mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 08:17:53 +01:00
* Added Applicaton.Popover. Refactored FindDeepestView * Popover prototype * Testing highlight * Fixed click outside issue * Fixed DialogTests * Fixed click outside issue (agbain) * Enabled mouse wheel in Bar * Enabled mouse wheel in Bar * Progress. Broke arrangement * Added popover tests. Fixed a bunch more CM issues related ot unreliable unit tests. Updated config.json to include Glyphs. * Can't set ForceDriver to empty in Resources/config.json. * added BUGBUG * Made Position/ScreenPosition clear * Added View.IsInHierarchy tests * Added Contextmenuv2 scenario. * Implemented CM2 in TextView * Removed unneeded CM stuff from testhelpers * Shortcut API docs * Fixed keybinding unit tests * Fixed mouse handling * Fighting with CM related unit test failures * Unit tests pass. I think. * Shortcut code cleanup * TextView uses new CM2 * Starting on OnSelect etc... * Starting on OnSelect etc... * Fixed ContextMenuv2 * ContextMenu is working again. * Ugh. ANd fixed button api docs * Fixed DrawHorizontalShadowTransparent (vertical was already fixed). * Made Scenarios compatible with #nullable enable * Undid some keybinding stuff * Fixed stuff * Sped up unit tests * Sped up unit tests 2 * Sped up unit tests 3 * Messing with menus * merged latest v2_develop * Added more Popover unit tests * Added more Popover unit tests2 * Fixed positioning bug * Fixed mouse bug * Fixed Bar draw issue * WIP * merge v2_develop * CM2 sorta works * Enabled Bar subclasses to have IDesignable * Added ViewportSettings.Transparent * Region -> nullable enable * Added ViewportSettigs Editor * merged v2_develop part 2 * merged v2_develop part 3 * WIP: GetViewsUnderMouse * WIP: More GetViewsUnderMouse work * Bars works again * Added unit tests * CM now works * MenuItemv2 POC * SubMenu POC * CommandNotBound * More POC * Optimize Margin to not defer draw if there's no shadow * Logger cleanup * Reverted Generic * Cascading mostly working * fixed layout bug * API docs * API docs * Fixed cascade * Events basically work * code cleanup * Fixed IsDefault bug; * Enabled hotkey support * Made context-menu-like * Improved usability * Refactored ApplicationPopover again * Cleanup * Menuv2 POC basically complete * Code Cleanup * Made menu API simpler * Fixed Strings bugs * Got old ContextMenu scenario mostly working * ContextMenu scenario now works * ContextMenu fixes * ContextMenu fixes * Tons of menu cleanup * ContextMenu works in TextView * Fixed unit tes * Added unit tests * Fixed tests * code cleanup * More code cleanup * Deep dive * scenario * typos * Demo colorpicker in a Menu * Added Region tests proving Region is broken in some Union cases * fixed v2win/net
933 lines
29 KiB
C#
933 lines
29 KiB
C#
namespace Terminal.Gui.DrawingTests;
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public class RegionTests
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{
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[Fact]
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public void Clone_CreatesExactCopy ()
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{
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var region = new Region (new (10, 10, 50, 50));
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Region clone = region.Clone ();
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Assert.True (clone.Contains (20, 20));
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Assert.Equal (region.GetRectangles (), clone.GetRectangles ());
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}
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[Fact]
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public void Combine_EmptyRectangles_ProducesEmptyRegion ()
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{
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// Arrange: Create region and combine with empty rectangles
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var region = new Region ();
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region.Combine (new Rectangle (0, 0, 0, 0), RegionOp.Union); // Empty rectangle
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region.Combine (new Region (), RegionOp.Union); // Empty region
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// Assert: Region is empty
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Assert.Empty (region.GetRectangles ());
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}
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[Fact]
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public void Complement_Rectangle_ComplementsRegion ()
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{
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var region = new Region (new (10, 10, 50, 50));
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region.Complement (new (0, 0, 100, 100));
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Assert.True (region.Contains (5, 5));
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Assert.False (region.Contains (20, 20));
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}
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[Theory]
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[MemberData (nameof (Complement_TestData))]
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public void Complement_Region_Success (Region region, Rectangle [] rectangles, Rectangle [] expectedScans)
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{
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foreach (Rectangle rect in rectangles)
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{
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region.Complement (rect);
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}
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Rectangle [] actualScans = region.GetRectangles ();
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Assert.Equal (expectedScans, actualScans);
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}
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public static IEnumerable<object []> Complement_TestData ()
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{
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yield return new object []
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{
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new Region (new (10, 10, 100, 100)),
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new Rectangle [] { new (40, 60, 100, 20) },
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new Rectangle [] { new (110, 60, 30, 20) }
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};
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yield return new object []
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{
