mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Fixes #2482. Refactor Redraw - Non-virtual with the right set of virtual OnXXX methods. * Change documentation comments. * Fixes #2575 - TableView to use interface instead of System.Data.DataTable (#2576) * WIP: Add ITableDataSource * WIP: Refactor TableView * WIP: Port CSVEditor * WIP: Port TableEditor * WIP: Port MultiColouredTable scenario * Fix bug of adding duplicate column styles * Update tests to use DataTableSource * Tidy up * Add EnumerableTableDataSource<T> * Add test for EnumerableTableDataSource * Add test for EnumerableTableDataSource * Add code example to xmldoc * Add ProcessTable scenario * Rename ITableDataSource to ITableSource and update docs * Rename EnumerableTableDataSource to EnumerableTableSource * Fixed Frame != Bounds; changed UICat Scenarios list to use tableview! * Fix scroll resetting in ProcessTable scenario * Fix unit tests by setting Frame to same as Bounds * Document why we have to measure our data for use with TableView --------- Co-authored-by: Tig Kindel <tig@users.noreply.github.com> * Fixes #2582 - Refactors FileDialog for cleaner data model (#2583) * WIP: Add ITableDataSource * WIP: Refactor TableView * WIP: Port CSVEditor * WIP: Port TableEditor * WIP: Port MultiColouredTable scenario * Fix bug of adding duplicate column styles * Update tests to use DataTableSource * Tidy up * Add EnumerableTableDataSource<T> * Add test for EnumerableTableDataSource * Add test for EnumerableTableDataSource * Add code example to xmldoc * Add ProcessTable scenario * Rename ITableDataSource to ITableSource and update docs * Rename EnumerableTableDataSource to EnumerableTableSource * Fixed Frame != Bounds; changed UICat Scenarios list to use tableview! * Fix scroll resetting in ProcessTable scenario * Fix unit tests by setting Frame to same as Bounds * Document why we have to measure our data for use with TableView * WIP: Simplify FileDialogs use of TableView * WIP start migrating sorter * WIP new filedialog table source mostly working * WIP remove sorter class * Refactor GetOrderByValue to be adjacent to GetColumnValue * Fix collection navigator back so it ignores icon * Fix unit tests * Tidy up * Fix UseColors * Add test for UseColors --------- Co-authored-by: Tig Kindel <tig@users.noreply.github.com> * Fixes #2196. TextView: Setting Text places cursor at beginning, unlike TextField (#2572) * Fixes #2196. TextView: Setting Text places cursor at beginning, unlike TextField * Change all private members to have the _prefix. * Renamed local member to prevLayoutStyle. * Helper function for SetNeedsDisplay. * Fixes #2569. Borders scenarios needed to be refactored. (#2570) * Fixes #2569. Borders scenarios needed to be refactored. * Fix border title with width equal to 4 and thickness top grater than 1. * Improves border manipulation on borders scenarios. * Prevents null value on the margin, border and padding thickness on the border scenarios. * Remove NStack using dependence and fix prior commit. * Refactoring the Frames scenario. * Deleted borders scenarios. * I did not realize that it was changed to SetSubViewNeedsDisplay. * Re-layout; fixed colorpicker; fixed radio group * Remove Thickness.IsEmpty as requested. * Change the Frames scenario as requested. --------- Co-authored-by: Tig Kindel <tig@users.noreply.github.com> * Builds CollectionNavigator support into UI Catalog for TableView (#2584) * Builds collectionnav support into UI cat for TableView * Fixes keyboard mapping * MultiSelect = false for TableView * MultiSelect = false doesn't unbind ctrl-a * Fixes #2581 Refactor CollectionNavigator so it supports TableView (#2586) * Refactor CollectionNavigator to a base and a collection implementation * Refactor CollectionNavigatorBase to look for first match smartly * Add TableCollectionNavigator * Make TableCollectionNavigator a core part of TableView * Fix bad merge * Added tests for tableview collection navigator * Add FileDialogCollectionNavigator which ignores . and directory separator prefixes on file names * whitespace fixes --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Resolving merge conflicts. * Fix merge errors. * Fix merge errors. * Add Command.Accept and snap to the selected glyph when ShowHorizontalScrollIndicator change to true. * Reformat. * Reformat again. --------- Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com> Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
262 lines
7.1 KiB
C#
262 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection.Metadata.Ecma335;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Line Drawing", Description: "Demonstrates LineCanvas.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Layout")]
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public class LineDrawing : Scenario {
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public override void Setup ()
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{
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var toolsWidth = 12;
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var canvas = new DrawingArea {
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Width = Dim.Fill (toolsWidth + 1),
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Height = Dim.Fill (),
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BorderStyle = LineStyle.Single
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};
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var tools = new ToolsView (toolsWidth) {
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Y = 1,
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X = Pos.AnchorEnd (toolsWidth + 1),
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Height = Dim.Fill (),
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Width = Dim.Fill ()
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};
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tools.ColorChanged += (c) => canvas.SetColor (c);
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tools.SetStyle += (b) => canvas.LineStyle = b;
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Win.Add (canvas);
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Win.Add (tools);
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Win.Add (new Label (" -Tools-") { X = Pos.AnchorEnd (toolsWidth + 1) });
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}
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class ToolsView : View {
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LineCanvas grid;
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public event Action<Color> ColorChanged;
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public event Action<LineStyle> SetStyle;
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Dictionary<Point, Color> swatches = new Dictionary<Point, Color> {
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{ new Point(1,1),Color.Red},
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{ new Point(3,1),Color.Green},
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{ new Point(5,1),Color.BrightBlue},
