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https://github.com/gui-cs/Terminal.Gui.git
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Corrected the ScrollView behavior for vertical scrolling. In case of a vertical scrollbar the position of the "arrow" can not be determinated by the Bound.Width.
461 lines
12 KiB
C#
461 lines
12 KiB
C#
//
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// ScrollView.cs: ScrollView and ScrollBarView views.
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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//
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// TODO:
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// - Mouse handling in scrollbarview
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// - focus in scrollview
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// - keyboard handling in scrollview to scroll
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// - focus handling in scrollview to auto scroll to focused view
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// - Raise events
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// - Perhaps allow an option to not display the scrollbar arrow indicators?
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using System;
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namespace Terminal.Gui {
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/// <summary>
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/// ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical
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/// </summary>
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/// <remarks>
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/// <para>
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/// The scrollbar is drawn to be a representation of the Size, assuming that the
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/// scroll position is set at Position.
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/// </para>
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/// <para>
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/// If the region to display the scrollbar is larger than three characters,
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/// arrow indicators are drawn.
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/// </para>
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/// </remarks>
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public class ScrollBarView : View {
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bool vertical;
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int size, position;
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/// <summary>
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/// The size that this scrollbar represents
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/// </summary>
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/// <value>The size.</value>
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public int Size {
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get => size;
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set {
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size = value;
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// This event is raised when the position on the scrollbar has changed.
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/// </summary>
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public event Action ChangedPosition;
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/// <summary>
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/// The position to show the scrollbar at.
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/// </summary>
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/// <value>The position.</value>
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public int Position {
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get => position;
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set {
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position = value;
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SetNeedsDisplay ();
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}
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}
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void SetPosition (int newPos)
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{
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Position = newPos;
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ChangedPosition?.Invoke ();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.ScrollBarView"/> class.
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/// </summary>
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/// <param name="rect">Frame for the scrollbar.</param>
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/// <param name="size">The size that this scrollbar represents.</param>
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/// <param name="position">The position within this scrollbar.</param>
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/// <param name="isVertical">If set to <c>true</c> this is a vertical scrollbar, otherwize, the scrollbar is horizontal.</param>
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public ScrollBarView (Rect rect, int size, int position, bool isVertical) : base (rect)
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{
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vertical = isVertical;
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this.position = position;
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this.size = size;
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}
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/// <summary>
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/// Redraw the scrollbar
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/// </summary>
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/// <param name="region">Region to be redrawn.</param>
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public override void Redraw(Rect region)
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{
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Driver.SetAttribute (ColorScheme.Normal);
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if (vertical) {
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if (region.Right < Bounds.Width - 1)
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return;
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var col = Bounds.Width - 1;
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var bh = Bounds.Height;
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Rune special;
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if (bh < 4) {
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var by1 = position * bh / Size;
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var by2 = (position + bh) * bh / Size;
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for (int y = 0; y < bh; y++) {
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Move (col, y);
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if (y < by1 || y > by2)
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special = Driver.Stipple;
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else
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special = Driver.Diamond;
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Driver.AddRune(special);
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}
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} else {
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bh -= 2;
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var by1 = position * bh / Size;
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var by2 = (position + bh) * bh / Size;
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Move (col, 0);
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Driver.AddRune ('^');
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Move (col, Bounds.Height - 1);
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Driver.AddRune ('v');
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for (int y = 0; y < bh; y++) {
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Move (col, y+1);
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if (y < by1 || y > by2)
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special = Driver.Stipple;
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else {
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if (by2 - by1 == 0)
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special = Driver.Diamond;
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else {
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if (y == by1)
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special = Driver.TopTee;
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else if (y == by2)
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special = Driver.BottomTee;
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else
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special = Driver.VLine;
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}
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}
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Driver.AddRune (special);
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}
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}
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} else {
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if (region.Bottom < Bounds.Height - 1)
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return;
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var row = Bounds.Height - 1;
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var bw = Bounds.Width;
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Rune special;
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if (bw < 4) {
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var bx1 = position * bw / Size;
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var bx2 = (position + bw) * bw / Size;
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for (int x = 0; x < bw; x++) {