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new Region (new (70, 10, 100, 100)),
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new Rectangle [] { new (40, 60, 100, 20) },
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new Rectangle [] { new (40, 60, 30, 20) }
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};
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yield return new object []
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{
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new Region (new (40, 100, 100, 100)),
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new Rectangle [] { new (70, 80, 50, 40) },
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new Rectangle [] { new (70, 80, 50, 20) }
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};
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yield return new object []
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{
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new Region (new (40, 10, 100, 100)),
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new Rectangle [] { new (70, 80, 50, 40) },
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new Rectangle [] { new (70, 110, 50, 10) }
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};
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yield return new object []
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{
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new Region (new (30, 30, 80, 80)),
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new Rectangle []
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{
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new (45, 45, 200, 200),
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new (160, 260, 10, 10),
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new (170, 260, 10, 10)
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},
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new Rectangle [] { new (170, 260, 10, 10) }
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};
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yield return new object []
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{
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new Region (),
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new [] { Rectangle.Empty },
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new Rectangle[0]
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};
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yield return new object []
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{
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new Region (),
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new Rectangle [] { new (1, 2, 3, 4) },
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new Rectangle[0]
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};
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}
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[Fact]
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public void Complement_WithRectangle_ComplementsRegion ()
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{
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var region = new Region (new (10, 10, 50, 50));
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var rect = new Rectangle (0, 0, 100, 100);
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region.Complement (rect);
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// Points that were inside the original region should now be outside
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Assert.False (region.Contains (35, 35));
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// Points that were outside the original region but inside bounds should now be inside
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Assert.True (region.Contains (5, 5));
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Assert.True (region.Contains (95, 95));
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}
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[Fact]
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public void Complement_WithRegion_ComplementsRegion ()
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{
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var region = new Region (new (10, 10, 50, 50));
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var bounds = new Rectangle (0, 0, 100, 100);
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region.Complement (bounds);
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// Points that were inside the original region should now be outside
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Assert.False (region.Contains (35, 35));
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// Points that were outside the original region but inside bounds should now be inside
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Assert.True (region.Contains (5, 5));
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Assert.True (region.Contains (95, 95));
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}
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[Fact]
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public void Constructor_EmptyRegion_IsEmpty ()
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{
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var region = new Region ();
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Assert.True (region.IsEmpty ());
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}
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[Fact]
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public void Constructor_WithRectangle_IsNotEmpty ()
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{
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var region = new Region (new (10, 10, 50, 50));
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Assert.False (region.IsEmpty ());
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}
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[Fact]
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public void Contains_Point_ReturnsCorrectResult ()
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{
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var region = new Region (new (10, 10, 50, 50));
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Assert.True (region.Contains (20, 20));
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Assert.False (region.Contains (100, 100));
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}
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[Fact]
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public void Contains_PointInsideRegion_ReturnsTrue ()
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{
