mirror of
https://github.com/gui-cs/Terminal.Gui.git
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354 lines
11 KiB
C#
354 lines
11 KiB
C#
#nullable enable
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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namespace Terminal.Gui;
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public partial class View // SuperView/SubView hierarchy management (SuperView, SubViews, Add, Remove, etc.)
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{
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[SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
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private static readonly IList<View> _empty = new List<View> (0).AsReadOnly ();
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private List<View>? _subviews; // This is null, and allocated on demand.
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// Internally, we use InternalSubviews rather than subviews, as we do not expect us
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// to make the same mistakes our users make when they poke at the Subviews.
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internal IList<View> InternalSubviews => _subviews ?? _empty;
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/// <summary>This returns a list of the subviews contained by this view.</summary>
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/// <value>The subviews.</value>
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public IList<View> Subviews => _subviews?.AsReadOnly () ?? _empty;
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private View? _superView;
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/// <summary>Returns the container for this view, or null if this view has not been added to a container.</summary>
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/// <value>The super view.</value>
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public virtual View? SuperView
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{
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get => _superView!;
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set => throw new NotImplementedException ();
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}
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#region AddRemove
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/// <summary>Indicates whether the view was added to <see cref="SuperView"/>.</summary>
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public bool IsAdded { get; private set; }
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/// <summary>Adds a subview (child) to this view.</summary>
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/// <remarks>
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/// <para>
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/// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
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/// <seealso cref="Remove(View)"/> <seealso cref="RemoveAll"/>
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/// </para>
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/// <para>
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/// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
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/// the lifecycle of the subviews to be transferred to this View.
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/// </para>
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/// </remarks>
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/// <param name="view">The view to add.</param>
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/// <returns>The view that was added.</returns>
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public virtual View? Add (View? view)
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{
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if (view is null)
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{
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return null;
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}
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if (_subviews is null)
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{
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_subviews = [];
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}
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Debug.WriteLineIf (_subviews.Contains (view), $"WARNING: {view} has already been added to {this}.");
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// TileView likes to add views that were previously added and have HasFocus = true. No bueno.
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view.HasFocus = false;
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_subviews.Add (view);
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view._superView = this;
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if (view is { Enabled: true, Visible: true, CanFocus: true })
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{
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// Add will cause the newly added subview to gain focus if it's focusable
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if (HasFocus)
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{
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view.SetFocus ();
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}
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}
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if (view.Enabled && !Enabled)
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{
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view.Enabled = false;
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}
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OnAdded (new (this, view));
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if (IsInitialized && !view.IsInitialized)
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{
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view.BeginInit ();
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view.EndInit ();
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}
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SetNeedsDraw ();
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SetNeedsLayout ();
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return view;
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}
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/// <summary>Adds the specified views (children) to the view.</summary>
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/// <param name="views">Array of one or more views (can be optional parameter).</param>
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/// <remarks>
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/// <para>
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/// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
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/// <seealso cref="Remove(View)"/> and <seealso cref="RemoveAll"/>.
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/// </para>
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/// <para>
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/// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
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/// the lifecycle of the subviews to be transferred to this View.
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/// </para>
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/// </remarks>
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public void Add (params View []? views)
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{
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if (views is null)
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{
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return;
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}
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foreach (View view in views)
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{
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Add (view);
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}
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}
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/// <summary>Event fired when this view is added to another.</summary>
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public event EventHandler<SuperViewChangedEventArgs>? Added;
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/// <summary>Method invoked when a subview is being added to this view.</summary>
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/// <param name="e">Event where <see cref="ViewEventArgs.View"/> is the subview being added.</param>
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public virtual void OnAdded (SuperViewChangedEventArgs e)
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{
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View view = e.SubView;
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view.IsAdded = true;
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view.Added?.Invoke (this, e);
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}
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/// <summary>Method invoked when a subview is being removed from this view.</summary>
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/// <param name="e">Event args describing the subview being removed.</param>
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public virtual void OnRemoved (SuperViewChangedEventArgs e)
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{
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View view = e.SubView;
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view.IsAdded = false;
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view.Removed?.Invoke (this, e);
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}
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/// <summary>Removes a subview added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.</summary>
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/// <remarks>
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/// <para>
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/// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
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/// Subview's
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/// lifecycle to be transferred to the caller; the caller muse call <see cref="Dispose"/>.
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/// </para>
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/// </remarks>
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/// <returns>
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/// The removed View. <see langword="null"/> if the View could not be removed.
