mirror of
https://github.com/gui-cs/Terminal.Gui.git
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- Added SetupForceDriverConfig() and ReloadForceDriverConfig() methods to UICatalog.cs - These methods contain the fix logic (parts 1 and 2) - Made methods internal and added InternalsVisibleTo for IntegrationTests - Updated UICatalogMain and scenario loop to use these methods - Updated tests to call UICatalog's methods instead of duplicating the logic - Tests now fail without the fix and pass with it, proving they test the actual UICatalog code - All 91 UICatalog integration tests pass Co-authored-by: tig <585482+tig@users.noreply.github.com>
323 lines
13 KiB
C#
323 lines
13 KiB
C#
using UICatalog;
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using Xunit.Abstractions;
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namespace IntegrationTests.UICatalog;
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/// <summary>
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/// Integration tests for ForceDriver persistence when opening scenarios in UICatalog.
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/// </summary>
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public class ForceDriverTests
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{
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private readonly ITestOutputHelper _output;
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public ForceDriverTests (ITestOutputHelper output)
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{
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_output = output;
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}
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/// <summary>
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/// Tests that ForceDriver persists when running UICatalogTop and then opening a scenario.
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///
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/// This test verifies the fix for issue #4391 works correctly by calling UICatalog's actual methods.
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///
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/// THE BUG: Without the fix, ForceDriver was set directly on Application, but
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/// ConfigurationManager would override it from config files when scenarios ran.
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///
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/// THE FIX has two parts (both in UICatalog.cs):
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/// 1. SetupForceDriverConfig() - Sets ForceDriver in ConfigurationManager.RuntimeConfig
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/// 2. ReloadForceDriverConfig() - Reloads RuntimeConfig before each scenario
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///
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/// This test calls both UICatalog methods to verify the fix works.
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/// If you remove the calls to these methods or modify UICatalog.cs to remove the fix,
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/// this test will fail.
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/// </summary>
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[Fact]
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public void ForceDriver_Persists_From_UICatalogTop_To_Scenario ()
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{
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// Arrange
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const string expectedDriver = "fake";
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ConfigurationManager.Disable (true);
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Application.ResetState (true);
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// Initialize UICatalog.Options (required by UICatalogTop)
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global::UICatalog.UICatalog.Options = new UICatalogCommandLineOptions
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{
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Driver = expectedDriver,
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DontEnableConfigurationManagement = false,
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Scenario = "none",
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BenchmarkTimeout = 2500,
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Benchmark = false,
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ResultsFile = string.Empty,
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DebugLogLevel = "Warning"
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};
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// Initialize cached scenarios (required by UICatalogTop)
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UICatalogTop.CachedScenarios = Scenario.GetScenarios ();
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// Call UICatalog's setup method (this is part 1 of the fix in UICatalog.cs)
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// This sets ForceDriver in RuntimeConfig
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global::UICatalog.UICatalog.SetupForceDriverConfig (expectedDriver);
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// Enable ConfigurationManager with all locations (as UICatalog does)
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ConfigurationManager.Enable (ConfigLocations.All);
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var topLevelDriverName = string.Empty;
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var scenarioDriverName = string.Empty;
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var iterationCount = 0;
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EventHandler<IterationEventArgs>? iterationHandler = null;
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try
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{
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// Phase 1: Run UICatalogTop (simulating main UI)
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_output.WriteLine ("=== Phase 1: Running UICatalogTop ===");
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Application.Init ();
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topLevelDriverName = Application.Driver?.GetName () ?? string.Empty;
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_output.WriteLine ($"UICatalogTop driver: {topLevelDriverName}");
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var top = new UICatalogTop ();
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// Set up to automatically select a scenario and stop
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iterationHandler = (sender, e) =>
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{
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iterationCount++;
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// On first iteration, select a scenario and request stop
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if (iterationCount == 1)
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{
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// Select the first scenario
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if (UICatalogTop.CachedScenarios is { Count: > 0 })
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{