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var region = new Region (new (10, 10, 50, 50));
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Assert.True (region.Contains (20, 20));
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}
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[Fact]
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public void Contains_RectangleInsideRegion_ReturnsTrue ()
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{
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var region = new Region (new (10, 10, 50, 50));
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Assert.True (region.Contains (new (20, 20, 10, 10)));
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}
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[Fact]
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public void Equals_NullRegion_ReturnsFalse ()
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{
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var region = new Region ();
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Assert.False (region.Equals (null));
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}
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[Fact]
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public void Equals_SameRegion_ReturnsTrue ()
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{
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var region = new Region (new (1, 2, 3, 4));
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Assert.True (region.Equals (region));
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}
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public static IEnumerable<object []> Equals_TestData ()
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{
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static Region Empty ()
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{
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Region emptyRegion = new ();
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emptyRegion.Intersect (Rectangle.Empty);
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return emptyRegion;
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}
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yield return new object [] { new Region (), new Region (), true };
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yield return new object [] { new Region (), Empty (), true };
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yield return new object [] { new Region (), new Region (new (1, 2, 3, 4)), false };
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yield return new object [] { Empty (), Empty (), true };
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yield return new object [] { Empty (), new Region (new (0, 0, 0, 0)), true };
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yield return new object [] { Empty (), new Region (new (1, 2, 3, 3)), false };
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yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 2, 3, 4)), true };
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yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (2, 2, 3, 4)), false };
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yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 3, 3, 4)), false };
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yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 2, 4, 4)), false };
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yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 2, 3, 5)), false };
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}
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[Theory]
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[MemberData (nameof (Equals_TestData))]
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public void Equals_Valid_ReturnsExpected (Region region1, Region region2, bool expected) { Assert.Equal (expected, region1.Equals (region2)); }
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[Fact]
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public void GetBounds_ReturnsBoundingRectangle ()
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{
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var region = new Region (new (10, 10, 50, 50));
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region.Union (new Rectangle (100, 100, 20, 20));
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Rectangle bounds = region.GetBounds ();
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Assert.Equal (new (10, 10, 110, 110), bounds);
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}
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[Fact]
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public void GetBounds_ReturnsCorrectBounds ()
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{
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var region = new Region ();
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region.Union (new Rectangle (10, 10, 50, 50));
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region.Union (new Rectangle (30, 30, 50, 50));
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Rectangle bounds = region.GetBounds ();
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Assert.Equal (new (10, 10, 70, 70), bounds);
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}
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[Fact]
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public void GetRegionScans_ReturnsAllRectangles ()
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{
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var region = new Region (new (10, 10, 50, 50));
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region.Union (new Rectangle (100, 100, 20, 20));
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Rectangle [] scans = region.GetRectangles ();
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Assert.Equal (2, scans.Length);
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Assert.Contains (new (10, 10, 50, 50), scans);
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Assert.Contains (new (100, 100, 20, 20), scans);
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}
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[Fact]
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public void Intersect_Rectangle_IntersectsRegion ()
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{
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var region = new Region (new (10, 10, 50, 50));
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region.Intersect (new Rectangle (30, 30, 50, 50));
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Assert.False (region.Contains (20, 20));
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Assert.True (region.Contains (40, 40));
