Files
Terminal.Gui/UICatalog/Scenarios/ProgressBarStyles.cs
BDisp 713b2c4725 Fixes #92. Remove dependency on ustring. (#2620)
* Remove NStack and replace ustring to string.

* Add unit test and improving some code.

* Adjust code and fix all unit tests errors.

* Add XML Document and move the Rune folder into the Text folder.

* Improve unit tests with byte array on DecodeRune and DecodeLastRune.

* Fix unit test.

* 😂Code review

* Reduce unit tests code.

* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.

* Fix merge errors.

* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.

* Hack to use UseSystemConsole passed in the command line arguments.

* Revert "Hack to use UseSystemConsole passed in the command line arguments."

This reverts commit b74d11c786.

* Remove Application.UseSystemConsole from the config file.

* Fix errors related by removing UseSystemConsole from the config file.

* Fixes #2633. DecodeEscSeq throw an exception if cki is null.

* Fix an exception if SelectedItem is -1.

* Set SelectedItem to 0 and remove unnecessary ToString.

* Using a unique ToString method for Rune and other for byte.

* Fix a bug where a wider rune is added with only a width of 1.

* Force the SelectedGlyph is the one that was typed after jumpList is executed.

* Added more InlineData to RuneTests.

* Reducing significantly the code by using Theory attribute in the TextFormatterTests.

* Override PositionCursor to handle the CharMap cursor position.

* Fix merge errors.

* Minor tweaks to API docs

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
2023-05-20 19:35:32 +02:00

150 lines
4.0 KiB
C#

using System;
using System.Linq;
using System.Threading;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "ProgressBar Styles", Description: "Shows the ProgressBar Styles.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Progress")]
[ScenarioCategory ("Threading")]
public class ProgressBarStyles : Scenario {
private Timer _fractionTimer;
private Timer _pulseTimer;
private const uint _timerTick = 100;
public override void Setup ()
{
const float fractionStep = 0.01F;
const int pbWidth = 20;
var pbFormatEnum = Enum.GetValues (typeof (ProgressBarFormat)).Cast<ProgressBarFormat> ().ToList ();
var rbPBFormat = new RadioGroup (pbFormatEnum.Select (e => e.ToString ()).ToArray ()) {
X = Pos.Center (),
Y = 1
};
Win.Add (rbPBFormat);
var ckbBidirectional = new CheckBox ("BidirectionalMarquee", true) {
X = Pos.Center (),
Y = Pos.Bottom (rbPBFormat) + 1
};
Win.Add (ckbBidirectional);
var label = new Label ("Blocks") {
X = Pos.Center (),
Y = Pos.Bottom (ckbBidirectional) + 1
};
Win.Add (label);
var blocksPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth
};
Win.Add (blocksPB);
label = new Label ("Continuous") {
X = Pos.Center (),
Y = Pos.Bottom (blocksPB) + 1
};
Win.Add (label);
var continuousPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.Continuous
};
Win.Add (continuousPB);
var button = new Button ("Start timer") {
X = Pos.Center (),
Y = Pos.Bottom (continuousPB) + 1
};
button.Clicked += (s,e) => {
if (_fractionTimer == null) {
button.Enabled = false;
blocksPB.Fraction = 0;
continuousPB.Fraction = 0;
float fractionSum = 0;
_fractionTimer = new Timer ((_) => {
fractionSum += fractionStep;
blocksPB.Fraction = fractionSum;
continuousPB.Fraction = fractionSum;
if (fractionSum > 1) {
_fractionTimer.Dispose ();
_fractionTimer = null;
button.Enabled = true;
}
Application.MainLoop.Driver.Wakeup ();
}, null, 0, _timerTick);
}
};
Win.Add (button);
label = new Label ("Marquee Blocks") {
X = Pos.Center (),
Y = Pos.Y (button) + 3
};
Win.Add (label);
var marqueesBlocksPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.MarqueeBlocks
};
Win.Add (marqueesBlocksPB);
label = new Label ("Marquee Continuous") {
X = Pos.Center (),
Y = Pos.Bottom (marqueesBlocksPB) + 1
};
Win.Add (label);
var marqueesContinuousPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.MarqueeContinuous
};
Win.Add (marqueesContinuousPB);
rbPBFormat.SelectedItemChanged += (s,e) => {
blocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
continuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
marqueesBlocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
marqueesContinuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
};
ckbBidirectional.Toggled += (s,e) => {
ckbBidirectional.Checked = marqueesBlocksPB.BidirectionalMarquee = marqueesContinuousPB.BidirectionalMarquee = (bool)!e.OldValue;
};
_pulseTimer = new Timer ((_) => {
marqueesBlocksPB.Text = marqueesContinuousPB.Text = DateTime.Now.TimeOfDay.ToString ();
marqueesBlocksPB.Pulse ();
marqueesContinuousPB.Pulse ();
Application.MainLoop.Driver.Wakeup ();
}, null, 0, 300);
Application.Top.Unloaded += Top_Unloaded;
void Top_Unloaded (object sender, EventArgs args)
{
if (_fractionTimer != null) {
_fractionTimer.Dispose ();
_fractionTimer = null;
}
if (_pulseTimer != null) {
_pulseTimer.Dispose ();
_pulseTimer = null;
}
Application.Top.Unloaded -= Top_Unloaded;
}
}
}
}