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UICatalogTop.CachedSelectedScenario =
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(Scenario)Activator.CreateInstance (UICatalogTop.CachedScenarios[0].GetType ())!;
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Application.RequestStop ();
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}
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}
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};
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Application.Iteration += iterationHandler;
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Application.Run (top);
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Application.Iteration -= iterationHandler;
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top.Dispose ();
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Application.Shutdown ();
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_output.WriteLine ($"Selected scenario: {UICatalogTop.CachedSelectedScenario?.GetName ()}");
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_output.WriteLine ($"UICatalogTop completed after {iterationCount} iterations");
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// Phase 2: Run the selected scenario (simulating what UICatalog.cs does)
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if (UICatalogTop.CachedSelectedScenario is { } scenario)
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{
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_output.WriteLine ($"\n=== Phase 2: Running scenario '{scenario.GetName ()}' ===");
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// Call UICatalog's reload method (this is part 2 of the fix in UICatalog.cs)
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// This ensures ForceDriver persists across Init/Shutdown cycles
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global::UICatalog.UICatalog.ReloadForceDriverConfig ();
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_output.WriteLine ("Reloaded ForceDriver config via UICatalog.ReloadForceDriverConfig()");
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// Track the driver used inside the scenario
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string? driverInsideScenario = null;
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EventHandler<EventArgs<bool>>? initHandler = null;
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EventHandler<IterationEventArgs>? scenarioIterationHandler = null;
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initHandler = (s, e) =>
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{
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if (e.Value)
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{
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driverInsideScenario = Application.Driver?.GetName ();
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// Request stop immediately so the scenario doesn't actually run
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scenarioIterationHandler = (_, _) =>
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{
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Application.RequestStop ();
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// Remove immediately to avoid assertions in Shutdown
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if (scenarioIterationHandler != null)
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{
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Application.Iteration -= scenarioIterationHandler;
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scenarioIterationHandler = null;
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}
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};
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Application.Iteration += scenarioIterationHandler;
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}
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};
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Application.InitializedChanged += initHandler;
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// Run the scenario's Main() method (this is what UICatalog does)
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scenario.Main ();
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scenarioDriverName = driverInsideScenario ?? string.Empty;
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Application.InitializedChanged -= initHandler;
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scenario.Dispose ();
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_output.WriteLine ($"Scenario driver: {scenarioDriverName}");
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_output.WriteLine ("Scenario completed and disposed");
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}
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else
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{
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_output.WriteLine ("ERROR: No scenario was selected");
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Assert.Fail ("No scenario was selected");
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}
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// Assert
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_output.WriteLine ($"\n=== Results ===");
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_output.WriteLine ($"UICatalogTop driver: {topLevelDriverName}");
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_output.WriteLine ($"Scenario driver: {scenarioDriverName}");
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Assert.Equal (expectedDriver, topLevelDriverName);
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Assert.Equal (expectedDriver, scenarioDriverName);
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_output.WriteLine ($"SUCCESS: Driver '{expectedDriver}' persisted from UICatalogTop to scenario");
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}
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finally
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{
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if (iterationHandler != null)
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{
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Application.Iteration -= iterationHandler;
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}
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ConfigurationManager.Disable (true);
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Application.ResetState (true);
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}
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}
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/// <summary>
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/// Tests that ForceDriver persists when running multiple scenarios in sequence.
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///
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/// This verifies the fix works correctly by calling UICatalog's ReloadForceDriverConfig() method.
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///
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/// THE FIX: ReloadForceDriverConfig() in UICatalog.cs reloads RuntimeConfig before each scenario.
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/// Without calling this method, the driver would revert to platform default.