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}
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[Fact]
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public void Intersect_Region_IntersectsRegions ()
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{
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var region1 = new Region (new (10, 10, 50, 50));
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var region2 = new Region (new (30, 30, 50, 50));
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region1.Intersect (region2);
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Assert.False (region1.Contains (20, 20));
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Assert.True (region1.Contains (40, 40));
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}
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[Fact]
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public void Intersect_WithEmptyRectangle_ResultsInEmptyRegion ()
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{
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// Arrange
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var region = new Region (new (0, 0, 10, 10));
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var rectangle = Rectangle.Empty; // Use Empty instead of 0-size
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// Act
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region.Intersect (rectangle);
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// Assert
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Assert.True (region.IsEmpty ());
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}
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[Theory]
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[InlineData (0, 0, 0, 0)] // Empty by zero size
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[InlineData (0, 0, 0, 10)] // Empty by zero width
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[InlineData (0, 0, 10, 0)] // Empty by zero height
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[InlineData (-5, -5, 0, 0)] // Empty by zero size at negative coords
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[InlineData (10, 10, -5, -5)] // Empty by negative size
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public void Intersect_WithEmptyRegion_ResultsInEmptyRegion (int x, int y, int width, int height)
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{
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// Arrange
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var region = new Region ();
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region.Union (new Rectangle (0, 0, 10, 10));
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region.Union (new Rectangle (20, 0, 10, 10));
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// Create a region that should be considered empty
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var emptyRegion = new Region ();
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if (width <= 0 || height <= 0)
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{
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// For negative or zero dimensions, use an empty region
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emptyRegion = new ();
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}
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else
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{
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emptyRegion = new (new (x, y, width, height));
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}
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// Verify initial states
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Assert.Equal (2, region.GetRectangles ().Length);
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Assert.True (emptyRegion.IsEmpty ());
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// Act
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region.Intersect (emptyRegion);
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// Assert
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Assert.True (region.IsEmpty ());
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Assert.Empty (region.GetRectangles ());
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}
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[Fact]
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public void Intersect_WithFullyContainedRectangle_ResultsInSmallerRegion ()
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{
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// Arrange
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var region = new Region (new (0, 0, 10, 10));
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var rectangle = new Rectangle (2, 2, 4, 4);
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// Act
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region.Intersect (rectangle);
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// Assert
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Assert.Single (region.GetRectangles ());
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Assert.Equal (new (2, 2, 4, 4), region.GetRectangles () [0]);
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}
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[Fact]
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public void Intersect_WithMultipleRectanglesInRegion_IntersectsAll ()
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{
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// Arrange
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var region = new Region ();
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region.Union (new Rectangle (0, 0, 5, 5));
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region.Union (new Rectangle (10, 0, 5, 5));
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var rectangle = new Rectangle (2, 2, 10, 2);
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// Act
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region.Intersect (rectangle);
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// Assert
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Assert.Equal (2, region.GetRectangles ().Length);
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Assert.Contains (new (2, 2, 3, 2), region.GetRectangles ());
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Assert.Contains (new (10, 2, 2, 2), region.GetRectangles ());
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}
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//[Fact]
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//public void Intersect_WithEmptyRegion_ResultsInEmptyRegion ()
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//{
