminal.Gui/Examples/UICatalog/Scenarios/Threading.cs
Thomas Nind ec827e901e Fixes #4172 Timeout revamp and remove continuous mouse (#4173)
* Remove continous press code from Application

* WIP prototype code to handle continuous press as subcomponent of View

* Prototype with Button

* Implement CWP

* Move to seperate classes and prevent double entry to Start

* Fix repeat clicking when moving mouse by removing phantom click code (old implementation of WantContinuousButtonPressed)

* Remove initial tick because it results in double activation e.g. button firing twice immediately as mouse is pressed down.

* Refactor DatePicker lamdas

* WIP investigate subcomponents instead of statics

* Add IMouseGrabHandler to IApplication

* Make mouse grabbing non static activity

* Make MouseHeldDown suppress when null fields e.g. app not initialized in tests

* Update test and remove dependency on Application

* Fix other mouse click and hold tests

* Code cleanup

* Update class diagram

* Fix bad xml doc references

* Fix timed events not getting passed through in v2 applications

* Make timed events nullable for tests that dont create an Application

* Remove strange blocking test

* WIP remove all idles and replace with zero timeouts

* Fix build of tests

* Fix unit tests

* Add wakeup call back in

* Comment out incredibly complicated test and fix others

* Fix test

* test fix

* Make Post execute immediately if already on UI thread

* Re enable test and simplify Invoke to just execute if in UI thread (up front)

* Remove xml doc references to idles

* Remove more references to idles

* Make Screen initialization threadsafe

* Add more exciting timeouts

* WIP add tests

* fix log

* fix test

* make continuous key press use smoth acceleration

* Rename _lock to _lockScreen

* Remove section on idles, they are not a thing anymore - and they kinda never were.