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/// </summary>
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[Fact]
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public void ForceDriver_Persists_Across_Multiple_Scenarios ()
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{
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// Arrange
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const string expectedDriver = "fake";
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ConfigurationManager.Disable (true);
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Application.ResetState (true);
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// Initialize UICatalog.Options
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global::UICatalog.UICatalog.Options = new UICatalogCommandLineOptions
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{
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Driver = expectedDriver,
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DontEnableConfigurationManagement = false,
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Scenario = "none",
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BenchmarkTimeout = 2500,
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Benchmark = false,
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ResultsFile = string.Empty,
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DebugLogLevel = "Warning"
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};
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// Call UICatalog's setup method (this is part 1 of the fix in UICatalog.cs)
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global::UICatalog.UICatalog.SetupForceDriverConfig (expectedDriver);
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// Enable ConfigurationManager
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ConfigurationManager.Enable (ConfigLocations.All);
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string? driver1 = null;
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string? driver2 = null;
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EventHandler<EventArgs<bool>>? initHandler1 = null;
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EventHandler<EventArgs<bool>>? initHandler2 = null;
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EventHandler<IterationEventArgs>? iterHandler1 = null;
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EventHandler<IterationEventArgs>? iterHandler2 = null;
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try
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{
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// Get two different scenarios to test
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var scenarios = Scenario.GetScenarios ();
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Assert.True (scenarios.Count >= 2, "Need at least 2 scenarios for this test");
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var scenario1 = scenarios[0];
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var scenario2 = scenarios[1];
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_output.WriteLine ($"Testing with scenarios: {scenario1.GetName ()} and {scenario2.GetName ()}");
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// Run scenario 1
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initHandler1 = (s, e) =>
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{
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if (e.Value)
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{
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driver1 = Application.Driver?.GetName ();
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iterHandler1 = (_, _) =>
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{
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Application.RequestStop ();
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// Remove immediately to avoid assertions in Shutdown
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if (iterHandler1 != null)
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{
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Application.Iteration -= iterHandler1;
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iterHandler1 = null;
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}
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};
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Application.Iteration += iterHandler1;
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}
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};
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Application.InitializedChanged += initHandler1;
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scenario1.Main ();
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Application.InitializedChanged -= initHandler1;
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scenario1.Dispose ();
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_output.WriteLine ($"Scenario 1 completed with driver: {driver1}");
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// Call UICatalog's reload method (this is part 2 of the fix in UICatalog.cs)
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// This ensures ForceDriver persists across Init/Shutdown cycles
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global::UICatalog.UICatalog.ReloadForceDriverConfig ();
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_output.WriteLine ("Reloaded ForceDriver config via UICatalog.ReloadForceDriverConfig()");
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// Run scenario 2
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// Run scenario 2
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initHandler2 = (s, e) =>
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{
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if (e.Value)
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{
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driver2 = Application.Driver?.GetName ();
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iterHandler2 = (_, _) =>
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{
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Application.RequestStop ();
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// Remove immediately to avoid assertions in Shutdown
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if (iterHandler2 != null)
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{
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Application.Iteration -= iterHandler2;
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iterHandler2 = null;
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}
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};
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Application.Iteration += iterHandler2;
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}
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};
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Application.InitializedChanged += initHandler2;
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scenario2.Main ();
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Application.InitializedChanged -= initHandler2;
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scenario2.Dispose ();
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_output.WriteLine ($"Scenario 2 completed with driver: {driver2}");
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// Assert
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Assert.Equal (expectedDriver, driver1);
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Assert.Equal (expectedDriver, driver2);
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_output.WriteLine ($"SUCCESS: Driver '{expectedDriver}' persisted across both scenarios");
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}
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finally
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{
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// Cleanup any remaining handlers
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if (initHandler1 != null)
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{
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Application.InitializedChanged -= initHandler1;
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}
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if (iterHandler2 != null)
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{
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Application.InitializedChanged -= initHandler2;
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}
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if (iterHandler1 != null)
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{
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Application.Iteration -= iterHandler1;
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}
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if (iterHandler2 != null)
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{
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Application.Iteration -= iterHandler2;
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}
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ConfigurationManager.Disable (true);
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Application.ResetState (true);
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}
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}
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}
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