Files
Terminal.Gui/UICatalog/Scenarios/TextAlignments.cs
BDisp 713b2c4725 Fixes #92. Remove dependency on ustring. (#2620)
* Remove NStack and replace ustring to string.

* Add unit test and improving some code.

* Adjust code and fix all unit tests errors.

* Add XML Document and move the Rune folder into the Text folder.

* Improve unit tests with byte array on DecodeRune and DecodeLastRune.

* Fix unit test.

* 😂Code review

* Reduce unit tests code.

* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.

* Fix merge errors.

* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.

* Hack to use UseSystemConsole passed in the command line arguments.

* Revert "Hack to use UseSystemConsole passed in the command line arguments."

This reverts commit b74d11c786.

* Remove Application.UseSystemConsole from the config file.

* Fix errors related by removing UseSystemConsole from the config file.

* Fixes #2633. DecodeEscSeq throw an exception if cki is null.

* Fix an exception if SelectedItem is -1.

* Set SelectedItem to 0 and remove unnecessary ToString.

* Using a unique ToString method for Rune and other for byte.

* Fix a bug where a wider rune is added with only a width of 1.

* Force the SelectedGlyph is the one that was typed after jumpList is executed.

* Added more InlineData to RuneTests.

* Reducing significantly the code by using Theory attribute in the TextFormatterTests.

* Override PositionCursor to handle the CharMap cursor position.

* Fix merge errors.

* Minor tweaks to API docs

---------

Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
2023-05-20 19:35:32 +02:00

112 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Simple Text Alignment", Description: "Demonstrates horizontal text alignment")]
[ScenarioCategory ("Text and Formatting")]
public class TextAlignments : Scenario {
public override void Setup ()
{
Win.X = 10;
Win.Width = Dim.Fill (10);
string txt = "Hello world, how are you today? Pretty neat!";
string unicodeSampleText = "A Unicode sentence (пÑРвеÑ) has words.";
var alignments = Enum.GetValues (typeof (Terminal.Gui.TextAlignment)).Cast<Terminal.Gui.TextAlignment> ().ToList ();
var singleLines = new Label [alignments.Count];
var multipleLines = new Label [alignments.Count];
var multiLineHeight = 5;
foreach (var alignment in alignments) {
singleLines [(int)alignment] = new Label (txt) { TextAlignment = alignment, X = 1, Width = Dim.Fill (1), Height = 1, ColorScheme = Colors.Dialog, AutoSize = false };
multipleLines [(int)alignment] = new Label (txt) { TextAlignment = alignment, X = 1, Width = Dim.Fill (1), Height = multiLineHeight, ColorScheme = Colors.Dialog, AutoSize = false };
}
// Add a label & text field so we can demo IsDefault
var editLabel = new Label ("Text:") {
X = 0,
Y = 0,
};
Win.Add (editLabel);
var edit = new TextView () {
X = Pos.Right (editLabel) + 1,
Y = Pos.Y (editLabel),
Width = Dim.Fill ("Text:".Length + " Unicode Sample".Length + 2),
Height = 4,
ColorScheme = Colors.TopLevel,
Text = txt,
};
edit.TextChanged += (s,e) => {
foreach (var alignment in alignments) {
singleLines [(int)alignment].Text = edit.Text;
multipleLines [(int)alignment].Text = edit.Text;
}
};
Win.Add (edit);
var unicodeSample = new Button ("Unicode Sample") {
X = Pos.Right (edit) + 1,
Y = 0,
};
unicodeSample.Clicked += (s,e) => {
edit.Text = unicodeSampleText;
};
Win.Add (unicodeSample);
var update = new Button ("_Update") {
X = Pos.Right (edit) + 1,
Y = Pos.Bottom (edit) - 1,
};
update.Clicked += (s,e) => {
foreach (var alignment in alignments) {
singleLines [(int)alignment].Text = edit.Text;
multipleLines [(int)alignment].Text = edit.Text;
}
};
Win.Add (update);
var enableHotKeyCheckBox = new CheckBox ("Enable Hotkey (_)", false) {
X = 0,
Y = Pos.Bottom (edit),
};
Win.Add (enableHotKeyCheckBox);
var label = new Label ($"Demonstrating single-line (should clip):") { Y = Pos.Bottom (enableHotKeyCheckBox) + 1 };
Win.Add (label);
foreach (var alignment in alignments) {
label = new Label ($"{alignment}:") { Y = Pos.Bottom (label) };
Win.Add (label);
singleLines [(int)alignment].Y = Pos.Bottom (label);
Win.Add (singleLines [(int)alignment]);
label = singleLines [(int)alignment];
}
txt += "\nSecond line\n\nFourth Line.";
label = new Label ($"Demonstrating multi-line and word wrap:") { Y = Pos.Bottom (label) };
Win.Add (label);
foreach (var alignment in alignments) {
label = new Label ($"{alignment}:") { Y = Pos.Bottom (label) };
Win.Add (label);
multipleLines [(int)alignment].Y = Pos.Bottom (label);
Win.Add (multipleLines [(int)alignment]);
label = multipleLines [(int)alignment];
}
enableHotKeyCheckBox.Toggled += (s,e) => {
foreach (var alignment in alignments) {
singleLines [(int)alignment].HotKeySpecifier = e.OldValue == true ? (Rune)0xffff : (Rune)'_';
multipleLines [(int)alignment].HotKeySpecifier = e.OldValue == true ? (Rune)0xffff : (Rune)'_';
}
Win.SetNeedsDisplay ();
Win.LayoutSubviews ();
};
}
}
}