* Add nullable enable

* Add xml comment

* Fix namings and cleanup code

* xmldoc fix

* Rename LockAndRunTimers to just RunTimers

* Rename AddTimeout and RemoveTimeout (and event) to just Add/Remove

* Update description of MainLoop

* Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver

* Again? Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver

* Revert Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver

* When mouse is released from MouseHeldDown reset host MouseState

* Fix namespaces in class diagram

* Apply @BDisp suggested fix

* Fix class diagrams

* Add lock

* Make TimeSpan.Zero definetly run

* Fix duplicate entry in package props

---------

Co-authored-by: Tig <tig@users.noreply.github.com>
2025-07-10 11:59:27 -06:00

334 lines
11 KiB
C#

using System;
using System.Collections.ObjectModel;
using System.Threading;
using System.Threading.Tasks;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Threading", "Demonstration of how to use threading in different ways")]
[ScenarioCategory ("Threading")]
public class Threading : Scenario
{
private readonly ObservableCollection<string> _log = [];
private Action _action;
private Button _btnActionCancel;
private CancellationTokenSource _cancellationTokenSource;
private EventHandler _handler;
private ListView _itemsList;
private Action _lambda;
private ListView _logJob;
private Action _sync;
private LogarithmicTimeout _logarithmicTimeout;
private NumericUpDown _numberLog;
private Button _btnLogarithmic;
private object _timeoutObj;
private SmoothAcceleratingTimeout _smoothTimeout;
private NumericUpDown _numberSmooth;
private Button _btnSmooth;
private object _timeoutObjSmooth;
public override void Main ()
{
Application.Init ();
var win = new Window { Title = GetQuitKeyAndName () };
_action = LoadData;
_lambda = async () =>
{
_itemsList.Source = null;
LogJob ("Loading task lambda");
ObservableCollection<string> items = await LoadDataAsync ();
LogJob ("Returning from task lambda");
await _itemsList.SetSourceAsync (items);
};
_handler = async (s, e) =>
{
_itemsList.Source = null;
LogJob ("Loading task handler");
ObservableCollection<string> items = await LoadDataAsync ();
LogJob ("Returning from task handler");
await _itemsList.SetSourceAsync (items);
};
_sync = () =>
{
_itemsList.Source = null;
LogJob ("Loading task synchronous");
ObservableCollection<string> items =
["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"];
LogJob ("Returning from task synchronous");
_itemsList.SetSource (items);
};
_btnActionCancel = new Button { X = 1, Y = 1, Text = "Cancelable Load Items" };
_btnActionCancel.Accepting += (s, e) => Application.Invoke (CallLoadItemsAsync);
win.Add (new Label { X = Pos.X (_btnActionCancel), Y = Pos.Y (_btnActionCancel) + 4, Text = "Data Items:" });
_itemsList = new ListView
{
X = Pos.X (_btnActionCancel),
Y = Pos.Y (_btnActionCancel) + 6,
Width = 10,
Height = 10,
SchemeName = "TopLevel"
};
win.Add (new Label { X = Pos.Right (_itemsList) + 10, Y = Pos.Y (_btnActionCancel) + 4, Text = "Task Logs:" });
_logJob = new ListView
{
X = Pos.Right (_itemsList) + 10,
Y = Pos.Y (_itemsList),
Width = 50,
Height = Dim.Fill (),
SchemeName = "TopLevel",
Source = new ListWrapper<string> (_log)
};
var text = new TextField { X = 1, Y = 3, Width = 100, Text = "Type anything after press the button" };
_btnLogarithmic = new Button ()
{
X = 50,
Y = 4,
Text = "Start Log Counter"
};
_btnLogarithmic.Accepting += StartStopLogTimeout;
_numberLog = new NumericUpDown ()
{
X = Pos.Right (_btnLogarithmic),
Y = 4,
};
_btnSmooth = new Button ()
{
X = Pos.Right (_numberLog),
Y = 4,
Text = "Start Smooth Counter"
};
_btnSmooth.Accepting += StartStopSmoothTimeout;
_numberSmooth = new NumericUpDown ()
{
X = Pos.Right (_btnSmooth),
Y = 4,
};
var btnAction = new Button { X = 80, Y = 10, Text = "Load Data Action" };
btnAction.Accepting += (s, e) => _action.Invoke ();
var btnLambda = new Button { X = 80, Y = 12, Text = "Load Data Lambda" };
btnLambda.Accepting += (s, e) => _lambda.Invoke ();
var btnHandler = new Button { X = 80, Y = 14, Text = "Load Data Handler" };
btnHandler.Accepting += (s, e) => _handler.Invoke (null, EventArgs.Empty);
var btnSync = new Button { X = 80, Y = 16, Text = "Load Data Synchronous" };
btnSync.Accepting += (s, e) => _sync.Invoke ();
