Files
Terminal.Gui/UICatalog/Scenarios/LineDrawing.cs
BDisp ea24de3a27 Fixes #2482. Refactor Redraw - Non-virtual with the right set of virtual OnXXX methods. (#2577)
* Fixes #2482. Refactor Redraw - Non-virtual with the right set of virtual OnXXX methods.

* Change documentation comments.

* Fixes #2575 - TableView to use interface instead of System.Data.DataTable (#2576)

* WIP: Add ITableDataSource

* WIP: Refactor TableView

* WIP: Port CSVEditor

* WIP: Port TableEditor

* WIP: Port MultiColouredTable scenario

* Fix bug of adding duplicate column styles

* Update tests to use DataTableSource

* Tidy up

* Add EnumerableTableDataSource<T>

* Add test for EnumerableTableDataSource

* Add test for EnumerableTableDataSource

* Add code example to xmldoc

* Add ProcessTable scenario

* Rename ITableDataSource to ITableSource and update docs

* Rename EnumerableTableDataSource to EnumerableTableSource

* Fixed Frame != Bounds; changed UICat Scenarios list to use tableview!

* Fix scroll resetting in ProcessTable scenario

* Fix unit tests by setting Frame to same as Bounds

* Document why we have to measure our data for use with TableView

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>

* Fixes #2582 - Refactors FileDialog for cleaner data model (#2583)

* WIP: Add ITableDataSource

* WIP: Refactor TableView

* WIP: Port CSVEditor

* WIP: Port TableEditor

* WIP: Port MultiColouredTable scenario

* Fix bug of adding duplicate column styles

* Update tests to use DataTableSource

* Tidy up

* Add EnumerableTableDataSource<T>

* Add test for EnumerableTableDataSource

* Add test for EnumerableTableDataSource

* Add code example to xmldoc

* Add ProcessTable scenario

* Rename ITableDataSource to ITableSource and update docs

* Rename EnumerableTableDataSource to EnumerableTableSource

* Fixed Frame != Bounds; changed UICat Scenarios list to use tableview!

* Fix scroll resetting in ProcessTable scenario

* Fix unit tests by setting Frame to same as Bounds

* Document why we have to measure our data for use with TableView

* WIP: Simplify FileDialogs use of TableView

* WIP start migrating sorter

* WIP new filedialog table source mostly working

* WIP remove sorter class

* Refactor GetOrderByValue to be adjacent to GetColumnValue

* Fix collection navigator back so it ignores icon

* Fix unit tests

* Tidy up

* Fix UseColors

* Add test for UseColors

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>

* Fixes #2196. TextView: Setting Text places cursor at beginning, unlike TextField (#2572)

* Fixes #2196. TextView: Setting Text places cursor at beginning, unlike TextField

* Change all private members to have the _prefix.

* Renamed local member to prevLayoutStyle.

* Helper function for SetNeedsDisplay.

* Fixes #2569. Borders scenarios needed to be refactored. (#2570)

* Fixes #2569. Borders scenarios needed to be refactored.

* Fix border title with width equal to 4 and thickness top grater than 1.

* Improves border manipulation on borders scenarios.

* Prevents null value on the margin, border and padding thickness on the border scenarios.

* Remove NStack using dependence and fix prior commit.

* Refactoring the Frames scenario.

* Deleted borders scenarios.

* I did not realize that it was changed to SetSubViewNeedsDisplay.

* Re-layout; fixed colorpicker; fixed radio group

* Remove Thickness.IsEmpty as requested.

* Change the Frames scenario as requested.

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>

* Builds CollectionNavigator support into UI Catalog for TableView (#2584)

* Builds collectionnav support into UI cat for TableView

* Fixes keyboard mapping

* MultiSelect = false for TableView

* MultiSelect = false doesn't unbind ctrl-a

* Fixes #2581 Refactor CollectionNavigator so it supports TableView (#2586)

* Refactor CollectionNavigator to a base and a collection implementation

* Refactor CollectionNavigatorBase to look for first match smartly

* Add TableCollectionNavigator

* Make TableCollectionNavigator a core part of TableView

* Fix bad merge

* Added tests for tableview collection navigator

* Add FileDialogCollectionNavigator which ignores . and directory separator prefixes on file names

* whitespace fixes

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Resolving merge conflicts.

