Files
Terminal.Gui/Terminal.Gui/App/ApplicationImpl.Driver.cs

177 lines
7.2 KiB
C#

#nullable enable
using System.Collections.Concurrent;
namespace Terminal.Gui.App;
public partial class ApplicationImpl
{
/// <inheritdoc/>
public IDriver? Driver { get; set; }
/// <inheritdoc/>
public bool Force16Colors { get; set; }
/// <inheritdoc/>
public string ForceDriver { get; set; } = string.Empty;
/// <inheritdoc/>
public List<SixelToRender> Sixel { get; } = new ();
/// <summary>
/// Creates the appropriate <see cref="IDriver"/> based on platform and driverName.
/// </summary>
/// <param name="driverName"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
/// <exception cref="InvalidOperationException"></exception>
private void CreateDriver (string? driverName)
{
PlatformID p = Environment.OSVersion.Platform;
// Check component factory type first - this takes precedence over driverName
bool factoryIsWindows = _componentFactory is IComponentFactory<WindowsConsole.InputRecord>;
bool factoryIsDotNet = _componentFactory is IComponentFactory<ConsoleKeyInfo>;
bool factoryIsUnix = _componentFactory is IComponentFactory<char>;
bool factoryIsFake = _componentFactory is IComponentFactory<ConsoleKeyInfo>;
// Then check driverName
bool nameIsWindows = driverName?.Contains ("win", StringComparison.OrdinalIgnoreCase) ?? false;
bool nameIsDotNet = driverName?.Contains ("dotnet", StringComparison.OrdinalIgnoreCase) ?? false;
bool nameIsUnix = driverName?.Contains ("unix", StringComparison.OrdinalIgnoreCase) ?? false;
bool nameIsFake = driverName?.Contains ("fake", StringComparison.OrdinalIgnoreCase) ?? false;
// Decide which driver to use - component factory type takes priority
if (factoryIsFake || (!factoryIsWindows && !factoryIsDotNet && !factoryIsUnix && nameIsFake))
{
Coordinator = CreateSubcomponents (() => new FakeComponentFactory ());
_driverName = "fake";
}
else if (factoryIsWindows || (!factoryIsDotNet && !factoryIsUnix && nameIsWindows))
{
Coordinator = CreateSubcomponents (() => new WindowsComponentFactory ());
_driverName = "windows";
}
else if (factoryIsDotNet || (!factoryIsWindows && !factoryIsUnix && nameIsDotNet))
{
Coordinator = CreateSubcomponents (() => new NetComponentFactory ());
_driverName = "dotnet";
}
else if (factoryIsUnix || (!factoryIsWindows && !factoryIsDotNet && nameIsUnix))
{
Coordinator = CreateSubcomponents (() => new UnixComponentFactory ());
_driverName = "unix";
}
else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
{
Coordinator = CreateSubcomponents (() => new WindowsComponentFactory ());
_driverName = "windows";
}
else if (p == PlatformID.Unix)
{
Coordinator = CreateSubcomponents (() => new UnixComponentFactory ());
_driverName = "unix";
}
else
{
Logging.Information($"Falling back to dotnet driver.");
Coordinator = CreateSubcomponents (() => new NetComponentFactory ());
_driverName = "dotnet";
}
Logging.Trace ($"Created Subcomponents: {Coordinator}");
Coordinator.StartInputTaskAsync ().Wait ();
if (Driver == null)
{
throw new ("Driver was null even after booting MainLoopCoordinator");
}
}
private readonly IComponentFactory? _componentFactory;
/// <summary>
/// INTERNAL: Gets or sets the main loop coordinator that orchestrates the application's event processing,
/// input handling, and rendering pipeline.
/// </summary>
/// <remarks>
/// <para>
/// The <see cref="IMainLoopCoordinator"/> is the central component responsible for:
/// <list type="bullet">
/// <item>Managing the platform-specific input thread that reads from the console</item>
/// <item>Coordinating the main application loop via <see cref="IMainLoopCoordinator.RunIteration"/></item>
/// <item>Processing queued input events and translating them to Terminal.Gui events</item>
/// <item>Managing the <see cref="ApplicationMainLoop{TInputRecord}"/> that handles rendering</item>
/// <item>Executing scheduled timeouts and callbacks via <see cref="ITimedEvents"/></item>
/// </list>
/// </para>
/// <para>
/// The coordinator is created in <see cref="CreateDriver"/> based on the selected driver
/// (Windows, Unix, .NET, or Fake) and is started by calling
/// <see cref="IMainLoopCoordinator.StartInputTaskAsync"/>.
/// </para>
/// </remarks>
internal IMainLoopCoordinator? Coordinator { get; private set; }
/// <summary>
/// INTERNAL: Creates a <see cref="MainLoopCoordinator{TInputRecord}"/> with the appropriate component factory
/// for the specified input record type.
/// </summary>
/// <typeparam name="TInputRecord">
/// Platform-specific input type: <see cref="ConsoleKeyInfo"/> (.NET/Fake),
/// <see cref="WindowsConsole.InputRecord"/> (Windows), or <see cref="char"/> (Unix).
/// </typeparam>
/// <param name="fallbackFactory">
/// Factory function to create the component factory if <see cref="_componentFactory"/>
/// is not of type <see cref="IComponentFactory{TInputRecord}"/>.
/// </param>
/// <returns>
/// A <see cref="MainLoopCoordinator{TInputRecord}"/> configured with the input queue,
/// main loop, timed events, and selected component factory.
/// </returns>
private IMainLoopCoordinator CreateSubcomponents<TInputRecord> (Func<IComponentFactory<TInputRecord>> fallbackFactory) where TInputRecord : struct
{
ConcurrentQueue<TInputRecord> inputQueue = new ();
ApplicationMainLoop<TInputRecord> loop = new ();
IComponentFactory<TInputRecord> cf;
if (_componentFactory is IComponentFactory<TInputRecord> typedFactory)
{
cf = typedFactory;
}
else
{
cf = fallbackFactory ();
}
return new MainLoopCoordinator<TInputRecord> (_timedEvents, inputQueue, loop, cf);
}
internal void SubscribeDriverEvents ()
{
ArgumentNullException.ThrowIfNull (Driver);
Driver.SizeChanged += Driver_SizeChanged;
Driver.KeyDown += Driver_KeyDown;
Driver.KeyUp += Driver_KeyUp;
Driver.MouseEvent += Driver_MouseEvent;
}
internal void UnsubscribeDriverEvents ()
{
ArgumentNullException.ThrowIfNull (Driver);
Driver.SizeChanged -= Driver_SizeChanged;
Driver.KeyDown -= Driver_KeyDown;
Driver.KeyUp -= Driver_KeyUp;
Driver.MouseEvent -= Driver_MouseEvent;
}
private void Driver_KeyDown (object? sender, Key e) { Keyboard?.RaiseKeyDownEvent (e); }
private void Driver_KeyUp (object? sender, Key e) { Keyboard?.RaiseKeyUpEvent (e); }
private void Driver_MouseEvent (object? sender, MouseEventArgs e) { Mouse?.RaiseMouseEvent (e); }
}