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// // Arrange
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// var region = new Region ();
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// var rectangle = new Rectangle (0, 0, 10, 10);
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// // Act
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// region.Intersect (rectangle);
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// // Assert
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// Assert.True (region.IsEmpty ());
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//}
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[Fact]
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public void Intersect_WithNonOverlappingRectangle_ResultsInEmptyRegion ()
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{
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// Arrange
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var region = new Region (new (0, 0, 5, 5));
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var rectangle = new Rectangle (10, 10, 5, 5);
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// Act
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region.Intersect (rectangle);
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// Assert
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Assert.True (region.IsEmpty ());
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}
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[Fact]
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public void Intersect_WithNullRegion_ResultsInEmptyRegion ()
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{
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// Arrange
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var region = new Region ();
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region.Union (new Rectangle (0, 0, 10, 10));
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region.Union (new Rectangle (20, 0, 10, 10));
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// Verify initial state
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Assert.Equal (2, region.GetRectangles ().Length);
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// Act
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region.Intersect (null);
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// Assert
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Assert.True (region.IsEmpty ());
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Assert.Empty (region.GetRectangles ());
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}
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[Fact]
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public void Intersect_WithPartiallyOverlappingRectangle_ResultsInIntersectedRegion ()
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{
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// Arrange
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var region = new Region (new (0, 0, 5, 5));
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var rectangle = new Rectangle (2, 2, 5, 5);
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// Act
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region.Intersect (rectangle);
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// Assert
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Assert.Single (region.GetRectangles ());
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Assert.Equal (new (2, 2, 3, 3), region.GetRectangles () [0]);
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}
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[Fact]
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public void Intersect_WithRectangle_IntersectsRectangles ()
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{
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var region = new Region (new (10, 10, 50, 50));
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var rect = new Rectangle (30, 30, 50, 50);
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region.Intersect (rect);
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Assert.True (region.Contains (35, 35));
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Assert.False (region.Contains (20, 20));
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}
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[Fact]
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public void Intersect_WithRegion_IntersectsRegions ()
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{
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var region1 = new Region (new (10, 10, 50, 50));
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var region2 = new Region (new (30, 30, 50, 50));
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region1.Intersect (region2.GetBounds ());
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Assert.True (region1.Contains (35, 35));
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Assert.False (region1.Contains (20, 20));
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}
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[Fact]
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public void Intersect_ImmediateNormalization_AffectsRectangleOrder ()
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{
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// Create a region with two overlapping rectangles
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var region1 = new Region (new (0, 0, 4, 4)); // 0,0 to 4,4
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// Intersect with a region that partially overlaps
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var region2 = new Region (new (2, 2, 4, 4)); // 2,2 to 6,6
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region1.Intersect (region2);
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// Get the resulting rectangles
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Rectangle [] result = region1.GetRectangles ();
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// Expected behavior from original Region:
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// Intersect immediately produces a single rectangle (2,2,2,2)
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Assert.Single (result); // Original has 1 rectangle due to immediate processing
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Assert.Equal (new (2, 2, 2, 2), result [0]);
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// My updated Region defers normalization after Intersect,
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// so GetRectangles() might merge differently or preserve order differently,
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// potentially failing the exact match or count due to _isDirty