* Fix merge errors.

* Fix merge errors.

* Add Command.Accept and snap to the selected glyph when ShowHorizontalScrollIndicator change to true.

* Reformat.

* Reformat again.

---------

Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
2023-05-04 13:17:59 +02:00

262 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection.Metadata.Ecma335;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Line Drawing", Description: "Demonstrates LineCanvas.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Layout")]
public class LineDrawing : Scenario {
public override void Setup ()
{
var toolsWidth = 12;
var canvas = new DrawingArea {
Width = Dim.Fill (toolsWidth + 1),
Height = Dim.Fill (),
BorderStyle = LineStyle.Single
};
var tools = new ToolsView (toolsWidth) {
Y = 1,
X = Pos.AnchorEnd (toolsWidth + 1),
Height = Dim.Fill (),
Width = Dim.Fill ()
};
tools.ColorChanged += (c) => canvas.SetColor (c);
tools.SetStyle += (b) => canvas.LineStyle = b;
Win.Add (canvas);
Win.Add (tools);
Win.Add (new Label (" -Tools-") { X = Pos.AnchorEnd (toolsWidth + 1) });
}
class ToolsView : View {
LineCanvas grid;
public event Action<Color> ColorChanged;
public event Action<LineStyle> SetStyle;
Dictionary<Point, Color> swatches = new Dictionary<Point, Color> {
{ new Point(1,1),Color.Red},
{ new Point(3,1),Color.Green},
{ new Point(5,1),Color.BrightBlue},
{ new Point(7,1),Color.Black},
{ new Point(9,1),Color.DarkGray},
{ new Point(11,1),Color.White},
};
public ToolsView (int width)
{
grid = new LineCanvas ();
grid.AddLine (new Point (0, 0), 7, Orientation.Vertical, LineStyle.Single);
grid.AddLine (new Point (0, 0), width + 1, Orientation.Horizontal, LineStyle.Single);
grid.AddLine (new Point (width, 0), 7, Orientation.Vertical, LineStyle.Single);
grid.AddLine (new Point (0, 6), width + 1, Orientation.Horizontal, LineStyle.Single);
grid.AddLine (new Point (2, 0), 7, Orientation.Vertical, LineStyle.Single);
grid.AddLine (new Point (4, 0), 7, Orientation.Vertical, LineStyle.Single);
grid.AddLine (new Point (6, 0), 7, Orientation.Vertical, LineStyle.Single);
grid.AddLine (new Point (8, 0), 7, Orientation.Vertical, LineStyle.Single);
grid.AddLine (new Point (10, 0), 7, Orientation.Vertical, LineStyle.Single);
grid.AddLine (new Point (0, 2), width + 1, Orientation.Horizontal, LineStyle.Single);
grid.AddLine (new Point (0, 4), width + 1, Orientation.Horizontal, LineStyle.Single);
}
public override void OnDrawContent (Rect contentArea)
{
base.OnDrawContent (contentArea);
Driver.SetAttribute (new Terminal.Gui.Attribute (Color.DarkGray, ColorScheme.Normal.Background));
foreach (var p in grid.GetMap (Bounds)) {
this.AddRune (p.Key.X, p.Key.Y, p.Value);
}
foreach (var swatch in swatches) {
Driver.SetAttribute (new Terminal.Gui.Attribute (swatch.Value, ColorScheme.Normal.Background));
AddRune (swatch.Key.X, swatch.Key.Y, '█');
}
Driver.SetAttribute (new Terminal.Gui.Attribute (ColorScheme.Normal.Foreground, ColorScheme.Normal.Background));
AddRune (1, 3, Application.Driver.HLine);
AddRune (3, 3, Application.Driver.HDsLine);
AddRune (5, 3, Application.Driver.HDtLine);
AddRune (7, 3, Application.Driver.ULRCorner);
AddRune (9, 3, Application.Driver.HDsLine);
AddRune (11, 3, Application.Driver.HDtLine);