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Move (0, x);
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if (x < bx1 || x > bx2)
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special = Driver.Stipple;
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else
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special = Driver.Diamond;
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Driver.AddRune (special);
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}
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} else {
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bw -= 2;
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var bx1 = position * bw / Size;
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var bx2 = (position + bw) * bw / Size;
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Move (0, row);
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Driver.AddRune ('<');
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for (int x = 0; x < bw; x++) {
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if (x < bx1 || x > bx2) {
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special = Driver.Stipple;
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} else {
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if (bx2 - bx1 == 0)
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special = Driver.Diamond;
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else {
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if (x == bx1)
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special = Driver.LeftTee;
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else if (x == bx2)
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special = Driver.RightTee;
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else
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special = Driver.HLine;
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}
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}
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Driver.AddRune (special);
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}
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Driver.AddRune ('>');
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}
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}
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}
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public override bool MouseEvent(MouseEvent me)
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{
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if (me.Flags != MouseFlags.Button1Clicked)
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return false;
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int location = vertical ? me.Y : me.X;
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int barsize = vertical ? Bounds.Height : Bounds.Width;
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if (barsize < 4) {
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// Handle scrollbars with no buttons
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Console.WriteLine ("TODO at ScrollBarView2");
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} else {
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barsize -= 2;
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// Handle scrollbars with arrow buttons
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var pos = Position;
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if (location == 0) {
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if (pos > 0)
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SetPosition (pos - 1);
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} else if (location == barsize + 1){
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if (pos + 1 + barsize < Size)
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SetPosition (pos + 1);
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} else {
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Console.WriteLine ("TODO at ScrollBarView");
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}
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}
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return true;
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}
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}
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/// <summary>
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/// Scrollviews are views that present a window into a virtual space where children views are added. Similar to the iOS UIScrollView.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The subviews that are added to this scrollview are offset by the
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/// ContentOffset property. The view itself is a window into the
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/// space represented by the ContentSize.
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/// </para>
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/// <para>
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///
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/// </para>
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/// </remarks>
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public class ScrollView : View {
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View contentView;
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ScrollBarView vertical, horizontal;
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public ScrollView (Rect frame) : base (frame)
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{
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contentView = new View (frame);
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vertical = new ScrollBarView (new Rect (frame.Width - 1, 0, 1, frame.Height), frame.Height, 0, isVertical: true);
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vertical.ChangedPosition += delegate {
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ContentOffset = new Point (ContentOffset.X, vertical.Position);
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};
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horizontal = new ScrollBarView (new Rect (0, frame.Height-1, frame.Width-1, 1), frame.Width-1, 0, isVertical: false);
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horizontal.ChangedPosition += delegate {
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ContentOffset = new Point (horizontal.Position, ContentOffset.Y);
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};
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base.Add (contentView);
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CanFocus = true;
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}
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Size contentSize;
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Point contentOffset;
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bool showHorizontalScrollIndicator;
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bool showVerticalScrollIndicator;
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/// <summary>
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/// Represents the contents of the data shown inside the scrolview
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/// </summary>
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/// <value>The size of the content.</value>
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public Size ContentSize {
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get {
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return contentSize;
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}
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set {
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contentSize = value;
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contentView.Frame = new Rect (contentOffset, value);
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vertical.Size = contentSize.Height;
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horizontal.Size = contentSize.Width;
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// Represents the top left corner coordinate that is displayed by the scrollview
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/// </summary>
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/// <value>The content offset.</value>
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public Point ContentOffset {
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get {
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return contentOffset;
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}
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set {
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contentOffset = new Point (-Math.Abs (value.X), -Math.Abs(value.Y));
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contentView.Frame = new Rect (contentOffset, contentSize);
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vertical.Position = Math.Max (0, -contentOffset.Y);
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horizontal.Position = Math.Max (0, -contentOffset.X);
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SetNeedsDisplay ();
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}
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}
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/// <summary>
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/// Adds the view to the scrollview.
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/// </summary>
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/// <param name="view">The view to add to the scrollview.</param>
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public override void Add (View view)
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{
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contentView.Add (view);
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}
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/// <summary>
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/// Gets or sets the visibility for the horizontal scroll indicator.
