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* Add collection search matcher * Fix naming * fix naming * Move FileDialogCollectionNavigator to its own file (no longer private class) Add class diagram for collectionNavigation * Add ICollectionNavigator interface * Move to separate file IListCollectionNavigator * Update class diagram * update class diagram * Add tests for overriding ICollectionNavigatorMatcher * xmldoc and nullability warning fixes * Code Cleanup * Make requested changes to naming and terminology * Move to seperate namespace * Update class diagram and change TreeView to reference the interface not concrete class * Switch to implicit new * highlight that this class also works with tree view * Apply tig patch to ensure keybindings get priority over navigator See: https://github.com/gui-cs/Terminal.Gui/issues/4027#issuecomment-2810020893 * Apply 'keybinding has priority' fix to TreeView too * Apply 'keybindngs priority over navigation' fix to TableView * Remove entire branch for selectively returning false now that it is default when there is a keybinding collision * Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel * Change logging in collection navigator from Trace to Debug * Switch to NewKeyDownEvent and directly setting HasFocus * Remove application top dependency * Remove references to application * Remove Application * Move new tests to parallel --------- Co-authored-by: Tig <tig@users.noreply.github.com>
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using JetBrains.Annotations;
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namespace Terminal.Gui.ViewsTests;
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[TestSubject (typeof (TreeView))]
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public class TreeViewTests
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{
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[Fact]
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public void TreeView_CollectionNavigatorMatcher_KeybindingsOverrideNavigator ()
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{
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var tree = new TreeView ();
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tree.AddObjects ([
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new TreeNode(){ Text="apricot" },
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new TreeNode(){ Text="arm" },
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new TreeNode(){ Text="bat" },
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new TreeNode(){ Text="batman" },
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new TreeNode(){ Text="bates hotel" },
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new TreeNode(){ Text="candle" },
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]);
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tree.SetFocus ();
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tree.KeyBindings.Add (Key.B, Command.Down);
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Assert.Equal ("apricot", tree.SelectedObject.Text);
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// Keys should be consumed to move down the navigation i.e. to apricot
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Assert.True (tree.NewKeyDownEvent (Key.B));
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Assert.NotNull (tree.SelectedObject);
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Assert.Equal ("arm", tree.SelectedObject.Text);
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Assert.True (tree.NewKeyDownEvent (Key.B));
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Assert.Equal ("bat", tree.SelectedObject.Text);
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// There is no keybinding for Key.C so it hits collection navigator i.e. we jump to candle
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Assert.True (tree.NewKeyDownEvent (Key.C));
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Assert.Equal ("candle", tree.SelectedObject.Text);
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}
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}
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