mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
236 lines
5.8 KiB
C#
236 lines
5.8 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewTests;
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[Collection ("Global Test Setup")]
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public class HasFocusTests () : TestsAllViews
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{
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[Fact]
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public void HasFocus_False ()
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{
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var view = new View ()
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{
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Id = "view",
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CanFocus = true
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};
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view.SetFocus ();
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Assert.True (view.HasFocus);
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view.HasFocus = false;
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Assert.False (view.HasFocus);
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}
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[Fact]
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public void HasFocus_False_WithSuperView_Does_Not_Change_SuperView ()
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{
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var view = new View ()
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{
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Id = "view",
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CanFocus = true
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};
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var subview = new View ()
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{
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Id = "subview",
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CanFocus = true
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};
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view.Add (subview);
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view.SetFocus ();
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Assert.True (view.HasFocus);
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Assert.True (subview.HasFocus);
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subview.HasFocus = false;
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Assert.False (subview.HasFocus);
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Assert.True (view.HasFocus);
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}
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[Fact]
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public void HasFocus_False_WithSubView_Leaves_All ()
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{
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var view = new View ()
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{
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Id = "view",
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CanFocus = true
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};
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var subview = new View ()
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{
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Id = "subview",
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CanFocus = true
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};
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view.Add (subview);
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view.SetFocus ();
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Assert.True (view.HasFocus);
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Assert.True (subview.HasFocus);
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Assert.Equal (subview, view.Focused);
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view.HasFocus = false;
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Assert.Null (view.Focused);
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Assert.False (view.HasFocus);
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Assert.False (subview.HasFocus);
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}
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[Fact]
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public void Enabled_False_Sets_HasFocus_To_False ()
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{
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var wasClicked = false;
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var view = new Button { Text = "Click Me" };
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view.Accepting += (s, e) => wasClicked = !wasClicked;
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view.NewKeyDownEvent (Key.Space);
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Assert.True (wasClicked);
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Clicked });
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Assert.False (wasClicked);
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Assert.True (view.Enabled);
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Assert.True (view.CanFocus);
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Assert.True (view.HasFocus);
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view.Enabled = false;
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view.NewKeyDownEvent (Key.Space);
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Assert.False (wasClicked);
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Clicked });
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Assert.False (wasClicked);
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Assert.False (view.Enabled);
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Assert.True (view.CanFocus);
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Assert.False (view.HasFocus);
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view.SetFocus ();
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Assert.False (view.HasFocus);
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}
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[Fact]
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public void HasFocus_False_CompoundSubView_Leaves_All ()
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{
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var view = new View ()
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{
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Id = "view",
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CanFocus = true
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};
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var subView = new View ()
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{
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Id = "subView",
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CanFocus = true
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};
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var subViewSubView1 = new View ()
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{
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Id = "subViewSubView1",
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CanFocus = false
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};
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var subViewSubView2 = new View ()
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{
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Id = "subViewSubView2",
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CanFocus = true
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};
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var subViewSubView3 = new View ()
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{
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Id = "subViewSubView3",
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CanFocus = false
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};
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subView.Add (subViewSubView1, subViewSubView2, subViewSubView3);
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view.Add (subView);
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view.SetFocus ();
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Assert.True (view.HasFocus);
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Assert.True (subView.HasFocus);
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Assert.False (subViewSubView1.HasFocus);
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Assert.True (subViewSubView2.HasFocus);
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Assert.False (subViewSubView3.HasFocus);
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view.HasFocus = false;
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Assert.False (view.HasFocus);
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Assert.False (subView.HasFocus);
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Assert.False (subViewSubView1.HasFocus);
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Assert.False (subViewSubView2.HasFocus);
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Assert.False (subViewSubView3.HasFocus);
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}
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[Fact]
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public void HasFocus_False_SubView_Raises_HasFocusChanged ()
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{
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var top = new View
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{
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Id = "top",
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CanFocus = true
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};
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var subView1 = new View
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{
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Id = "subView1",
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CanFocus = true
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};
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var subView2 = new View
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{
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Id = "subView2",
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CanFocus = true
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};
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top.Add (subView1, subView2);
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var subView1HasFocusChangedTrueCount = 0;
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var subView1HasFocusChangedFalseCount = 0;
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subView1.HasFocusChanged += (s, e) =>
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{
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if (e.NewValue)
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{
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subView1HasFocusChangedTrueCount++;
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}
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else
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{
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subView1HasFocusChangedFalseCount++;
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}
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};
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var subView2HasFocusChangedTrueCount = 0;
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var subView2HasFocusChangedFalseCount = 0;
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subView2.HasFocusChanged += (s, e) =>
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{
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if (e.NewValue)
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{
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subView2HasFocusChangedTrueCount++;
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}
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else
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{
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subView2HasFocusChangedFalseCount++;
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}
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};
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top.SetFocus ();
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Assert.True (top.HasFocus);
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Assert.True (subView1.HasFocus);
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Assert.False (subView2.HasFocus);
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Assert.Equal (1, subView1HasFocusChangedTrueCount);
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Assert.Equal (0, subView1HasFocusChangedFalseCount);
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Assert.Equal (0, subView2HasFocusChangedTrueCount);
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Assert.Equal (0, subView2HasFocusChangedFalseCount);
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subView1.HasFocus = false; // this should have the same resuilt as top.AdvanceFocus (NavigationDirection.Forward, null);
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Assert.False (subView1.HasFocus);
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Assert.True (subView2.HasFocus);
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Assert.Equal (1, subView1HasFocusChangedTrueCount);
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Assert.Equal (1, subView1HasFocusChangedFalseCount);
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Assert.Equal (1, subView2HasFocusChangedTrueCount);
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Assert.Equal (0, subView2HasFocusChangedFalseCount);
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}
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}
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