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{ new Point(7,1),Color.Black},
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{ new Point(9,1),Color.DarkGray},
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{ new Point(11,1),Color.White},
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};
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public ToolsView (int width)
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{
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grid = new LineCanvas ();
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grid.AddLine (new Point (0, 0), 7, Orientation.Vertical, LineStyle.Single);
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grid.AddLine (new Point (0, 0), width + 1, Orientation.Horizontal, LineStyle.Single);
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grid.AddLine (new Point (width, 0), 7, Orientation.Vertical, LineStyle.Single);
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grid.AddLine (new Point (0, 6), width + 1, Orientation.Horizontal, LineStyle.Single);
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grid.AddLine (new Point (2, 0), 7, Orientation.Vertical, LineStyle.Single);
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grid.AddLine (new Point (4, 0), 7, Orientation.Vertical, LineStyle.Single);
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grid.AddLine (new Point (6, 0), 7, Orientation.Vertical, LineStyle.Single);
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grid.AddLine (new Point (8, 0), 7, Orientation.Vertical, LineStyle.Single);
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grid.AddLine (new Point (10, 0), 7, Orientation.Vertical, LineStyle.Single);
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grid.AddLine (new Point (0, 2), width + 1, Orientation.Horizontal, LineStyle.Single);
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grid.AddLine (new Point (0, 4), width + 1, Orientation.Horizontal, LineStyle.Single);
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}
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public override void OnDrawContent (Rect contentArea)
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{
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base.OnDrawContent (contentArea);
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Driver.SetAttribute (new Terminal.Gui.Attribute (Color.DarkGray, ColorScheme.Normal.Background));
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foreach (var p in grid.GetMap (Bounds)) {
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this.AddRune (p.Key.X, p.Key.Y, p.Value);
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}
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foreach (var swatch in swatches) {
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Driver.SetAttribute (new Terminal.Gui.Attribute (swatch.Value, ColorScheme.Normal.Background));
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AddRune (swatch.Key.X, swatch.Key.Y, '█');
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}
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Driver.SetAttribute (new Terminal.Gui.Attribute (ColorScheme.Normal.Foreground, ColorScheme.Normal.Background));
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AddRune (1, 3, Application.Driver.HLine);
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AddRune (3, 3, Application.Driver.HDsLine);
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AddRune (5, 3, Application.Driver.HDtLine);
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AddRune (7, 3, Application.Driver.ULRCorner);
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AddRune (9, 3, Application.Driver.HDsLine);
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AddRune (11, 3, Application.Driver.HDtLine);
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AddRune (1, 5, Application.Driver.HThLine);
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AddRune (3, 5, Application.Driver.HThDsLine);
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AddRune (5, 5, Application.Driver.HThDtLine);
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AddRune (7, 5, Application.Driver.HDbLine);
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}
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public override bool OnMouseEvent (MouseEvent mouseEvent)
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{
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if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)) {
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foreach (var swatch in swatches) {
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if (mouseEvent.X == swatch.Key.X && mouseEvent.Y == swatch.Key.Y) {
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ColorChanged?.Invoke (swatch.Value);
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return true;
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}
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}
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if (mouseEvent.X == 1 && mouseEvent.Y == 3) {
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SetStyle?.Invoke (LineStyle.Single);
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return true;
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}
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if (mouseEvent.X == 3 && mouseEvent.Y == 3) {
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SetStyle?.Invoke (LineStyle.Dashed);
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return true;
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}
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if (mouseEvent.X == 5 && mouseEvent.Y == 3) {
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SetStyle?.Invoke (LineStyle.Dotted);
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return true;
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}
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if (mouseEvent.X == 7 && mouseEvent.Y == 3) {
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SetStyle?.Invoke (LineStyle.Rounded);
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return true;
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}
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if (mouseEvent.X == 9 && mouseEvent.Y == 3) {
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SetStyle?.Invoke (LineStyle.RoundedDashed);
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return true;
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}
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if (mouseEvent.X == 11 && mouseEvent.Y == 3) {
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SetStyle?.Invoke (LineStyle.RoundedDotted);
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return true;
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}
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if (mouseEvent.X == 1 && mouseEvent.Y == 5) {
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SetStyle?.Invoke (LineStyle.Heavy);