AddRune (1, 5, Application.Driver.HThLine);
AddRune (3, 5, Application.Driver.HThDsLine);
AddRune (5, 5, Application.Driver.HThDtLine);
AddRune (7, 5, Application.Driver.HDbLine);
}
public override bool OnMouseEvent (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)) {
foreach (var swatch in swatches) {
if (mouseEvent.X == swatch.Key.X && mouseEvent.Y == swatch.Key.Y) {
ColorChanged?.Invoke (swatch.Value);
return true;
}
}
if (mouseEvent.X == 1 && mouseEvent.Y == 3) {
SetStyle?.Invoke (LineStyle.Single);
return true;
}
if (mouseEvent.X == 3 && mouseEvent.Y == 3) {
SetStyle?.Invoke (LineStyle.Dashed);
return true;
}
if (mouseEvent.X == 5 && mouseEvent.Y == 3) {
SetStyle?.Invoke (LineStyle.Dotted);
return true;
}
if (mouseEvent.X == 7 && mouseEvent.Y == 3) {
SetStyle?.Invoke (LineStyle.Rounded);
return true;
}
if (mouseEvent.X == 9 && mouseEvent.Y == 3) {
SetStyle?.Invoke (LineStyle.RoundedDashed);
return true;
}
if (mouseEvent.X == 11 && mouseEvent.Y == 3) {
SetStyle?.Invoke (LineStyle.RoundedDotted);
return true;
}
if (mouseEvent.X == 1 && mouseEvent.Y == 5) {
SetStyle?.Invoke (LineStyle.Heavy);
return true;
}
if (mouseEvent.X == 3 && mouseEvent.Y == 5) {
SetStyle?.Invoke (LineStyle.HeavyDashed);
return true;
}
if (mouseEvent.X == 5 && mouseEvent.Y == 5) {
SetStyle?.Invoke (LineStyle.HeavyDotted);
return true;
}
if (mouseEvent.X == 7 && mouseEvent.Y == 5) {
SetStyle?.Invoke (LineStyle.Double);
return true;
}
}
return base.OnMouseEvent (mouseEvent);
}
}
class DrawingArea : View {
/// <summary>
/// Index into <see cref="canvases"/> by color.
/// </summary>
Dictionary<Color, int> colorLayers = new Dictionary<Color, int> ();
List<LineCanvas> canvases = new List<LineCanvas> ();
int currentColor;
Point? currentLineStart = null;
public LineStyle LineStyle { get; set; }
public DrawingArea ()
{
AddCanvas (Color.White);
}
private void AddCanvas (Color c)
{
if (colorLayers.ContainsKey (c)) {
return;
}
canvases.Add (new LineCanvas ());
colorLayers.Add (c, canvases.Count - 1);
currentColor = canvases.Count - 1;
}
public override void OnDrawContent (Rect contentArea)
{
base.OnDrawContent (contentArea);
foreach (var kvp in colorLayers) {
Driver.SetAttribute (new Terminal.Gui.Attribute (kvp.Key, ColorScheme.Normal.Background));
var canvas = canvases [kvp.Value];
foreach (var p in canvas.GetMap (Bounds)) {
this.AddRune (p.Key.X, p.Key.Y, p.Value);
}
}
}
public override bool OnMouseEvent (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
if (currentLineStart == null) {
currentLineStart = new Point (mouseEvent.X - 1, mouseEvent.Y - 1);
}
} else {
if (currentLineStart != null) {
var start = currentLineStart.Value;
var end = new Point (mouseEvent.X - 1, mouseEvent.Y - 1);
var orientation = Orientation.Vertical;
var length = end.Y - start.Y;
// if line is wider than it is tall switch to horizontal
if (Math.Abs (start.X - end.X) > Math.Abs (start.Y - end.Y)) {
orientation = Orientation.Horizontal;
length = end.X - start.X;
}
if (length > 0) {
length++;
} else {
length--;
}
canvases [currentColor].AddLine (
start,
length,
orientation,
LineStyle);
currentLineStart = null;
SetNeedsDisplay ();
}
}
return base.OnMouseEvent (mouseEvent);
}
internal void SetColor (Color c)
{
AddCanvas (c);
currentColor = colorLayers [c];
}
}
}
}