Files
Terminal.Gui/UICatalog/Scenarios/WizardAsView.cs
BDisp 713b2c4725 Fixes #92. Remove dependency on ustring. (#2620)
* Remove NStack and replace ustring to string.

* Add unit test and improving some code.

* Adjust code and fix all unit tests errors.

* Add XML Document and move the Rune folder into the Text folder.

* Improve unit tests with byte array on DecodeRune and DecodeLastRune.

* Fix unit test.

* 😂Code review

* Reduce unit tests code.

* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.

* Fix merge errors.

* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.

* Hack to use UseSystemConsole passed in the command line arguments.

* Revert "Hack to use UseSystemConsole passed in the command line arguments."

This reverts commit b74d11c786.

* Remove Application.UseSystemConsole from the config file.

* Fix errors related by removing UseSystemConsole from the config file.

* Fixes #2633. DecodeEscSeq throw an exception if cki is null.

* Fix an exception if SelectedItem is -1.

* Set SelectedItem to 0 and remove unnecessary ToString.

* Using a unique ToString method for Rune and other for byte.

* Fix a bug where a wider rune is added with only a width of 1.

* Force the SelectedGlyph is the one that was typed after jumpList is executed.

* Added more InlineData to RuneTests.

* Reducing significantly the code by using Theory attribute in the TextFormatterTests.

* Override PositionCursor to handle the CharMap cursor position.

* Fix merge errors.

* Minor tweaks to API docs

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
2023-05-20 19:35:32 +02:00

106 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "WizardAsView", Description: "Shows using the Wizard class in an non-modal way")]
[ScenarioCategory ("Wizards")]
public class WizardAsView : Scenario {
public override void Init ()
{
Application.Init ();
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_Restart Configuration...", "", () => MessageBox.Query ("Wizaard", "Are you sure you want to reset the Wizard and start over?", "Ok", "Cancel")),
new MenuItem ("Re_boot Server...", "", () => MessageBox.Query ("Wizaard", "Are you sure you want to reboot the server start over?", "Ok", "Cancel")),
new MenuItem ("_Shutdown Server...", "", () => MessageBox.Query ("Wizaard", "Are you sure you want to cancel setup and shutdown?", "Ok", "Cancel")),
})
});
Application.Top.Add (menu);
// No need for a Title because the border is disabled
var wizard = new Wizard () {
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
};
// Set Mdoal to false to cause the Wizard class to render without a frame and
// behave like an non-modal View (vs. a modal/pop-up Window).
wizard.Modal = false;
wizard.MovingBack += (s, args) => {
//args.Cancel = true;
//actionLabel.Text = "Moving Back";
};
wizard.MovingNext += (s, args) => {
//args.Cancel = true;
//actionLabel.Text = "Moving Next";
};
wizard.Finished += (s, args) => {
//args.Cancel = true;
MessageBox.Query ("Setup Wizard", "Finished", "Ok");
Application.RequestStop ();
};
wizard.Cancelled += (s, args) => {
var btn = MessageBox.Query ("Setup Wizard", "Are you sure you want to cancel?", "Yes", "No");
args.Cancel = btn == 1;
if (btn == 0) {
Application.RequestStop ();
}
};
// Add 1st step
var firstStep = new Wizard.WizardStep () { Title = "End User License Agreement" };
wizard.AddStep (firstStep);
firstStep.NextButtonText = "Accept!";
firstStep.HelpText = "This is the End User License Agreement.\n\n\n\n\n\nThis is a test of the emergency broadcast system. This is a test of the emergency broadcast system.\nThis is a test of the emergency broadcast system.\n\n\nThis is a test of the emergency broadcast system.\n\nThis is a test of the emergency broadcast system.\n\n\n\nThe end of the EULA.";
// Add 2nd step
var secondStep = new Wizard.WizardStep () { Title = "Second Step" };
wizard.AddStep (secondStep);
secondStep.HelpText = "This is the help text for the Second Step.\n\nPress the button to change the Title.\n\nIf First Name is empty the step will prevent moving to the next step.";
var buttonLbl = new Label () { Text = "Second Step Button: ", X = 0, Y = 0 };
var button = new Button () {
Text = "Press Me to Rename Step",
X = Pos.Right (buttonLbl),
Y = Pos.Top (buttonLbl)
};
button.Clicked += (s, e) => {
secondStep.Title = "2nd Step";
MessageBox.Query ("Wizard Scenario", "This Wizard Step's title was changed to '2nd Step'", "Ok");
};
secondStep.Add (buttonLbl, button);
var lbl = new Label () { Text = "First Name: ", X = Pos.Left (buttonLbl), Y = Pos.Bottom (buttonLbl) };
var firstNameField = new TextField () { Text = "Number", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
secondStep.Add (lbl, firstNameField);
lbl = new Label () { Text = "Last Name: ", X = Pos.Left (buttonLbl), Y = Pos.Bottom (lbl) };
var lastNameField = new TextField () { Text = "Six", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
secondStep.Add (lbl, lastNameField);
// Add last step
var lastStep = new Wizard.WizardStep () { Title = "The last step" };
wizard.AddStep (lastStep);
lastStep.HelpText = "The wizard is complete!\n\nPress the Finish button to continue.\n\nPressing Esc will cancel.";
Application.Top.Add (wizard);
Application.Run (Application.Top);
}
public override void Run ()
{
// Do nothing in the override because we call Application.Run above
// (just to make it clear how the Top is being run and not the Wizard).
}
}
}