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}
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[Fact]
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public void IsEmpty_AfterClear_ReturnsTrue ()
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{
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// Arrange
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var region = new Region (new (0, 0, 10, 10));
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// Act
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region.Intersect (Rectangle.Empty);
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// Assert
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Assert.True (region.IsEmpty ());
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Assert.Empty (region.GetRectangles ());
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}
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[Fact]
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public void IsEmpty_AfterComplement_ReturnsCorrectState ()
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{
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// Test 1: Complement a region with bounds that fully contain it
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var region = new Region (new (2, 2, 5, 5)); // Small inner rectangle
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region.Complement (new (0, 0, 10, 10)); // Larger outer bounds
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Assert.False (region.IsEmpty ()); // Should have area around the original rectangle
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// Test 2: Complement with bounds equal to the region
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region = new (new (0, 0, 10, 10));
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region.Complement (new (0, 0, 10, 10));
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Assert.True (region.IsEmpty ()); // Should be empty as there's no area left
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// Test 3: Complement with empty bounds
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region = new (new (0, 0, 10, 10));
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region.Complement (Rectangle.Empty);
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Assert.True (region.IsEmpty ()); // Should be empty as there's no bounds
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}
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[Fact]
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public void IsEmpty_AfterExclude_ReturnsTrue ()
|
|
{
|
|
// Arrange
|
|
var region = new Region (new (0, 0, 10, 10));
|
|
|
|
// Act
|
|
region.Exclude (new Rectangle (0, 0, 10, 10));
|
|
|
|
// Assert
|
|
Assert.True (region.IsEmpty ());
|
|
Assert.Empty (region.GetRectangles ());
|
|
}
|
|
|
|
[Fact]
|
|
public void IsEmpty_AfterUnion_ReturnsFalse ()
|
|
{
|
|
// Arrange
|
|
var region = new Region ();
|
|
region.Union (new Rectangle (0, 0, 10, 10));
|
|
|
|
// Assert
|
|
Assert.False (region.IsEmpty ());
|
|
Assert.Single (region.GetRectangles ());
|
|
}
|
|
|
|
[Fact]
|
|
public void IsEmpty_EmptyRegion_ReturnsTrue ()
|
|
{
|
|
var region = new Region ();
|
|
Assert.True (region.IsEmpty ());
|
|
}
|
|
|
|
[Fact]
|
|
public void IsEmpty_MultipleOperations_ReturnsExpectedResult ()
|
|
{
|
|
// Arrange
|
|
var region = new Region ();
|
|
|
|
// Act & Assert - Should be empty initially
|
|
Assert.True (region.IsEmpty ());
|
|
|
|
// Add a rectangle - Should not be empty
|
|
region.Union (new Rectangle (0, 0, 10, 10));
|
|
Assert.False (region.IsEmpty ());
|
|
|
|
// Exclude the same rectangle - Should be empty again
|
|
region.Exclude (new Rectangle (0, 0, 10, 10));
|
|
Assert.True (region.IsEmpty ());
|
|
|
|
// Add two rectangles - Should not be empty
|
|
region.Union (new Rectangle (0, 0, 5, 5));
|
|
region.Union (new Rectangle (10, 10, 5, 5));
|
|
Assert.False (region.IsEmpty ());
|
|
}
|
|
|
|
[Fact]
|
|
public void IsEmpty_NewRegion_ReturnsTrue ()
|
|
{
|
|
// Arrange
|
|
var region = new Region ();
|
|
|
|
// Act & Assert
|
|
Assert.True (region.IsEmpty ());
|
|
Assert.Empty (region.GetRectangles ());
|
|
}
|
|
|
|
[Fact]
|
|
public void IsEmpty_ReturnsCorrectResult ()
|
|
{
|
|
var region = new Region ();
|
|
|
|
Assert.True (region.IsEmpty ());
|
|
|
|
region.Union (new Rectangle (10, 10, 50, 50));
|
|
|
|
Assert.False (region.IsEmpty ());
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (0, 0, 1, 1)] // 1x1 at origin
|
|
[InlineData (10, 10, 5, 5)] // 5x5 at (10,10)
|
|
[InlineData (-5, -5, 10, 10)] // Negative coordinates
|
|
public void IsEmpty_ValidRectangle_ReturnsFalse (int x, int y, int width, int height)
|
|
{
|
|
// Arrange
|
|
var region = new Region (new (x, y, width, height));
|
|
|
|
// Assert
|
|
Assert.False (region.IsEmpty ());
|
|
Assert.Single (region.GetRectangles ());
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (0, 0, 0, 0)] // Zero size
|
|
[InlineData (0, 0, 0, 10)] // Zero width
|
|
[InlineData (0, 0, 10, 0)] // Zero height
|
|
[InlineData (-5, -5, 0, 0)] // Zero size at negative coords
|
|
public void IsEmpty_ZeroSizeRectangle_ReturnsCorrectState (int x, int y, int width, int height)
|
|
{
|
|
var region = new Region (new (x, y, width, height));
|
|
|
|
// Only check IsEmpty() since Rectangle(0,0,0,0) is still stored
|
|
Assert.True (region.IsEmpty ());
|
|
}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_SingleRectangle_DoesNotChange ()
|
|
//{
|
|
// var region = new Region (new Rectangle (0, 0, 10, 10));
|
|
// region.MinimalUnion (new Rectangle (0, 0, 10, 10));
|
|
|
|
// Assert.Single (region.GetRectangles ());
|
|
// Assert.Equal (new Rectangle (0, 0, 10, 10), region.GetRectangles ().First ());
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_OverlappingRectangles_MergesIntoOne ()
|
|
//{
|
|
// var region = new Region (new Rectangle (0, 0, 10, 10));
|
|
// region.MinimalUnion (new Rectangle (5, 0, 10, 10));
|
|
|
|
// Assert.Single (region.GetRectangles ());
|
|
// Assert.Equal (new Rectangle (0, 0, 15, 10), region.GetRectangles ().First ());
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_AdjacentRectangles_MergesIntoOne ()
|
|
//{
|
|
// var region = new Region (new Rectangle (0, 0, 10, 10));
|
|
// region.MinimalUnion (new Rectangle (10, 0, 10, 10));
|
|
|
|
// Assert.Single (region.GetRectangles ());
|
|
// Assert.Equal (new Rectangle (0, 0, 20, 10), region.GetRectangles ().First ());
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_SeparateRectangles_KeepsBoth ()
|
|
//{
|
|
// var region = new Region (new Rectangle (0, 0, 10, 10));
|
|
// region.MinimalUnion (new Rectangle (20, 20, 10, 10));
|
|
|
|
// Assert.Equal (2, region.GetRectangles ().Length);
|
|
// Assert.Contains (new Rectangle (0, 0, 10, 10), region.GetRectangles ());