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/// </returns>
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public virtual View? Remove (View? view)
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{
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if (view is null)
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{
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return null;
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}
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if (_subviews is null)
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{
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return view;
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}
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Rectangle touched = view.Frame;
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bool hadFocus = view.HasFocus;
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bool couldFocus = view.CanFocus;
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if (hadFocus)
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{
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view.CanFocus = false; // If view had focus, this will ensure it doesn't and it stays that way
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}
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Debug.Assert (!view.HasFocus);
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_subviews.Remove (view);
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// Clean up focus stuff
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_previouslyFocused = null;
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if (view._superView is { } && view._superView._previouslyFocused == this)
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{
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view._superView._previouslyFocused = null;
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}
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view._superView = null;
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SetNeedsLayout ();
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SetNeedsDraw ();
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foreach (View v in _subviews)
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{
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if (v.Frame.IntersectsWith (touched))
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{
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view.SetNeedsDraw ();
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}
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}
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view.CanFocus = couldFocus; // Restore to previous value
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if (_previouslyFocused == view)
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{
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_previouslyFocused = null;
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}
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OnRemoved (new (this, view));
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return view;
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}
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/// <summary>
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/// Removes all subviews (children) added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
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/// Subview's
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/// lifecycle to be transferred to the caller; the caller must call <see cref="Dispose"/> on any Views that were
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/// added.
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/// </para>
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/// </remarks>
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public virtual void RemoveAll ()
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{
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if (_subviews is null)
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{
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return;
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}
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while (_subviews.Count > 0)
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{
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Remove (_subviews [0]);
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}
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}
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/// <summary>Event fired when this view is removed from another.</summary>
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public event EventHandler<SuperViewChangedEventArgs>? Removed;
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#endregion AddRemove
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// TODO: Mark as internal. Or nuke.
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/// <summary>Get the top superview of a given <see cref="View"/>.</summary>
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/// <returns>The superview view.</returns>
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public View? GetTopSuperView (View? view = null, View? superview = null)
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{
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View? top = superview ?? Application.Top;
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for (View? v = view?.SuperView ?? this?.SuperView; v != null; v = v.SuperView)
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{
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top = v;
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if (top == superview)
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{
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break;
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}
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}
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return top;
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}
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#region SubViewOrdering
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/// <summary>
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/// Moves <paramref name="subview"/> one position towards the end of the <see cref="Subviews"/> list.
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/// </summary>
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/// <param name="subview">The subview to move.</param>
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public void MoveSubviewTowardsEnd (View subview)
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{
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PerformActionForSubview (
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subview,
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x =>
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{
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int idx = _subviews!.IndexOf (x);
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if (idx + 1 < _subviews.Count)
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{
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_subviews.Remove (x);
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_subviews.Insert (idx + 1, x);
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}
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}
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);
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}
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/// <summary>
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/// Moves <paramref name="subview"/> to the end of the <see cref="Subviews"/> list.
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/// </summary>
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/// <param name="subview">The subview to move.</param>
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public void MoveSubviewToEnd (View subview)
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{
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PerformActionForSubview (
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subview,
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x =>
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{
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_subviews!.Remove (x);
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_subviews.Add (x);
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}
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);
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}
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/// <summary>
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/// Moves <paramref name="subview"/> one position towards the start of the <see cref="Subviews"/> list.
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/// </summary>
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/// <param name="subview">The subview to move.</param>
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public void MoveSubviewTowardsStart (View subview)
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{
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PerformActionForSubview (
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subview,
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x =>
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{
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int idx = _subviews!.IndexOf (x);
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if (idx > 0)
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{
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_subviews.Remove (x);
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_subviews.Insert (idx - 1, x);
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}
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}
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);
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}
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/// <summary>
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/// Moves <paramref name="subview"/> to the start of the <see cref="Subviews"/> list.
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/// </summary>
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/// <param name="subview">The subview to move.</param>
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public void MoveSubviewToStart (View subview)
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{
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PerformActionForSubview (
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subview,
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x =>
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{
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_subviews!.Remove (x);
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_subviews.Insert (0, subview);
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}
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);
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}
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/// <summary>
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/// Internal API that runs <paramref name="action"/> on a subview if it is part of the <see cref="Subviews"/> list.
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/// </summary>
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/// <param name="subview"></param>
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/// <param name="action"></param>
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private void PerformActionForSubview (View subview, Action<View> action)
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{
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if (_subviews!.Contains (subview))
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{
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action (subview);
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}
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// BUGBUG: this is odd. Why is this needed?
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SetNeedsDraw ();
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subview.SetNeedsDraw ();
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}
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#endregion SubViewOrdering
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}
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