mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml * Moved Examples into ./Examples * Moved Benchmarks into ./Tests * Moved Benchmarks into ./Tests * Moved UICatalog into ./Examples * Moved UICatalog into ./Examples 2 * Moved tests into ./Tests * Updated nuget
326 lines
13 KiB
C#
326 lines
13 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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//
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// This would be a great scenario to show of threading (Issue #471)
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//
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[ScenarioMetadata ("Progress", "Shows off ProgressBar and Threading.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Threading")]
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[ScenarioCategory ("Progress")]
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public class Progress : Scenario
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{
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private Window win;
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private uint _mainLooopTimeoutTick = 100; // ms
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private object _mainLoopTimeout;
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private Timer _systemTimer;
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private uint _systemTimerTick = 100; // ms
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public override void Main ()
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{
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Application.Init ();
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win = new Window { Title = GetQuitKeyAndName () };
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// Demo #1 - Use System.Timer (and threading)
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var systemTimerDemo = new ProgressDemo
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{
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X = 0, Y = 0, Width = Dim.Percent (100), Title = "System.Timer (threads)"
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};
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systemTimerDemo.StartBtnClick = () =>
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{
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_systemTimer?.Dispose ();
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_systemTimer = null;
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systemTimerDemo.ActivityProgressBar.Fraction = 0F;
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systemTimerDemo.PulseProgressBar.Fraction = 0F;
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_systemTimer = new Timer (
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o =>
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{
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// Note the check for Mainloop being valid. System.Timers can run after they are Disposed.
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// This code must be defensive for that.
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Application.Invoke (() => systemTimerDemo.Pulse ());
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},
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null,
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0,
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_systemTimerTick
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);
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};
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systemTimerDemo.StopBtnClick = () =>
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{
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_systemTimer?.Dispose ();
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_systemTimer = null;
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systemTimerDemo.ActivityProgressBar.Fraction = 1F;
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systemTimerDemo.PulseProgressBar.Fraction = 1F;
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};
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systemTimerDemo.Speed.Text = $"{_systemTimerTick}";
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systemTimerDemo.Speed.TextChanged += (s, a) =>
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{
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uint result;
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if (uint.TryParse (systemTimerDemo.Speed.Text, out result))
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{
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_systemTimerTick = result;
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Debug.WriteLine ($"{_systemTimerTick}");
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if (systemTimerDemo.Started)
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{
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systemTimerDemo.Start ();
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}
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}
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else
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{
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Debug.WriteLine ("bad entry");
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}
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};
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win.Add (systemTimerDemo);
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// Demo #2 - Use Application.AddTimeout (no threads)
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var mainLoopTimeoutDemo = new ProgressDemo
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{
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X = 0,
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Y = Pos.Bottom (systemTimerDemo),
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Width = Dim.Percent (100),
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Title = "Application.AddTimer (no threads)"
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};
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mainLoopTimeoutDemo.StartBtnClick = () =>
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{
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mainLoopTimeoutDemo.StopBtnClick ();
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mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 0F;
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mainLoopTimeoutDemo.PulseProgressBar.Fraction = 0F;
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_mainLoopTimeout = Application.AddTimeout (
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TimeSpan.FromMilliseconds (_mainLooopTimeoutTick),
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() =>
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{
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mainLoopTimeoutDemo.Pulse ();
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return true;
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}
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);
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};
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mainLoopTimeoutDemo.StopBtnClick = () =>
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{
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if (_mainLoopTimeout != null)
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{
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Application.RemoveTimeout (_mainLoopTimeout);
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_mainLoopTimeout = null;
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}
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mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 1F;
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mainLoopTimeoutDemo.PulseProgressBar.Fraction = 1F;
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};
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mainLoopTimeoutDemo.Speed.Text = $"{_mainLooopTimeoutTick}";
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mainLoopTimeoutDemo.Speed.TextChanged += (s, a) =>
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{
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uint result;
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if (uint.TryParse (mainLoopTimeoutDemo.Speed.Text, out result))
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{
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_mainLooopTimeoutTick = result;
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if (mainLoopTimeoutDemo.Started)
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{
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mainLoopTimeoutDemo.Start ();
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}
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}
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};
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win.Add (mainLoopTimeoutDemo);
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var startBoth = new Button { X = Pos.Center (), Y = Pos.Bottom (mainLoopTimeoutDemo) + 1, Text = "Start Both" };
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startBoth.Accepting += (s, e) =>
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{
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systemTimerDemo.Start ();
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mainLoopTimeoutDemo.Start ();
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};
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win.Add (startBoth);
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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protected override void Dispose (bool disposing)
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{
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foreach (ProgressDemo v in win.SubViews.OfType<ProgressDemo> ())
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{
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v?.StopBtnClick ();
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}
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base.Dispose (disposing);
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}
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private class ProgressDemo : FrameView