|
|
// Assert.Contains (new Rectangle (20, 20, 10, 10), region.GetRectangles ());
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_ComplexMerging_ProducesMinimalSet ()
|
|
//{
|
|
// var region = new Region (new Rectangle (0, 0, 10, 10));
|
|
// region.MinimalUnion (new Rectangle (10, 0, 10, 10));
|
|
// region.MinimalUnion (new Rectangle (0, 10, 10, 10));
|
|
// region.MinimalUnion (new Rectangle (10, 10, 10, 10));
|
|
|
|
// Assert.Single (region.GetRectangles ());
|
|
// Assert.Equal (new Rectangle (0, 0, 20, 20), region.GetRectangles ().First ());
|
|
//}
|
|
|
|
|
|
[Fact]
|
|
public void Intersect_ViewportLimitsDrawnRegion ()
|
|
{
|
|
// Arrange: Create regions for viewport and drawn content
|
|
var viewport = new Region (new Rectangle (0, 0, 100, 100)); // Viewport
|
|
var drawnRegion = new Region (new Rectangle (50, 50, 200, 200)); // Larger drawn content
|
|
|
|
// Act: Intersect drawn region with viewport
|
|
drawnRegion.Intersect (viewport);
|
|
|
|
// Assert: Drawn region should be limited to viewport
|
|
var rectangles = drawnRegion.GetRectangles ();
|
|
Assert.Single (rectangles);
|
|
Assert.Equal (new Rectangle (50, 50, 50, 50), rectangles [0]); // Limited to viewport bounds
|
|
}
|
|
|
|
//[Fact]
|
|
|
|
|
|
//public void MinimalUnion_HorizontalMerge_MergesToSingleRectangle ()
|
|
//{
|
|
// // Arrange: Create a region with a rectangle at (0,0,5,5)
|
|
// var region = new Region (new Rectangle (0, 0, 5, 5));
|
|
|
|
// // Act: Merge an adjacent rectangle on the right using MinimalUnion
|
|
// region.MinimalUnion (new Rectangle (5, 0, 5, 5));
|
|
// var result = region.GetRectangles ();
|
|
|
|
// // Assert: Expect a single merged rectangle covering (0,0,10,5)
|
|
// Assert.Single (result);
|
|
// Assert.Equal (new Rectangle (0, 0, 10, 5), result [0]);
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_VerticalMerge_MergesToSingleRectangle ()
|
|
//{
|
|
// // Arrange: Create a region with a rectangle at (0,0,5,5)
|
|
// var region = new Region (new Rectangle (0, 0, 5, 5));
|
|
|
|
// // Act: Merge an adjacent rectangle below using MinimalUnion
|
|
// region.MinimalUnion (new Rectangle (0, 5, 5, 5));
|
|
// var result = region.GetRectangles ();
|
|
|
|
// // Assert: Expect a single merged rectangle covering (0,0,5,10)
|
|
// Assert.Single (result);
|
|
// Assert.Equal (new Rectangle (0, 0, 5, 10), result [0]);
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_OverlappingMerge_MergesToSingleRectangle ()
|
|
//{
|
|
// // Arrange: Create a region with a rectangle that overlaps with the next one horizontally
|
|
// var region = new Region (new Rectangle (0, 0, 6, 5));
|
|
|
|
// // Act: Merge an overlapping rectangle using MinimalUnion
|
|
// region.MinimalUnion (new Rectangle (4, 0, 6, 5));
|
|
// var result = region.GetRectangles ();
|
|
|
|
// // Assert: Expect a single merged rectangle covering (0,0,10,5)
|
|
// Assert.Single (result);
|
|
// Assert.Equal (new Rectangle (0, 0, 10, 5), result [0]);
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_NonAdjacentRectangles_NoMergeOccurs ()
|
|
//{
|
|
// // Arrange: Create a region with one rectangle
|
|
// var region = new Region (new Rectangle (0, 0, 5, 5));
|
|
|
|
// // Act: Merge with a rectangle that does not touch the first
|
|
// region.MinimalUnion (new Rectangle (6, 0, 5, 5));
|
|
// var result = region.GetRectangles ();
|
|
|
|
// // Assert: Expect two separate rectangles since they are not adjacent
|
|
// Assert.Equal (2, result.Length);
|
|
// Assert.Contains (new Rectangle (0, 0, 5, 5), result);
|
|
// Assert.Contains (new Rectangle (6, 0, 5, 5), result);
|
|
//}
|
|
|
|
//[Fact]
|
|
//public void MinimalUnion_MultipleMerge_FormsSingleContiguousRectangle ()
|
|
//{
|
|
// // Arrange: Four small rectangles that form a contiguous 6x6 block
|
|
// var region = new Region (new Rectangle (0, 0, 3, 3));
|
|
|
|
// // Act: Merge adjacent rectangles one by one using MinimalUnion
|
|
// region.MinimalUnion (new Rectangle (3, 0, 3, 3)); // Now covers (0,0,6,3)
|
|
// region.MinimalUnion (new Rectangle (0, 3, 3, 3)); // Add bottom-left
|
|
// region.MinimalUnion (new Rectangle (3, 3, 3, 3)); // Add bottom-right to complete block
|
|
// var result = region.GetRectangles ();
|
|
|
|
// // Assert: Expect a single merged rectangle covering (0,0,6,6)
|
|
// Assert.Single (result);
|
|
// Assert.Equal (new Rectangle (0, 0, 6, 6), result [0]);
|
|
//}
|
|
|
|
[Fact]
|
|
public void Translate_EmptyRegionAfterEmptyCombine_NoEffect ()
|
|
{
|
|
// Arrange: Create region and combine with empty rectangles
|
|
var region = new Region ();
|
|
region.Combine (new Rectangle (0, 0, 0, 0), RegionOp.Union); // Empty rectangle
|
|
region.Combine (new Region (), RegionOp.Union); // Empty region
|
|
|
|
// Act: Translate by (10, 20)
|
|
region.Translate (10, 20);
|
|
|
|
// Assert: Still empty
|
|
Assert.Empty (region.GetRectangles ());
|
|
}
|
|
|
|
[Fact]
|
|
public void Union_Rectangle_AddsToRegion ()
|
|
{
|
|
var region = new Region ();
|
|
region.Union (new Rectangle (10, 10, 50, 50));
|
|
Assert.False (region.IsEmpty ());
|
|
Assert.True (region.Contains (20, 20));
|
|
}
|
|
|
|
[Fact]
|
|
public void Union_Region_MergesRegions ()
|
|
{
|
|
var region1 = new Region (new (10, 10, 50, 50));
|
|
var region2 = new Region (new (30, 30, 50, 50));
|
|
region1.Union (region2);
|
|
Assert.True (region1.Contains (20, 20));
|
|
Assert.True (region1.Contains (40, 40));
|
|
}
|
|
|
|
[Fact (Skip = "Union is broken")]
|
|
public void Union_Third_Rect_Covering_Two_Disjoint_Merges ()
|
|
{
|
|
var origRegion = new Region ();
|
|
|
|
var region1 = new Region (new (0, 0, 1, 1));
|
|
var region2 = new Region (new (1, 0, 1, 1));
|
|
|
|
origRegion.Union(region1);
|
|
origRegion.Union(region2);
|
|
|
|
Assert.Equal (new Rectangle (0, 0, 2, 1), origRegion.GetBounds ());
|
|
Assert.Equal (2, origRegion.GetRectangles ().Length);
|
|
|
|
origRegion.Union(new Region(new (0, 0, 4, 1)));
|
|
|
|
Assert.Equal (new Rectangle (0, 1, 4, 1), origRegion.GetBounds ());
|
|
Assert.Single (origRegion.GetRectangles ());
|
|
}
|
|
|
|
[Fact (Skip = "MinimalUnion is broken")]
|
|
public void MinimalUnion_Third_Rect_Covering_Two_Disjoint_Merges ()
|
|
{
|
|
var origRegion = new Region ();
|
|
|
|
var region1 = new Region (new (0, 0, 1, 1));
|
|
var region2 = new Region (new (1, 0, 1, 1));
|
|
|
|
origRegion.Union (region1);
|
|
origRegion.Union (region2);
|
|
|
|
Assert.Equal (new Rectangle (0, 0, 2, 1), origRegion.GetBounds ());
|
|
Assert.Equal (2, origRegion.GetRectangles ().Length);
|
|
|
|
origRegion.MinimalUnion (new Region (new (0, 0, 4, 1)));
|
|
|
|
Assert.Equal (new Rectangle (0, 1, 4, 1), origRegion.GetBounds ());
|
|
Assert.Single (origRegion.GetRectangles ());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Proves MergeRegion does not overly combine regions.
