mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
* Added ClipRegion; cleaned up driver code * clip region unit tests * api docs * Moved color stuff from ConsoleDriver to Color.cs * Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Work around https://github.com/gui-cs/Terminal.Gui/issues/2610 * adjusted unit tests * initial commit * Made Rows, Cols, Top, Left virtual * Made Clipboard non-virtual * Made EnableConsoleScrolling non-virtual * Made Contents non-virtual * Pulled Row/Col up * Made MoveTo virtual; fixed stupid FakeDriver cursor issue * Made CurrentAttribute non-virtual * Made SetAttribute non-virtual * Moved clipboard code out * Code cleanup * Removes dependecy on NStack from ConsoleDrivers - WIP * Fixed unit tests * Fixed unit tests * Added list of unit tests needed * Did some perf testing; tweaked code and charmap to address * Brough in code from PR #2264 (but commented) * Tons of code cleanup * Fighting with ScrollView * Fixing bugs * Fixed TabView tests * Fixed View.Visible test that was not really working * Fixed unit tests * Cleaned up clipboard APIs in attempt to track down unit test failure * Add Cut_Preserves_Selection test * Removed invalid code * Removed invalid test code; unit tests now pass * EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc... * Added CSI_SetGraphicsRendition * NetDriver code cleanup * code cleanup * Cleaned up color handling in NetDriver * refixed tabview unit test * WindowsDriver color code cleanup * WindowsDriver color code cleanup * CursesDriver color code cleanup * CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short. * CursesDriver color code - make code more accurate * CursesDriver color code - make code more accurate * Simplified ConsoleDriver.GetColors API * Simplified ConsoleDriver.GetColors API further * Improved encapslation of Attribute; prep for TrueColor & other attributes like blink * Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll. * Use GetRange to take some of the runes before convert to string. * Attempting to fix unit tests not being cleaned up * Fixes #2658 - ConsoleDriver.IsRuneSupported * Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver) * Check all the range values and not only the max value. * Reducing code. * Fixes #2674 - Unit test process doesn't exit * Changed Cell to support IsDirty and list of Runes * add support for rendering TrueColor output on Windows merging veeman & tznind code * add colorconverter changes * fixed merged v2_develop * Fixing merge bugs * Fixed merge bugs * Fixed merge bugs - all unit tests pass * Debugging netdriver * More netdriver diag * API docs for escutils * Update unicode scenario to stress more stuff * Contents: Now a 2D array of Cells; WIP * AddRune and ClearContents no longer virtual/abstract * WindowsDriver renders correctly again * Progress on Curses * Progress on Curses * broke windowsdriver * Cleaned up FakeMainLoop * Cleaned up some build warnings * Removed _init from AutoInitShutdown as it's not needed anymore * Removed unused var * Removed unused var * Fixed nullabiltiy warning in LineCanvas * Fixed charmap crash * Fixes #2758 in v2 * Port testonfail fix to v2 * Remove EnableConsoleScrolling * Backport #2764 from develop (clear last line) * Remove uneeded usings * Progress on unicode * Merged in changes from PR #2786, Fixes #2784 * revamp charmap rendering * Charmap option to show glyph widths * Fixed issue with wide glpyhs being overwritten * Fixed charmap startcodepoint change issue * Added abiltiy to see ncurses verison/lib * Fought with CursesDriver; giving up for now. See notes. * Leverage Wcwidth nuget library instaed of our own tables * enhanced charmap Details dialog * Final attempt at fixing curses --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: adstep <stephensonadamj@gmail.com>
42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using Terminal.Gui;
|
|
|
|
namespace UICatalog.Scenarios {
|
|
[ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
|
|
[ScenarioCategory ("Controls")]
|
|
public class MyScenario : Scenario {
|
|
public override void Init ()
|
|
{
|
|
// The base `Scenario.Init` implementation:
|
|
// - Calls `Application.Init ()`
|
|
// - Adds a full-screen Window to Application.Top with a title
|
|
// that reads "Press <hotkey> to Quit". Access this Window with `this.Win`.
|
|
// - Sets the Theme & the ColorScheme property of `this.Win` to `colorScheme`.
|
|
// To override this, implement an override of `Init`.
|
|
|
|
//base.Init ();
|
|
|
|
// A common, alternate, implementation where `this.Win` is not used is below. This code
|
|
// leverages ConfigurationManager to borrow the color scheme settings from UICatalog:
|
|
|
|
Application.Init ();
|
|
ConfigurationManager.Themes.Theme = Theme;
|
|
ConfigurationManager.Apply ();
|
|
Application.Top.ColorScheme = Colors.ColorSchemes [TopLevelColorScheme];
|
|
}
|
|
|
|
public override void Setup ()
|
|
{
|
|
// Put scenario code here (in a real app, this would be the code
|
|
// that would setup the app before `Application.Run` is called`).
|
|
// With a Scenario, after UI Catalog calls `Scenario.Setup` it calls
|
|
// `Scenario.Run` which calls `Application.Run`. Example:
|
|
|
|
var button = new Button ("Press me!") {
|
|
AutoSize = false,
|
|
X = Pos.Center (),
|
|
Y = Pos.Center (),
|
|
};
|
|
Application.Top.Add (button);
|
|
}
|
|
}
|
|
} |