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/// </summary>
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/// <value><c>true</c> if show vertical scroll indicator; otherwise, <c>false</c>.</value>
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public bool ShowHorizontalScrollIndicator {
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get => showHorizontalScrollIndicator;
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set {
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if (value == showHorizontalScrollIndicator)
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return;
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showHorizontalScrollIndicator = value;
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SetNeedsDisplay ();
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if (value)
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base.Add (horizontal);
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else
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Remove (horizontal);
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}
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}
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/// <summary>
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/// Removes all widgets from this container.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public override void RemoveAll()
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{
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contentView.RemoveAll();
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}
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/// <summary>
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/// /// Gets or sets the visibility for the vertical scroll indicator.
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/// </summary>
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/// <value><c>true</c> if show vertical scroll indicator; otherwise, <c>false</c>.</value>
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public bool ShowVerticalScrollIndicator {
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get => showVerticalScrollIndicator;
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set {
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if (value == showVerticalScrollIndicator)
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return;
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showVerticalScrollIndicator = value;
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SetNeedsDisplay ();
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if (value)
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base.Add (vertical);
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else
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Remove (vertical);
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}
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}
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/// <summary>
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/// This event is raised when the contents have scrolled
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/// </summary>
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public event Action<ScrollView> Scrolled;
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public override void Redraw(Rect region)
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{
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var oldClip = ClipToBounds ();
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Driver.SetAttribute (ColorScheme.Normal);
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Clear ();
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base.Redraw(region);
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Driver.Clip = oldClip;
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Driver.SetAttribute (ColorScheme.Normal);
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}
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public override void PositionCursor()
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{
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if (Subviews.Count == 0)
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Driver.Move (0, 0);
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else
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base.PositionCursor ();
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}
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/// <summary>
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/// Scrolls the view up.
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/// </summary>
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/// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
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/// <param name="lines">Number of lines to scroll.</param>
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public bool ScrollUp (int lines)
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{
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if (contentOffset.Y < 0) {
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ContentOffset = new Point (contentOffset.X, Math.Min (contentOffset.Y + lines, 0));
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return true;
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}
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return false;
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}
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/// <summary>
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/// Scrolls the view to the left
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/// </summary>
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/// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
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/// <param name="cols">Number of columns to scroll by.</param>
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public bool ScrollLeft (int cols)
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{
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if (contentOffset.X < 0) {
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ContentOffset = new Point (Math.Min (contentOffset.X + cols, 0), contentOffset.Y);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Scrolls the view down.
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/// </summary>
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/// <returns><c>true</c>, if left was scrolled, <c>false</c> otherwise.</returns>
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/// <param name="lines">Number of lines to scroll.</param>
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public bool ScrollDown (int lines)
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{
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var ny = Math.Max (-contentSize.Height, contentOffset.Y - lines);
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if (ny == contentOffset.Y)
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return false;
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ContentOffset = new Point (contentOffset.X, ny);
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return true;
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}
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/// <summary>
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/// Scrolls the view to the right.
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/// </summary>
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/// <returns><c>true</c>, if right was scrolled, <c>false</c> otherwise.</returns>
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/// <param name="cols">Number of columns to scroll by.</param>
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public bool ScrollRight (int cols)
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{
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var nx = Math.Max (-contentSize.Width, contentOffset.X - cols);
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if (nx == contentOffset.X)
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return false;
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ContentOffset = new Point (nx, contentOffset.Y);
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return true;
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}
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public override bool ProcessKey(KeyEvent kb)
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{
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if (base.ProcessKey (kb))
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return true;
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switch (kb.Key) {
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case Key.CursorUp:
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return ScrollUp (1);
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case (Key) 'v' | Key.AltMask:
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case Key.PageUp:
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return ScrollUp (Bounds.Height);
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case Key.ControlV:
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case Key.PageDown:
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return ScrollDown (Bounds.Height);
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case Key.CursorDown:
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return ScrollDown (1);
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case Key.CursorLeft:
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return ScrollLeft (1);
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case Key.CursorRight:
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return ScrollRight (1);
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}
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return false;
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}
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}
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}
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