|
|
/// </summary>
|
|
[Fact]
|
|
public void Union_Region_MergesRegions_NonOverlapping ()
|
|
{
|
|
// 012345
|
|
// 0+++
|
|
// 1+ +
|
|
// 2+++
|
|
// 3 ***
|
|
// 4 * *
|
|
// 5 ***
|
|
|
|
var region1 = new Region (new (0, 0, 3, 3));
|
|
var region2 = new Region (new (3, 3, 3, 3));
|
|
region1.Union (region2);
|
|
|
|
// Positive
|
|
Assert.True (region1.Contains (0, 0));
|
|
Assert.True (region1.Contains (1, 1));
|
|
Assert.True (region1.Contains (2, 2));
|
|
Assert.True (region1.Contains (4, 4));
|
|
Assert.True (region1.Contains (5, 5));
|
|
|
|
// Negative
|
|
Assert.False (region1.Contains (0, 3));
|
|
Assert.False (region1.Contains (3, 0));
|
|
Assert.False (region1.Contains (6, 6));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Proves MergeRegion does not overly combine regions.
|
|
/// </summary>
|
|
[Fact]
|
|
public void Union_Region_MergesRegions_Overlapping ()
|
|
{
|
|
// 01234567
|
|
// 0+++++
|
|
// 1+ +
|
|
// 2+ +
|
|
// 3+ *****
|
|
// 4+++* *
|
|
// 5 * *
|
|
// 6 * *
|
|
// 7 *****
|
|
|
|
var region1 = new Region (new (0, 0, 5, 5));
|
|
var region2 = new Region (new (3, 3, 5, 5));
|
|
region1.Union (region2);
|
|
|
|
// Positive
|
|
Assert.True (region1.Contains (0, 0));
|
|
Assert.True (region1.Contains (1, 1));
|
|
Assert.True (region1.Contains (4, 4));
|
|
Assert.True (region1.Contains (7, 7));
|
|
|
|
// Negative
|
|
Assert.False (region1.Contains (0, 5));
|
|
Assert.False (region1.Contains (5, 0));
|
|
Assert.False (region1.Contains (8, 8));
|
|
Assert.False (region1.Contains (8, 8));
|
|
}
|
|
|
|
[Fact]
|
|
public void Union_WithRectangle_AddsRectangle ()
|
|
{
|
|
var region = new Region ();
|
|
var rect = new Rectangle (10, 10, 50, 50);
|
|
|
|
region.Union (rect);
|
|
|
|
Assert.True (region.Contains (20, 20));
|
|
Assert.False (region.Contains (100, 100));
|
|
}
|
|
|
|
[Fact]
|
|
public void Union_WithRegion_AddsRegion ()
|
|
{
|
|
var region1 = new Region (new (10, 10, 50, 50));
|
|
var region2 = new Region (new (30, 30, 50, 50));
|
|
|
|
region1.Union (region2.GetBounds ());
|
|
|
|
Assert.True (region1.Contains (20, 20));
|
|
Assert.True (region1.Contains (40, 40));
|
|
}
|
|
|
|
[Fact]
|
|
public void Intersect_DeferredNormalization_PreservesSegments ()
|
|
{
|
|
var region = new Region (new (0, 0, 3, 1)); // Horizontal
|
|
region.Union (new Rectangle (1, 0, 1, 2)); // Vertical
|
|
region.Intersect (new Rectangle (0, 0, 2, 2)); // Clip
|
|
|
|
Rectangle [] result = region.GetRectangles ();
|
|
|
|
// Original & Updated (with normalization disabled) behavior:
|
|
// Produces [(0,0,1,1), (1,0,1,2), (2,0,0,1)]
|
|
Assert.Equal (3, result.Length);
|
|
Assert.Contains (new (0, 0, 1, 1), result);
|
|
Assert.Contains (new (1, 0, 1, 2), result);
|
|
Assert.Contains (new (2, 0, 0, 1), result);
|
|
}
|
|
|
|
|
|
|
|
} |