Files
Terminal.Gui/Tests/UnitTestsParallelizable/Drawing/GradientFillTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

119 lines
4.3 KiB
C#

namespace Terminal.Gui.DrawingTests;
public class GradientFillTests
{
private readonly Gradient _gradient;
public GradientFillTests ()
{
// Define the colors of the gradient stops
List<Color> stops = new List<Color>
{
new (255, 0), // Red
new (0, 0, 255) // Blue
};
// Define the number of steps between each color
List<int> steps = new() { 10 }; // 10 steps between Red -> Blue
_gradient = new (stops, steps);
}
[Fact]
public void TestGradientFillCorners_AtOrigin ()
{
var area = new Rectangle (0, 0, 10, 10);
var gradientFill = new GradientFill (area, _gradient, GradientDirection.Diagonal);
// Test the corners
var topLeft = new Point (0, 0);
var topRight = new Point (area.Width - 1, 0);
var bottomLeft = new Point (0, area.Height - 1);
var bottomRight = new Point (area.Width - 1, area.Height - 1);
Color topLeftColor = gradientFill.GetColor (topLeft);
Color topRightColor = gradientFill.GetColor (topRight);
Color bottomLeftColor = gradientFill.GetColor (bottomLeft);
Color bottomRightColor = gradientFill.GetColor (bottomRight);
// Expected colors
var expectedTopLeftColor = new Color (255, 0); // Red
var expectedBottomRightColor = new Color (0, 0, 255); // Blue
Assert.Equal (expectedTopLeftColor, topLeftColor);
Assert.Equal (expectedBottomRightColor, bottomRightColor);
}
[Fact]
public void TestGradientFillCorners_NotAtOrigin ()
{
var area = new Rectangle (5, 5, 10, 10);
var gradientFill = new GradientFill (area, _gradient, GradientDirection.Diagonal);
// Test the corners
var topLeft = new Point (5, 5);
var topRight = new Point (area.Right - 1, 5);
var bottomLeft = new Point (5, area.Bottom - 1);
var bottomRight = new Point (area.Right - 1, area.Bottom - 1);
Color topLeftColor = gradientFill.GetColor (topLeft);
Color topRightColor = gradientFill.GetColor (topRight);
Color bottomLeftColor = gradientFill.GetColor (bottomLeft);
Color bottomRightColor = gradientFill.GetColor (bottomRight);
// Expected colors
var expectedTopLeftColor = new Color (255, 0); // Red
var expectedBottomRightColor = new Color (0, 0, 255); // Blue
Assert.Equal (expectedTopLeftColor, topLeftColor);
Assert.Equal (expectedBottomRightColor, bottomRightColor);
}
[Fact]
public void TestGradientFillColorTransition ()
{
var area = new Rectangle (0, 0, 10, 10);
var gradientFill = new GradientFill (area, _gradient, GradientDirection.Diagonal);
for (var row = 0; row < area.Height; row++)
{
var previousRed = 255;
var previousBlue = 0;
for (var col = 0; col < area.Width; col++)
{
var point = new Point (col, row);
Color color = gradientFill.GetColor (point);
// Check if the current color is 'more blue' and 'less red' as it goes right and down
Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
// Update the previous color values for the next iteration
previousRed = color.R;
previousBlue = color.B;
}
}
for (var col = 0; col < area.Width; col++)
{
var previousRed = 255;
var previousBlue = 0;
for (var row = 0; row < area.Height; row++)
{
var point = new Point (col, row);
Color color = gradientFill.GetColor (point);
// Check if the current color is 'more blue' and 'less red' as it goes right and down
Assert.True (color.R <= previousRed, $"Failed at ({col}, {row}): {color.R} > {previousRed}");
Assert.True (color.B >= previousBlue, $"Failed at ({col}, {row}): {color.B} < {previousBlue}");
// Update the previous color values for the next iteration
previousRed = color.R;
previousBlue = color.B;
}
}
}
}