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return true;
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}
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if (mouseEvent.X == 3 && mouseEvent.Y == 5) {
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SetStyle?.Invoke (LineStyle.HeavyDashed);
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return true;
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}
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if (mouseEvent.X == 5 && mouseEvent.Y == 5) {
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SetStyle?.Invoke (LineStyle.HeavyDotted);
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return true;
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}
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if (mouseEvent.X == 7 && mouseEvent.Y == 5) {
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SetStyle?.Invoke (LineStyle.Double);
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return true;
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}
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}
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return base.OnMouseEvent (mouseEvent);
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}
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}
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class DrawingArea : View {
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/// <summary>
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/// Index into <see cref="canvases"/> by color.
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/// </summary>
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Dictionary<Color, int> colorLayers = new Dictionary<Color, int> ();
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List<LineCanvas> canvases = new List<LineCanvas> ();
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int currentColor;
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Point? currentLineStart = null;
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public LineStyle LineStyle { get; set; }
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public DrawingArea ()
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{
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AddCanvas (Color.White);
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}
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private void AddCanvas (Color c)
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{
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if (colorLayers.ContainsKey (c)) {
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return;
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}
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canvases.Add (new LineCanvas ());
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colorLayers.Add (c, canvases.Count - 1);
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currentColor = canvases.Count - 1;
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}
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public override void OnDrawContent (Rect contentArea)
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{
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base.OnDrawContent (contentArea);
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foreach (var kvp in colorLayers) {
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Driver.SetAttribute (new Terminal.Gui.Attribute (kvp.Key, ColorScheme.Normal.Background));
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var canvas = canvases [kvp.Value];
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foreach (var p in canvas.GetMap (Bounds)) {
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this.AddRune (p.Key.X, p.Key.Y, p.Value);
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}
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}
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}
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public override bool OnMouseEvent (MouseEvent mouseEvent)
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{
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if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
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if (currentLineStart == null) {
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currentLineStart = new Point (mouseEvent.X - 1, mouseEvent.Y - 1);
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}
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} else {
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if (currentLineStart != null) {
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var start = currentLineStart.Value;
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var end = new Point (mouseEvent.X - 1, mouseEvent.Y - 1);
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var orientation = Orientation.Vertical;
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var length = end.Y - start.Y;
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// if line is wider than it is tall switch to horizontal
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if (Math.Abs (start.X - end.X) > Math.Abs (start.Y - end.Y)) {
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orientation = Orientation.Horizontal;
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length = end.X - start.X;
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}
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if (length > 0) {
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length++;
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} else {
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length--;
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}
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canvases [currentColor].AddLine (
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start,
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length,
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orientation,
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LineStyle);
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currentLineStart = null;
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SetNeedsDisplay ();
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}
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}
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return base.OnMouseEvent (mouseEvent);
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}
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internal void SetColor (Color c)
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{
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AddCanvas (c);
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currentColor = colorLayers [c];
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}
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}
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}
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}
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