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{
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private const int VerticalSpace = 1;
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internal readonly Action PulseBtnClick = null;
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internal Action StartBtnClick;
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internal Action StopBtnClick;
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private readonly Label _startedLabel;
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internal ProgressDemo ()
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{
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ColorScheme = Colors.ColorSchemes ["Dialog"];
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LeftFrame = new FrameView
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{
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X = 0,
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Y = 0,
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Height = Dim.Percent (100),
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Width = Dim.Percent (25),
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Title = "Settings"
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};
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var lbl = new Label { X = 1, Y = 1, Text = "Tick every (ms):" };
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LeftFrame.Add (lbl);
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Speed = new TextField { X = Pos.X (lbl), Y = Pos.Bottom (lbl), Width = 7 };
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LeftFrame.Add (Speed);
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Add (LeftFrame);
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var startButton = new Button { X = Pos.Right (LeftFrame) + 1, Y = 0, Text = "Start Timer" };
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startButton.Accepting += (s, e) => Start ();
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var pulseButton = new Button { X = Pos.Right (startButton) + 2, Y = Pos.Y (startButton), Text = "Pulse" };
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pulseButton.Accepting += (s, e) => Pulse ();
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var stopbutton = new Button
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{
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X = Pos.Right (pulseButton) + 2, Y = Pos.Top (pulseButton), Text = "Stop Timer"
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};
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stopbutton.Accepting += (s, e) => Stop ();
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Add (startButton);
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Add (pulseButton);
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Add (stopbutton);
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ActivityProgressBar = new ProgressBar
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{
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X = Pos.Right (LeftFrame) + 1,
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Y = Pos.Bottom (startButton) + 1,
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Width = Dim.Fill () - 1,
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Height = 1,
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Fraction = 0.25F,
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ColorScheme = Colors.ColorSchemes ["Error"]
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};
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Add (ActivityProgressBar);
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Spinner = new SpinnerView
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{
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Style = new SpinnerStyle.Dots2 (), SpinReverse = true, Y = ActivityProgressBar.Y, Visible = false
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};
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ActivityProgressBar.Width = Dim.Fill () - Spinner.Width;
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Spinner.X = Pos.Right (ActivityProgressBar);
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Add (Spinner);
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PulseProgressBar = new ProgressBar
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{
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X = Pos.Right (LeftFrame) + 1,
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Y = Pos.Bottom (ActivityProgressBar) + 1,
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Width = Dim.Fill () - Spinner.Width,
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Height = 1,
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ColorScheme = Colors.ColorSchemes ["Error"]
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};
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Add (PulseProgressBar);
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_startedLabel = new Label
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{
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X = Pos.Right (LeftFrame) + 1, Y = Pos.Bottom (PulseProgressBar), Text = "Stopped"
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};
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Add (_startedLabel);
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// TODO: Great use of Dim.Auto
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Initialized += (s, e) =>
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{
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// Set height to height of controls + spacing + frame
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Height = 2
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+ VerticalSpace
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+ startButton.Frame.Height
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+ VerticalSpace
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+ ActivityProgressBar.Frame.Height
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+ VerticalSpace
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+ PulseProgressBar.Frame.Height
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+ VerticalSpace;
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};
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}
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internal ProgressBar ActivityProgressBar { get; }
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internal FrameView LeftFrame { get; }
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internal ProgressBar PulseProgressBar { get; }
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internal TextField Speed { get; }
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internal SpinnerView Spinner { get; }
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internal bool Started
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{
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get => _startedLabel.Text == "Started";
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private set => _startedLabel.Text = value ? "Started" : "Stopped";
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}
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internal void Pulse ()
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{
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Spinner.Visible = true;
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if (PulseBtnClick != null)
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{
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PulseBtnClick?.Invoke ();
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}
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else
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{
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if (ActivityProgressBar.Fraction + 0.01F >= 1)
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{
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ActivityProgressBar.Fraction = 0F;
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}
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else
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{
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ActivityProgressBar.Fraction += 0.01F;
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}
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PulseProgressBar.Pulse ();
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Spinner.AdvanceAnimation ();
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}
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}
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internal void Start ()
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{
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Started = true;
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StartBtnClick?.Invoke ();
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Application.Invoke (
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() =>
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{
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Spinner.Visible = true;
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ActivityProgressBar.Width = Dim.Fill () - Spinner.Width;
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}
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);
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}
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internal void Stop ()
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{
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Started = false;
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StopBtnClick?.Invoke ();
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Application.Invoke (
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() =>
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{
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Spinner.Visible = false;
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ActivityProgressBar.Width = Dim.Fill () - Spinner.Width;
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}
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);
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}
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}
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}
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