var btnMethod = new Button { X = 80, Y = 18, Text = "Load Data Method" };
btnMethod.Accepting += async (s, e) => await MethodAsync ();
var btnClearData = new Button { X = 80, Y = 20, Text = "Clear Data" };
btnClearData.Accepting += (s, e) =>
{
_itemsList.Source = null;
LogJob ("Cleaning Data");
};
var btnQuit = new Button { X = 80, Y = 22, Text = "Quit" };
btnQuit.Accepting += (s, e) => Application.RequestStop ();
win.Add (
_itemsList,
_btnActionCancel,
_logJob,
text,
_btnLogarithmic,
_numberLog,
_btnSmooth,
_numberSmooth,
btnAction,
btnLambda,
btnHandler,
btnSync,
btnMethod,
btnClearData,
btnQuit
);
void Win_Loaded (object sender, EventArgs args)
{
_btnActionCancel.SetFocus ();
win.Loaded -= Win_Loaded;
}
win.Loaded += Win_Loaded;
Application.Run (win);
win.Dispose ();
Application.Shutdown ();
}
private bool LogTimeout ()
{
_numberLog.Value++;
_logarithmicTimeout.AdvanceStage ();
return true;
}
private bool SmoothTimeout ()
{
_numberSmooth.Value++;
_smoothTimeout.AdvanceStage ();
return true;
}
private void StartStopLogTimeout (object sender, CommandEventArgs e)
{
if (_timeoutObj != null)
{
_btnLogarithmic.Text = "Start Log Counter";
Application.TimedEvents.Remove (_timeoutObj);
_timeoutObj = null;
}
else
{
_btnLogarithmic.Text = "Stop Log Counter";
_logarithmicTimeout = new LogarithmicTimeout (TimeSpan.FromMilliseconds (500), LogTimeout);
_timeoutObj = Application.TimedEvents.Add (_logarithmicTimeout);
}
}
private void StartStopSmoothTimeout (object sender, CommandEventArgs e)
{
if (_timeoutObjSmooth != null)
{
_btnSmooth.Text = "Start Smooth Counter";
Application.TimedEvents.Remove (_timeoutObjSmooth);
_timeoutObjSmooth = null;
}
else
{
_btnSmooth.Text = "Stop Smooth Counter";
_smoothTimeout = new SmoothAcceleratingTimeout (TimeSpan.FromMilliseconds (500), TimeSpan.FromMilliseconds (50), 0.5, SmoothTimeout);
_timeoutObjSmooth = Application.TimedEvents.Add (_smoothTimeout);
}
}
private async void CallLoadItemsAsync ()
{
_cancellationTokenSource = new CancellationTokenSource ();
_itemsList.Source = null;
LogJob ("Clicked the button");
if (_btnActionCancel.Text != "Cancel")
{
_btnActionCancel.Text = "Cancel";
}
else
{
_btnActionCancel.Text = "Cancelable Load Items";
await _cancellationTokenSource.CancelAsync ();
}
try
{
if (_cancellationTokenSource.Token.IsCancellationRequested)
{
_cancellationTokenSource.Token.ThrowIfCancellationRequested ();
}
LogJob ($"Calling task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
ObservableCollection<string> items = await Task.Run (LoadItemsAsync, _cancellationTokenSource.Token);
if (!_cancellationTokenSource.IsCancellationRequested)
{
LogJob (
$"Returned from task Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}"
);
await _itemsList.SetSourceAsync (items);
LogJob (
$"Finished populate list view Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}"
);
_btnActionCancel.Text = "Cancelable Load Items";
}
else
{
LogJob ("Task was canceled!");
}
}
catch (OperationCanceledException ex)
{
LogJob (ex.Message);
}
}
private async void LoadData ()
{
_itemsList.Source = null;
LogJob ("Loading task");
ObservableCollection<string> items = await LoadDataAsync ();
LogJob ("Returning from task");
await _itemsList.SetSourceAsync (items);
}
private async Task<ObservableCollection<string>> LoadDataAsync ()
{
_itemsList.Source = null;
LogJob ("Starting delay");
await Task.Delay (3000);
LogJob ("Finished delay");
return
[
"One",
"Two",
"Three",
"Four",
"Five",
"Six",
"Seven",
"Eight",
"Nine",
"Ten",
"Four",
"Five",
"Six",
"Seven",
"Eight",
"Nine",
"Ten"
];
}
private async Task<ObservableCollection<string>> LoadItemsAsync ()
{
// Do something that takes lot of times.
LogJob ($"Starting delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
await Task.Delay (5000);
LogJob ($"Finished delay Thread:{Thread.CurrentThread.ManagedThreadId} {DateTime.Now}");
return ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"];
}
private void LogJob (string job)
{
_log.Add (job);
_logJob.MoveDown ();
}
private async Task MethodAsync ()
{
_itemsList.Source = null;
LogJob ("Loading task method");
ObservableCollection<string> items = ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"];
await Task.Delay (3000);
LogJob ("Returning from task method");
await _itemsList.SetSourceAsync (items);
_itemsList.SetNeedsDraw ();
}
}